// ------------------------------------------------------ Naming ------------------------------------------------------
Name AirRideMachine_WagonSter
ShortName airridemachine_wagonster
ItemID 11003
Description MAX HP:20
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon WagonSter
Model mos.WagonSter
Texture wagonster
RotateWheels True
//Third Person Camera Distance
CameraDistance 5.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.15
MaxNegativeThrottle 0.2
//Steering modifiers
TurnLeftSpeed 0.90
TurnRightSpeed 0.90
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -12 -9 -24
WheelPosition 1 -12 -9 24
WheelPosition 2 19 -9 24
WheelPosition 3 19 -9 -24
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank false
FloatOnWater true
Buoyancy 0.06
FloatOffset -1.0
CanMountEntity true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 160
ShootDelayPrimary 40
ReloadTimePrimary 40
PlaceTimeSecondary 160
ShootDelaySecondary 60
ReloadTimeSecondary 60
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 
ShootPointSecondary 
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo 
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver -3 15 0
RotatedDriverOffset 0 0 0
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound WarpSter_Engine
StartSoundLength 2
EngineSound WarpSter_Engine
EngineSoundLength 2
StartSoundRange 50
EngineSoundRange 50
BackSoundRange 50
BackSoundLength 
BackSound 
PlaceSoundPrimary PlaceSound1
ShootSoundPrimary horn
ReloadSoundPrimary None
PlaceSoundSecondary None
ShootSoundSecondary None
ReloadSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 parts_smallchassis 2 iron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 20 -14 -7 -12 32 46 24
BulletDetection 5
SquashMobs false
BrakeSound Truck_Stop
BrakeSoundRange 10
BrakeSoundLength 120
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge true
CollisionDamageEnable true
CollisionDamageThrottle 0.50
CollisionDamageTimes 5