//
// Created by Flash on 2/3/2024.
//


#pragma once

//#include <lua.h>
//#include "lualib.h"
//#include <luacode.h>
//#include "Luau/Compiler.h"
//#include "Includes/Luau/VM/src/lvm.h"

class ScriptManager {
public:
    /*static lua_State* L;

    static void RegisterGlobalFunc(const char* name, lua_CFunction func);
    static void InitFunctions();
    static void Init();
    static void LoadScripts();
    static void Execute(const std::string& code);*/
};
