// ------------------------------------------------------ Naming ------------------------------------------------------
Name AATank_Flakpanzer IV Wirbelwind
ShortName aatank_flakpanzerIV
ItemID 11030
Description MAX HP:6000_AAGun 2cm Flakvierling38 Ammo[AA]
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Icon_WW2_Vehicle_FlakpanzerIV_1A
Model Manus_WW2.Vehicle.WW2_Vehicle_FlakpanzerIV_1
Texture Skin_WW2_Vehicle_FlakpanzerIV_1A
RotateWheels True
//Third Person Camera Distance
CameraDistance 8.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.4
MaxNegativeThrottle 0.7
//Steering modifiers
TurnLeftSpeed 0.45
TurnRightSpeed 0.45
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -35 -8 -28
WheelPosition 1 -35 -8 28
WheelPosition 2 46 -8 28
WheelPosition 3 46 -8 -28
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Shell
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 160
ShootDelayPrimary 1
ReloadTimePrimary 120
PlaceTimeSecondary 
ShootDelaySecondary 
ReloadTimeSecondary 
BulletSpeed 8.00
BulletSpread 1.00
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 40 42 -6 turret 
ShootPointPrimary 40 38 6 turret 
ShootPointPrimary 40 42 6 turret 
ShootPointPrimary 40 38 -6 turret 
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo false
AddAmmo aagun_2cm_flakvierling38_ammo[aa]
AddAmmo dummyammo
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 35 0 -360 360 -10 89
RotatedDriverOffset -23 0 0
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound Pz3_Idle
StartSoundLength 30
EngineSound Panzer4G_EngineSound
EngineSoundLength 90
StartSoundRange 50
EngineSoundRange 50
BackSoundRange 50
BackSoundLength 
BackSound 
PlaceSoundPrimary Pz,IV_PlaceSound
ShootSoundPrimary AAgun_2cm_Flakvierling38_fire2
ReloadSoundPrimary AAgun_2cm_Flakvierling38_freload
PlaceSoundSecondary None
ShootSoundSecondary None
ReloadSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 parts_tankturret 1 parts_tankbody 4 iron 2 parts_caterpillartrack
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 6000 -55 -10 -30 118 56 60
BulletDetection 5
BrakeSound Truck_Stop
BrakeSoundRange 10
BrakeSoundLength 120
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 5