Name R_MosinNagant M1891/30
ShortName r_mosinnagant_m1891_30
Description Damage x1.0_7.62mmMosinNagantCartridge_ShootDelay 30
//The ammo this gun uses (shortName)
Ammo 7.62mmmosinnagantcartridge
Ammo dummyammo
Icon Mosin-Nagant
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10382
//Reload time in ticks, 1/20ths of a second
ReloadTime 110
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 5.00
RandomRecoilRange 6
RandomRecoilYawRange 1.00
DecreaseRecoil 2.00
DecreaseRecoilYaw 2.00
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 1
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
//Modifiers
MoveSpeedModifier 0.90
//For guns in which the magazine is integrated
LoadIntoGun 5
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
ShootDelay 30
DistortSound False
ShootSound Mosin-Nagant_fire
ReloadSound MosinNagantSniperReload
ReloadSoundRange 5
GunSoundRange 400
//MeleeSound bayonet1
Mode SemiAuto
OneHanded false
//Bullet speed, default 3.0
BulletSpeed 15.0
ShowRecoil true
ShowAccuracy true
ShowReloadTime true
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.00
FOVZoomLevel 1.00
//Deployable Settings
Deployable False
DeployedModel None
//MeleeDamage 7
//Model settings
Model mos.MosinNagant_M1891_30
Texture skinMosinNagant
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
//AllowAttachments
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 0
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
ModelScale 0.33
//Custom melee animation and hits
UseCustomMelee False
//The time it takes to perform a melee attack in ticks
MeleeTime 15
//The point on the gun that does the damage
MeleeDamagePoint 32 -4 2
MeleeDamagePoint 64 -4 2
//Define the path along which the weapon point moves in model co-ordinates from the gun's origin
AddNode 0 0 0 0 0 0
AddNode 6 0 0 0 0 0
AddNode 16 4 -4 0 0 0
AddNode 22 4 -4 2 0 0
AddNode 22 4 -4 4 0 0
AddNode 22 4 -4 6 0 0
AddNode 22 4 -4 8 0 0
AddNode 22 4 -4 8 0 0
AddNode 22 4 -4 8 0 0
AddNode -8 0 0 0 0 0
AddNode -6 0 0 0 0 0
AddNode -4 0 0 0 0 0
AddNode -2 0 0 0 0 0
AddNode 0 0 0 0 0 0