Name SG_VectorArrow(SG)_Ammo
ShortName sg_vectorarrow(sg)_ammo
Description SACLOS Homing_DamageVsLiving 1_DamageVsVehicles 1_Explosion 0
Model mos.VectorArrow_Ammo
Texture SkinVectorArrowTemplate
//Colour of icon and model
Colour 255 255 255
ItemID 10548
Icon VectorArrow_SGammo
//How affected by gravity the bullet is
FallSpeed 0.00
//The maximum stack size
MaxStackSize 64
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 5
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1
DamageVsVehicles 1
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 100
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound grassimpact2
HitSoundRange 10
HitSoundEnable true
EntityHitSoundEnable false
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
TrailParticles True
LockOnToPlanes False
LockOnToVehicle False
LockOnToPlayers True
LockOnToLivings True
EnableSACLOS true
MaxDegreeOfSACLOS 10
TickStartHoming 15
DragInAir 0.99
RecipeOutput 20
ShapelessRecipe tickets_vectorarrow(sg)_ammo