Name SG_VectorArrow(SG)
ShortName sg_vectorarrow(sg)
Description SACLOS Homing_Damage x1.0_SG VectorArrow(SG) Ammo_ShootDelay 15
//The ammo this gun uses (shortName)
Ammo sg_vectorarrow(sg)_ammo
Ammo dummyammo
Icon VectorArrow_SG
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10359
//Reload time in ticks, 1/20ths of a second
ReloadTime 80
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0.00
RandomRecoilRange 0.00
RandomRecoilYawRange 0.00
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 10
//Damage in half hearts
Damage 1
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
//Modifiers
MoveSpeedModifier 0.90
MeleeDamage 0
//The higher this value, the more the bullets spread
Accuracy 35
//Time in ticks between rounds
ShootDelay 15
DistortSound False
ShootSound bulletair_heavy1
ReloadSound none
ReloadSoundRange 5
GunSoundRange 400
Mode FullAuto SemiAuto
BulletSpeed 1.5
ShowRecoil true
ShowAccuracy true
ShowReloadTime true
Model cvts.none
Texture none
ModelScale 1.0
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
//AllowAttachments
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope 
ZoomLevel 1.00
FOVZoomLevel 1.25
Deployable False
DeployedModel None
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"