// ------------------------------------------------------ Naming ------------------------------------------------------
Name Equalist Biplane
ShortName equalistbiplane
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon equalistbiplane
Model Tutorial.equalistbiplane
Texture equalistbiplane
//Third Person Camera Distance
CameraDistance 10.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 5
TurnRightSpeed 5
//Pitch modifiers
LookUpSpeed 5
LookDownSpeed 5
//Roll modifiers
RollLeftSpeed 5
RollRightSpeed 5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.5
//Wheels
NumWheels 3
WheelPosition 0 10 -10 -24
WheelPosition 1 10 -10 24
WheelPosition 2 -98 9 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 0 0 -100 leftWing MetalPropeller
Propeller 1 50 0 0 nose MetalPropeller
Propeller 2 0 0 100 rightWing MetalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 20
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 0 0 0 core
ShootPointPrimary 0 0 0 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 4
MissileSlots 0
AllowAllAmmo False
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 60000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot -5 13 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSoundPrimary RocketFire1
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 MetalCockpit 1 Seat 2 SmallWheel
AddRecipeParts nose 1 MetalNose
AddRecipeParts rightWing 2 MetalWingSmall
AddRecipeParts leftWing 2 MetalWingSmall
AddRecipeParts tail 1 MetalTail
AddRecipeParts topWing 3 MetalWingSmall
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 6 grey
AddDye 4 red
AddDye 2 yellow
AddDye 1 white
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart tail 500 -115 22 -30 24 16 60
SetupPart leftWing 500 -2 4 -78 24 3 61
SetupPart rightWing 500 -2 4 17 24 3 61
SetupPart topWing 500 3 39 -101 25 2 202
SetupPart core 5000 -13 7 -10 34 20 20
SetupPart nose 500 21 7 -10 20 20 20
BulletDetection 10
//Basic emission AddEmitter smoke 1 [location] [spread] [Exit Speed] -2 2 0 1 partname
AddEmitter smoke 1 [-1,31,-114] [1,1,0] [-0.5,0,0] -2 2 0 1 leftWing
AddEmitter smoke 1 [-29,9,-4] [1,1,0] [-0.5,0,0] -2 2 0 1 core
AddEmitter smoke 1 [-29,9,4] [1,1,0] [-0.5,0,0] -2 2 0 1 core
AddEmitter smoke 1 [-1,31,114] [1,1,0] [-0.5,0,0] -2 2 0 1 rightWing