Name Heavy Barrel
ShortName HeavyBarrel
Icon HeavyBarrel
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip"
AttachmentType barrel
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment
Silencer false
//These multipliers stack between attachments and do what they say
MeleeDamageMultiplier 1.0
DamageMultiplier 1.4
SpreadMultiplier 1.1
RecoilMultiplier 1.3
BulletSpeedMultiplier 1.5
ReloadTimeMultiplier 1.0
//These variables only come into effect if this is a scope
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights)
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model
ZoomLevel 1
FOVZoomLevel 1.0
ZoomOverlay None
//Model
Model WW3.HeavyBarrel
Texture SkinHeavyBarrel
ModelScale 0.2
//Recipe
RecipeOutput 1
Recipe F ingotIron T teflon
FFF
FTF
FFF