Name VG_12.7mm_BrowningM2_Ammo
ShortName vg_12.7mm_browningm2_ammo
Description DamageVsLiving 4.5_DamageVsVehicles 8_Explosion 0
Model cvts.MGBullet
Texture MGBulletRed
//Colour of icon and model
Colour 255 255 255
ItemID 10575
Icon Icon_WW2_Ammo_USACal50
//How affected by gravity the bullet is
FallSpeed 0.02
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 250
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 4.5
DamageVsVehicles 8
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 400
FlakParticles 1
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound cal50hit3
HitSoundRange 10
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb False
Shell False
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
//WeaponType Missile