    -/data/minecraft/dimension/the_nether.json
        -Changed "altitude_noise" "firstOctive" to -5
            -"altitude_noise" "amplitudes" set to "4,-4,0,0,0"
        =The altitude_noise should allow for more ocean and river style placement. This is doen by placing biomes close to other biomes in altitude to creat transitionary biomes
        -Changed "temperature_noise" "firstOctive" to -9
            -"temperature_noise" "amplitudes" set to "2.8,-2.8,2,2,2,2,0,0,0"
        =The temperature_noise imitates the altitude niose only on a smaller spread. Should make countering ocean and river placememnts. Adding more wiggle to the biome transitions when coupled with altitude.
        -Changed "humidiy_noise" "firstOctive" to -5
            -"humidity_noise" "amplitudes" set to "1.4,1.4,2,2,2"
        =The humidity_noise is used for every none 'ocean' or 'river' related biome. They make smaller than temperature and altitude blobs but still somewhat sizable. It can ignore somewhat the temp and alt placements.
        = The weirdness_noise is used to add small spotty varryation in biomes. higher values of it will make a biome have more seperated blobs of it on its periferie. It can ignore somewhat the temp and alt placements.

    -data/minecraft/dimension_type/the_nether.json
        -"logical_height" set to 128 this is the bound of where portals open up. having this bound out of the 'noise_settings' bound will place most any portals on top of the bedrock ceiling which isn't the most ideal for the rest of the nether.
        -"ambient_light" aet to 0.01 for more light ambience
        -"height" set to 384
        "fixed_time" set to 24000

    -data/minecraft/structures/fossil
        -Replaced any 'air' blocks with 'structure_block' to avoid have voids where the fossils are.

        -data/minecraft/structures/nether_fossils
        -Added coal varients for each nether fossil
        -Replaced any 'air' blocks with 'structure_block' to avoid square cutouts where the fossils are.

    -data/minecraft/tags/blocks/base_stone_nether.json
        -Added magma_block

    -data/minecraft/tags/blocks/grass_top.json
    -Created to catch any foliage topped blocks

    -data/minecraft/tags/blocks/soul_sand.json
    -Created to catch soul sands and be different to the soul speed tag

    -data/minecraft/tags/blocks/nether_replaceables.json
        -Created for the generators

    -data/minecraft/tags/entity_types/raiders.json
        -Added piglin and piglin_brute

    -data/minecraft/worldgen/noise_settings/nether.json
        -"sea_level" set to 32
        -"min_surface_level" set to 12
        -"noise_caves_enabled" set to true
        -"noodle_caves_enabled" set to true
        -"deepslate_enabled" set to true
        -"height" set to 128
        -"density_factor" set to 0.0765
        -"density_offset" set to -0.019921875
        -"size_horizontal" set to 1
        -"size_vertical" set to 2
        -"simplex_surface_noise" set to true
        -"random_density_offset" set to true
        -"xz_scale" set to 4
        -"y_scale" set to 1
        -"xz_factor" set to 640
        -"y_factor" set to 640
        -"bottom_slide" "target" 256, "size" 16, "offset" -12
        -"top_slide" "target" 256, "size" 16, "offset" -12
        -"structures" Alphebetically sorted

    -data/minecraft/worldgen/configured_feature/bone_column.json
        -Adds bone pillars of varrying hieght.
        -They can be topped with bone block, either wart block, glowstone, shroomlight, chiseled nether brick or blackstone brick, obsidian, gold block

    -data/minecraft/worldgen/configured_feature/bone_columns.json
        -Added for bone_column generation. Used for biomes


    -polar chasms will tend to be small spotchy biomes peppered around, tipically avoiding lava lakes. chasms will tipically