import "./wiki.js"
import "./tick.js"
import "./commands.js"
import './fake_events.js'
import "./scriptevent.js"
import './blocks/before_break.js'
import './blocks/after_place.js'
import './blocks/after_break.js'
import './blocks/block_components.js'
import './blocks/archeology_things.js'
import './blocks/block_update.js'
import './blocks/ore_drop.js'
import './blocks/runic.js'
import './entity/after_entitydie.js'
import './entity/after_hurt.js'
import './entity/player_after_input.js'
import './entity/after_hit_entity.js'
import './entity/after_spawn.js'
import './entity/interact.js'
import './entity/vender.js'
import './entity/player_join.js'
import './entity/runic_mobs.js'
import './items/artifacts/artifacts.js'
import './items/artifacts/soulbound_ring.js'
import './items/artifacts/socks.js'
import './items/armors/armors_effects.js'
import './items/armors/deceitweb.js'
import './items/startUse.js'
import './items/item_components.js'
import './items/on_complete_use.js'
import './items/releaseUse.js'
import './items/spears.js'
import './utils/score.js'
import './utils/teleport.js'
