//
// Created by vastrakai on 10/15/2023.
//

#pragma once

#include <Prax/SDK/Game/Network/Network.h>

enum ActorEvent : __int8
{
    NONE = 0x0,
    JUMP = 0x1,
    HURT = 0x2,
    DEATH = 0x3,
    START_ATTACKING = 0x4,
    STOP_ATTACKING = 0x5,
    TAMING_FAILED = 0x6,
    TAMING_SUCCEEDED = 0x7,
    SHAKE_WETNESS = 0x8,
    EAT_GRASS = 0xA,
    FISHHOOK_BUBBLE = 0xB,
    FISHHOOK_FISHPOS = 0xC,
    FISHHOOK_HOOKTIME = 0xD,
    FISHHOOK_TEASE = 0xE,
    SQUID_FLEEING = 0xF,
    ZOMBIE_CONVERTING = 0x10,
    PLAY_AMBIENT = 0x11,
    SPAWN_ALIVE = 0x12,
    START_OFFER_FLOWER = 0x13,
    STOP_OFFER_FLOWER = 0x14,
    LOVE_HEARTS = 0x15,
    VILLAGER_ANGRY = 0x16,
    VILLAGER_HAPPY = 0x17,
    WITCH_HAT_MAGIC = 0x18,
    FIREWORKS_EXPLODE = 0x19,
    IN_LOVE_HEARTS = 0x1A,
    SILVERFISH_MERGE_ANIM = 0x1B,
    GUARDIAN_ATTACK_SOUND = 0x1C,
    DRINK_POTION = 0x1D,
    THROW_POTION = 0x1E,
    PRIME_TNTCART = 0x1F,
    PRIME_CREEPER = 0x20,
    AIR_SUPPLY = 0x21,
    ADD_PLAYER_LEVELS = 0x22,
    GUARDIAN_MINING_FATIGUE = 0x23,
    AGENT_SWING_ARM = 0x24,
    DRAGON_START_DEATH_ANIM = 0x25,
    GROUND_DUST = 0x26,
    SHAKE = 0x27,
    FEED = 0x39,
    BABY_EAT = 0x3C,
    INSTANT_DEATH = 0x3D,
    NOTIFY_TRADE = 0x3E,
    LEASH_DESTROYED = 0x3F,
    CARAVAN_UPDATED = 0x40,
    TALISMAN_ACTIVATE = 0x41,
    UPDATE_STRUCTURE_FEATURE = 0x42,
    PLAYER_SPAWNED_MOB = 0x43,
    PUKE = 0x44,
    UPDATE_STACK_SIZE = 0x45,
    START_SWIMMING = 0x46,
    BALLOON_POP = 0x47,
    TREASURE_HUNT = 0x48,
    SUMMON_AGENT = 0x49,
    FINISHED_CHARGING_CROSSBOW = 0x4A,
    LANDED_ON_GROUND = 0x4B,
};

class ActorEventPacket : public Packet {
public:
    static const PacketID ID = PacketID::EntityEvent;

    int64_t ActorRuntimeID;
    ActorEvent Event;
    int Data;
};

