execute as @a[scores={c.acacia_boat=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_button=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_door=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_fence=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_gate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.acacia_leaves=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.acacia_log=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_planks=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_plate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.acacia_sapling=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.acacia_sign=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_slab=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_stairs=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_trapdor=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.acacia_wood=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.activator_rail=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.allium=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.andesite=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.andesite_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.andesite_stair=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.andesite_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.anvil=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.apple=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.armor_stand=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.arrow=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.azure_bluet=1..}] at @s run function craftsound:sound/grass1f
#execute as @a[scores={c.baked_potato=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.bamboo=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.barrel=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.barrier=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.bat_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.beacon=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.bedrock=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.beetroot_soup=1..}] at @s run function craftsound:sound/food1
#execute as @a[scores={c.beef=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.beetroot=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.beetroot_seeds=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.bell=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.birch_boat=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_button=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_door=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_fence=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_gate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.birch_leaves=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.birch_log=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_planks=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_plate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.birch_sapling=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.birch_sign=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_slab=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_stairs=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_trapdoor=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.birch_wood=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.black_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.black_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.black_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.black_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.black_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.black_gterraco=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.black_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.black_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.black_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.black_terracot=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.black_wool=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.blast_furnace=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.blaze_rod=1..}] at @s run function craftsound:sound/fire1
execute as @a[scores={c.blaze_powder=1..}] at @s run function craftsound:sound/fire1
execute as @a[scores={c.blue_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.blue_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.blue_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.blue_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.blue_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.blue_gterracot=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.blue_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.blue_ice=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.blue_orchid=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.blue_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.blue_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.blue_terracott=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.blue_wool=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.bone=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.bone_block=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.bone_meal=1..}] at @s run function craftsound:sound/dirt1
execute as @a[scores={c.book=1..}] at @s run function craftsound:sound/page1
execute as @a[scores={c.bookshelf=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.bow=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.bowl=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.brain_coral=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.brain_coral_b=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.brain_coral_f=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.bread=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.brewing_stand=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.brick=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.brick_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.brick_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.brick_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.bricks=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.brown_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.brown_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.brown_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.brown_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.brown_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.brown_gterraco=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.brown_mushroom=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.brown_mushbock=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.brown_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.brown_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.brown_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.brown_terracot=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.brown_wool=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.bubble_coral=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.bubble_coral_b=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.bubble_coral_f=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.bucket=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.cactus=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.cake=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.campfire=1..}] at @s run function craftsound:sound/fire1
#execute as @a[scores={c.carrot=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.carrot_stick=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.cartography=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.carved_pumpkin=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cat_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.cauldron=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.cave_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.chain_block=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.chain_boots=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.chain_chest=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.chain_helmet=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.chain_leg=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.charcoal=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.chest=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.chest_minecart=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.chicken=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.chicken_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.chipped_anvil=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.chiseled_quart=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.chiseled_rsand=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.chiseled_sand=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.chiseled_stone=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.chorus_flower=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.chorus_fruit=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.chorus_plant=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.clay=1..}] at @s run function craftsound:sound/dirt2
#execute as @a[scores={c.clay_ball=1..}] at @s run function craftsound:sound/dirt2
execute as @a[scores={c.clock=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.coal=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.coal_block=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.coal_ore=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.coarse_dirt=1..}] at @s run function craftsound:sound/dirt2
execute as @a[scores={c.cobblestone_sl=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cobblestone_st=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cobblestone_wa=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.cobweb=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.cocoa_beans=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cod_bucket=1..}] at @s run function craftsound:sound/water1
#execute as @a[scores={c.cod_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.command_block=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.command_mineca=1..}] at @s run function craftsound:sound/wear1
execute as @a[scores={c.comparator=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.compass=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.composter=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.conduit=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.cook_beef=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cook_chicken=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cook_cod=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cook_mutton=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cook_pockchop=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cook_rabbit=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cook_salmon=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.cookie=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.cornflower=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.cow_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.cracked_stone_=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.crafting_table=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.creeper_patter=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.creeper_head=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.creeper_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.crossbow=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.cut_rsand=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cut_rsand_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cut_sand=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cut_sand_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cyan_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.cyan_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.cyan_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.cyan_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.cyan_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.cyan_gterracot=1..}] at @s run function craftsound:sound/
#execute as @a[scores={c.cyan_box=1..}] at @s run function craftsound:sound/
execute as @a[scores={c.cyan_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cyan_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cyan_terracott=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.cyan_wool=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.damaged_anvil=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.dandelion=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.dark_oak_boat=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_butto=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_door=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_fence=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_gate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.dark_oak_leave=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dark_oak_log=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_plank=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_plate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.dark_oak_sapli=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.dark_oak_sign=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_slab=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_stair=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_trapd=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_oak_wood=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.dark_pris=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.dark_pris_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.dark_pris_stai=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.daylight=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.dead_brain_co=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_brain_cob=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_brain_cof=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_bubble_c=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_bubble_cb=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_bubble_cf=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_bush=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_fire_cor=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_fire_corb=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_fire_corf=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_horn_cor=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_horn_corb=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_horn_corf=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_tube_cor=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_tube_corb=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.dead_tube_corf=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.detector_rail=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.diamond=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.diamond_axe=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.diamond_block=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.diamond_boots=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.diamond_chest=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.diamond_helmet=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.diamond_hoe=1..}] at @s run function craftsound:sound/iron3
#execute as @a[scores={c.diamond_horse=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.diamond_leg=1..}] at @s run function craftsound:sound/iron3
#execute as @a[scores={c.diamond_ore=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.diamond_pickax=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.diamond_shovel=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.diamond_sword=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.diorite=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.diorite_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.diorite_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.diorite_wall=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.dirt=1..}] at @s run function craftsound:sound/dirt2
execute as @a[scores={c.dispenser=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.dolphin_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.donkey_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.dragon_breath=1..}] at @s run function craftsound:sound/water1
#execute as @a[scores={c.dragon_egg=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.dragon_head=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.dried_kelp=1..}] at @s run function craftsound:sound/dirt1
execute as @a[scores={c.dried_kelp_blo=1..}] at @s run function craftsound:sound/
execute as @a[scores={c.dropper=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.elder_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.elyta=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.emerald=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.emerald_block=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.emerald_ore=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.enchanted_book=1..}] at @s run function craftsound:sound/page1
#execute as @a[scores={c.en_gold_apple=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.enchant_table=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.end_crystal=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.end_portal=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.end_rod=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.end_stone=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.end_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.end_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.end_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.end_bricks=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.ender_chest=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.ender_eye=1..}] at @s run function craftsound:sound/fire1
#execute as @a[scores={c.enderman_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.endermite_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.evoker_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.xp_bottle=1..}] at @s run function craftsound:sound/water1
#execute as @a[scores={c.farmland=1..}] at @s run function craftsound:sound/dirt2
#execute as @a[scores={c.feather=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.fermented_eye=1..}] at @s run function craftsound:sound/food1
#execute as @a[scores={c.fern=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.filled_map=1..}] at @s run function craftsound:sound/page1
execute as @a[scores={c.fire_charge=1..}] at @s run function craftsound:sound/fire1
#execute as @a[scores={c.fire_coral=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.fire_coral_b=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.fire_coral_f=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.firework=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.firework_star=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.fishing_rod=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.fletching_tabl=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.flint=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.flint_and_stee=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.flower_pattern=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.flower_pot=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.fox_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.furnace=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.furnace_cart=1..}] at @s run function craftsound:sound/
#execute as @a[scores={c.ghast_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.ghast_tear=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.glass=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.glass_bottle=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.glass_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.glister_melon=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.glowstone=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.glowstone_dust=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.gold_block=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.gold_ingot=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.gold_nugget=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.gold_ore=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.golden_apple=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.golden_axe=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.golden_boots=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.golden_carrot=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.golden_chest=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.golden_helmet=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.golden_hoe=1..}] at @s run function craftsound:sound/iron2
#execute as @a[scores={c.gold_horse=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.golden_legging=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.golden_pickaxe=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.golden_shovel=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.golden_sword=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.granite=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.granite_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.granite_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.granite_wall=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.grass=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.grass_block=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.grass_path=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.gravel=1..}] at @s run function craftsound:sound/dirt2
execute as @a[scores={c.gray_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.gray_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.gray_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.gray_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.gray_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.gray_gterracot=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.gray_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.gray_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.gray_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.gray_terracott=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.gray_wool=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.green_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.green_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.green_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.green_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.green_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.green_gterraco=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.green_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.green_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.green_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.green_terracot=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.green_wool=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.grindstone=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.guardian_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.gunpowder=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.hay_block=1..}] at @s run function craftsound:sound/dirt1
#execute as @a[scores={c.heart_sea=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.heavy_pressure=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.honeycomb_bloc=1..}] at @s run function craftsound:sound/slime1
execute as @a[scores={c.hopper=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.hopper_cart=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.horn_coral=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.horn_coral_b=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.horn_coral_f=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.horse_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.husk_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.infested_1=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.infested_2=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.infested_3=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.infested_4=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.infested_5=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.infested_6=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.ink_sac=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.ice=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.iron_axe=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_bars=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.iron_block=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.iron_boots=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_chest=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_door=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.iron_helmet=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_hoe=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_ingot=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.iron_leggings=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_nugget=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.iron_ore=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.iron_pickaxe=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_shovel=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_sword=1..}] at @s run function craftsound:sound/iron2
execute as @a[scores={c.iron_trapdoor=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.item_frame=1..}] at @s run function craftsound:sound/page1
execute as @a[scores={c.jack_o_lantern=1..}] at @s run function craftsound:sound/dirt1
execute as @a[scores={c.jukebox=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_boat=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_button=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_door=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_fence=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_gate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.jungle_leaves=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.jungle_log=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_planks=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_plate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.jungle_sapling=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.jungle_sign=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_slab=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_stairs=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_trapdoo=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.jungle_wood=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.kelp=1..}] at @s run function craftsound:sound/dirt1
execute as @a[scores={c.ladder=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.lantern=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.lapis_block=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.lapis_lazuli=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.lapis_ore=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.large_fern=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.lava_bucket=1..}] at @s run function craftsound:sound/water1
execute as @a[scores={c.lead=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.leather=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.leather_boots=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.leather_chest=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.leather_helmet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.leather_horse=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.leather_leg=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lectern=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.lever=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.light_blue_ban=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.light_blue_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.light_blue_car=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.light_blue_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.lblue_gterraco=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.lblue_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lblue_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.light_blue_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.lblue_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.light_blue_ter=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.lightblue_wool=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lgray_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lgray_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lgray_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lgray_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.lgray_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.lgray_gterraco=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.lgray_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lgray_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.lgray_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.light_gray_ter=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.lgray_wool=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.light_plate=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.lilac=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.lily=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.lily_pad=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.lime_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lime_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lime_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lime_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.lime_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.lime_gterracot=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.lime_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.lime_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.lime_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.lime_terracott=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.lime_wool=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.linger_potion=1..}] at @s run function craftsound:sound/water1
#execute as @a[scores={c.llama_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.loom=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.magen_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.magen_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.magen_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.magen_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.magen_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.magenta_gterra=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.magenta_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.magen_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.magen_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.magenta_terrac=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.magenta_wool=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.magma_block=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.magma_cream=1..}] at @s run function craftsound:sound/fire1
#execute as @a[scores={c.magma_spawn=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.map=1..}] at @s run function craftsound:sound/
execute as @a[scores={c.melon=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.melon_seeds=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.melon_slice=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.milk=1..}] at @s run function craftsound:sound/water1
execute as @a[scores={c.minecart=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.mojang_pattern=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.mooshroom_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.mos_cob=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.mos_cob_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.mos_cob_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.mos_cob_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.mos_brick_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.mos_brick_stai=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.mos_brick_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.mos_bricks=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.mule_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.mushroom_stem=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.mushroom_stew=1..}] at @s run function craftsound:sound/food1
#execute as @a[scores={c.disc_1=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_2=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_3=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_4=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_5=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_6=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_7=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_8=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_9=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_10=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_11=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.disc_12=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.mutton=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.mycelium=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.name_tag=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.nautilus=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.nether_brick=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.nether_fence=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.nether_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.nether_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.nether_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.nether_bricks=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.nether_qua_ore=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.nether_star=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.nether_wart=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.nether_wart_bl=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.netherrack=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.note_block=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_boat=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_button=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_door=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_fence=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_gate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.oak_leaves=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.oak_log=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_planks=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_plate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.oak_sapling=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.oak_sign=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_slab=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_stairs=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_trapdoor=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.oak_wood=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.observer=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.obsidian=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.ocelot_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.orange_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.orange_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.orange_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.orange_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.orange_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.orange_gterrac=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.orange_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.orange_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.orange_gls_pan=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.orange_terraco=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.orange_tulip=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.orange_wool=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.oxeye_daisy=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.packed_ice=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.painting=1..}] at @s run function craftsound:sound/page1
#execute as @a[scores={c.panda_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.paper=1..}] at @s run function craftsound:sound/page1
#execute as @a[scores={c.parrot_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.peony=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.phantom_membra=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.phantom_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.pig_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.pillager_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.pink_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.pink_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.pink_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.pink_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.pink_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.pink_gterracot=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.pink_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.pink_glass=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.pink_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.pink_terracott=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.pink_tulip=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.pink_wool=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.piston=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.player_head=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.podzol=1..}] at @s run function craftsound:sound/dirt2
#execute as @a[scores={c.bad_potato=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.bear_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.plis_ande=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.plis_and_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.plis_and_stair=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.plis_dio=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.plis_dio_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.plis_dio_stair=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.plis_gra=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.plis_gra_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.plis_gra_stair=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.popp_chorus=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.poppy=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.prokchop=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.potato=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.potion=1..}] at @s run function craftsound:sound/water1
execute as @a[scores={c.powered_rail=1..}] at @s run function craftsound:sound/iron1
execute as @a[scores={c.pris=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.pris_brick_sla=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.pris_brick_sta=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.pris_bricks=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.pris_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.pris_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.pris_wall=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.pufferfish=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.pufferfish_buc=1..}] at @s run function craftsound:sound/water
#execute as @a[scores={c.pufferfish_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.pumpkin=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.pumpkin_pie=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.pumpkin_seeds=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.purple_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.purple_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.purple_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.purple_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.purple_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.purple_gterrac=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.purple_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.purple_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.purple_gls_pan=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.purple_terraco=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.purple_wool=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.purpur_block=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.purpur_pillar=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.purpur_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.purpur_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.quartz=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.quartz_block=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.quartz_pillar=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.quartz_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.quartz_stairs=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.rabbit=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.rabbit_foot=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.rabbit_hide=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.rabbit_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.rabbit_stew=1..}] at @s run function craftsound:sound/food1
execute as @a[scores={c.rail=1..}] at @s run function craftsound:sound/iron1
#execute as @a[scores={c.ravager_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.red_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.red_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.red_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.red_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.red_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.red_gterracot=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.red_mushroom=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.red_mushroom_b=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.rnether_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.rnether_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.rnether_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.rnether_bricks=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.rsand=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.rsand_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.rsand_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.rsand_wall=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.red_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.red_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.red_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.red_terracotta=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.red_tulip=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.red_wool=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.redstone=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.redstone_block=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.redstone_lamp=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.redstone_ore=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.redstone_torch=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.repeater=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.repeat_command=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.rose_bush=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.rooten_flesh=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.saddle=1..}] at @s run function craftsound:sound/wear1
#execute as @a[scores={c.salmon=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.salmon_bucket=1..}] at @s run function craftsound:sound/water1
#execute as @a[scores={c.salmon_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.sand=1..}] at @s run function craftsound:sound/sand1sand1
execute as @a[scores={c.sandstone=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.sandstone_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.sandstone_stai=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.sandstone_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.scaffolding=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.scute=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.sea_lantern=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.sea_pickle=1..}] at @s run function craftsound:sound/dirt1
#execute as @a[scores={c.seagrass=1..}] at @s run function craftsound:sound/dirt1
execute as @a[scores={c.shears=1..}] at @s run function craftsound:sound/iron2
#execute as @a[scores={c.sheep_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.shield=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.shulker_box=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.shulker_shell=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.shulker_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.silverfish_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.skeleton_skull=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.skeleton_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.skull_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.slime_ball=1..}] at @s run function craftsound:sound/slime1
execute as @a[scores={c.slime_block=1..}] at @s run function craftsound:sound/slime1
#execute as @a[scores={c.slime_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.smithing_table=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.smoker=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.smoh_qut_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.smoh_qut_stair=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.smoh_rsand_sla=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.smoh_rsand_sta=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.smoh_sand_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.smoh_sand_stai=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.smoh_ston=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.smoh_ston_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.snow=1..}] at @s run function craftsound:sound/snow1
execute as @a[scores={c.snow_block=1..}] at @s run function craftsound:sound/snow1
#execute as @a[scores={c.soul_sand=1..}] at @s run function craftsound:sound/sand1
#execute as @a[scores={c.spawner=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.spectral_arrow=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.spider_eye=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.spider_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.splash_potion=1..}] at @s run function craftsound:sound/water1
#execute as @a[scores={c.sponge=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.spru_boat=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_button=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_door=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_fence=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_gate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.spru_leaves=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.spru_log=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_planks=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_plate=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.spru_sapling=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.spru_sign=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_slab=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_stairs=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_trapdoor=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.spru_wood=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.squid_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.stick=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.sticky_piston=1..}] at @s run function craftsound:sound/slime1
execute as @a[scores={c.stone=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_axe=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_wall=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_bricks=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_button=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_hoe=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_pickaxe=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_plate=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_shovel=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_slab=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_stairs=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stone_sword=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.stonecutter=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.stray_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.string=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.stip_1_log=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_1_wood=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_2_log=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_2_wood=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_3_log=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_3_wood=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_4_log=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_4_wood=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_5_log=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_5_wood=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_6_log=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.stip_6_wood=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.structure_bloc=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.structure_void=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.sugar=1..}] at @s run function craftsound:sound/dirt1
#execute as @a[scores={c.sugar_cane=1..}] at @s run function craftsound:sound/dirt1
#execute as @a[scores={c.sunflower=1..}] at @s run function craftsound:sound/grass1
execute as @a[scores={c.suspiciousstew=1..}] at @s run function craftsound:sound/food1
#execute as @a[scores={c.sweet_berries=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.tall_grass=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.terracotta=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.tipp_arrow=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.tnt=1..}] at @s run function craftsound:sound/dirt1
execute as @a[scores={c.tnt_minecart=1..}] at @s run function craftsound:sound/wear1
execute as @a[scores={c.torch=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.totem=1..}] at @s run function craftsound:sound/iron3
#execute as @a[scores={c.trade_lama_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.trapped_chest=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.trident=1..}] at @s run function craftsound:sound/iron3
execute as @a[scores={c.tripwire_hook=1..}] at @s run function craftsound:sound/wood1
#execute as @a[scores={c.trop_fish=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.trop_fish_buck=1..}] at @s run function craftsound:sound/water1
#execute as @a[scores={c.trop_fish_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.tube_coral=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.tube_coral_b=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.tube_coral_f=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.turtle_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.turtle_helmet=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.turtle_s_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.vex_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.villager_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.vindicatio_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.vine=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.trader_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.water_bucket=1..}] at @s run function craftsound:sound/water1
#execute as @a[scores={c.wet_sponge=1..}] at @s run function craftsound:sound/dirt1
execute as @a[scores={c.wheat=1..}] at @s run function craftsound:sound/dirt1
#execute as @a[scores={c.seeds=1..}] at @s run function craftsound:sound/dirt1
execute as @a[scores={c.white_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.white_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.white_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.white_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.white_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.white_gterraco=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.white_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.white_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.white_gls_pane=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.white_terracot=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.white_tulip=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.white_wool=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.witch_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.wither_rose=1..}] at @s run function craftsound:sound/grass1
#execute as @a[scores={c.wither_skull=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.wither_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.wolf_egg=1..}] at @s run function craftsound:sound/food2
execute as @a[scores={c.wooden_axe=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.wooden_hoe=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.wooden_pickaxe=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.wooden_shovel=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.wooden_sword=1..}] at @s run function craftsound:sound/wood1
execute as @a[scores={c.writable_book=1..}] at @s run function craftsound:sound/page1
#execute as @a[scores={c.written_book=1..}] at @s run function craftsound:sound/page1
execute as @a[scores={c.yellow_banner=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.yellow_bed=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.yellow_carpet=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.yellow_con_pow=1..}] at @s run function craftsound:sound/sand1
execute as @a[scores={c.yellow_dye=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.yellow_gterrac=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.yellow_box=1..}] at @s run function craftsound:sound/cloat1
execute as @a[scores={c.yellow_gls=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.yellow_gls_pan=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.yellow_terraco=1..}] at @s run function craftsound:sound/stone1
execute as @a[scores={c.yellow_wool=1..}] at @s run function craftsound:sound/cloat1
#execute as @a[scores={c.zombie_head=1..}] at @s run function craftsound:sound/stone1
#execute as @a[scores={c.zhorse_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.pigman_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.zombie_egg=1..}] at @s run function craftsound:sound/food2
#execute as @a[scores={c.zvillager_egg=1..}] at @s run function craftsound:sound/food2


