Name RocketPunch_Ammo
ShortName rocketpunch_ammo
Description DamageVsLiving 9.5_DamageVsVehicles 50_Explosion 0
Model mos.RocketPunch_Ammo
Texture RocketPunch_1
//Colour of icon and model
Colour 255 255 255
ItemID 10563
Icon RocketPunch_Ammo
//How affected by gravity the bullet is
FallSpeed 0.50
//The maximum stack size
MaxStackSize 64
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 9.5
DamageVsVehicles 50
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 400
FlakParticles 20
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound Exp30mm2
HitSoundRange 40
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
RecipeOutput 6
ShapelessRecipe tickets_rocketpunch_ammo