 FUTURE UPDATES
 Subclasses:
 Warrior:
  - Blacksmith (has special crafting recipes)
  - Berserker (?)
 Mage:
  - Wizard (has 3 spells that give stuff when held; Fire Resist, Hunger Resist, Levitation)
  - Witch (can make potions out of less tears and other items without boxes)
 Thief:
  - Shadower (can drop item and teleport back to that)
  - Assassin (sneaks to become invisible, deals more dmg based on that time)
  Ender:
  - ? (?)
  - ? (?)

Some Ideas:
- Protection should be added when in inventory, not when held in offhand. Instead, offhand is reserved for Charms!
- Current Charms: Totem of Undying
- Might wanna "re-do" the playing scroll system. Doesn't work with more scrolls.
- More trade options: gold for stuff, armor for stuff, basic materials for stuff...
- Randomized weapons? How to add?
- Add Runes, only available in certain situations (like Revival, Sacrifice, et cetera.)

- Something increasing knockback resistance and with knockback: Rubber Hammer
- Something increasing armor (attribute): Pinewood Shield
- Something with weak damage but Looting: Magnet Clink
- Something with immense damage but giving poison when held: Grim's Reaper

- Treasure: Third Eye, tier 1, see close enemies through walls
- Treasure: Fourth Eye, tier 1, marks some enemies for Death, that become one-hit-kills
- Need more tier 2. Move some treasure around.
- Treasure: Mirror Shard, tier 3, invulnerability for a short time after getting hit (charm)
- Treasure: Energy Tank, tier 3, adds 1 xp-point for every enemy kill (charm)
- Treasure: Spare Soul, tier 3, brings back teammate after dying (charm)
- Treasure: Cursed Lamp, damages all enemies when you get hit (charm)

- Scroll: Trading Rune, summons vendor that has 4 items for gold for sale
- Scroll: Experience Rune, bursts into xp-orbs
- Scroll: Devilish Rune, teleports you to the bossbattle
- Scroll: Angelish Rune, destroys all spawners around you

Verse:
Weapon wielding, hero keep,
under there in Dungeon Deep.
Our Lord, locked up in flames,
keeping with no name...