Name LMG_GR9
ShortName lmg_gr9
Description Damage x1.0_LMG GR9 Ammo_ShootDelay 2
//The ammo this gun uses (shortName)
Ammo lmg_gr9_ammo
Ammo dummyammo
Icon GR9
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10341
//Reload time in ticks, 1/20ths of a second
ReloadTime 140
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 2.00
RandomRecoilRange 1.00
RandomRecoilYawRange 1.50
DecreaseRecoil 0.60
DecreaseRecoilYaw 2.25
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 1
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
//Modifiers
MoveSpeedModifier 0.70
MeleeDamage 0
//The higher this value, the more the bullets spread
Accuracy 1
//Time in ticks between rounds
ShootDelay 2
DistortSound False
ShootSound mk11_shoot
ReloadSound rpd_reload
ReloadSoundRange 5
GunSoundRange 400
Mode FullAuto SemiAuto
BulletSpeed 14.0
ShowRecoil true
ShowAccuracy true
ShowReloadTime true
Model mos.GR9
Texture gr9
ModelScale 1.2
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
//AllowAttachments
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope FERO-Z
ZoomLevel 2.00
FOVZoomLevel 1.00
Deployable False
DeployedModel None
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob 1 gr9_s gray 0