Name RL_RPG-16
ShortName rl_rpg-16
Description Damage x1.0_RL RPG-16 Ammo[HEAT]_ShootDelay 60
//The ammo this gun uses _shortName_
Ammo rl_rpg-16_ammo
Ammo dummyammo
Icon RPG-16
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10390
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
DecreaseRecoil 1.00
DecreaseRecoilYaw 1.00
//Number of bullets to create on firing the weapon. If you set this to 2 knockback and Damage doubles, and multiplies 1 time per added shot.
NumBullets 1
//Damage in half hearts
Damage 1
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
//Modifiers
MoveSpeedModifier 0.80
//Modifiers
MoveSpeedModifier 0.8
//The higher this value, the more the bullets spread
Accuracy 1
//Time in ticks between rounds
ShootDelay 60
DistortSound False
ShootSound rpg7_shoot
ReloadSound rpg7_reload
ReloadSoundRange 5
GunSoundRange 400
Mode SemiAuto
//Scope.png name or None
Scope PGO-16
ZoomLevel 2.7
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Model Settings
Model mos.RPG_16
ModelScale 0.30
Texture rpg-16
BulletSpeed 5.0
ShowRecoil true
ShowAccuracy true
ShowReloadTime true
//Attachment Settings
AllowAllAttachments false
TrailParticles true
TrailParticleType fireworksSpark
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 0