uniform float boosterVal;
uniform float activeTicks;
uniform float dx;
uniform float dy;
uniform vec4 phazonOre;
uniform vec4 phazonOre2;
uniform vec4 phazonLiquid;
uniform vec4 phazonLiquid2;
uniform vec4 phazonRed;
uniform vec4 phazonCrystal;
uniform vec4 phazonStem;
uniform vec4 phazonHead;
uniform bool hypermodeDisable;
uniform bool useHypermode;
uniform bool isBooster;
uniform bool isFrozen;
uniform int specialData;

#define grey vec3(0.299, 0.587, 0.114)