Name PlaneAmmo_3.7cm_Ju87G-2_Ammo
ShortName planeammo_3.7cm_ju87g-2_ammo
Description DamageVsLiving 200_DamageVsVehicles 1000_Explosion 2_ExplosionDamageVsLiving 1.75_ExplosionDamageVsPlayer 1.75_ExplosionDamageVsPlane 1.75_ExplosionDamageVsVehicle 1.75
Model cvts.MGBullet
Texture MGBulletYellow
//Colour of icon and model
Colour 255 255 255
ItemID 11310
Icon Ju87G-2_PlaneAmmo
//How affected by gravity the bullet is
FallSpeed 0.10
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 24
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 800
//Size of explosion caused
Explosion 2
ExplosionDamageVsLiving 1.75
ExplosionDamageVsPlayer 1.75
ExplosionDamageVsPlane 1.75
ExplosionDamageVsVehicle 1.75
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 400
FlakParticles 10
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound Exp30mm2
HitSoundRange 50
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
Bomb False
Shell True