// ------------------------------------------------------ Naming ------------------------------------------------------
Name MilitaryCar_WillysMB
ShortName militarycar_willysmb
ItemID 11001
Description MAX HP:50_CargoSlots 8_Sound Horn__VG 12.7mm BrowningM2 Ammo
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Military_Car_WillysMB
Model Manus_WW2.Vehicle.WW2_Vehicle_WillyJeep_1
Texture Skin_WW2_Vehicle_WillyJeep_1A
RotateWheels True
//Third Person Camera Distance
CameraDistance 5.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.4
MaxNegativeThrottle 0.7
//Steering modifiers
TurnLeftSpeed 0.75
TurnRightSpeed 0.75
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -28 -8 -20
WheelPosition 1 -28 -8 20
WheelPosition 2 32 -8 20
WheelPosition 3 32 -8 -20
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank false
CanMountEntity true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Shell
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 160
ShootDelayPrimary 40
ReloadTimePrimary 40
PlaceTimeSecondary 160
ShootDelaySecondary 60
ReloadTimeSecondary 60
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 16 8 0 core
ShootPointSecondary 16 8 0 core
ShootParticlesPrimary note 0 1 0
ShootParticlesPrimary note 0 2 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 8
BombSlots 0
MissileSlots 1
AllowAllAmmo False
AddAmmo sound_horn
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver -2 0 -9
RotatedDriverOffset 0 0 0
Passengers 2
Passenger 1 -2 0 9 core -360 360 -89 89
Passenger 2 -21 11 0 core -65 65 -15 35 vg_12.7mm_browningm2 M2
GunOrigin 2 -15 3 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound Jeep_EngineSound
StartSoundLength 90
EngineSound Jeep_EngineSound
EngineSoundLength 90
StartSoundRange 50
EngineSoundRange 50
BackSoundRange 50
BackSoundLength 90
BackSound Jeep_EngineSound
PlaceSoundPrimary PlaceSound1
ShootSoundPrimary horn
ReloadSoundPrimary PG_reload
PlaceSoundSecondary None
ShootSoundSecondary GoGoGo
ReloadSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 parts_smallchassis 4 parts_smallwheel 4 iron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 50 -30 -10 -15 55 21 30
BulletDetection 5
SquashMobs false
BrakeSound Truck_Stop
BrakeSoundRange 10
BrakeSoundLength 120
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge true
CollisionDamageEnable true
CollisionDamageThrottle 0.50
CollisionDamageTimes 5