====================================================================================================

John Smith Legacy - Resource Pack Changelog

for Vanilla Minecraft 1.8.9

http://www.johnsmithlegacy.co.uk/

NOTE:- This Resource Pack has been tested using MCPatcher 5.0.3 and OptiFine 1.8.9 HD U H5.

       Please note that OptiFine is recommended for the Resource Pack extras like Random Mobs,
       Connected Textures (CTM), Custom Colours, Better Skies and more, MCPatcher can be used but
       has not been updated in a while so some of the Resource Pack features may not work with
       MCPatcher, also if you use any other non-supported mod I cannot offer any help or support.

====================================================================================================

-{1.3.28}- 24th March 2016 - Minecraft 1.8.9--------------------------------------------------------

JimStoneCraft
<ADDED>
                blockstates/activator_rail.json
                blockstates/detector_rail.json
                blockstates/golden_rail.json
                blockstates/rail.json
                models/blocks/activator_rail_active_raised.json
                models/blocks/activator_rail_flat.json
                models/blocks/activator_rail_raised.json
                models/blocks/anvil.json
                models/blocks/anvil_slightly_damaged.json
                models/blocks/anvil_undamaged.json
                models/blocks/anvil_very_damaged.json
                models/blocks/cake_slice1.json
                models/blocks/cake_slice2.json
                models/blocks/cake_slice3.json
                models/blocks/cake_slice4.json
                models/blocks/cake_slice5.json
                models/blocks/cake_slice6.json
                models/blocks/cake_uneaten.json
                models/blocks/comparator_lit.json
                models/blocks/comparator_lit_subtract.json
                models/blocks/comparator_unlit.json
                models/blocks/comparator_unlit_subtract.json
                models/blocks/lit_redstone_torch.json
                models/blocks/lit_redstone_torch_wall.json
                models/blocks/detector_rail_flat.json
                models/blocks/detector_rail_raised.json
                models/blocks/golden_rail_flat.json
                models/blocks/piston_extended_normal.json
                models/blocks/piston_head.json
                models/blocks/piston_head_normal.json
                models/blocks/piston_head_short.json
                models/blocks/piston_head_short_normal.json
                models/blocks/piston_head_short_sticky.json
                models/blocks/piston_head_sticky.json
                models/blocks/rail_curved.json
                models/blocks/rail_flat.json
                models/blocks/rail_raised.json
                models/blocks/redstone_torch.json
                models/blocks/redstone_torch_wall.json
                models/blocks/repeater_1tick.json
                models/blocks/repeater_2tick.json
                models/blocks/repeater_3tick.json
                models/blocks/repeater_4tick.json
                models/blocks/repeater_locked_1tick.json
                models/blocks/repeater_locked_2tick.json
                models/blocks/repeater_locked_3tick.json
                models/blocks/repeater_locked_4tick.json
                models/blocks/repeater_on_1tick.json
                models/blocks/repeater_on_2tick.json
                models/blocks/repeater_on_3tick.json
                models/blocks/repeater_on_4tick.json
                models/blocks/repeater_on_locked_1tick.json
                models/blocks/repeater_on_locked_2tick.json
                models/blocks/repeater_on_locked_3tick.json
                models/blocks/repeater_on_locked_4tick.json
                models/blocks/unlit_redstone_torch.json
                models/blocks/unlit_redstone_torch_wall.json  
                models/items/activator_rail.json
                models/items/detector_rail.json
                models/items/golden_rail.json
                models/items/rail.json
                models/items/redstone_torch.json
                textures/blocks/anvil_front.png
                textures/blocks/anvil_side.png
                textures/blocks/cake_top_cherries.png
                textures/blocks/flower_cactus_pot.png
                textures/blocks/piston_shaft.png
                textures/blocks/piston_top_bottom.png
                textures/blocks/rail_activator.png
                textures/blocks/rail_activator_inventory.png
                textures/blocks/rail_activator_powered.png
                textures/blocks/rail_detector.png
                textures/blocks/rail_detector_inventory.png
                textures/blocks/rail_detector_powered.png
                textures/blocks/rail_detector_powered.png.mcmeta
                textures/blocks/rail_golden.png
                textures/blocks/rail_golden_inventory.png
                textures/blocks/rail_golden_powered.png
                textures/blocks/rail_normal.png
                textures/blocks/rail_normal_turned.png
                textures/blocks/rail_rails.png
                textures/blocks/rail_sleepers.png
                textures/blocks/redstone_torch_on_inventory.png
                textures/blocks/redstone_torch_on_inventory.png.mcmeta
                textures/blocks/redstone_torch_particle.png

All the mcpatcher stuff has been tested and readded.

Custom Anvil, Cake and Redstone Torch model.

Custom Rail models for all the different types of Rails.

Custom Cactus texture when in a flower pot.

Custom Piston shaft and bottom head textures.

JimStoneCraft
<UPDATED>
                lang/en_GB.lang
                lang/en_US.lang
                models/blocks/daylight_detector.json
                models/blocks/daylight_detector_inverted.json
                textures/blocks/anvil_base.png
                textures/blocks/anvil_top_damaged_0.png
                textures/blocks/anvil_top_damaged_1.png
                textures/blocks/anvil_top_damaged_2.png
                textures/blocks/flower_pot_cactus.json
                textures/blocks/flower_pot_cactus1.json
                textures/blocks/flower_pot_cactus2.json
                textures/blocks/flower_pot_cactus3.json
                textures/blocks/redstone_torch_off.png
                textures/blocks/redstone_torch_on.png
                textures/items/netherbrick.png

Added the Villager UI text to the language files.

Forgot to change the Netherbrick to a dark red rather than black.

3D models for the Comparator and Repeater due to the new Redstone Torch and they now display better
in item frames.

Custom Models for the Daylight Sensors.



-{1.3.27}- 29th February 2016 - Minecraft 1.8.9-----------------------------------------------------

JimStoneCraft
<ADDED>
                blockstates/acacia_door.json
                blockstates/birch_door.json
                blockstates/dark_oak_door.json
                blockstates/iron_door.json
                blockstates/jungle_door.json
                blockstates/spruce_door.json
                blockstates/wooden_door.json
                models/blocks/acacia_door_lower.json
                models/blocks/acacia_door_lower_rh.json
                models/blocks/acacia_door_upper.json
                models/blocks/acacia_door_upper_rh.json
                models/blocks/beacon.json
                models/blocks/birch_door_lower.json
                models/blocks/birch_door_lower_rh.json
                models/blocks/birch_door_upper.json
                models/blocks/birch_door_upper_rh.json
                models/blocks/dark_oak_door_lower.json
                models/blocks/dark_oak_door_lower_rh.json
                models/blocks/dark_oak_door_upper.json
                models/blocks/dark_oak_door_upper_rh.json
                models/blocks/door_lower.json
                models/blocks/door_lower_rh.json
                models/blocks/door_upper.json
                models/blocks/door_upper_rh.json
                models/blocks/brick_stairs.json
                models/blocks/brick_inner_stairs_top_ew.json
                models/blocks/brick_inner_stairs_top_ns.json
                models/blocks/brick_outer_stairs_top_ew.json
                models/blocks/brick_outer_stairs_top_ns.json
                models/blocks/brick_stairs_top.json
                models/blocks/brick_stairs_top_ew.json
                models/blocks/brick_stairs_top_ns.json
                models/blocks/iron_door_lower.json
                models/blocks/iron_door_lower_rh.json
                models/blocks/iron_door_upper.json
                models/blocks/iron_door_upper_rh.json
                models/blocks/iron_trapdoor_bottom.json
                models/blocks/iron_trapdoor_open.json
                models/blocks/iron_trapdoor_top.json
                models/blocks/jungle_door_lower.json
                models/blocks/jungle_door_lower_rh.json
                models/blocks/jungle_door_upper.json
                models/blocks/jungle_door_upper_rh.json
                models/blocks/ladder.json
                models/blocks/nether_brick_inner_stairs_top.json
                models/blocks/nether_brick_inner_stairs_top1.json
                models/blocks/nether_brick_inner_stairs_top2.json
                models/blocks/nether_brick_outer_stairs_top.json
                models/blocks/nether_brick_outer_stairs_top1.json
                models/blocks/nether_brick_outer_stairs_top2.json
                models/blocks/nether_brick_stairs_top.json
                models/blocks/nether_brick_stairs_top1.json
                models/blocks/nether_brick_stairs_top2.json
                models/blocks/spruce_door_lower.json
                models/blocks/spruce_door_lower_rh.json
                models/blocks/spruce_door_upper.json
                models/blocks/spruce_door_upper_rh.json
                models/blocks/stone_inner_stairs_left_top_e.json
                models/blocks/stone_inner_stairs_left_top_n.json
                models/blocks/stone_inner_stairs_left_top_s.json
                models/blocks/stone_inner_stairs_left_top_w.json
                models/blocks/stone_inner_stairs_right_top_e.json
                models/blocks/stone_inner_stairs_right_top_n.json
                models/blocks/stone_inner_stairs_right_top_s.json
                models/blocks/stone_inner_stairs_right_top_w.json
                models/blocks/stone_inner_stairs_top_ew.json
                models/blocks/stone_inner_stairs_top_ns.json
                models/blocks/stone_outer_stairs_left_top_e.json
                models/blocks/stone_outer_stairs_left_top_n.json
                models/blocks/stone_outer_stairs_left_top_s.json
                models/blocks/stone_outer_stairs_left_top_w.json
                models/blocks/stone_outer_stairs_right_top_e.json
                models/blocks/stone_outer_stairs_right_top_n.json
                models/blocks/stone_outer_stairs_right_top_s.json
                models/blocks/stone_outer_stairs_right_top_w.json
                models/blocks/stone_outer_stairs_top_ew.json
                models/blocks/stone_outer_stairs_top_ns.json
                models/blocks/stone_stairs.json
                models/blocks/stone_stairs_top.json
                models/blocks/stone_stairs_top_ew.json
                models/blocks/stone_stairs_top_ns.json
                models/blocks/trapdoor_bottom.json
                models/blocks/trapdoor_open.json
                models/blocks/trapdoor_top.json
                models/blocks/wooden_door_lower.json
                models/blocks/wooden_door_lower_rh.json
                models/blocks/wooden_door_upper.json
                models/blocks/wooden_door_upper_rh.json
                models/blocks/wooden_trapdoor_bottom.json
                models/blocks/wooden_trapdoor_open.json
                models/blocks/wooden_trapdoor_top.json
                textures/blocks/beacon_top.png
                textures/blocks/brick_stairs_top_side.png
                textures/blocks/door_acacia_edge.png
                textures/blocks/door_birch_edge.png
                textures/blocks/door_dark_oak_edge.png
                textures/blocks/door_iron_edge.png
                textures/blocks/door_jungle_edge.png
                textures/blocks/door_spruce_edge.png
                textures/blocks/door_wood_edge.png
                textures/blocks/ladder_post.png
                textures/blocks/ladder_slat.png
                textures/blocks/iron_trapdoor_edge.png
                textures/blocks/nether_brick_stairs_top_side.png
                textures/blocks/stone_stairs_top_side.png
                textures/blocks/trapdoor_edge.png
                textures/painting/paintings_kristoffer_zetterstrand.png

Stairs now display in the inventory and in the hand, thanks to d.kow for the bug report.

Adjusted the upsidedown stairs.

Custom Beacon Top.

Custom Brewing Stand, Ladder, Trapdoor and Door Models with new edge textures.

Removed the black borders on some of the paintings.

JimStoneCraft
<UPDATED>
                blockstates/brick_stairs.json
                blockstates/nether_brick_stairs.json
                blockstates/stone_stairs.json
                models/blocks/brewing_stand_empty.json
                models/blocks/brewing_stand_bottles_123.json
                models/blocks/brewing_stand_bottles_23.json
                models/blocks/brewing_stand_bottles_13.json
                models/blocks/brewing_stand_bottles_12.json
                models/blocks/brewing_stand_bottles_3.json
                models/blocks/brewing_stand_bottles_2.json
                models/blocks/brewing_stand_bottles_1.json
                models/blocks/cauldron_empty.json
                models/blocks/cauldron_level1.json
                models/blocks/cauldron_level2.json
                models/blocks/cauldron_level3.json
                textures/blocks/beacon.png
                textures/blocks/brick_stairs_side.png
                textures/blocks/brick_top.png
                textures/blocks/brewing_stand.png
                textures/blocks/brewing_stand_base.png
                textures/blocks/coal_block.png
                textures/blocks/door_acacia_lower.png
                textures/blocks/door_acacia_upper.png
                textures/blocks/door_birch_lower.png
                textures/blocks/door_birch_upper.png
                textures/blocks/door_iron_lower.png
                textures/blocks/door_iron_upper.png
                textures/blocks/door_jungle_lower.png
                textures/blocks/door_jungle_upper.png
                textures/blocks/door_spruce_lower.png
                textures/blocks/door_spruce_upper.png
                textures/blocks/enchanting_table_bottom.png
                textures/blocks/fence_inventory_nether_brick.png
                textures/blocks/fence_inventory_acacia.png
                textures/blocks/fence_inventory_birch.png
                textures/blocks/fence_inventory_dark_oak.png
                textures/blocks/fence_inventory_jungle.png
                textures/blocks/fence_inventory_nether_brick.png
                textures/blocks/fence_inventory_nether_brick_bottom.png
                textures/blocks/fence_inventory_nether_brick_top.png
                textures/blocks/fence_inventory_oak.png
                textures/blocks/fence_inventory_spruce.png
                textures/blocks/fence_nether_brick.png
                textures/blocks/fence_nether_brick_bottom.png
                textures/blocks/fence_nether_brick_top.png
                textures/blocks/flower_pot.png
                textures/blocks/flower_pot1.png
                textures/blocks/flower_pot2.png
                textures/blocks/flower_pot3.png
                textures/blocks/hopper_inside.png
                textures/blocks/hopper_outside.png
                textures/blocks/hopper_top.png
                textures/blocks/ladder.png
                textures/blocks/nether_brick.png
                textures/blocks/nether_brick_bottom.png
                textures/blocks/nether_brick_bottom1.png
                textures/blocks/nether_brick_bottom2.png
                textures/blocks/nether_brick_slab_bottom.png
                textures/blocks/nether_brick_slab_side.png
                textures/blocks/nether_brick_stairs.png
                textures/blocks/nether_brick_stairs_bottom.png
                textures/blocks/nether_brick_stairs_side.png
                textures/blocks/nether_brick_stairs1.png
                textures/blocks/nether_brick_stairs2.png
                textures/blocks/nether_brick_top.png
                textures/blocks/nether_brick_top1.png
                textures/blocks/nether_brick_top2.png
                textures/blocks/nether_brick1.png
                textures/blocks/nether_brick2.png
                textures/blocks/nether_brick3.png
                textures/blocks/nether_brick4.png
                textures/blocks/nether_brick5.png
                textures/blocks/redstone_torch_off.png
                textures/items/boat.png
                textures/items/brick.png
                textures/items/comparator.png
                textures/items/diamond.png
                textures/items/emerald.png
                textures/items/flower_pot.png
                textures/items/gold_nugget.png
                textures/items/glowstone_dust.png
                textures/items/gunpowder.png
                textures/items/hopper.png
                textures/items/minecart_hopper.png
                textures/items/netherbrick.png
                textures/items/pumpkin_pie.png
                textures/items/redstone_dust.png
                textures/items/repeater.png
                textures/items/sugar.png
                textures/items/wooden_armorstand.png

Adjusted the upsidedown stairs.

Flower Pot now has a base.

Fixed flickering textures on the Cauldron.

Redone the Fence Inventory with a custom model that looks more like the placed fence.

Change the Netherbrick to a dark red rather than black.

Filled in the Red Stone off torch.

Matched the Brick and Netherbrick.

New Comparator and Repeater items.

Adjusted the borders on the Diamond and Emerald.

Flower pot now has the correct width.

Gold Nugget border to match the Ingot.

Made all the dusts consistent.

Hopper now matches the Cauldron.

Converted the Wooden Armorstand item to isometric.



-{1.3.26}- 5th February 2016 - 1.8.9----------------------------------------------------------------

JimStoneCraft
<ADDED>
                mcpatcher/mob/cow/cow2.png
                mcpatcher/mob/cow/cow3.png
                mcpatcher/mob/cow/cow4.png
                mcpatcher/mob/cow/mooshroom2.png
                mcpatcher/mob/cow/mooshroom3.png
                models/block/stone_inner_stairs_left_e.json
                models/block/stone_inner_stairs_left_n.json
                models/block/stone_inner_stairs_left_s.json
                models/block/stone_inner_stairs_left_w.json
                models/block/stone_inner_stairs_right_e.json
                models/block/stone_inner_stairs_right_n.json
                models/block/stone_inner_stairs_right_s.json
                models/block/stone_inner_stairs_right_w.json
                models/block/stone_outer_stairs_left_e.json
                models/block/stone_outer_stairs_left_n.json
                models/block/stone_outer_stairs_left_s.json
                models/block/stone_outer_stairs_left_w.json
                models/block/stone_outer_stairs_right_e.json
                models/block/stone_outer_stairs_right_n.json
                models/block/stone_outer_stairs_right_s.json
                models/block/stone_outer_stairs_right_w.json
                textures/blocks/stone_stairs_inner_left_top_e.png
                textures/blocks/stone_stairs_inner_left_top_n.png
                textures/blocks/stone_stairs_inner_left_top_s.png
                textures/blocks/stone_stairs_inner_left_top_w.png
                textures/blocks/stone_stairs_inner_right_top_e.png
                textures/blocks/stone_stairs_inner_right_top_n.png
                textures/blocks/stone_stairs_inner_right_top_s.png
                textures/blocks/stone_stairs_inner_right_top_w.png
                textures/blocks/stone_stairs_outer_left_top_e.png
                textures/blocks/stone_stairs_outer_left_top_n.png
                textures/blocks/stone_stairs_outer_left_top_s.png
                textures/blocks/stone_stairs_outer_left_top_w.png
                textures/blocks/stone_stairs_outer_right_top_e.png
                textures/blocks/stone_stairs_outer_right_top_n.png
                textures/blocks/stone_stairs_outer_right_top_s.png
                textures/blocks/stone_stairs_outer_right_top_w.png

Adjusted the udders and made a better coloured Mooshroom, also added some random Mooshrooms.

Made the Cobblestone Stairs much better looking on the corners.

JimStoneCraft
<UPDATED>
                blockstates/stone_stairs.json
                textures/entity/cow/cow.png
                textures/entity/cow/mooshroom.png
                textures/blocks/stone_slab_top.png
                textures/blocks/stone_slab_top1.png
                textures/blocks/stone_slab_top3.png
                textures/blocks/stone_stairs_bottom1.png
                textures/blocks/stone_stairs_bottom2.png
                textures/blocks/stone_stairs_side.png
                textures/blocks/stone_stairs_top1.png
                textures/blocks/stone_stairs_top2.png

Adjusted the udders and made a better coloured Mooshroom.

Better colour match for Stone Slabs and Cobblestone Stairs.

JimStoneCraft
<REMOVED>
                models/block/stone_inner_stairs_ew.json
                models/block/stone_inner_stairs_ns.json
                models/block/stone_outer_stairs_ew.json
                models/block/stone_outer_stairs_ns.json
                models/block/stone_stairs_ew.json
                models/block/stone_stairs_ns.json

No longer required.



-{1.3.25}- 22nd January 2016 - 1.8.9----------------------------------------------------------------

JimStoneCraft
<ADDED>
                blockstates/dark_prismarine.json
                models/blocks/prismarine_dark.json
                models/blocks/prismarine_dark1.json
                models/blocks/prismarine_dark2.json
                models/blocks/prismarine_dark3.json
                models/blocks/prismarine_dark4.json
                models/blocks/prismarine_dark5.json
                textures/blocks/prismarine_dark.png
                textures/blocks/prismarine_dark1.png
                textures/blocks/prismarine_dark2.png
                textures/blocks/prismarine_dark3.png
                textures/blocks/prismarine_dark4.png
                textures/blocks/prismarine_dark5.png

Random Dark Prismarine blocks.

JimStoneCraft
<UPDATED>
                mcpatcher/ctm/wood_darkoak_log_end/0.png-46.png
                textures/blocks/coarse_dirt.png
                textures/blocks/gold_ore.png
                textures/blocks/grass_side_snowed.png
                textures/blocks/log_big_oak_top.png
                textures/blocks/stone2.png
                textures/blocks/stone5.png
                textures/blocks/fence_inventory_nether_brick.png
                textures/blocks/fence_inventory_nether_brick_top.png
                textures/blocks/fence_nether_brick.png
                textures/blocks/fence_nether_brick_top.png
                textures/blocks/mycelium_side.png
                textures/blocks/nether_brick.png
                textures/blocks/nether_brick_bottom.png
                textures/blocks/nether_brick_bottom1.png
                textures/blocks/nether_brick_bottom2.png
                textures/blocks/nether_brick_slab_bottom.png
                textures/blocks/nether_brick_slab_side.png
                textures/blocks/nether_brick_stairs.png
                textures/blocks/nether_brick_stairs_bottom.png
                textures/blocks/nether_brick_stairs_side.png
                textures/blocks/nether_brick_stairs1.png
                textures/blocks/nether_brick_stairs2.png
                textures/blocks/nether_brick_top.png
                textures/blocks/nether_brick_top1.png
                textures/blocks/nether_brick_top2.png
                textures/blocks/nether_brick1.png
                textures/blocks/nether_brick2.png
                textures/blocks/nether_brick3.png
                textures/blocks/nether_brick4.png
                textures/blocks/nether_brick5.png
                textures/blocks/red_sand.png
                textures/blocks/red_sandstone_bottom.png
                textures/blocks/red_sandstone_carved.png
                textures/blocks/red_sandstone_carved1.png
                textures/blocks/red_sandstone_carved2.png
                textures/blocks/red_sandstone_carved3.png
                textures/blocks/red_sandstone_carved4.png
                textures/blocks/red_sandstone_carved5.png
                textures/blocks/red_sandstone_carved6.png
                textures/blocks/red_sandstone_carved7.png
                textures/blocks/red_sandstone_carved8.png
                textures/blocks/red_sandstone_normal.png
                textures/blocks/red_sandstone_normal1.png
                textures/blocks/red_sandstone_normal2.png
                textures/blocks/red_sandstone_normal3.png
                textures/blocks/red_sandstone_normal4.png
                textures/blocks/red_sandstone_normal5.png
                textures/blocks/red_sandstone_smooth.png
                textures/blocks/red_sandstone_smooth1.png
                textures/blocks/red_sandstone_smooth2.png
                textures/blocks/red_sandstone_smooth3.png
                textures/blocks/red_sandstone_smooth4.png
                textures/blocks/red_sandstone_smooth5.png
                textures/blocks/red_sandstone_top.png
                textures/blocks/red_sandstone_top1.png
                textures/blocks/red_sandstone_top2.png
                textures/blocks/red_sandstone_top3.png
                textures/blocks/red_sandstone_top4.png
                textures/blocks/red_sandstone_top5.png

Darkened the Dark Oak.

All the dirt sides now match.

The Gold Ore stone now better matches the stone.

Small tweaks to two of the randon stone.

Changed the Netherbrick blocks and fences to a dark black colour.

Made the Red Sand blocks less saturated.



-{1.3.24}- 26th December 2015 - 1.8.9---------------------------------------------------------------

JimStoneCraft
<UPDATED>
                mcpatcher/color.properties
                textures/entity/witch.png
                textures/entity/villager/butcher.png
                textures/entity/villager/farmer.png
                textures/entity/villager/librarian.png
                textures/entity/villager/priest.png
                textures/entity/villager/smith.png
                textures/entity/villager/villager.png
                textures/items/spawn_egg.png

Fixed custom Sheep and Wolf Collar colours.

All the Villagers and a Witch.

Spawn Egg was 1px out of position.



-{1.3.23}- 8th December 2015 - 1.8.8----------------------------------------------------------------

JimStoneCraft
<UPDATED>
                mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties
                mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties
                mcpatcher/mob/skeleton/skeleton2.png
                mcpatcher/mob/skeleton/skeleton3.png
                mcpatcher/mob/skeleton/skeleton4.png
                mcpatcher/mob/skeleton/skeleton5.png
                mcpatcher/mob/skeleton/skeleton6.png
                mcpatcher/mob/skeleton/skeleton7.png
                mcpatcher/mob/skeleton/skeleton8.png
                mcpatcher/mob/skeleton/skeleton9.png
                mcpatcher/mob/skeleton/skeleton10.png
                mcpatcher/mob/skeleton/skeleton11.png
                mcpatcher/mob/skeleton/skeleton12.png
                mcpatcher/mob/skeleton/skeleton13.png
                mcpatcher/mob/skeleton/skeleton14.png
                mcpatcher/mob/skeleton/skeleton15.png
                mcpatcher/mob/skeleton/wither_skeleton2.png
                mcpatcher/mob/skeleton/wither_skeleton3.png
                mcpatcher/mob/skeleton/wither_skeleton4.png
                mcpatcher/mob/skeleton/wither_skeleton5.png
                mcpatcher/mob/skeleton/wither_skeleton6.png
                mcpatcher/mob/skeleton/wither_skeleton7.png
                mcpatcher/mob/skeleton/wither_skeleton8.png
                mcpatcher/mob/skeleton/wither_skeleton9.png
                mcpatcher/mob/skeleton/wither_skeleton10.png
                mcpatcher/mob/skeleton/wither_skeleton11.png
                mcpatcher/mob/skeleton/wither_skeleton12.png
                mcpatcher/mob/skeleton/wither_skeleton13.png
                mcpatcher/mob/skeleton/wither_skeleton14.png
                mcpatcher/mob/skeleton/wither_skeleton15.png
                textures/entity/skeleton/skeleton.png
                textures/entity/skeleton/wither_skeleton.png

lightBlue vs light_blue, MCPatcher vs Optifine.

You have to love the inconsistencies in the game again (this is an bug from months back), while
lightBlue is the in game name, MCPatcher uses light_blue while Optifine uses lightBlue, I follow
the MCPatcher standard but as MCPatcher is not using the Mojang name I've now changed it to the
Optifine version.

Fixed overlapping textures on the Skeletons.



-{1.3.22}- 8th November 2015 - 1.8.8----------------------------------------------------------------

JimStoneCraft
<ADDED>
                lang/en_GB.lang
                lang/en_US.lang
                textures/entity/endercrystal/endercrystal.png
                textures/entity/endercrystal/endercrystal_beam.png
                textures/items/bucket_lava.png.mcmeta
                textures/items/bucket_water.png.mcmeta

Language files to sort out the bold text issue on the Select Resource Packs screen, only works with
UK and US at the moment.

Added the container and itemGroups to the language file so now the text in all the containers 
(chest, hopper etc) are now readable.

Animated Water and Lava Buckets.

JimStoneCraft
<UPDATED>
                models/block/fern.json
                models/block/fern1.json
                models/block/flower_pot_fern.json
                models/block/flower_pot_fern1.json
                textures/entity/guardian_beam.png
                textures/font/ascii_sga.png
                textures/gui/container/creative_inventory/tab_inventory.png
                textures/gui/container/anvil.png
                textures/gui/container/beacon.png
                textures/gui/container/brewing_stand.png
                textures/gui/container/crafting_table.png
                textures/gui/container/dispenser.png
                textures/gui/container/enchanting_table.png
                textures/gui/container/experience_orb.png
                textures/gui/container/furnace.png
                textures/gui/container/horse.png
                textures/gui/container/inventory.png
                textures/gui/container/villager.png
                textures/items/bow_pulling_0.png
                textures/items/bow_pulling_1.png
                textures/items/bow_pulling_2.png
                textures/items/bow_standby.png
                textures/items/textures/items/
                textures/items/bucket_lava.png
                textures/items/bucket_water.png

Sorted out a tint issue with the Ferns.

Made the Guardian Beam into a scroll.

Adjusted the Enchanting Table font and cleaned up the Enchanting Table layout.

Note the Enchanting text is based on the spell runes from Dungeon Master by FTL 1987.

Made all the gui boxes match.

Made all the Bow textures match.

Animated Water and Lava Buckets.



-{1.3.21}- 24th October 2015 - 1.8.8----------------------------------------------------------------

JimStoneCraft
<ADDED>
                blockstates/fern.json
                models/block/brewing_stand_bottles_1.json
                models/block/brewing_stand_bottles_2.json
                models/block/brewing_stand_bottles_3.json
                models/block/brewing_stand_bottles_12.json
                models/block/brewing_stand_bottles_13.json
                models/block/brewing_stand_bottles_23.json
                models/block/brewing_stand_bottles_123.json
                models/block/brewing_stand_empty.json
                models/block/dead_bush_pot.json
                models/block/dead_bush_pot1.json
                models/block/flower_pot_fern.json
                models/block/flower_pot_fern1.json
                models/block/flower_pot_tulip_white_pot.json
                models/block/flower_pot_tulip_orange_pot3.json
                models/block/flower_pot_tulip_pink_pot3.json
                models/block/flower_pot_tulip_red_pot3.json
                models/block/flower_pot_tulip_white_pot.json
                models/block/flower_pot_mushroom_brown_pot.json
                textures/blocks/deadbush_pot.png
                textures/blocks/deadbush_pot1.png
                textures/blocks/flower_tulip_orange_pot3.png
                textures/blocks/flower_tulip_pink_pot3.png
                textures/blocks/flower_tulip_red_pot3.png
                textures/blocks/flower_tulip_white_pot.png
                textures/blocks/mushroom_brown_pot.png
                textures/entity/guardian.png
                textures/entity/guardian_elder.png

The Fern and the Dead Bush were both using the same textures.

Storted out a display bug where the potions in a brewing stannd on the diagonals were stretched.

All the plants have been adjusted so they look great when in a pot (no overlaps).

Added both Guardians.

JimStoneCraft
<UPDATED>
                blockstates/dead_bush.json
                blockstates/flower_pot.json
                models/block/cocoa_age0_s.json
                models/block/cocoa_age1_s.json
                models/block/cocoa_age2_s.json
                models/block/flower_pot_fern1.json
                textures/blocks/flower_allium_pot3.png
                textures/blocks/flower_dandelion_pot.png
                textures/blocks/flower_dandelion_pot1.png
                textures/blocks/flower_dandelion_pot2.png
                textures/blocks/flower_dandelion_pot3.png
                textures/blocks/flower_dandelion_pot4.png
                textures/blocks/flower_houstonia_pot.png
                textures/blocks/flower_houstonia_pot1.png
                textures/blocks/flower_oxeye_daisy_pot.png
                textures/blocks/flower_oxeye_daisy_pot1.png
                textures/blocks/flower_oxeye_daisy_pot2.png
                textures/blocks/flower_oxeye_daisy_pot3.png
                textures/blocks/flower_rose_pot1.png
                textures/blocks/flower_rose_pot3.png
                textures/blocks/flower_rose_pot4.png
                textures/blocks/sapling_spruce_pot.png
                textures/blocks/sea_lantern.png
                textures/blocks/prismarine_bricks.png
                textures/blocks/prismarine_rough.png
                textures/entity/boat/boat_acacia.png
                textures/entity/boat/boat_birch.png
                textures/entity/boat/boat_darkoak.png
                textures/entity/boat/boat_jungle.png
                textures/entity/boat/boat_oak.png
                textures/entity/boat/boat_spruce.png

All the plants have been adjusted so they look great when in a pot (no overlaps).

I fixed the Cocoa in JSC a while back but did not port it to the JSL pack.

Made the Sea Lantern more in the John Smith style as it was more closer to Vanilla before.

Tweaked the Prismarine Bricks and also made the Prismarine Rough more cobble like.

The Boat texture changed in 15w43c again so they've been updated to match the new format.

JimStoneCraft
<REMOVED>
                models/block/dead_bush2.json
                models/block/dead_bush3.json
                models/block/flower_pot_fern2.json
                models/block/flower_pot_fern3.json
                textures/blocks/deadbush2.png
                textures/blocks/deadbush3.png

These file are no longer required.



-{1.3.20}- 3rd October 2015 - 1.8.8-----------------------------------------------------------------

JimStoneCraft
<UPDATED>
                font/glyph_sizes.bin
                textures/font/ascii.png
                textures/font/unicode_page_00.png
                textures/font/unicode_page_01.png
                textures/entity/horse/horse_skeleton.png

Tweaked all the fonts, also finally added the very hard to edit glyph_sizes.bin, this file is used
by Minecraft for the unicode character widths (kerning).

Note that the glyph_sizes.bin in only loaded when Minecraft loads, so you have to load Minecraft,
select the Resource Pack, exit Minecraft and then reload Minecraft, you only have to do this if
you need to use the Force Unicode Font option, this is a work around to a known Minecraft bug but at
least it works for now.

https://bugs.mojang.com/browse/MC-41270

The unicode_page_00 and unicode_page_01 fonts cover most of the diacritic marks used in the 
language regions like Germanic, Celtic, Romance, Slavic, Baltic, Finno-Ugric, Turkic and others.

Hopefully this will be good news to all the non English speaking players that use the John Smith
Legacy Resource Pack but were previously forced to use the English font only.

When I added the horses I was a little lazy, as the skeleton horse was not used I never made a
texture for it, that's now been rectified, I've not done the Zombie horse yet as that's not in the
vanilla game yet but I'm sure that will change.



-{1.3.19}- 17th September 2015 - 1.8.8--------------------------------------------------------------

JimStoneCraft
<ADDED>
                textures/font/unicode_page_01.png

Added the unicode_page_01.png, One issue though is the unicode fonts are fixed width (no
kerning) so they all get clipped when unicode is turned on, hopefully Mojang will add variable
width fonts to the unicode files like they did with the standard ascii fonts.

JimStoneCraft
<UPDATED>
                textures/blocks/door_dark_oak_upper.png
                textures/font/ascii.png
                textures/font/unicode_page_00.png

Added the missing Unicode characters in the ascii.png and unicode_page_00.png font file, also
tweaked the kerning on some characters as they were being clipped.




-{1.3.18}- 13th August 2015 - 1.8.8-----------------------------------------------------------------

JimStoneCraft
<ADDED>
                textures/entity/slime/magmacube.png

New Magma Cube.



-{1.3.17}- 25th June 2015 - 1.8.7-------------------------------------------------------------------

JimStoneCraft
<ADDED>
                textures/blocks/trip_wire_hook.png
                textures/blocks/command_block.png.mcmeta

Animation config for the lights on the Command Block.

JimStoneCraft
<UPDATED>
                pack.mcmeta
                textures/blocks/command_block.png
                textures/blocks/trip_wire_source.png
                textures/entity/chest/christmas.png
                textures/entity/chest/christmas_double.png
                textures/entity/chest/normal.png
                textures/entity/chest/normal_double.png
                textures/entity/chest/trapped.png
                textures/entity/chest/trapped_double.png
                models/block/tripwire_hook.json
                models/block/tripwire_hook_attached.json
                models/block/tripwire_hook_attached_powered.json
                models/block/tripwire_hook_attached_suspended.json
                models/block/tripwire_hook_attached_suspended_powered.json
                models/block/tripwire_hook_powered.json

Adjusted the Pack file for better text formatting.

Animated lights on the Command Block.

Small display issue with the Trip Wire Hook when held in the hand.

Overlapping textures flicker if they are different, this happened with the chest hinge, I've now
sorted this issue out.

Thanks to Alpha_Wolf777 in the forums for the Trip Wire bug report.



-{1.3.16}- 30th May 2015 - 1.8.6--------------------------------------------------------------------

JimStoneCraft
<ADDED>
                textures/entity/rabbit/black.png
                textures/entity/rabbit/brown.png
                textures/entity/rabbit/caerbannog.png
                textures/entity/rabbit/gold.png
                textures/entity/rabbit/salt.png
                textures/entity/rabbit/toast.png
                textures/entity/rabbit/white.png
                textures/entity/rabbit/white_splotched.png

Finally added Rabbits.

JimStoneCraft
<UPDATED>
                textures/models/armor/chainmail_layer_1.png
                textures/models/armor/chainmail_layer_2.png

Forgot to remove the testing background colour.

Darkened and tweaked the chainmail to better fit the rest of the armour.



-{1.3.15}- 7th May 2015 - 1.8.4---------------------------------------------------------------------

JimStoneCraft
<ADDED>
                textures/blocks/cocoa_stem_stage_0.png
                textures/blocks/cocoa_stem_stage_1.png
                textures/blocks/cocoa_stem_stage_2.png
                models/block/cocoa_age0_s.json
                models/block/cocoa_age1_s.json
                models/block/cocoa_age2_s.json
                models/block/pressure_plate_down.json
                models/block/pressure_plate_inventory.json
                models/block/pressure_plate_up.json
                models/block/iron_pressure_plate.png
                models/block/gold_pressure_plate.png

Display bug with the Cocoa stem, the larger stems were cut off.

Custom Iron and Gold Pressure Plates.

Custom side edges for all the pressure plates.

JimStoneCraft
<UPDATED>
                mcpatcher/mob/creeper/creeper2.png
                mcpatcher/mob/creeper/creeper3.png
                mcpatcher/mob/creeper/creeper4.png
                mcpatcher/mob/slime/slime2.png
                mcpatcher/mob/slime/slime3.png
                mcpatcher/mob/slime/slime4.png
                textures/blocks/anvil_top_damaged_0.png
                textures/blocks/anvil_top_damaged_1.png
                textures/blocks/anvil_top_damaged_2.png
                textures/blocks/bed_feet_bottom.png
                textures/blocks/bed_head_bottom.png
                textures/blocks/button_stone.png
                textures/blocks/button_wooden.png
                textures/blocks/coal_ore.png
                textures/blocks/cauldron_inner_side.png
                textures/blocks/cauldron_side.png
                textures/blocks/cauldron_top.png
                textures/blocks/cocoa_stage_0.png
                textures/blocks/cocoa_stage_1.png
                textures/blocks/cocoa_stage_2.png
                textures/blocks/lever_base.png
                textures/blocks/trip_wire_source.png
                textures/blocks/trip_wire_wood.png
                textures/blocks/hopper_top.png
                textures/blocks/flower_pot.png
                textures/blocks/flower_pot1.png
                textures/blocks/flower_pot2.png
                textures/blocks/flower_pot3.png
                textures/blocks/flower_dandelion_pot3.png
                textures/blocks/flower_dandelion3.png
                textures/blocks/flower_rose_pot1.png
                textures/blocks/flower_rose_pot4.png
                textures/blocks/flower_rose1.png
                textures/blocks/flower_rose4.png                
                textures/blocks/fence_inventory_nether_brick.png
                textures/blocks/fence_inventory_nether_brick_top.png
                textures/blocks/fence_nether_brick.png
                textures/blocks/fence_nether_brick_top.png
                textures/blocks/stone_pressure_plate.png
                textures/blocks/vine.png
                textures/blocks/wooden_pressure_plate.png
                textures/entity/banner_base.png
                textures/entity/creeper/creeper.png
                textures/entity/enderman/enderman.png
                textures/entity/ghast/ghast.png
                textures/entity/ghast/ghast_shooting.png
                textures/entity/slime/slime.png
                textures/entity/wither/wither.png
                textures/entity/zombie/zombie_villager.png
                textures/items/apple.png
                textures/items/apple_golden.png
                textures/items/blaze_powder.png
                textures/items/bow_pulling_0.png
                textures/items/bow_pulling_1.png
                textures/items/bow_pulling_2.png
                textures/items/bow_standby.png
                textures/items/carrot_on_a_stick.png
                textures/items/cauldron.png
                textures/items/charcoal.png
                textures/items/coal.png
                textures/items/dye_powder_black.png
                textures/items/egg.png
                textures/items/fireball.png
                textures/items/ghast_tear.png
                textures/items/gold_ingot.png
                textures/items/iron_ingot.png
                textures/items/minecart_chest.png
                textures/items/minecart_furnace.png
                textures/items/minecart_hopper.png
                textures/items/minecart_normal.png
                textures/items/minecart_tnt.png
                textures/items/pumpkin_pie.png
                textures/items/reeds.png
                textures/items/seeds_wheat.png
                textures/items/shears.png
                textures/items/spider_eye.png
                textures/items/spider_eye_fermented.png
                textures/items/stick.png
                textures/items/stone_hoe.png
                textures/items/wood_hoe.png
                textures/items/wood_shovel.png
                textures/gui/container/stats_icons.png
                textures/gui/container/creative_inventory/tabs.png
                textures/misc/shadow.png
                textures/painting/paintings_kristoffer_zetterstrand.png
                textures/particle/particles.png
                models/block/bed_foot.json
                models/block/bed_head.json

Sorted out some rendering issues with transparent pixels.

Adjusted the Coal Ore colour as it looked odd next to the Stone.

Updated the Cauldron  item to better match the in game cauldron.

Changed the Minecart items to better match the in game minecarts.

Made a model for the bed, it now has proper feet.

Much smoother edges on the shadow.

Went through the whole pack and cleaned up lots of odd tranparent pixels on some of the gui, items
and block textures.



-{1.3.14}- 30th April 2015 - 1.8.4------------------------------------------------------------------

JimStoneCraft
<UPDATED>
                mcpatcher/ctm/stained_glass_light_blue.properties
                mcpatcher/ctm/stained_glass_pane_light_blue.properties
                mcpatcher/ctm/stained_glass_silver.properties
                mcpatcher/ctm/stained_glass_pane_silver.properties

lightBlue vs light_blue, MCPatcher vs Optifine.

You have to love the inconsistencies in the game that is Minecraft, while lightBlue is the in game
name, MCPatcher uses light_blue while Optifine uses lightBlue, I follow the MCPatcher standard.

Also the Stained Glass Panes ctm doesn't currently display correctly in MCPatcher or Optifine,
Optifine shows the black and pink chequerboard on the inside surfaces while MCPatcher shows just
the standard panes (not joined).

EDIT: Changed the matchBlocks so it works in both MCPatcher vs Optifine.

The "minecraft:" prefix is optional with MCPatcher but looks like Optifine requires it, I've added
it for the silver glass and is in this release.

Here's a quote from the MCPatcher help files, looks like Optifine requires the full name.

# In 1.7, blocks are referred to by name rather than number.  Numerical IDs are
# supported for older blocks, but newer blocks will be name only.  Stone blocks
# for example can be referred to as
#   1               (not recommended)
#   minecraft:stone (full name)
#   stone           (name without prefix)

Thanks to Roman0 in the forums for the bug report.



-{1.3.13}- 19th April 2015 - 1.8.4------------------------------------------------------------------

JimStoneCraft
<UPDATED>
                textures/blocks/cauldron_bottom.png
                textures/blocks/cauldron_inner.png
                textures/blocks/cauldron_side.png

JimStoneCraft
<ADDED>
                models/block/cauldron_empty.json
                models/block/cauldron_level1.json
                models/block/cauldron_level2.json
                models/block/cauldron_level3.json
                textures/blocks/cauldron_inner_side.png

Fixed a Mojang Cauldron bug that would "cullface" the bottom face, still not fixed in the actual
game though as the bug tracker can be a little slow, please go and upvote the fix.

https://bugs.mojang.com/browse/MC-58405

Also the way Minecraft draws the Cauldron and the Minecraft anti X-Ray block transparency feature,
the Cauldron used to be just the textures listed below displayed for the various sides:-

cauldron_bottom.png
cauldron_inner.png
cauldron_side.png
cauldron_top.png

But now the Cauldron is a model (like the Anvil), which means the legs are now drawn on the inside
too, as the John Smith textures had more slender legs you now get get the white pixels when using
the JSL textures (from the Minecraft anti X-Ray "feature").

The two options are draw the leg textures bigger to suit the default model or make the model file
suit the JSL textures.

I decided to go with the first option as it's a little easier to do but then with some testing found
quite a few issue in the way the textures are drawn on the vanilla Cauldron (stretching and
rotation issues).

After that I then decided to make my own model to better suit the JSL textures (with the slender
legs), with more testing I've also added a custom bottom and inside texture.

Thanks to Alpha_Wolf777 in the forums for the bug report.



-{1.3.12}- 21st February 2015 - 1.8.3---------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/flower_allium_pot.png
                textures/blocks/flower_allium_pot1.png
                textures/blocks/flower_allium_pot2.png
                textures/blocks/flower_allium_pot3.png
                textures/blocks/flower_blue_orchid_pot.png
                textures/blocks/flower_blue_orchid_pot1.png
                textures/blocks/flower_blue_orchid_pot2.png
                textures/blocks/flower_blue_orchid_pot3.png
                textures/blocks/flower_dandelion_pot.png
                textures/blocks/flower_dandelion_pot1.png
                textures/blocks/flower_dandelion_pot2.png
                textures/blocks/flower_dandelion_pot3.png
                textures/blocks/flower_dandelion_pot4.png
                textures/blocks/flower_houstonia_pot.png
                textures/blocks/flower_houstonia_pot1.png
                textures/blocks/flower_houstonia_pot2.png
                textures/blocks/flower_houstonia_pot3.png
                textures/blocks/flower_oxeye_daisy_pot.png
                textures/blocks/flower_oxeye_daisy_pot1.png
                textures/blocks/flower_oxeye_daisy_pot2.png
                textures/blocks/flower_oxeye_daisy_pot3.png
                textures/blocks/flower_rose_pot.png
                textures/blocks/flower_rose_pot1.png
                textures/blocks/flower_rose_pot2.png
                textures/blocks/flower_rose_pot3.png
                textures/blocks/flower_rose_pot4.png
                textures/blocks/sapling_spruce.png
                textures/blocks/sapling_spruce_pot.png
                models/blocks/flower_pot_allium_pot.json
                models/blocks/flower_pot_allium_pot1.json
                models/blocks/flower_pot_allium_pot2.json
                models/blocks/flower_pot_allium_pot3.json
                models/blocks/flower_pot_daisy_pot.json
                models/blocks/flower_pot_daisy_pot1.json
                models/blocks/flower_pot_daisy_pot2.json
                models/blocks/flower_pot_daisy_pot3.json
                models/blocks/flower_pot_dandelion_pot.json
                models/blocks/flower_pot_dandelion_pot1.json
                models/blocks/flower_pot_dandelion_pot2.json
                models/blocks/flower_pot_dandelion_pot3.json
                models/blocks/flower_pot_dandelion_pot4.json
                models/blocks/flower_pot_dandelion_pot5.json
                models/blocks/flower_pot_houstonia_pot.json
                models/blocks/flower_pot_houstonia_pot1.json
                models/blocks/flower_pot_houstonia_pot2.json
                models/blocks/flower_pot_houstonia_pot3.json
                models/blocks/flower_pot_orchid_pot.json
                models/blocks/flower_pot_orchid_pot1.json
                models/blocks/flower_pot_orchid_pot2.json
                models/blocks/flower_pot_orchid_pot3.json
                models/blocks/flower_pot_rose_pot.json
                models/blocks/flower_pot_rose_pot1.json
                models/blocks/flower_pot_rose_pot2.json
                models/blocks/flower_pot_rose_pot3.json
                models/blocks/flower_pot_rose_pot4.json
                models/blocks/flower_pot_spruce_pot.json
                models/blocks/flower_pot_spruce_pot1.json
                models/blocks/flower_pot_spruce_pot2.json
                models/blocks/flower_pot_spruce_pot3.json
[Mojang]        sounds/random/levelup.ogg

Some of the plants and flowers would look a little odd when put in a flower pot, as you can have 
custom textures now I've copied and edited all the flowers to look better when in a flower pot.

Added the older ding ding dingggg level upgrade sound that used to be in the game, I've used it in
the JSC pack but thought I would added it here too.

JimStoneCraft
<UPDATED>
[JimStoneCraft] blockstates/flower_pot.json

Changed the file to match the new flower pot models.



-{1.3.11}- 6th February 2015 - 1.8.2-pre6-----------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/fence_acacia.png
                textures/blocks/fence_acacia_bottom.png
                textures/blocks/fence_acacia_top.png
                textures/blocks/fence_birch.png
                textures/blocks/fence_birch_bottom.png
                textures/blocks/fence_birch_top.png
                textures/blocks/fence_dark_oak.png
                textures/blocks/fence_dark_oak_bottom.png
                textures/blocks/fence_dark_oak_top.png
                textures/blocks/fence_gate_acacia_bottom.png
                textures/blocks/fence_gate_acacia_closed.png
                textures/blocks/fence_gate_acacia_open.png
                textures/blocks/fence_gate_acacia_top.png
                textures/blocks/fence_gate_acacia_wall_closed.png
                textures/blocks/fence_gate_acacia_wall_open.png
                textures/blocks/fence_gate_birch_bottom.png
                textures/blocks/fence_gate_birch_closed.png
                textures/blocks/fence_gate_birch_open.png
                textures/blocks/fence_gate_birch_top.png
                textures/blocks/fence_gate_birch_wall_closed.png
                textures/blocks/fence_gate_birch_wall_open.png
                textures/blocks/fence_gate_dark_oak_bottom.png
                textures/blocks/fence_gate_dark_oak_closed.png
                textures/blocks/fence_gate_dark_oak_open.png
                textures/blocks/fence_gate_dark_oak_top.png
                textures/blocks/fence_gate_dark_oak_wall_closed.png
                textures/blocks/fence_gate_dark_oak_wall_open.png
                textures/blocks/fence_gate_jungle_bottom.png
                textures/blocks/fence_gate_jungle_closed.png
                textures/blocks/fence_gate_jungle_open.png
                textures/blocks/fence_gate_jungle_top.png
                textures/blocks/fence_gate_jungle_wall_closed.png
                textures/blocks/fence_gate_jungle_wall_open.png
                textures/blocks/fence_gate_oak_bottom.png
                textures/blocks/fence_gate_oak_closed.png
                textures/blocks/fence_gate_oak_open.png
                textures/blocks/fence_gate_oak_top.png
                textures/blocks/fence_gate_oak_wall_closed.png
                textures/blocks/fence_gate_oak_wall_open.png
                textures/blocks/fence_gate_spruce_bottom.png
                textures/blocks/fence_gate_spruce_closed.png
                textures/blocks/fence_gate_spruce_open.png
                textures/blocks/fence_gate_spruce_top.png
                textures/blocks/fence_gate_spruce_wall_closed.png
                textures/blocks/fence_gate_spruce_wall_open.png
                textures/blocks/fence_inventory_acacia.png
                textures/blocks/fence_inventory_acacia_bottom.png
                textures/blocks/fence_inventory_acacia_top.png
                textures/blocks/fence_inventory_birch.png
                textures/blocks/fence_inventory_birch_bottom.png
                textures/blocks/fence_inventory_birch_top.png
                textures/blocks/fence_inventory_dark_oak.png
                textures/blocks/fence_inventory_dark_oak_bottom.png
                textures/blocks/fence_inventory_dark_oak_top.png
                textures/blocks/fence_inventory_jungle.png
                textures/blocks/fence_inventory_jungle_bottom.png
                textures/blocks/fence_inventory_jungle_top.png
                textures/blocks/fence_inventory_oak.png
                textures/blocks/fence_inventory_oak_bottom.png
                textures/blocks/fence_inventory_oak_top.png
                textures/blocks/fence_inventory_spruce.png
                textures/blocks/fence_inventory_spruce_bottom.png
                textures/blocks/fence_inventory_spruce_top.png
                textures/blocks/fence_jungle.png
                textures/blocks/fence_jungle_bottom.png
                textures/blocks/fence_jungle_top.png
                textures/blocks/fence_oak.png
                textures/blocks/fence_oak_bottom.png
                textures/blocks/fence_oak_top.png
                textures/blocks/fence_spruce.png
                textures/blocks/fence_spruce_bottom.png
                textures/blocks/fence_spruce_top.png
                textures/items/flower_pot.png
                textures/entity/cow/mooshroom.png
                blockstates/acacia_fence_gate.json
                blockstates/birch_fence_gate.json
                blockstates/dark_oak_fence_gate.json
                blockstates/fence_gate.json
                blockstates/jungle_fence_gate.json
                blockstates/spruce_fence_gate.json
                models/block/fence_n.json
                models/block/fence_ne.json
                models/block/fence_ns.json
                models/block/fence_nse.json
                models/block/fence_nsew.json
                models/block/fence_post.json
                models/block/oak_wall_gate_open.json

Finally fixed the bugged fence gates when used with cobblestone walls, I had to go through all the
fence and gate textures, the gates and fences are finally 100% consistent.

Made a better looking Flower Pot item.

Fixed the Mooshroom udders.

Bugfix fences and oak wall gate open.



-{1.3.10}- 31st December 2014 - 1.8.1---------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/emerald_ore.png
                textures/blocks/gold_ore.png
                textures/blocks/lapis_ore.png
                textures/blocks/redstone_ore.png
                textures/blocks/alternates/smooth_blocks/iron_ore.png
                textures/blocks/alternates/smooth_blocks/gold_ore.png
                textures/blocks/alternates/smooth_blocks/lapis_ore.png
                textures/blocks/alternates/smooth_blocks/emerald_ore.png
                textures/items/emerald.png

Animated Emerald Ore, Lapis Ore and Redstone Ore.

Made the Gold Ore bighter to match all the other gold items.

Animated Iron Ore, Emerald Ore and Lapis Ore block smooth alternates.

Changed the Iron Ore and Lapis Ore to better match the Diamond and Emerald Ore blocks.

Animated Emerald to match the ore block.

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/emerald_ore.png.mcmeta
                textures/blocks/redstone_ore.mcmeta
                textures/items/emerald.mcmeta

Animation files for the Redstone Ore and Emerald Ore block.

Animation files for the Emerald item.



-{1.3.9}- 27th December 2014 - 1.8.1----------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/entity/chest/christmas.png
                textures/entity/chest/christmas_double.png

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/entity/horse/donkey.png
                textures/entity/horse/horse_black.png
                textures/entity/horse/horse_brown.png
                textures/entity/horse/horse_chestnut.png
                textures/entity/horse/horse_creamy.png
                textures/entity/horse/horse_darkbrown.png
                textures/entity/horse/horse_gray.png
                textures/entity/horse/horse_markings_blackdots.png
                textures/entity/horse/horse_markings_white.png
                textures/entity/horse/horse_markings_whitedots.png
                textures/entity/horse/horse_markings_whitefield.png
                textures/entity/horse/horse_skeleton.png
                textures/entity/horse/horse_white.png
                textures/entity/horse/horse_zombie.png
                textures/entity/horse/mule.png

Sorted out some flickering issue on the Xmas chests (you can only test these thing once year).

Finally all the horses, saddles and markings completed.

Due to them not being in the game at this time the edits on the horse_skeleton and horse_zombie are
quite minimal, this will change as and when they are added to the game.



-{1.3.8}- 11th December 2014 - 1.8.1----------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] mcpatcher/ctm/glass/glass.properties
                blockstates/tall_grass.json
                models/blocks/tall_grass13.json
                textures/blocks/tallgrass13.png
                textures/blocks/double_plant_grass_bottom.png
                textures/blocks/double_plant_grass_top.png
                textures/environment/end_sky.png
                textures/environment/rain.png
                textures/environment/snow.png

Fixed another small issue with the glass CTM.

Add one more random tall grass.

JonnnLeee Double Tall Grass, I will add my version back when random textures work for double height
plants.

Adjusted the End Sky as it was just a resize of the original.

Edited the Rain so it's not as intrusive (halved the drip widths), also added two different colours
(gray and blue) to give the rain more depth.

Edited the Snow as it was a little bit weak and blocky, much more like a snow storm now.

There's an issue with the Glass Pane CTM not working correctly in MCPatcher and Optifine, it's not a
resource pack issue, hopefully both of them will sort the issue out so we can have the panes back
to how they used to be.



-{1.3.7}- 16th November 2014 - 1.8------------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] mcpatcher/ctm/glass/glass_pane.properties
                mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties
                mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties

Fixed a small issues with the glass CTM.



-{1.3.6}- 30th October 2014 - 1.8-------------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] __READ ME.txt

Move the Berylium font credits and information into the main Read Me.

JimStoneCraft
<REMOVED>
[JimStoneCraft] 128px/ascii.png
                128px/unicode_page_00.png
                helper_files/font/Berylium Text Credits.txt
                helper_files/font/Font Testing.txt
                helper_files/font/MCpatcher Font Converter 1.1 ascii (default) 128.xlsx
                helper_files/font/MCpatcher Font Converter 1.1 ascii (default) 512.xlsx
                helper_files/font/MCpatcher Font Converter 1.1 unicode_page_00 (glyph_00) 128.xlsx
                helper_files/font/MCpatcher Font Converter 1.1 unicode_page_00 (glyph_00) 512.xlsx

I've move the 128px font to its own add-on pack as this makes it easier for users to load up, also
removed all the font kerning help files as they are no longer needed anymore.

Moved the Berylium Text Credits into the main Read Me as that file contains all the other credits.

This is just a bug fix release.



-{1.3.5}- 10th October 2014 - 1.8-------------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] model/blocks/flower_pot_allium.json
                model/blocks/flower_pot_cross5.json
                model/blocks/flower_pot_dandelion4.json
                model/blocks/flower_pot_dandelion5.json
                model/blocks/flower_pot_mushroom_brown4.json
                model/blocks/flower_pot_rose4.json
                mcpatcher/ctm/glass/glass.properties
                mcpatcher/ctm/glass/glass_pane.properties
                mcpatcher/color.properties
                mcpatcher/ctm/wood_acacia_log_end/*.*
                mcpatcher/ctm/wood_birch_log_end/*.*
                mcpatcher/ctm/wood_darkoak_log_end/*.*
                mcpatcher/ctm/wood_jungle_log_end/*.*
                mcpatcher/ctm/wood_oak_log_end/*.*
                mcpatcher/ctm/wood_spruce_log_end/*.*

The Minecraft Launcher shows the Game Output (like an error log), this showed some errors on loading
the resource pack, I fixed the errors, so this is just a bug fix release.

Added Rabbit egg colours, also sorted out all the MCPatcher output errors.

Readded the CTM for logs as they now work in the latest Preview 2 test release of MCPatcher.
(mcpatcher-1.8-preview2).

Just for anyone who's interested, here's the Resource Pack stats:-

Images (png) - 2436
properties - 94
txt - 9
xlsx - 4
jsons - 752
MCMETA - 33

Total # of files - 3328



-{1.3.4}- 20th September 2014 - 1.8-----------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] blockstates/end_stone.json
                model/blocks/end_portal_frame_empty.json
                model/blocks/end_portal_frame_filled.json
                model/blocks/end_stone.json
                model/blocks/end_stone1.json
                model/blocks/end_stone2.json
                textures/blocks/end_stone1.png
                textures/blocks/end_stone2.png
                textures/blocks/endframe_bottom.png

Random End Stone variants.

Custom End Portal bottom face.

<UPDATED>
[JimStoneCraft] entity/explosion.png
                textures/blocks/end_stone.png
                textures/blocks/endframe_side.png
                textures/blocks/endframe_top.png

Some wrong coloured pixels on the Explosion.

New End Stone and End Portal.

                mcpatcher/*.*

Complete MCPatcher directory overhauled to the latest release of the program (MCPatcher 3-2i),
almost all of the CTM is working apart from the Glass Panes, Logs and some of the Cactus.

Note that MCPatcher is a Minecraft 1.8 test version and you may have issues with it.



-{1.3.3}- 13th September 2014 - 1.8-----------------------------------------------------------------

JimStoneCraft
<ADDED>
[benloran]      textures/blocks/stone_andesite.png
                textures/blocks/stone_andesite_smooth.png
                textures/blocks/stone_diorite_smooth.png
                textures/blocks/stone_granite_smooth.png
[JimStoneCraft] textures/blocks/stone_diorite.png
                textures/blocks/stone_granite.png
                textures/blocks/stone_pressure_plate.png
                textures/blocks/wooden_pressure_plate.png

Stone edits by benloran, decided to make a different one for Diorite and edited the Granite as it
had a strange edge shadow, all three stones now have different textures.

Added the missing Pressure Plate edges.



-{1.3.2}- 2nd September 2014 - 1.8------------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/itemframe_background.png
                textures/blocks/itemframe_border.png
                textures/blocks/brick_bottom.png
                textures/blocks/brick_slab_side.png
                textures/blocks/brick_slab_side1.png
                textures/blocks/brick_slab_side2.png
                textures/blocks/brick_slab_side3.png
                textures/blocks/brick1.png
                textures/blocks/brick2.png
                textures/blocks/brick3.png
                textures/blocks/nether_brick_bottom.png
                textures/blocks/nether_brick_bottom1.png
                textures/blocks/nether_brick_bottom2.png
                textures/blocks/nether_brick_slab_bottom.png
                textures/blocks/nether_brick_slab_side.png
                textures/blocks/nether_brick_stairs.png
                textures/blocks/nether_brick_stairs_bottom.png
                textures/blocks/nether_brick_stairs_side.png
                textures/blocks/nether_brick_stairs1.png
                textures/blocks/nether_brick_stairs2.png
                textures/blocks/nether_brick_top.png
                textures/blocks/nether_brick_top1.png
                textures/blocks/nether_brick_top2.png
                textures/blocks/nether_brick1.png
                textures/blocks/nether_brick2.png
                textures/blocks/nether_brick3.png
                textures/blocks/nether_brick4.png
                textures/blocks/nether_brick5.png
                textures/blocks/stone_stairs_bottom1.png
                textures/blocks/stone_stairs_bottom2.png
                textures/blocks/stone_stairs_side.png
                textures/blocks/stone_stairs_top1.png
                textures/blocks/stone_stairs_top2.png
                textures/blocks/cobblestone.png
                textures/blocks/cobblestone1.png
                textures/blocks/cobblestone2.png
                textures/blocks/cobblestone_top.png
                textures/blocks/cobblestone_top1.png
                textures/blocks/cobblestone_top2.png
                textures/blocks/cobblestone_bottom.png
                textures/blocks/cobblestone_bottom1.png
                textures/blocks/cobblestone_bottom2.png
                textures/blocks/cobblestone_mossy.png
                textures/blocks/cobblestone_mossy_top.png
                textures/blocks/cobblestone_mossy_top1.png
                textures/blocks/cobblestone_mossy_top2.png
                textures/blocks/cobblestone_mossy_top3.png
                textures/blocks/red_sandstone_normal1.png
                textures/blocks/red_sandstone_normal2.png
                textures/blocks/red_sandstone_normal3.png
                textures/blocks/red_sandstone_normal4.png
                textures/blocks/red_sandstone_normal5.png
                textures/blocks/red_sandstone_smooth1.png
                textures/blocks/red_sandstone_smooth2.png
                textures/blocks/red_sandstone_smooth3.png
                textures/blocks/red_sandstone_smooth4.png
                textures/blocks/red_sandstone_smooth5.png
                textures/blocks/red_sandstone_top1.png
                textures/blocks/red_sandstone_top2.png
                textures/blocks/red_sandstone_top3.png
                textures/blocks/red_sandstone_top4.png
                textures/blocks/red_sandstone_top5.png
                textures/blocks/sandstone_smooth1.png
                textures/blocks/sandstone_smooth2.png
                textures/blocks/sandstone_smooth3.png
                textures/blocks/sandstone_smooth4.png
                textures/blocks/sandstone_smooth5.png
                blockstates/nether_brick_slab.json
                blockstates/nether_brick_double_slab.json
                blockstates/nether_brick.json
                blockstates/nether_brick_stairs.json
                blockstates/brick_double_slab.json
                blockstates/brick_slab.json
                blockstates/brick_block.json
                blockstates/stone_stairs.json
                blockstates/brick_stairs.json
                blockstates/cobblestone.json
                blockstates/cobblestone_double_slab.json
                blockstates/cobblestone_monster_egg.json
                blockstates/cobblestone_slab.json
                blockstates/cracked_brick_monster_egg.json
                blockstates/mossy_brick_monster_egg.json
                blockstates/mossy_cobblestone.json
                blockstates/red_sandstone.json
                blockstates/red_sandstone_double_slab.json
                blockstates/red_sandstone_slab.json
                blockstates/red_sandstone_stairs.json
                blockstates/sandstone.json
                blockstates/sandstone_double_slab.json
                blockstates/sandstone_slab.json
                blockstates/sandstone_stairs.json
                blockstates/smooth_red_sandstone.json
                blockstates/smooth_sandstone.json
                models/block/brick.json
                models/block/brick_inner_stairs_ew.json
                models/block/brick_inner_stairs_ns.json
                models/block/brick_outer_stairs_ew.json
                models/block/brick_outer_stairs_ns.json
                models/block/brick_stairs_ew.json
                models/block/brick_stairs_ns.json
                models/block/brick1.json
                models/block/brick2.json
                models/block/brick3.json
                models/block/half_slab_brick.json
                models/block/half_slab_brick1.json
                models/block/half_slab_brick2.json
                models/block/half_slab_brick3.json
                models/block/half_slab_nether_brick.json
                models/block/half_slab_nether_brick1.json
                models/block/half_slab_nether_brick2.json
                models/block/nether_brick.json
                models/block/nether_brick_double_slab.json
                models/block/nether_brick_double_slab1.json
                models/block/nether_brick_double_slab2.json
                models/block/nether_brick_inner_stairs.json
                models/block/nether_brick_inner_stairs1.json
                models/block/nether_brick_inner_stairs2.json
                models/block/nether_brick_outer_stairs.json
                models/block/nether_brick_outer_stairs1.json
                models/block/nether_brick_outer_stairs2.json
                models/block/nether_brick_stairs.json
                models/block/nether_brick_stairs1.json
                models/block/nether_brick_stairs2.json
                models/block/nether_brick1.json
                models/block/nether_brick2.json
                models/block/nether_brick3.json
                models/block/nether_brick4.json
                models/block/nether_brick5.json
                models/block/stone_inner_stairs_ew.json
                models/block/stone_inner_stairs_ns.json
                models/block/stone_outer_stairs_ew.json
                models/block/stone_outer_stairs_ns.json
                models/block/stone_stairs_ew.json
                models/block/stone_stairs_ns.json
                models/block/upper_slab_brick.json
                models/block/upper_slab_brick1.json
                models/block/upper_slab_brick2.json
                models/block/upper_slab_brick3.json
                models/block/upper_slab_nether_brick.json
                models/block/upper_slab_nether_brick1.json
                models/block/upper_slab_nether_brick2.json
                models/cobblestone.json
                models/cobblestone1.json
                models/cobblestone2.json
                models/half_slab_cobblestone.json
                models/half_slab_cobblestone1.json
                models/half_slab_cobblestone2.json
                models/mossy_cobblestone.json
                models/mossy_cobblestone1.json
                models/mossy_cobblestone2.json
                models/mossy_cobblestone3.json
                models/upper_slab_cobblestone.json
                models/upper_slab_cobblestone1.json
                models/upper_slab_cobblestone2.json
                models/half_slab_red_sandstone.json
                models/half_slab_red_sandstone1.json
                models/half_slab_red_sandstone2.json
                models/half_slab_red_sandstone3.json
                models/half_slab_red_sandstone4.json
                models/half_slab_red_sandstone5.json
                models/half_slab_sandstone.json
                models/half_slab_sandstone1.json
                models/half_slab_sandstone2.json
                models/half_slab_sandstone3.json
                models/half_slab_sandstone4.json
                models/half_slab_sandstone5.json
                models/red_sandstone_all.json
                models/red_sandstone_all1.json
                models/red_sandstone_all2.json
                models/red_sandstone_all3.json
                models/red_sandstone_all4.json
                models/red_sandstone_all5.json
                models/red_sandstone_chiseled1.json
                models/red_sandstone_chiseled2.json
                models/red_sandstone_chiseled3.json
                models/red_sandstone_chiseled4.json
                models/red_sandstone_chiseled5.json
                models/red_sandstone_chiseled6.json
                models/red_sandstone_chiseled7.json
                models/red_sandstone_chiseled8.json
                models/red_sandstone_inner_stairs.json
                models/red_sandstone_inner_stairs1.json
                models/red_sandstone_inner_stairs2.json
                models/red_sandstone_inner_stairs3.json
                models/red_sandstone_inner_stairs4.json
                models/red_sandstone_inner_stairs5.json
                models/red_sandstone_normal.json
                models/red_sandstone_normal1.json
                models/red_sandstone_normal2.json
                models/red_sandstone_normal3.json
                models/red_sandstone_normal4.json
                models/red_sandstone_normal5.json
                models/red_sandstone_outer_stairs.json
                models/red_sandstone_outer_stairs1.json
                models/red_sandstone_outer_stairs2.json
                models/red_sandstone_outer_stairs3.json
                models/red_sandstone_outer_stairs4.json
                models/red_sandstone_outer_stairs5.json
                models/red_sandstone_smooth1.json
                models/red_sandstone_smooth2.json
                models/red_sandstone_smooth3.json
                models/red_sandstone_smooth4.json
                models/red_sandstone_smooth5.json
                models/red_sandstone_stairs.json
                models/red_sandstone_stairs1.json
                models/red_sandstone_stairs2.json
                models/red_sandstone_stairs3.json
                models/red_sandstone_stairs4.json
                models/red_sandstone_stairs5.json
                models/sandstone_all.json
                models/sandstone_all1.json
                models/sandstone_all2.json
                models/sandstone_all3.json
                models/sandstone_all4.json
                models/sandstone_all5.json
                models/sandstone_chiseled1.json
                models/sandstone_chiseled2.json
                models/sandstone_chiseled3.json
                models/sandstone_chiseled4.json
                models/sandstone_chiseled5.json
                models/sandstone_chiseled6.json
                models/sandstone_chiseled7.json
                models/sandstone_chiseled8.json
                models/sandstone_inner_stairs.json
                models/sandstone_inner_stairs1.json
                models/sandstone_inner_stairs2.json
                models/sandstone_inner_stairs3.json
                models/sandstone_inner_stairs4.json
                models/sandstone_inner_stairs5.json
                models/sandstone_normal1.json
                models/sandstone_normal2.json
                models/sandstone_normal3.json
                models/sandstone_normal4.json
                models/sandstone_normal5.json
                models/sandstone_outer_stairs.json
                models/sandstone_outer_stairs1.json
                models/sandstone_outer_stairs2.json
                models/sandstone_outer_stairs3.json
                models/sandstone_outer_stairs4.json
                models/sandstone_outer_stairs5.json
                models/sandstone_smooth1.json
                models/sandstone_smooth2.json
                models/sandstone_smooth3.json
                models/sandstone_smooth4.json
                models/sandstone_smooth5.json
                models/sandstone_stairs.json
                models/sandstone_stairs1.json
                models/sandstone_stairs2.json
                models/sandstone_stairs3.json
                models/sandstone_stairs4.json
                models/sandstone_stairs5.json
                models/upper_slab_red_sandstone.json
                models/upper_slab_red_sandstone1.json
                models/upper_slab_red_sandstone2.json
                models/upper_slab_red_sandstone3.json
                models/upper_slab_red_sandstone4.json
                models/upper_slab_red_sandstone5.json
                models/upper_slab_sandstone.json
                models/upper_slab_sandstone1.json
                models/upper_slab_sandstone2.json
                models/upper_slab_sandstone3.json
                models/upper_slab_sandstone4.json
                models/upper_slab_sandstone5.json
                models/block/item_frame_map.json
                models/block/item_frame.json

Random Brick, Stone, Sandstone, Red Sandstone, Netherbrick and all the related Stairs & Slabs.

Custom top and bottom faces on Cobblestone and Mossy Cobblestone.

Custom border for the Item Frame and Item Frame Map.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/brick.png
                textures/blocks/red_sandstone_normal.png
                textures/blocks/red_sandstone_smooth.png
                textures/blocks/red_sandstone_top.png
                textures/blocks/sandstone_smooth.png
                textures/entity/beacon_beam.png
                textures/items/item_frame.png

Made the above blocks better match the custom top and bottom textures.

Due to the different colours for the Beacon the beacon_beam has been adjusted to have no colour as
default, thanks to odie5 from Germany for the bug report.

Made the item frame better match the place version.



-{1.3.1}- 23rd August 2014 - 1.8 - Pre 1------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/door_acacia_lower.png
                textures/blocks/door_acacia_upper.png
                textures/blocks/door_birch_lower.png
                textures/blocks/door_birch_upper.png
                textures/blocks/door_dark_oak_lower.png
                textures/blocks/door_dark_oak_upper.png
                textures/blocks/door_jungle_lower.png
                textures/blocks/door_jungle_upper.png
                textures/blocks/door_spruce_lower.png
                textures/blocks/door_spruce_upper.png
                textures/blocks/fence_acacia.png
                textures/blocks/fence_acacia_bottom.png
                textures/blocks/fence_acacia_top.png
                textures/blocks/fence_birch.png
                textures/blocks/fence_birch_bottom.png
                textures/blocks/fence_birch_top.png
                textures/blocks/fence_dark_oak.png
                textures/blocks/fence_dark_oak_bottom.png
                textures/blocks/fence_dark_oak_top.png
                textures/blocks/fence_gate_acacia_bottom.png
                textures/blocks/fence_gate_acacia_closed.png
                textures/blocks/fence_gate_acacia_open.png
                textures/blocks/fence_gate_acacia_top.png
                textures/blocks/fence_gate_acacia_wall_closed.png
                textures/blocks/fence_gate_acacia_wall_open.png
                textures/blocks/fence_gate_birch_bottom.png
                textures/blocks/fence_gate_birch_closed.png
                textures/blocks/fence_gate_birch_open.png
                textures/blocks/fence_gate_birch_top.png
                textures/blocks/fence_gate_birch_wall_closed.png
                textures/blocks/fence_gate_birch_wall_open.png
                textures/blocks/fence_gate_dark_oak_bottom.png
                textures/blocks/fence_gate_dark_oak_closed.png
                textures/blocks/fence_gate_dark_oak_open.png
                textures/blocks/fence_gate_dark_oak_top.png
                textures/blocks/fence_gate_dark_oak_wall_closed.png
                textures/blocks/fence_gate_dark_oak_wall_open.png
                textures/blocks/fence_gate_jungle_bottom.png
                textures/blocks/fence_gate_jungle_closed.png
                textures/blocks/fence_gate_jungle_open.png
                textures/blocks/fence_gate_jungle_top.png
                textures/blocks/fence_gate_jungle_wall_closed.png
                textures/blocks/fence_gate_jungle_wall_open.png
                textures/blocks/fence_gate_oak_bottom.png
                textures/blocks/fence_gate_oak_closed.png
                textures/blocks/fence_gate_oak_open.png
                textures/blocks/fence_gate_oak_top.png
                textures/blocks/fence_gate_oak_wall_closed.png
                textures/blocks/fence_gate_oak_wall_open.png
                textures/blocks/fence_gate_spruce_bottom.png
                textures/blocks/fence_gate_spruce_closed.png
                textures/blocks/fence_gate_spruce_open.png
                textures/blocks/fence_gate_spruce_top.png
                textures/blocks/fence_gate_spruce_wall_closed.png
                textures/blocks/fence_gate_spruce_wall_open.png
                textures/blocks/fence_inventory_acacia.png
                textures/blocks/fence_inventory_acacia_bottom.png
                textures/blocks/fence_inventory_acacia_top.png
                textures/blocks/fence_inventory_birch.png
                textures/blocks/fence_inventory_birch_bottom.png
                textures/blocks/fence_inventory_birch_top.png
                textures/blocks/fence_inventory_dark_oak.png
                textures/blocks/fence_inventory_dark_oak_bottom.png
                textures/blocks/fence_inventory_dark_oak_top.png
                textures/blocks/fence_inventory_jungle.png
                textures/blocks/fence_inventory_jungle_bottom.png
                textures/blocks/fence_inventory_jungle_top.png
                textures/blocks/fence_inventory_oak.png
                textures/blocks/fence_inventory_oak_bottom.png
                textures/blocks/fence_inventory_oak_top.png
                textures/blocks/fence_inventory_spruce.png
                textures/blocks/fence_inventory_spruce_bottom.png
                textures/blocks/fence_inventory_spruce_top.png
                textures/blocks/fence_jungle.png
                textures/blocks/fence_jungle_bottom.png
                textures/blocks/fence_jungle_top.png
                textures/blocks/fence_oak.png
                textures/blocks/fence_oak_bottom.png
                textures/blocks/fence_oak_top.png
                textures/blocks/fence_spruce.png
                textures/blocks/fence_spruce_bottom.png
                textures/blocks/fence_spruce_top.png
                textures/blocks/jukebox_bottom.png
                textures/blocks/noteblock_bottom.png
                textures/blocks/noteblock_top.png
                textures/items/door_acacia.png
                textures/items/door_birch.png
                textures/items/door_dark_oak.png
                textures/items/door_iron.png
                textures/items/door_jungle.png
                textures/items/door_spruce.png
                textures/items/door_wood.png
                textures/items/mutton_cooked.png
                textures/items/mutton_raw.png
                textures/items/rabbit_cooked.png
                textures/items/rabbit_raw.png

The five new wood doors.

Custom Fence and Fence gates for all six wood versions.

New door items to match the new doors.

Custom Noteblock and Jukebox faces.

Mutton Chops and Rabbit Meat.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/door_iron_lower.png
                textures/blocks/door_iron_upper.png
                textures/blocks/jukebox_side.png
                textures/blocks/jukebox_top.png
                textures/blocks/noteblock.png
                textures/blocks/planks_acacia.png
                textures/items/fish_clownfish_raw.png
                textures/items/fish_pufferfish_raw.png
                models/armor/diamond_layer_1.png
                models/armor/diamond_layer_2.png
                models/armor/gold_layer_1.png
                models/armor/gold_layer_2.png
                models/armor/iron_layer_1.png
                models/armor/iron_layer_2.png
                models/armor/leather_layer_1.png
                models/armor/leather_layer_1_overlay.png
                models/armor/leather_layer_2.png
                models/armor/leather_layer_2_overlay.png

Adjusted the Iron Door to better match the new doors.

Changed the Noteblock and Jukebox to one of the better looking alternates.

Made a new Clown Fish and added more detail to the Puffer Fish.

The Acacia plank has been changed to better match the other planks and new fences and fence gates.

The Armour model textures have been replaced by the JSC versions as they just look better, brighter
diamond and gold.

JimStoneCraft
<REMOVED>
[JimStoneCraft] blockstates/bed.json
                blockstates/bookshelf.json
                blockstates/crafting_table.json
                blockstates/daylight_detector.json
                blockstates/daylight_detector_inverted.json
                blockstates/dispenser.json
                blockstates/dropper.json
                blockstates/fence.json
                blockstates/fence_gate.json
                blockstates/furnace.json
                blockstates/lit_furnace.json
                blockstates/melon_block.json
                blockstates/pumpkin.json
                blockstates/stone_button.json
                blockstates/wooden_button.json
                models/blocks/acacia_leaves.json
                models/blocks/big_oak_leaves.json
                models/blocks/birch_leaves.json
                models/blocks/jungle_leaves.json
                models/blocks/oak_leaves.json

Removed all the above as they are the same as vanilla so are not needed.



-{1.3.0}- 17th August 2014 - 1.8 - 14w33c-----------------------------------------------------------

Due to the number of changes in Minecraft 1.8 I've decided to now release a complete pack rather
than a Snapshot pack, this is the first release of the 1.8 Resource Pack.

This makes it easier to update and test but there's still a alot to do.

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/items/banner_base.png
                textures/items/banner_overlay.png
                textures/items/rabbit_hide.png
                textures/items/rabbit_stew.png
                textures/blocks/red_sandstone_carved1.png
                textures/blocks/red_sandstone_carved2.png
                textures/blocks/red_sandstone_carved3.png
                textures/blocks/red_sandstone_carved4.png
                textures/blocks/red_sandstone_carved5.png
                textures/blocks/red_sandstone_carved6.png
                textures/blocks/red_sandstone_carved7.png
                textures/blocks/red_sandstone_carved8.png
                textures/blocks/red_sandstone_smooth1.png
                textures/blocks/red_sandstone_smooth2.png
                textures/blocks/red_sandstone_smooth3.png
                textures/blocks/stonebrick_cracked_top1.png
                textures/blocks/stonebrick_cracked_top2.png
                textures/blocks/stonebrick_cracked_top3.png
                textures/blocks/stonebrick_cracked_top4.png
                textures/blocks/stonebrick_cracked_top5.png
                textures/blocks/stonebrick_cracked_top6.png
                textures/blocks/stonebrick_cracked1.png
                textures/blocks/stonebrick_cracked2.png
                textures/blocks/stonebrick_cracked3.png
                textures/blocks/stonebrick_cracked4.png
                textures/blocks/stonebrick_cracked5.png
                textures/blocks/stonebrick_cracked6.png
                textures/blocks/stonebrick1.png
                textures/blocks/stonebrick2.png
                textures/blocks/stonebrick3.png
                textures/blocks/stonebrick4.png
                textures/blocks/stonebrick5.png
                textures/blocks/stonebrick6.png
                textures/blocks/stonebrick7.png
                textures/blocks/planks_oak1.png
                textures/blocks/planks_oak2.png
                textures/blocks/planks_oak3.png
                textures/blocks/planks_oak4.png
                blockstates/smooth_red_sandstone.json
                blockstates/chiseled_red_sandstone.json
                blockstates/mossy_stonebrick.json
                blockstates/stone.json
                blockstates/gravel.json
                blocks/models/red_sandstone_chiseled.json
                blocks/models/red_sandstone_chiseled1.json
                blocks/models/red_sandstone_chiseled2.json
                blocks/models/red_sandstone_chiseled3.json
                blocks/models/red_sandstone_chiseled4.json
                blocks/models/red_sandstone_chiseled5.json
                blocks/models/red_sandstone_chiseled6.json
                blocks/models/red_sandstone_chiseled7.json
                blocks/models/red_sandstone_chiseled8.json
                blocks/models/red_sandstone_smooth.json
                blocks/models/red_sandstone_smooth1.json
                blocks/models/red_sandstone_smooth2.json
                blocks/models/red_sandstone_smooth3.json
                blocks/models/stonebrick_mossy7.json
                blocks/models/gravel6.json
                blocks/models/stone5.json
                blocks/models/lit_furnace.json

Banner items and some more of the random blocks converted from the mcpatcher standard.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/sand.png
                textures/blocks/red_sand.png
                textures/blocks/red_sandstone_carved.png
                textures/blocks/stonebrick.png
                textures/blocks/stonebrick_carved.png
                textures/blocks/stonebrick_cracked_top.png
                textures/blocks/stonebrick_cracked.png
                textures/blocks/planks_oak.png

Recoloured the above random textures to match the standard textures.

JimStoneCraft
<REMOVED>
[JimStoneCraft] textures/blocks/trip_wire_source.png

Trip Wire Source displayed slightly wrong in the inventory.



-{14w32d}- 10th July 2014 - 1.8 - 14w32d------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/entity/banner_base.png
                textures/entity/banner/base.png
                textures/entity/banner/border.png
                textures/entity/banner/bricks.png
                textures/entity/banner/circle.png
                textures/entity/banner/creeper.png
                textures/entity/banner/cross.png
                textures/entity/banner/curly_border.png
                textures/entity/banner/diagonal_left.png
                textures/entity/banner/diagonal_right.png
                textures/entity/banner/diagonal_up_left.png
                textures/entity/banner/diagonal_up_right.png
                textures/entity/banner/flower.png
                textures/entity/banner/gradient.png
                textures/entity/banner/gradient_up.png
                textures/entity/banner/half_horizontal.png
                textures/entity/banner/half_horizontal_bottom.png
                textures/entity/banner/half_vertical.png
                textures/entity/banner/half_vertical_right.png
                textures/entity/banner/mojang.png
                textures/entity/banner/rhombus.png
                textures/entity/banner/skull.png
                textures/entity/banner/small_stripes.png
                textures/entity/banner/square_bottom_left.png
                textures/entity/banner/square_bottom_right.png
                textures/entity/banner/square_top_left.png
                textures/entity/banner/square_top_right.png
                textures/entity/banner/straight_cross.png
                textures/entity/banner/stripe_bottom.png
                textures/entity/banner/stripe_center.png
                textures/entity/banner/stripe_downleft.png
                textures/entity/banner/stripe_downright.png
                textures/entity/banner/stripe_left.png
                textures/entity/banner/stripe_middle.png
                textures/entity/banner/stripe_right.png
                textures/entity/banner/stripe_top.png
                textures/entity/banner/triangle_bottom.png
                textures/entity/banner/triangle_top.png
                textures/entity/banner/triangles_bottom.png
                textures/entity/banner/triangles_top.png
                textures/blocks/fence_inventory_nether_brick.png
                textures/blocks/fence_inventory_nether_brick_top.png
                textures/blocks/trip_wire_wood.png
                textures/blocks/trip_wire_source.png
                textures/blocks/Stone_pressure_plate.png
                textures/blocks/wooden_pressure_plate.png
                textures/items/sign.png
                models/block/nether_brick_fence_inventory.json
                models/block/nether_brick_fence_n.json
                models/block/nether_brick_fence_ne.json
                models/block/nether_brick_fence_ns.json
                models/block/nether_brick_fence_nse.json
                models/block/models/block/nether_brick_fence_nsew.json
                models/block/nether_brick_fence_post.json
                models/block/tripwire_hook.json
                models/block/tripwire_hook_attached.json
                models/block/tripwire_hook_attached_powered.json
                models/block/tripwire_hook_attached_suspended.json
                models/block/tripwire_hook_attached_suspended_powered.json
                models/block/tripwire_hook_powered.json
                models/block/stone_pressure_plate_down.json
                models/block/stone_pressure_plate_inventory.json
                models/block/stone_pressure_plate_up.json
                models/block/wooden_pressure_plate_down.json
                models/block/wooden_pressure_plate_inventory.json
                models/block/wooden_pressure_plate_up.json

Hires Banners.

With all the fences I forget the Nether Brick Fence.

Custom Trip Wire base and Hook.

Custom Wooden and Stone Pressure Plates.

Made the hand held Sign item look like the placed version.



-{14w32d}- 9th July 2014 - 1.8 - 14w32d-------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/lever.png
                textures/blocks/lever_base.png
                blockstates/lever.json
                models/block/lever.json
                models/block/lever_off.json
                blockstates/fence.json
                blockstates/fence_gate.json
                textures/blocks/fence_gate_oak_wall_open.png
                textures/blocks/fence_gate_oak_wall_closed.png
                textures/blocks/fence_gate_oak_closed.png
                textures/blocks/fence_gate_oak_open.png
                textures/blocks/fence_gate_oak_top.png
                textures/blocks/fence_gate_oak_bottom.png
                textures/blocks/fence_inventory_oak_top.png
                textures/blocks/fence_inventory_oak.png
                textures/blocks/fence_oak.png
                models/block/fence_gate_closed.json
                models/block/fence_gate_open.json
                models/block/fence_inventory.json
                models/block/fence_n.json
                models/block/fence_ne.json
                models/block/fence_ns.json
                models/block/fence_nse.json
                models/block/fence_nsew.json
                models/block/fence_post.json
                models/block/oak_fence_inventory.json
                models/block/oak_fence_gate_closed.json
                models/block/oak_fence_gate_open.json
                models/block/oak_fence_n.json
                models/block/oak_fence_ne.json
                models/block/oak_fence_ns.json
                models/block/oak_fence_nse.json
                models/block/oak_fence_nsew.json
                models/block/oak_fence_post.json
                models/block/oak_wall_gate_closed.json
                models/block/oak_wall_gate_open.json
                models/block/acacia_fence_gate_closed.json
                models/block/acacia_fence_gate_open.json
                models/block/acacia_wall_gate_closed.json
                models/block/acacia_wall_gate_open.json
                models/block/acacia_fence_inventory.json
                models/block/acacia_fence_n.json
                models/block/acacia_fence_ne.json
                models/block/acacia_fence_ns.json
                models/block/acacia_fence_nse.json
                models/block/acacia_fence_nsew.json
                models/block/acacia_fence_post.json
                models/block/birch_fence_gate_closed.json
                models/block/birch_fence_gate_open.json
                models/block/birch_wall_gate_closed.json
                models/block/birch_wall_gate_open.json
                models/block/birch_fence_inventory.json
                models/block/birch_fence_n.json
                models/block/birch_fence_ne.json
                models/block/birch_fence_ns.json
                models/block/birch_fence_nse.json
                models/block/birch_fence_nsew.json
                models/block/birch_fence_post.json
                models/block/dark_oak_fence_gate_closed.json
                models/block/dark_oak_fence_gate_open.json
                models/block/dark_oak_wall_gate_closed.json
                models/block/dark_oak_wall_gate_open.json
                models/block/dark_oak_fence_inventory.json
                models/block/dark_oak_fence_n.json
                models/block/dark_oak_fence_ne.json
                models/block/dark_oak_fence_ns.json
                models/block/dark_oak_fence_nse.json
                models/block/dark_oak_fence_nsew.json
                models/block/dark_oak_fence_post.json
                models/block/jungle_fence_gate_closed.json
                models/block/jungle_fence_gate_open.json
                models/block/jungle_wall_gate_closed.json
                models/block/jungle_wall_gate_open.json
                models/block/jungle_fence_inventory.json
                models/block/jungle_fence_n.json
                models/block/jungle_fence_ne.json
                models/block/jungle_fence_ns.json
                models/block/jungle_fence_nse.json
                models/block/jungle_fence_nsew.json
                models/block/jungle_fence_post.json
                models/block/spruce_fence_gate_closed.json
                models/block/spruce_fence_gate_open.json
                models/block/spruce_wall_gate_closed.json
                models/block/spruce_wall_gate_open.json
                models/block/spruce_fence_inventory.json
                models/block/spruce_fence_n.json
                models/block/spruce_fence_ne.json
                models/block/spruce_fence_ns.json
                models/block/spruce_fence_nse.json
                models/block/spruce_fence_nsew.json
                models/block/spruce_fence_post.json

Custom Lever.

Well that's oak fences and gates taken care of, still five other type to make.

All the six woods currently use the Oak wood for their top and bottom surfaces until I get around
to making custom textures.



-{14w32a}- 6th July 2014 - 1.8 - 14w32a-------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/entity/armorstand/wood.png
                textures/items/wooden_armorstand.png
                textures/blocks/red_sand.png
                textures/blocks/red_sandstone_bottom.png
                textures/blocks/red_sandstone_carved.png
                textures/blocks/red_sandstone_normal.png
                textures/blocks/red_sandstone_smooth.png
                textures/blocks/red_sandstone_top.png

All the sandstones now in Red, also colour matched the Red Sand and armorstand.



-{14w31a}- 31st July 2014 - 1.8 - 14w31a------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/daylight_detector_inverted_top.png
                textures/blocks/daylight_detector_bottom.png
                textures/blocks/daylight_detector_side.png
                blockstates/daylight_detector.json
                blockstates/daylight_detector_inverted.json
                models/block/daylight_detector_inverted.json
                models/block/half_slab.json
                models/block/flower_pot.json
                models/block/flower_pot_fern.json
                models/block/flower_pot_fern1.json
                models/block/flower_pot_fern2.json
                models/block/flower_pot_fern3.json
                models/block/flower_pot_cross.json
                models/block/flower_pot_cross1.json
                models/block/flower_pot_cross2.json
                models/block/flower_pot_cross3.json
                models/block/flower_pot_cactus.json
                models/block/flower_pot_cactus1.json
                models/block/flower_pot_cactus2.json
                models/block/flower_pot_cactus3.json

Some small block model edits and a different state for the Daylight Detector.



-{14w30c}- 27th July 2014 - 1.8 - 14w30c------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] blockstates/acacia_leaves.json
                blockstates/allium.json
                blockstates/bed.json
                blockstates/bedrock.json
                blockstates/birch_leaves.json
                blockstates/blue_orchid.json
                blockstates/bookshelf.json
                blockstates/brown_mushroom.json
                blockstates/chiseled_sandstone.json
                blockstates/cracked_stonebrick.json
                blockstates/dandelion.json
                blockstates/dark_oak_leaves.json
                blockstates/dead_bush.json
                blockstates/dirt.json
                blockstates/end_stone.json
                blockstates/flower_pot.json
                blockstates/gold_block.json
                blockstates/grass.json
                blockstates/gravel.json
                blockstates/houstonia.json
                blockstates/jungle_leaves.json
                blockstates/melon_block.json
                blockstates/mob_spawner.json
                blockstates/mossy_stonebrick.json
                blockstates/netherrack.json
                blockstates/oak_double_slab.json
                blockstates/oak_leaves.json
                blockstates/oak_planks.json
                blockstates/oak_slab.json
                blockstates/oak_stairs.json
                blockstates/orange_tulip.json
                blockstates/oxeye_daisy.json
                blockstates/pink_tulip.json
                blockstates/podzol.json
                blockstates/poppy.json
                blockstates/pumpkin.json
                blockstates/red_mushroom.json
                blockstates/red_sand.json
                blockstates/red_tulip.json
                blockstates/sand.json
                blockstates/sandstone_smooth.json
                blockstates/smooth_sandstone.json
                blockstates/spruce_leaves.json
                blockstates/stone.json
                blockstates/stone_brick_double_slab.json
                blockstates/stone_brick_monster_egg.json
                blockstates/stone_brick_slab.json
                blockstates/stone_brick_stairs.json
                blockstates/stone_button.json
                blockstates/stone_double_slab.json
                blockstates/stone_monster_egg.json
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                textures/blocks/flower_tulip_red.png
                textures/blocks/flower_tulip_red1.png
                textures/blocks/flower_tulip_red2.png
                textures/blocks/flower_tulip_red3.png
                textures/blocks/flower_tulip_white.png
                textures/blocks/flower_tulip_white1.png
                textures/blocks/flower_tulip_white2.png
                textures/blocks/flower_tulip_white3.png
                textures/blocks/gold_block_bottom.png
                textures/blocks/gold_block_top.png
                textures/blocks/grass_top.png
                textures/blocks/grass_top1.png
                textures/blocks/grass_top2.png
                textures/blocks/grass_top3.png
                textures/blocks/grass_top4.png
                textures/blocks/gravel.png
                textures/blocks/gravel1.png
                textures/blocks/gravel2.png
                textures/blocks/gravel3.png
                textures/blocks/gravel4.png
                textures/blocks/gravel5.png
                textures/blocks/leaves_spruce.png
                textures/blocks/leaves_spruce1.png
                textures/blocks/leaves_spruce2.png
                textures/blocks/leaves_spruce3.png
                textures/blocks/melon_bottom.png
                textures/blocks/melon_side.png
                textures/blocks/melon_top.png
                textures/blocks/mob_spawner_bottom.png
                textures/blocks/mob_spawner_top.png
                textures/blocks/mushroom_block_top_brown.png
                textures/blocks/mushroom_brown.png
                textures/blocks/mushroom_brown1.png
                textures/blocks/mushroom_brown2.png
                textures/blocks/mushroom_brown3.png
                textures/blocks/mushroom_brown4.png
                textures/blocks/mushroom_red.png
                textures/blocks/mushroom_red1.png
                textures/blocks/mushroom_red2.png
                textures/blocks/mushroom_red3.png
                textures/blocks/mushroom_red4.png
                textures/blocks/netherrack.png
                textures/blocks/netherrack1.png
                textures/blocks/netherrack2.png
                textures/blocks/netherrack3.png
                textures/blocks/netherrack4.png
                textures/blocks/netherrack5.png
                textures/blocks/netherrack6.png
                textures/blocks/planks_oak.png
                textures/blocks/planks_oak1.png
                textures/blocks/planks_oak2.png
                textures/blocks/planks_oak3.png
                textures/blocks/planks_oak4.png
                textures/blocks/pumpkin_bottom.png
                textures/blocks/pumpkin_face_off.png
                textures/blocks/pumpkin_face_on.png
                textures/blocks/pumpkin_face_on.png.mcmeta
                textures/blocks/pumpkin_side.png
                textures/blocks/pumpkin_top.png
                textures/blocks/sandstone_carved.png
                textures/blocks/sandstone_carved1.png
                textures/blocks/sandstone_carved2.png
                textures/blocks/sandstone_carved3.png
                textures/blocks/sandstone_carved4.png
                textures/blocks/sandstone_carved5.png
                textures/blocks/sandstone_carved6.png
                textures/blocks/sandstone_carved7.png
                textures/blocks/sandstone_carved8.png
                textures/blocks/sandstone_smooth.png
                textures/blocks/sandstone_smooth1.png
                textures/blocks/sandstone_smooth2.png
                textures/blocks/sandstone_smooth3.png
                textures/blocks/stone.png
                textures/blocks/stone_slab_side.png
                textures/blocks/stone_slab_top.png
                textures/blocks/stone_slab_top1.png
                textures/blocks/stone_slab_top2.png
                textures/blocks/stone_slab_top3.png
                textures/blocks/stone1.png
                textures/blocks/stone2.png
                textures/blocks/stone3.png
                textures/blocks/stone4.png
                textures/blocks/stonebrick.png
                textures/blocks/stonebrick1.png
                textures/blocks/stonebrick2.png
                textures/blocks/stonebrick3.png
                textures/blocks/stonebrick4.png
                textures/blocks/stonebrick5.png
                textures/blocks/stonebrick6.png
                textures/blocks/stonebrick7.png
                textures/blocks/stonebrick_cracked.png
                textures/blocks/stonebrick_cracked_top.png
                textures/blocks/stonebrick_cracked_top1.png
                textures/blocks/stonebrick_cracked_top2.png
                textures/blocks/stonebrick_cracked_top3.png
                textures/blocks/stonebrick_cracked_top4.png
                textures/blocks/stonebrick_cracked_top5.png
                textures/blocks/stonebrick_cracked_top6.png
                textures/blocks/stonebrick_cracked1.png
                textures/blocks/stonebrick_cracked2.png
                textures/blocks/stonebrick_cracked3.png
                textures/blocks/stonebrick_cracked4.png
                textures/blocks/stonebrick_cracked5.png
                textures/blocks/stonebrick_cracked6.png
                textures/blocks/stonebrick_mossy.png
                textures/blocks/stonebrick_mossy_top.png
                textures/blocks/stonebrick_mossy_top1.png
                textures/blocks/stonebrick_mossy_top2.png
                textures/blocks/stonebrick_mossy_top3.png
                textures/blocks/stonebrick_mossy_top4.png
                textures/blocks/stonebrick_mossy_top5.png
                textures/blocks/stonebrick_mossy_top6.png
                textures/blocks/stonebrick_mossy1.png
                textures/blocks/stonebrick_mossy2.png
                textures/blocks/stonebrick_mossy3.png
                textures/blocks/stonebrick_mossy4.png
                textures/blocks/stonebrick_mossy5.png
                textures/blocks/stonebrick_mossy6.png
                textures/blocks/tallgrass.png
                textures/blocks/tallgrass1.png
                textures/blocks/tallgrass2.png
                textures/blocks/tallgrass3.png
                textures/blocks/tallgrass4.png
                textures/blocks/tallgrass5.png
                textures/blocks/tallgrass6.png
                textures/blocks/tallgrass7.png
                textures/blocks/tallgrass8.png
                textures/blocks/tallgrass9.png
                textures/blocks/tallgrass10.png
                textures/blocks/tallgrass11.png
                textures/blocks/tallgrass12.png
                textures/blocks/trip_wire.png
                textures/blocks/vine.png
                textures/blocks/vine1.png
                textures/blocks/vine2.png
                textures/blocks/vine3.png

WIP for the new random textures using blockstates and models, most of the textures are done but I do
have a few of the more complex configs to do.

With the new system you can now have bottom faces for blocks that never had bottom faces before.

Furnace, Dispenser, Dropper and Crafting Table still need to be made.

The old Book Shelf just used the Oak Plank texture for the top and bottom, it now has it's own
custom top and bottom texture.

The bed used the Oak Planks texture for the bottom of the bed, it now has a custom texture.



-{14w29b}- 20th July 2014 - 1.8 - 14w29b------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/entity/guardian_beam.png
                textures/item/rabbit_foot.png
                textures/item/rabbit_stew.png
                textures/item/rabbit_hide.png

Guardian Beam laser and some rabbit items.



-{14w27b}- 3th July 2014 - 1.8 - 14w27b-------------------------------------------------------------

JimStoneCraft
<ADDED>
                blockstates/netherrack.json
                blockstates/bedrock.json
                blockstates/stone.json
                blockstates/dirt.json
                blockstates/red_sand.json
                blockstates/sand.json
                blockstatesoak_planks.json
                models/block/oak_planks.json
                models/block/oak_planks1.json
                models/block/oak_planks2.json
                models/block/oak_planks3.json
                models/block/oak_planks4.json
                textures/blocks/planks_oak.png
                textures/blocks/planks_oak1.png
                textures/blocks/planks_oak2.png
                textures/blocks/planks_oak3.png
                textures/blocks/planks_oak4.png

Minecraft now supports randon texture rotations and it breaks some of the textures due to the way
they tile, I've left TNT and Grass with the randon rotation stuff.

This gave me an idea for random textures in vanilla Minecraft, so using the new models and
blockstates I've got random textures working for Oak Planks, as the new system is not quite final
yet I'll leave it at that for now.



-{14w26c}- 26th June 2014 - 1.8 - 14w26c------------------------------------------------------------

JimStoneCraft
<REMOVED>
                textures/blocks/redstone_dust_line.png

No longer needed as they have reverted to the original orientation.



-{14w25b}- 20th June 2014 - 1.8 - 14w25b------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/prismarine_bricks.png
                textures/blocks/prismarine_rough.png
                textures/blocks/sea_lantern.png
                textures/items/prismarine_crystals.png
                textures/items/prismarine_shard.png

All the underwater temple blocks and items done.

Still some textures to do but these are a little harder to get right.

                textures/entity/guardian.png
                textures/entity/guardian_beam.png
                textures/entity/guardian_elder.png



-{14w25a}- 18th June 2014 - 1.8 - 14w25a------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/coarse_dirt.png
                textures/blocks/sponge.png
                textures/blocks/sponge_wet.png
                textures/blocks/prismarine_dark.png
                textures/items/fireworks_charge.png
                textures/items/fireworks_charge_overlay.png
                textures/items/leather_boots.png
                textures/items/leather_helmet.png
                textures/items/leather_leggings.png
                textures/items/spawn_egg.png

Added another type of dirt which is a Replacement for grassless dirt.

Wet and dry sponges.

Cutout the overlay on all the dual layer textures just like the vanilla textures.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/stone_granite.png
                textures/blocks/stone_granite_smooth.png

Made the Granite blocks darker.



-{14w21b}- 8th June 2014 - 1.8 - 14w21b-------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/stone_andesite.png
                textures/blocks/stone_andesite_smooth.png
                textures/blocks/stone_diorite.png
                textures/blocks/stone_diorite_smooth.png
                textures/blocks/stone_granite.png
                textures/blocks/stone_granite_smooth.png

Reworked all three new stones so they tile a lot better, adjusted the smooth versions to match and
also updated the bevels to look a little smoother.



-{14w21b}- 23rd May 2014 - 1.8 - 14w21b-------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/misc/unknown_server.png
                textures/misc/forcefield.png

Made the unknown server and forcefield in a more John Smith style.



-{14w19a}- 13th May 2014 - 1.8 - 14w19a-------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/entity/steve.png

Updated Steve to 1.8.



-{14w19a}- 8th May 2014 - 1.8 - 14w19a--------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/misc/forcefield.png
                textures/gui/spectator_widgets.png

Fixed missing pixels in the forcefield.

New spectator control widgets.



-{14w17a}- 24th April 2014 - 1.8 - 14w17a-----------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/trip_wire
                textures/blocks/redstone_dust_line.png
                textures/entity/endermite.png
                textures/gui/resource_packs.png
                textures/gui/server_selection.png
                textures/misc/forcefield.png
                textures/misc/unknown_server.png

New Endermite that's no longer like a silverfish and a few other GUI and item clean ups.



-{14w11b}- 28th March 2014 - 1.8 - 14w11b-----------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] mcpatcher/ctm/lever/lever.png
                mcpatcher/ctm/lever/lever.properties
                mcpatcher/ctm/lever/lever_handle.png
                mcpatcher/ctm/lever/lever_handle.properties
                mcpatcher/ctm/fence_gate/closed.png
                mcpatcher/ctm/fence_gate/open.png
                mcpatcher/ctm/fence_gate/fence_gate_closed.properties
                mcpatcher/ctm/fence_gate/fence_gate_open.properties

CTM for levers and fence gates has got a lot easier to implement.



-{14w11b}- 13th March 2014 - 1.8 - 14w11b-----------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/entity/endermite.png

Endermites are like silverfish.



-{14w10b}- 6th March 2014 - 1.8 - 14w10b------------------------------------------------------------

JimStoneCraft
<ADDED>
[Brice47] textures/blocks/slime.png

Added new slime block, edited it slightly and made in 5% transparent.



-{14w08a}- 14th February 2014 - 1.8 - 14w08a--------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/iron_trapdoor.png

New Iron Trapdoor texture.



-{14w05a}- 31st January 2014 - 1.8 - 14w05a---------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft]   textures/items/barrier.png
[JohnCooldude876] textures/entity/iron_golem.png

Barrier item texture.

New Iron Golem.



-{14w02c}- 11th January 2014 - 1.8 - 14w02c---------------------------------------------------------

Note that this pack is no longer compatible with Minecraft 1.7.4 due to GUI
changes, download the older packs for Minecraft 1.7.4, also CTM doesn't work
with this latest release until a new version of MCPatcher is released.

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/slime.png
                textures/blocks/stone_andesite.png
                textures/blocks/stone_andesite_smooth.png
                textures/blocks/stone_diorite.png
                textures/blocks/stone_diorite_smooth.png
                textures/blocks/stone_granite.png
                textures/blocks/stone_granite_smooth.png

Added new stone blocks and slime.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/gui/widgets.png
                textures/gui/container/enchanting_table.png

Added the lock icons and modified the enchanting screen.



-{1.2.21}- 2nd August 2014 - 1.7.10-----------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/particles/particles.png
                textures/blocks/lava_flow.png.mcmeta
                textures/blocks/lava_still.png.mcmeta
                textures/blocks/portal.png.mcmeta
                textures/blocks/water_still.png.mcmeta
                textures/blocks/water_flow.png.mcmeta

Added ("interpolate": true,) to the lava, water and portal animations to make them animate smoother.

It would seem that you cannot have transparent pixels for the water splash particle so it's now
solid light blue, thanks to Edelan7 for the bug report.



-{1.2.20}- 26th June 2014 - 1.7.10------------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/misc/enchanted_item_glint.png
                textures/items/*.*

Reverted the Enchant glint to the vanilla glint as this shows the potion colours better.

Realigned all the item textures to be in the middle or 1 pixel up and 1 pixel to the left if it's
an odd number.

JimStoneCraft
<REMOVED>
                textures/items/horsesaddle.png
                textures/gui/title/realms.png
                textures/gui/realms/cross_icon.png
                textures/gui/realms/expired_icon.png
                textures/gui/realms/invitation_icons.png
                textures/gui/realms/invite_icon.png
                textures/gui/realms/off_icon.png
                textures/gui/realms/on_icon.png
                textures/gui/realms/op_icon.png
                textures/gui/realms/plus_icon.png
                textures/gui/realms/restore_icon.png
                textures/gui/realms/toggle_off_icon.png
                textures/gui/realms/toggle_on_icon.png
                textures/gui/realms/user_icon.png
                textures/gui/realms/world_icon.png

Removed the horsesaddle as it's no longer required.

Removed all the Realms textures as they are no longer part of the vanilla resource pack.



-{1.2.19}- 8th June 2014 - 1.7.10-------------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/misc/unknown_pack.png
                textures/gui/title/realms.png
                textures/gui/realms/cross_icon.png
                textures/gui/realms/expired_icon.png
                textures/gui/realms/invitation_icons.png
                textures/gui/realms/invite_icon.png
                textures/gui/realms/off_icon.png
                textures/gui/realms/on_icon.png
                textures/gui/realms/op_icon.png
                textures/gui/realms/plus_icon.png
                textures/gui/realms/restore_icon.png
                textures/gui/realms/toggle_off_icon.png
                textures/gui/realms/toggle_on_icon.png
                textures/gui/realms/user_icon.png
                textures/gui/realms/world_icon.png

Unknown pack texture added.

Separated the Minecraft Realms logo.

All the Realms controls now have their own images.

JimStoneCraft
<UPDATED>
[JimStoneCraft] mcpatcher/ctm/dirt_podzol/0-2.png
                mcpatcher/ctm/dirt_podzol/podzol.properties
                textures/gui/title/minecraft.png
                textures/gui/widgets.png

Renamed podzol to dirt_podzol and added one extra Podzol to the CTM.

Removed the Minecraft Realms logo from the minecraft.png image and also removed all the extras from
the Widgets image as they are now separate files.



-{1.2.18}- 23rd May 2014 - 1.7.9--------------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/particle/particle.png
                textures/blocks/fire_layer_0.png
                textures/blocks/fire_layer_1.png
                textures/blocks/torch_on.png

New flame effect when using a furnace or a torch in the same style as the fire layer, the smoke and
flames are now 60% transparent.

Adjusted the potion swirls to make them thinner and more round, arrow firing also made thinner, both
are now 40% tranparent to make them less intrusive.

Water bubble and rain bounce drops also 40% tranparent.

Partially transparent pixels cannot be on the fire layer or torch blocks, pixels with 50% or less
transparency are just removed by Minecraft and pixels with 51% or more transparency are just made
solid, so I cleaned up the textures as they had transparent pixels that didn't show up anyway.



-{1.2.17}- 13th May 2014 - 1.7.9--------------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] mcpatcher/ctm/stone_slab/side.png
                mcpatcher/ctm/stone_slab/stone_slab_sides.properties
                mcpatcher/ctm/stone_slab/stone_slab_top_bottom.properties
                mcpatcher/ctm/leaves_acacia/0-3.png
                mcpatcher/ctm/leaves_acacia/leaves_acacia.properties
                mcpatcher/ctm/leaves_big_oak/0-3.png
                mcpatcher/ctm/leaves_big_oak/leaves_big_oak.properties
                mcpatcher/ctm/leaves_birch/3.png
                mcpatcher/ctm/leaves_jungle/0-3.png
                mcpatcher/ctm/leaves_jungle/leaves_jungle.properties
                mcpatcher/ctm/leaves_oak/3.png
                mcpatcher/ctm/leaves_spruce/0-3.png
                mcpatcher/ctm/leaves_spruce/leaves_spruce.properties

Added sides to the Stone Slabs rather than using the top texture for the sides.

Random CTM for the other four types of leaves, also added one extra leaf block to Oak and Birch to
match the other leaves.

JimStoneCraft
<UPDATED>
[JimStoneCraft] mcpatcher/ctm/nether_brick_fence/1.png
                mcpatcher/ctm/nether_brick_fence/2.png
                mcpatcher/ctm/nether_brick_fence/3.png
                mcpatcher/ctm/nether_brick_fence/4.png
                mcpatcher/ctm/wooden_fence/1.png
                mcpatcher/ctm/wooden_fence/2.png
                mcpatcher/ctm/wooden_fence/3.png
                mcpatcher/ctm/wooden_fence/4.png
                mcpatcher/ctm/leaves_acacia/0-3.png
                mcpatcher/ctm/leaves_acacia/leaves_acacia.properties
                mcpatcher/ctm/leaves_big_oak/0-3.png
                mcpatcher/ctm/leaves_big_oak/leaves_big_oak.properties
                mcpatcher/ctm/leaves_birch/0-2.png
                mcpatcher/ctm/leaves_birch/leaves_birch.properties
                mcpatcher/ctm/leaves_jungle/0-3.png
                mcpatcher/ctm/leaves_jungle/leaves_jungle.properties
                mcpatcher/ctm/leaves_oak/0-2.png
                mcpatcher/ctm/leaves_oak/leaves_oak.properties
                mcpatcher/ctm/leaves_spruce/0-3.png
                mcpatcher/ctm/leaves_spruce/leaves_spruce.properties
                textures/blocks/leaves_acacia.png
                textures/blocks/leaves_acacia_opaque.png
                textures/blocks/leaves_big_oak.png
                textures/blocks/leaves_big_oak_opaque.png
                textures/blocks/leaves_birch.png
                textures/blocks/leaves_birch_opaque.png
                textures/blocks/leaves_jungle.png
                textures/blocks/leaves_jungle_opaque.png
                textures/blocks/leaves_oak.png
                textures/blocks/leaves_oak_opaque.png
                textures/blocks/leaves_spruce.png
                textures/blocks/leaves_spruce_opaque.png
                textures/entity/steve.png

The middle of both sets of fences were nine pixels when it should have been only eight pixel wide.

Redone the all the leaves and also changed the background colours on the opaque leaves to match the
leaf colours.

Changed Steve back to the older texture but still with the new neck and body.

Updated Steve with a new bottom of the body and the neck (Thanks Brolok for pointing this out).

JimStoneCraft
<REMOVED>
[JimStoneCraft] mcpatcher/ctm/stone_slab/stone_slab.properties



-{1.2.16}- 24th April 2014 - 1.7.9------------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/alternates/jstr/
                mcpatcher/ctm/cobblestone/cobblestone_double_slab_top_bottom.properties

Maintaining the JSTR base pack makes little sense when it's almost the same as the Legacy pack,
it's just more uneeded work, so I've compaired the two packs and these are all the blocks that are
different in the JSTR.

My plan for the JSTR pack is to have the Legacy pack as the base then add the the extra mod
textures.

Added Double Cobblestone CTM to match the Cobblestone Slab.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/coal_block.png
                textures/blocks/mushroom_brown.png
                textures/blocks/mushroom_red.png
                textures/items/iron_sword.png
                mcpatcher/ctm/cobblestone/cobblestone_sides.properties
                mcpatcher/ctm/cobblestone/cobblestone_slab_top_bottom.properties
                mcpatcher/ctm/cobblestone/cobblestone_top_bottom.properties

The Coal Block and Iron Sword looked better in the JSTR so they have been added to the Legacy pack.

Updated the Cobblestone CTM due to a properties file mistake.



-{1.2.15}- 11th April 2014 - 1.7.8------------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] mcpatcher/ctm/glass/glass_pane.properties
                mcpatcher/ctm/stained_glass_black/stained_glass_pane_black.properties
                mcpatcher/ctm/stained_glass_blue/stained_glass_pane_blue.properties
                mcpatcher/ctm/stained_glass_brown/stained_glass_pane_brown.properties
                mcpatcher/ctm/stained_glass_cyan/stained_glass_pane_cyan.properties
                mcpatcher/ctm/stained_glass_gray/stained_glass_pane_gray.properties
                mcpatcher/ctm/stained_glass_green/stained_glass_pane_green.properties
                mcpatcher/ctm/stained_glass_light_blue/stained_glass_pane_light_blue.properties
                mcpatcher/ctm/stained_glass_lime/stained_glass_pane_lime.properties
                mcpatcher/ctm/stained_glass_magenta/stained_glass_pane_magenta.properties
                mcpatcher/ctm/stained_glass_orange/stained_glass_pane_orange.properties
                mcpatcher/ctm/stained_glass_pink/stained_glass_pane_pink.properties
                mcpatcher/ctm/stained_glass_purple/stained_glass_pane_purple.properties
                mcpatcher/ctm/stained_glass_red/stained_glass_pane_red.properties
                mcpatcher/ctm/stained_glass_silver/stained_glass_pane_silver.properties
                mcpatcher/ctm/stained_glass_white/stained_glass_pane_white.properties
                mcpatcher/ctm/stained_glass_yellow/stained_glass_pane_yellow.properties
                mcpatcher/ctm/flower_pot/flower_pot.properties

Added CTM properties for the glass panes.

Flower Pot random ctm now works correctly (finally).

JimStoneCraft
<UPDATED>
[JimStoneCraft] mcpatcher/ctm/cactus/cactus_bottom.properties
                mcpatcher/ctm/cactus/cactus_sides.properties
                mcpatcher/ctm/cactus/cactus_top.properties
                textures/gui/icons.png
                textures/gui/widgets.png

More CTM updated to the names format from the ID format.

Added the extra X to the Icons sheet.

New widget 1.7.8 buttons.



-{1.2.14}- 28th March 2014 - 1.7.5------------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] mcpatcher/color.properties
                mcpatcher/sky/world0/sky_clouds1.png
                mcpatcher/sky/world0/sky10.properties
                mcpatcher/sky/world0/moon_phases.png
                mcpatcher/sky/world0/moon_phases.properties
                mcpatcher/ctm/stone/stone.properties
                mcpatcher/ctm/wool_white/wool_white.properties
                mcpatcher/ctm/wool_white/0-47.png
                mcpatcher/ctm/brick/brick_block_sides.properties
                mcpatcher/ctm/brick/brick_block_top_bottom.properties
                mcpatcher/ctm/brick/brick_slab_sides.properties
                mcpatcher/ctm/brick/brick_slab_top_bottom.properties
                mcpatcher/ctm/brick/brick_slab_upper_sides.properties
                mcpatcher/ctm/brick_stairs/brick_stairs_bottom_1.png
                mcpatcher/ctm/brick_stairs/brick_stairs_bottom_1.properties
                mcpatcher/ctm/brick_stairs/brick_stairs_bottom_2.png
                mcpatcher/ctm/brick_stairs/brick_stairs_bottom_2.properties
                mcpatcher/ctm/brick_stairs/brick_stairs_sides.png
                mcpatcher/ctm/brick_stairs/brick_stairs_sides.properties
                mcpatcher/ctm/brick_stairs/brick_stairs_top.png
                mcpatcher/ctm/brick_stairs/brick_stairs_top.properties
                mcpatcher/ctm/cobblestone/cobblestone_sides.properties
                mcpatcher/ctm/cobblestone/cobblestone_slab_top_bottom.properties
                mcpatcher/ctm/cobblestone/cobblestone_top_bottom.properties
                mcpatcher/ctm/cobblestone_mossy/mossy_cobblestone_sides.properties
                mcpatcher/ctm/cobblestone_mossy/mossy_cobblestone_top_bottom.properties
                mcpatcher/ctm/cobblestone_stairs/stone_stairs_sides.png
                mcpatcher/ctm/cobblestone_stairs/stone_stairs_sides.properties
                mcpatcher/ctm/cobblestone_stairs/stone_stairs_top_bottom_1.png
                mcpatcher/ctm/cobblestone_stairs/stone_stairs_top_bottom_1.properties
                mcpatcher/ctm/cobblestone_stairs/stone_stairs_top_bottom_2.png
                mcpatcher/ctm/cobblestone_stairs/stone_stairs_top_bottom_2.properties
                mcpatcher/ctm/nether_brick/nether_brick_sides.properties
                mcpatcher/ctm/nether_brick/nether_brick_slab_bottom.properties
                mcpatcher/ctm/nether_brick/nether_brick_slab_sides.properties
                mcpatcher/ctm/nether_brick/nether_brick_slab_top.properties
                mcpatcher/ctm/nether_brick/nether_brick_top_bottom.properties
                mcpatcher/ctm/nether_brick_stairs/nether_brick_stairs_sides.properties
                mcpatcher/ctm/nether_brick_stairs/nether_brick_stairs_top_bottom.properties
                mcpatcher/ctm/planks_oak/oak_stairs.properties
                mcpatcher/ctm/planks_oak/planks_oak.properties
                mcpatcher/ctm/planks_oak/wooden_slab_oak.properties
                mcpatcher/ctm/sandstone/0-5.png
                mcpatcher/ctm/sandstone/10-15.png
                mcpatcher/ctm/sandstone/sandstone.properties
                mcpatcher/ctm/sandstone/sandstone_bottom.png
                mcpatcher/ctm/sandstone/sandstone_bottom.properties
                mcpatcher/ctm/sandstone/sandstone_top.properties
                mcpatcher/ctm/wood_acacia_log_end/wood_acacia_log_end.properties
                mcpatcher/ctm/wood_birch_log_end/wood_birch_log_end.properties
                mcpatcher/ctm/wood_darkoak_log_end/wood_darkoak_log_end.properties
                mcpatcher/ctm/wood_jungle_log_end/wood_jungle_log_end.properties
                mcpatcher/ctm/wood_oak_log_end/wood_oak_log_end.properties
                mcpatcher/ctm/wood_spruce_log_end/wood_spruce_log_end.properties

[Alternates]    mcpatcher/ctm/stone/0-4.png

Added Endermite spawn egg colours.

Extra cloud layer at triple speed.

New moon due to the black blackgrounds and now has more phases.

Lots of CTM updated to the names format from the ID format.

Random CTM for stone.

JimStoneCraft
<UPDATED>
[JimStoneCraft] mcpatcher/sky/world0/sky_polaris_north_star_night.png
                mcpatcher/sky/world0/sky_shooting_star_e.png
                mcpatcher/sky/world0/sky_shooting_star_n.png
                mcpatcher/sky/world0/sky_shooting_star_ne.png
                mcpatcher/sky/world0/sky_shooting_star_nw.png
                mcpatcher/sky/world0/sky_shooting_star_s.png
                mcpatcher/sky/world0/sky_shooting_star_se.png
                mcpatcher/sky/world0/sky_shooting_star_sw.png
                mcpatcher/sky/world0/sky_shooting_star_w.png
                mcpatcher/sky/world0/sky9.properties
                textures/enviroment/moon_phases.png
                mcpatcher/ctm/deadbush/deadbush.properties
                mcpatcher/ctm/dirt/dirt.properties
                mcpatcher/ctm/flower_allium.properties
                mcpatcher/ctm/flower_blue_orchid/flower_blue_orchid.properties
                mcpatcher/ctm/flower_dandelion/flower_dandelion.properties
                mcpatcher/ctm/flower_houstonia/flower_houstonia.properties
                mcpatcher/ctm/flower_oxeye_daisy/flower_oxeye_daisy.properties
                mcpatcher/ctm/flower_rose/flower_rose.properties
                mcpatcher/ctm/flower_tulip_orange/flower_tulip_orange.properties
                mcpatcher/ctm/flower_tulip_pink/flower_tulip_pink.properties
                mcpatcher/ctm/flower_tulip_red/flower_tulip_red.properties
                mcpatcher/ctm/flower_tulip_white/flower_tulip_white.properties
                mcpatcher/ctm/stained_glass_black/stained_glass_black.properties
                mcpatcher/ctm/stained_glass_blue/stained_glass_blue.properties
                mcpatcher/ctm/stained_glass_brown/stained_glass_blue.properties
                mcpatcher/ctm/stained_glass_cyan/stained_glass_cyan.properties
                mcpatcher/ctm/stained_glass_gray/stained_glass_gray.properties
                mcpatcher/ctm/stained_glass_green/stained_glass_green.properties
                mcpatcher/ctm/stained_glass_light_blue/stained_glass_light_blue.properties
                mcpatcher/ctm/stained_glass_lime/stained_glass_lime.properties
                mcpatcher/ctm/stained_glass_magenta/stained_glass_magenta.properties
                mcpatcher/ctm/stained_glass_orange/stained_glass_orange.properties
                mcpatcher/ctm/stained_glass_pink/stained_glass_pink.properties
                mcpatcher/ctm/stained_glass_purple/stained_glass_purple.properties
                mcpatcher/ctm/stained_glass_red/stained_glass_red.properties
                mcpatcher/ctm/stained_glass_silver/stained_glass_silver.properties
                mcpatcher/ctm/stained_glass_white/stained_glass_white.properties
                mcpatcher/ctm/stained_glass_yellow/stained_glass_yellow.properties
                mcpatcher/ctm/grass/grass_top
                mcpatcher/ctm/gravel/gravel.properties
                mcpatcher/ctm/leaves/birch/leaves_birch.properties
                mcpatcher/ctm/leaves_oak/leaves_oak.properties
                mcpatcher/ctm/mob_spawner/mob_spawner_bottom.properties
                mcpatcher/ctm/mob_spawner/mob_spawner_top.properties
                mcpatcher/ctm/podzol/podzol.properties
                mcpatcher/ctm/reeds/reeds.properties
                mcpatcher/ctm/stone/stone.properties
                mcpatcher/ctm/stone_slab/stone_slab.properties
                mcpatcher/ctm/stonebrick/stonebrick.properties
                mcpatcher/ctm/stonebrick_cracked/stonebrick_cracked.properties
                mcpatcher/ctm/stonebrick_mossy/stonebrick_mossy.properties
                mcpatcher/ctm/stonebrick_mossy/stonebrick_mossy_top.properties
                mcpatcher/ctm/tallgrass/tallgrass.properties
                mcpatcher/ctm/vine/vine.properties
                mcpatcher/ctm/wooden_fence/fence_sides.properties
                mcpatcher/ctm/wooden_fence/fence_top_bottom.properties
                mcpatcher/ctm/nether_brick_fence/nether_brick_fence_sides.properties
                mcpatcher/ctm/nether_brick_fence/nether_brick_fence_top_bottom.properties

Adjust the black backgrounds to transparent.

Doubled the duration speed for the cloud layer.

New moon due to the black blackgrounds and now has more phases.

Glass directories and properties files rename, updated the CTM to the names format from ID's.

JimStoneCraft
<REMOVED>
                mcpatcher/ctm/brick/block44.properties
                mcpatcher/ctm/brick/block44a.properties
                mcpatcher/ctm/brick/block44c.properties
                mcpatcher/ctm/brick/block45.properties
                mcpatcher/ctm/brick/block45a.properties
                mcpatcher/ctm/brick_stairs/block44.properties
                mcpatcher/ctm/brick_stairs/block44a.properties
                mcpatcher/ctm/brick_stairs/block44c.properties
                mcpatcher/ctm/brick_stairs/block45.properties
                mcpatcher/ctm/brick_stairs/block45a.properties
                mcpatcher/ctm/cobblestone/block4.properties
                mcpatcher/ctm/cobblestone/block4a.properties
                mcpatcher/ctm/cobblestone/block44.properties
                mcpatcher/ctm/cobblestone_mossy/cobblestone_mossy_top.properties
                mcpatcher/ctm/cobblestone_stairs/0.png
                mcpatcher/ctm/cobblestone_stairs/1.png
                mcpatcher/ctm/cobblestone_stairs/2.png
                mcpatcher/ctm/cobblestone_stairs/block67.properties
                mcpatcher/ctm/cobblestone_stairs/block67a.properties
                mcpatcher/ctm/cobblestone_stairs/block67b.properties
                mcpatcher/ctm/nether_brick_stairs/block114.properties
                mcpatcher/ctm/nether_brick_stairs/block114a.properties
                mcpatcher/ctm/planks_oak/block5.properties
                mcpatcher/ctm/planks_oak/block53.properties
                mcpatcher/ctm/planks_oak/block126.properties
                mcpatcher/ctm/sandstone_normal/0-5.png
                mcpatcher/ctm/sandstone_normal.properties
                mcpatcher/ctm/sandstone/sandstone_top/0-5.png
                mcpatcher/ctm/sandstone/sandstone_top.properties
                mcpatcher/ctm/sandstone_carved/sandstone_carved/block24.properties
                mcpatcher/ctm/stone_button/block77.properties
                mcpatcher/ctm/stonebrick_cracked/block98.properties
                mcpatcher/ctm/stonebrick_cracked/block98a.properties
                mcpatcher/ctm/stonebrick_mossy/stonebricksmooth_mossy_a.properties
                mcpatcher/ctm/wool/wool_colored_white.properties
                mcpatcher/ctm/wool/0-11.png
                mcpatcher/ctm/wool/16-27.png
                mcpatcher/ctm/wool/32-43.png
                mcpatcher/ctm/wool/48-59.png
                mcpatcher/ctm/tripwire/e_side.properties
                mcpatcher/ctm/tripwire/e_top.png
                mcpatcher/ctm/tripwire/e_top.properties
                mcpatcher/ctm/tripwire/n_top.png
                mcpatcher/ctm/tripwire/n_top.properties
                mcpatcher/ctm/tripwire/nw_side.png
                mcpatcher/ctm/tripwire/nw_side.properties
                mcpatcher/ctm/tripwire/s.png
                mcpatcher/ctm/tripwire/s.properties
                mcpatcher/ctm/tripwire/w_top.png
                mcpatcher/ctm/tripwire/w_top.properties
                mcpatcher/ctm/wood_acacia_log_end/block162.properties
                mcpatcher/ctm/wood_birch_log_end/block17.properties
                mcpatcher/ctm/wood_darkoak_log_end/block162.properties
                mcpatcher/ctm/wood_jungle_log_end/block17.properties
                mcpatcher/ctm/wood_oak_log_end/block17.properties
                mcpatcher/ctm/wood_spruce_log_end/block17.properties

Lots of CTM removed due to the changes from ID's to the names format.



-{1.2.13}- 20th March 2014 - 1.7.5------------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] mcpatcher/sky/world0/sky3.properties
                mcpatcher/sky/world0/sky_polaris_north_star.png
                mcpatcher/sky/world0/sky_polaris_north_star_night.png
                mcpatcher/sky/world0/sky_shooting_star_e.png
                mcpatcher/sky/world0/sky_shooting_star_n.png
                mcpatcher/sky/world0/sky_shooting_star_ne.png
                mcpatcher/sky/world0/sky_shooting_star_nw.png
                mcpatcher/sky/world0/sky_shooting_star_s.png
                mcpatcher/sky/world0/sky_shooting_star_se.png
                mcpatcher/sky/world0/sky_shooting_star_sw.png
                mcpatcher/sky/world0/sky_shooting_star_w.png
                mcpatcher/sky/world0/sky13.properties - sky30.properties
                mcpatcher/ctm/flower_allium.properties
                mcpatcher/ctm/flower_blue_orchid.properties
                mcpatcher/ctm/flower_dandelion.properties
                mcpatcher/ctm/flower_houstonia.properties
                mcpatcher/ctm/flower_oxeye_daisy.properties
                mcpatcher/ctm/flower_tulip_orange.properties
                mcpatcher/ctm/flower_tulip_pink.properties
                mcpatcher/ctm/flower_tulip_red.properties
                mcpatcher/ctm/flower_tulip_white.properties
[JonnnLeee]     mcpatcher/ctm/flower_allium/0-3.png
                mcpatcher/ctm/flower_blue_orchid/0-3.png
                mcpatcher/ctm/flower_houstonia/0-3.png
                mcpatcher/ctm/flower_oxeye_daisy/0-3.png
                mcpatcher/ctm/flower_tulip_orange/0-3.png
                mcpatcher/ctm/flower_tulip_pink/0-3.png
                mcpatcher/ctm/flower_tulip_red/0-3.png
                mcpatcher/ctm/flower_tulip_white/0-3.png

I noticed that the sky_sunflare2.png was not used so added a properties file for it and renumbered
the rest of the properties files to match.

The North Star Polaris (Pole Star) and nighttime shooting stars.

Added the wonderfully detailed CTM flowers by JonnnLeee.

JimStoneCraft
<UPDATED>
[JohnSmith]     mcpatcher/sky/world0/sky_box.png
                mcpatcher/sky/world0/sky_clouds.png
                mcpatcher/sky/world0/sky_sunflare.png
                mcpatcher/sky/world0/sky_sunflare1.png
                mcpatcher/sky/world0/sky_sunflare2.png
                mcpatcher/sky/world0/sky_sunflare3.png
[JimStoneCraft] sky1.properties - sky12.properties
                textures/environment/sun.png

I noticed there were higher resolution versions of the sky images in a previous version of the
JohnSmith pack (v9.6) so I've added them to this pack.

Cleaned up the sky properties files.

Doubled the resolution of the Sun to better match the new hires images.



-{1.2.12}- 15th March 2014 - 1.7.5------------------------------------------------------------------

JimStoneCraft
<ADDED>
[JonnnLeee] textures/blocks/double_plant_paeonia_bottom.png
            textures/blocks/double_plant_paeonia_top.png
            textures/blocks/double_plant_rose_bottom.png
            textures/blocks/double_plant_rose_top.png
            textures/blocks/double_plant_sunflower_back.png
            textures/blocks/double_plant_sunflower_bottom.png
            textures/blocks/double_plant_sunflower_front.png
            textures/blocks/double_plant_sunflower_top.png
            textures/blocks/double_plant_syringa_bottom.png
            textures/blocks/double_plant_syringa_top.png
            textures/blocks/flower_allium.png
            textures/blocks/flower_blue_orchid.png
            textures/blocks/flower_houstonia.png
            textures/blocks/flower_oxeye_daisy.png
            textures/blocks/flower_paeonia.png
            textures/blocks/flower_tulip_orange.png
            textures/blocks/flower_tulip_pink.png
            textures/blocks/flower_tulip_red.png
            textures/blocks/flower_tulip_white.png
            textures/blocks/alternates/coal_ore.png
            textures/blocks/alternates/diamond_ore.png
            textures/blocks/alternates/emerald_ore.png
            textures/blocks/alternates/gold_ore.png
            textures/blocks/alternates/iron_ore.png
            textures/blocks/alternates/iron_ore.png.mcmeta
            textures/blocks/alternates/lapis_ore.png
            textures/blocks/alternates/lapis_ore.png.mcmeta
            textures/blocks/alternates/redstone_ore.png
            textures/blocks/alternates/redstone_ore.png.mcmeta
            textures/blocks/alternates/stone.png
            textures/blocks/alternates/mcpatcher/ctm/stone

Changed the flowers to the much more detail versions by JonnnLeee.

Added the smooth stone alternates for all the ores.



-{1.2.11}- 28th February 2014 - 1.7.5---------------------------------------------------------------

JimStoneCraft
<ADDED>
[JimStoneCraft] textures/gui/widgets.png

Added the earth to the widgets sheet.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/endframe_eye.png
                textures/items/leather_chestplate.png
                textures/items/leather_chestplate_overlay.png
                textures/models/leather_layer_1_overlay.png


Cleaned up the End Frame Ender Eye as it was one pixel out of position.

Leather Overlay now includes a belt and a collar, also on the item icons.



-{1.2.10}- 19th February 2014 - 1.7.4---------------------------------------------------------------

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/gui/container/brewing_stand.png
                textures/gui/container/crafting_table.png
                textures/gui/container/furnace.png
                textures/gui/container/inventory.png
                textures/gui/container/villager.png
                textures/items/empty_armor_slot_boots.png
                textures/items/empty_armor_slot_chestplate.png
                textures/items/empty_armor_slot_helmet.png
                textures/items/empty_armor_slot_leggings.png
                textures/items/leather_boots.png
                textures/items/leather_boots_overlay.png
                textures/items/leather_chestplate.png
                textures/items/leather_chestplate_overlay.png
                textures/items/leather_helmet.png
                textures/items/leather_helmet_overlay.png
                textures/items/leather_leggings.png
                textures/items/leather_leggings_overlay.png

Sorted out an alignment issue with the Furnace, Brewing Stand and villager GUI.

Also cleaned up and made the GUI screens more consistent.

Cleaned up positioning and some dirty pixels on the Armor icons, also adjusted the leather armor to
suit the icon positions.

This will really be the last 1.7.4 update until 1.8 comes out.



-{1.2.9}- 18th February 2014 - 1.7.4----------------------------------------------------------------

JimStoneCraft
<ADDED>
[JohnCooldude876] textures/entity/iron_golem.png
[JimStoneCraft]   mcpatcher/colormap/lavadrop.png
                  mcpatcher/colormap/myceliumparticle.png
                  mcpatcher/colormap/redstone.png
                  mcpatcher/colormap/xporb.png
                  mcpatcher/colormap/melonstem.png
                  mcpatcher/colormap/pumpkinstem.png
                  mcpatcher/line/fishingline.png
                  mcpatcher/line/fishingline.properties
                  mcpatcher/line/lead.png
                  mcpatcher/line/lead.properties
                  mcpatcher/mob/skeleton/skeleton2 - 15.png
                  mcpatcher/mob/skeleton/wither_skeleton2 - 15.png

New Iron Golem.

Custom colours for Melon and Pumpkin stems, dripping lava, Mycelium particle effect, Redstone and XP
Orb.

Lead and Fishing Line textures.

Redone the Skeleton and Wither Skeleton CTM textures to add some more variety, there are now sixteen
versions of each Skeleton.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/sapling_jungle.png
                textures/gui/container/beacon.png
                textures/entity/skeleton/skeleton.png
                textures/entity/skeleton/wither_skeleton.png

Cleaned up the Jungle Sapling and Beacon button textures.

Redone the Skeleton and Wither Skeleton textures to match the new CTM files.

Moved all the helper files into it's own directory, this is more for texture authors than end users.

Added some more custom colours for the XP Bar, Ender Dragon and sign text.

Spawner Egg Colour added to the color.properties, also reorganised the file into an easier reading
layout.

This will be the last 1.7.4 update until 1.8 comes out.



-{1.2.8}- 8th January 2014 - 1.7.4------------------------------------------------------------------
JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/leaves_spruce_opaque.png
                textures/map/map_icons.png
                textures/items/potato.png
                textures/items/potato_baked.png
                textures/items/potato_poisonous.png
                mcpatcher/ctm/mob_spawner/mob_spawner_top.png
                mcpatcher/ctm/mob_spawner/mob_spawner_top.properties
                mcpatcher/ctm/mob_spawner/mob_spawner_bottom.png
                mcpatcher/ctm/mob_spawner/mob_spawner_bottom.properties
                mcpatcher/ctm/color.properties
<REMOVED>       mcpatcher/font/ascii.properties
                mcpatcher/font/unicode_page_00.properties
                textures/font/ascii.properties
                textures/font/unicode_page_00.properties

Cleaned up the Spruce Opaque leaves.

Made the Map Icons much clearer (32x32px for each icon now).

Cleaned up the top and bottom CTM properties for the monster spawners as there were some errors.

Tweaked the Potatos to be a little rounder.

I had no plans on testing this pack in Optifine but decided to do some limited testing anyway as
some people are having some issues.

In Minecraft 1.7 onwards, blocks are referred to by name rather than ID number.

Numerical IDs are supported for older blocks currently, but newer blocks will be name only. 
 
Stone blocks for example can be referred to as:-
   1               (not recommended)
   minecraft:stone (full name)
   stone           (name without prefix)
   
The trouble is Optifine still uses ID's so this is why the custom colours are not working correctly.

I've temporarily change the names back to ID's (names are still in the color.properties files but
are commented out) as at least this is currently compatible with both Optifine and MCPatcher but
with new blocks coming along like Granite, these will not even have an ID number and go by just a
name so this will have to change to the newer system in the end anyway.

Some things like the trip wire hooks and lever do not work in Optifine (they will look default).

As the font can display wrong with Optifine, I've removed the two font kerning properties files.



-{1.2.7}- 25th December 2013 - 1.7.4----------------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] textures/entity/chest/christmas_double.png
                textures/entity/chest/christmas.png
                mcpatcher/colormap/leaves_acacia.png
                mcpatcher/colormap/leaves_birch.png
                mcpatcher/colormap/leaves_dark_oak.png
                mcpatcher/colormap/leaves_jungle.png
                mcpatcher/colormap/leaves_oak.png
                mcpatcher/colormap/leaves_spruce.png
                mcpatcher/ctm/flower_allium/0.png - 11.png
                mcpatcher/ctm/flower_allium/flower_allium.properties
                mcpatcher/ctm/flower_blue_orchid/0.png - 11.png
                mcpatcher/ctm/flower_blue_orchid/flower_blue_orchid.properties
                mcpatcher/ctm/flower_houstonia/0.png - 11.png
                mcpatcher/ctm/flower_houstonia/flower_houstonia.properties
                mcpatcher/ctm/flower_oxeye_daisy/0.png - 11.png
                mcpatcher/ctm/flower_oxeye_daisy/flower_oxeye_daisy.properties
                mcpatcher/ctm/flower_tulip_orange/0.png - 11.png
                mcpatcher/ctm/flower_tulip_orange/flower_tulip_orange.properties
                mcpatcher/ctm/flower_tulip_pink/0.png - 11.png
                mcpatcher/ctm/flower_tulip_pink/flower_tulip_pink.properties
                mcpatcher/ctm/flower_tulip_red/0.png - 11.png
                mcpatcher/ctm/flower_tulip_red/flower_tulip_red.properties
                mcpatcher/ctm/flower_tulip_white/0.png - 11.png
                mcpatcher/ctm/flower_tulip_white/flower_tulip_white.properties

Tweaked the two christmas chests.

New CTM flowers, twelve varieties for each, different heights and colourings.

New leaf colours depending on the biome.



-{1.2.6}- 22nd December 2013 - 1.7.4----------------------------------------------------------------
JimStoneCraft
<ADDED>
[Mojang]        textures/gui/title/mojang.png
[JimStoneCraft] mcpatcher/ctm/planks_oak/0.png - 4.png
                mcpatcher/ctm/planks_oak/block5.properties
                mcpatcher/ctm/planks_oak/block53.properties
                mcpatcher/ctm/planks_oak/block126.properties
                mcpatcher/ctm/brick_stairs/block108.properties
                mcpatcher/ctm/brick_stairs/block108a.properties
                mcpatcher/ctm/brick_stairs/block108b.properties
                mcpatcher/ctm/brick_stairs/block108c.properties
                mcpatcher/ctm/brick_stairs/bottom1.png
                mcpatcher/ctm/brick_stairs/bottom2.png
                mcpatcher/ctm/brick_stairs/sides.png
                mcpatcher/ctm/brick_stairs/top.png
                mcpatcher/ctm/brick/5.png - 8.png
                mcpatcher/ctm/brick/block44.properties
                mcpatcher/ctm/brick/block44a.properties
                mcpatcher/ctm/brick/block44c.properties
                mcpatcher/ctm/brick/block45.properties
                mcpatcher/ctm/brick/block45a.properties
                mcpatcher/ctm/wood_acacia_log_end/0.png - 46.png
                mcpatcher/ctm/wood_acacia_log_end/block162.properties
                mcpatcher/ctm/wood_birch_log_end/0.png - 46.png
                mcpatcher/ctm/wood_birch_log_end/block17.properties
                mcpatcher/ctm/wood_darkoak_log_end/0.png - 46.png
                mcpatcher/ctm/wood_darkoak_log_end/block162.properties
                mcpatcher/ctm/wood_jungle_log_end/0.png - 46.png
                mcpatcher/ctm/wood_jungle_log_end/block17.properties
                mcpatcher/ctm/wood_oak_log_end/0.png - 46.png
                mcpatcher/ctm/wood_oak_log_end/block17.properties
                mcpatcher/ctm/wood_spruce_log_end/0.png - 46.png
                mcpatcher/ctm/wood_spruce_log_end/block17.properties

The old logo it still there if you want it instead (mojang_old.png).

Oak (Blocks, Slabs and Stairs) now have random textures.

Made a new bottom for the brick stairs.

The bricks now display on the bottom of slabs too.

All the logs now have CTM.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/blocks/log_acacia_top.png
                textures/blocks/log_big_oak_top.png
                textures/blocks/log_birch_top.png
                textures/blocks/log_jungle_top.png
                textures/blocks/log_oak_top.png
                textures/blocks/log_spruce_top.png

Replaced the logs to match the new CTM logs.



-{1.2.5}- 8th December 2013 - 1.7.3-----------------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] mcpatcher/ctm/melon/melon.properties
                mcpatcher/ctm/mushroom_brown/brown_mushroom_block.properties
                mcpatcher/ctm/mushroom_brown/brown_mushroom_block_top.png
                mcpatcher/ctm/wooden_button/block143.properties
                mcpatcher/ctm/wooden_button/button.png
                mcpatcher/ctm/stone_button/block77.properties
                mcpatcher/ctm/stone_button/button.png
                mcpatcher/ctm/wooden_fence/block85.properties
                mcpatcher/ctm/wooden_fence/block85a.properties
                mcpatcher/ctm/wooden_fence/0.png - 4.png
                mcpatcher/ctm/nether_brick_fence/block113.properties
                mcpatcher/ctm/nether_brick_fence/block113a.properties
                mcpatcher/ctm/nether_brick_fence/0.png - 4.png
                mcpatcher/ctm/fence_gate/block107- 1 - 18.properties
                mcpatcher/ctm/fence_gate/0.png - 6.png
                mcpatcher/ctm/lever/stone0.png - stone4.png
                mcpatcher/ctm/lever/lever_fix_stone0 - 6.properties
                mcpatcher/ctm/tripwire/e_side.properties
                mcpatcher/ctm/tripwire/e_top.png
                mcpatcher/ctm/tripwire/e_top.properties
                mcpatcher/ctm/tripwire/n_top.png
                mcpatcher/ctm/tripwire/n_top.properties
                mcpatcher/ctm/tripwire/nw_side.png
                mcpatcher/ctm/tripwire/nw_side.properties
                mcpatcher/ctm/tripwire/s.png
                mcpatcher/ctm/tripwire/s.properties
                mcpatcher/ctm/tripwire/w_top.png
                mcpatcher/ctm/tripwire/w_top.properties
                mcpatcher/ctm/cactus/cactus_bottom.properties
                mcpatcher/ctm/cactus/cactus_side.properties
                mcpatcher/ctm/cactus/cactus_top.properties
                mcpatcher/ctm/cactus/0.png - 10.png
                mcpatcher/lightmap/world0.png
                mcpatcher/lightmap/world-1.png
                mcpatcher/lightmap/world1.png

Custom lightmaps for the three world, doubled the lighting transitions for the Overworld and added
Night Vision lighting for all three worlds.

world0.png - Overworld
world-1.png - Nether
world1.png - The End

The Pumpkin bottom face CTM fixed.

Change the top of the large Brown Mushroom.

Added Wooden and Stone Button, I cannot get the stone button to work even though it's in the same
format as the Wooden Button.

Cactus vertical CTM.

Wooden Fence and Nether Brick Fence CTM.

The Fence Gate is way too complex but it's done now CTM.

Lever base has a new stone texture CTM.

Tripwire base has some new wood CTM.

JimStoneCraft
<UPDATED>
                mcpatcher/ctm/pumpkin/pumpkin.properties
                textures/blocks/trip_wire_source.png

Made the wooded section match a little better.



-{1.2.4}- 2nd December 2013 - 1.7.2 - 13w48b--------------------------------------------------------
JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/gui/stream_indicator.png

Added Microphone icons.



-{1.2.3}- 21st November 2013 - 13w47c---------------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] mcpatcher/ctm/cobblestone_stairs/2.png
                textures/effect/dither.png
                textures/gui/stream_indicator.png
                mcpatcher/ctm/nether_brick_stairs
                mcpatcher/ctm/nether_brick
[sylcai]        mcpatcher/ctm/cobblestone_stairs/block67.properties
                mcpatcher/ctm/cobblestone_stairs/block67a.properties
                mcpatcher/ctm/cobblestone_stairs/block67b.properties

I'm not sure what dither.png is used for but made a version anyway.

The rotation was off on some blocks, here's the updates for the property files.

Experimental Netherbrick CTM

JimStoneCraft
[UPDATED]
                textures/gui/widgets.png

Cleaned up the connect icons.



-{1.2.2}- 17th November 2013 - 1.7.2----------------------------------------------------------------
JimStoneCraft
<UPDATED>
[JimStoneCraft] mcpatcher/color.properties
                mcpatcher/colormap/sky0.png
                mcpatcher/colormap/reeds.png
                mcpatcher/ctm/podzol/block3b.properties
                textures/blocks/portal.png
                textures/gui/title/mojang.png

The sky colour is now the same as the previous versions of the pack, Reeds are also now back to
normal.

Converted the colormap.properties file from block ID's to the new naming system.

The Portal animation didn't loop correctly and would bob 1px up when looping, not that noticeable
but it's all in the detail.

I made a mojang.png logo a back in July but never posted it in the update logs.

After looking at it I thought I could do better so adjusted it a little, it's a twice resolution
resized logo with redrawn text, it's only shown for a few seconds while the game is loading, I
would like to redo the logo but would have to be redrawn using vectors from scratch.

Here are the font details for the Mojang text for anyone interested:-
Arial Black, Size 60, Stroke 1.0, Colour #F6883E (for both letter and stroke).

Sorted out the ramdom CTM podzol not working with block names only ID's.



-{1.2.1}- 28th October 2013 - 1.7.2-----------------------------------------------------------------
JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/entity/spider_eyes.png
                mcpatcher/color.properties

It would seem to be that the spider_eyes.png file doesn't need an alpha transparent background, when
you just have black it works fine.

I don't use Custom Colors myself (Custom Colors off in MCPatcher) as I like the look of the original
colours in Minecraft, but I though I would investigate the grey grass issue anyway.

Minecraft has been slowly adding features that MCPatcher use to only have, this included custom
colours for biomes, grass, swampfoliage etc...

The color.properties file was a little out of date, this would cause the grass to turn grey when
patched as it was trying to add a tint to the grass, instead it would override the colour
completely, all working now.



-{1.2.0}- 25th October 2013 - 1.7.2-----------------------------------------------------------------
JimStoneCraft
<ADDED>
[Greenhawk837] textures/items/fish_pufferfish_raw.png
               textures/items/fish_salmon_cooked.png
               textures/items/fish_salmon_raw.png

[JohnCooldude] textures/items/fish_clownfish_raw.png

[Nova]         textures/entity/squid.png
               mcpatcher/mob/squid2.png
               mcpatcher/mob/squid2.png

JimStoneCraft
<UPDATED>
This is the combined pack.



-{1.1.16}- 23rd October 2013 - 1.7 Pre-release------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/mushroom_block_inside.png
                textures/blocks/mushroom_block_skin_brown.png
                textures/blocks/mushroom_block_skin_red
                textures/blocks/mushroom_block_skin_stem

All the glass converted to John Smith style (thicker lines) as the glass with the thin lines was an
edited version from another pack.

All the different colours for the CTM Glass, not tested yet due to MCPatcher not on the latest
version yet.

The CTM still needs to be cleaned up to used names rather than id's.



-{1.1.15}- 22nd October 2013 - 1.7 Pre-release------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/planks_acacia.png
                textures/blocks/planks_big_oak.png

<UPDATED>
[Greenhawk837]  textures/blocks/log_acacia_top.png
                textures/blocks/log_big_oak_top.png
[JimStoneCraft] textures/blocks/log_birch_top.png
                textures/blocks/log_jungle_top
                textures/blocks/log_acacia_top.png
                textures/blocks/log_spruce_top.png
                textures/blocks/double_plant_sunflower_back.png
                textures/blocks/double_plant_sunflower_front.png

The edge colour of the log end matches better with the colour of the log side.

Acacia middle made more red to match actual Acacia wood and spruce changed to have a different
centre for some block variety.

Yeah, swiss roll birch log is back.

Tweaked the Sunflower a little bit.



-{1.1.14}- 21st October 2013 - 13w43a---------------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/alternatives/glass_white.png
                textures/blocks/alternatives/glass_silver.png
[Greenhawk837]  textures/blocks/alternatives/dirt_podzol_side.png

Added alternatives, you will have to move then manually to the block directory if you want to use
them.

                textures/blocks/leaves_acacia.png
                textures/blocks/leaves_acacia_opaque.png
                textures/blocks/leaves_big_oak.png
                textures/blocks/leaves_big_oak_opaque.png
                textures/blocks/log_acacia.png
                textures/blocks/log_acacia_top.png
                textures/blocks/log_big_oak.png
                textures/blocks/log_big_oak_top.png

All the above leaves and logs are from JSTR pack (thaumcraft & extrabiomes).

[JimStoneCraft] textures/blocks/sapling_acacia.png
                textures/blocks/sapling_roofed_oak.png

Acacia based on the Birch sapling.

I'm guessing new coloured planks will be coming in the next update.



-{1.1.13}- 18th October 2013 - 13w42b---------------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/glass_white.png
                textures/blocks/glass_silver.png
                textures/blocks/glass_pane_top_white
                textures/blocks/glass_pane_top_silver

These two textures are 日本語襖/障子 (Japanese Fusuma/shōji) style sliding panels.

The glass_silver.png texture is based on one of the alternative John Smith Glow
Stone textures, both glass_pane_top_white and glass_pane_top_silver have edges
that match the panes.

The glass_silver.png is 10% transparent and glass_white.png is 5% transparent, this is so it lets
light through for a great nighttime effect, plus the paper panels would let light through in real
life but would not be see through.

JimStoneCraft
<UPDATED>
[JimStoneCraft] textures/font/ascii.png
Added some new European characters, some are still missing as I have no idea what the characters
are.

All the glass textures are now a little more transparent.



-{1.1.12}- 10th October 2013 - 13w41a---------------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] textures/blocks/glass.png
                textures/blocks/glass_black.png
                textures/blocks/glass_blue.png
                textures/blocks/glass_brown.png
                textures/blocks/glass_cyan.png
                textures/blocks/glass_gray.png
                textures/blocks/glass_green.png
                textures/blocks/glass_light_blue.png
                textures/blocks/glass_lime.png
                textures/blocks/glass_magenta.png
                textures/blocks/glass_orange.png
                textures/blocks/glass_pane_top.png
                textures/blocks/glass_pane_top_black.png
                textures/blocks/glass_pane_top_blue.png
                textures/blocks/glass_pane_top_brown.png
                textures/blocks/glass_pane_top_cyan.png
                textures/blocks/glass_pane_top_gray.png
                textures/blocks/glass_pane_top_green.png
                textures/blocks/glass_pane_top_light_blue.png
                textures/blocks/glass_pane_top_lime.png
                textures/blocks/glass_pane_top_magenta.png
                textures/blocks/glass_pane_top_orange.png
                textures/blocks/glass_pane_top_pink.png
                textures/blocks/glass_pane_top_purple.png
                textures/blocks/glass_pane_top_red.png
                textures/blocks/glass_pane_top_silver.png
                textures/blocks/glass_pane_top_white.png
                textures/blocks/glass_pane_top_yellow.png
                textures/blocks/glass_pink.png
                textures/blocks/glass_purple.png
                textures/blocks/glass_red.png
                textures/blocks/glass_silver.png
                textures/blocks/glass_white.png
                textures/blocks/glass_yellow.png



-{1.1.11}- 29th September 2013 - 13w39b-------------------------------------------------------------
JimStoneCraft
<UPDATED>
Readded the John Smith Speeding Chicken to the Painting



-{1.1.10}- 28th September 2013 - 13w39a-------------------------------------------------------------
JimStoneCraft
<UPDATED>
Red Sand is now more red.
Tweaked the Sun Flower a little to get rid of some square edges.



-{1.1.9}- 28th September 2013 - 13w39a--------------------------------------------------------------
JimStoneCraft
<ADDED>
[JimStoneCraft] textures/gui/title/minecraft.png (Minecraft Realms logo)
                textures/gui/resource_packs.png
                textures/gui/widgets.png
                textures/blocks/ice_packed.png
                textures/blocks/flower_rose.png (Poppy)
                textures/blocks/double_plant_rose_bottom.png
                textures/blocks/double_plant_rose_top.png
                textures/blocks/red_sand.png
                textures/blocks/double_plant_fern_bottom.png
                textures/blocks/double_plant_fern_top.png
                textures/blocks/double_plant_grass_bottom.png
                textures/blocks/double_plant_grass_top.png
                textures/blocks/flower_tulip_orange.png
                textures/blocks/flower_tulip_pink.png
                textures/blocks/flower_tulip_red.png
                textures/blocks/flower_tulip_white.png
                textures/blocks/flower_oxeye_daisy.png
                textures/blocks/flower_blue_orchid.png
                textures/blocks/double_plant_sunflower_back.png
                textures/blocks/double_plant_sunflower_bottom.png
                textures/blocks/double_plant_sunflower_front.png
                textures/blocks/double_plant_sunflower_top.png
                textures/blocks/double_plant_paeonia_bottom.png
                textures/blocks/double_plant_paeonia_top.png
                textures/blocks/flower_paeonia.png
                textures/blocks/double_plant_syringa_bottom.png
                textures/blocks/double_plant_syringa_top.png
                textures/blocks/flower_allium.png
                textures/blocks/flower_houstonia.png
                textures/items/minecart_command_block.png

[Greenhawk837]  textures/blocks/dirt_podzol_side.png + CTM
                textures/blocks/dirt_podzol_top.png

<UPDATED>
Renamed fish_cooked.png - fish_cod_cooked.png
Renamed fish_raw.png - fish_cod_raw.png


New Textures Still Required.

textures/items/fish_clownfish_raw.png
textures/items/fish_pufferfish_raw.png
textures/items/fish_salmon_cooked.png
textures/items/fish_salmon_raw.png

<FIXED>
None Yet



-{1.1.8}- 16th July 2013----------------------------------------------------------------------------
Greenhawk837
<ADDED>
- [WaterTipper] CTM Textures for top and bottom sides of Spawners
- [WaterTipper] CTM Textures for the bottom sides of Pumpkins and Melons
- [WaterTipper] CTM Textures for End Stone

<UPDATED>
- [WaterTipper] Changed Birch log top to match others logs
- [JohnCooldude876] Opaque jungle leaves now matches transparent jungle leaves
- Red mushroom CTM changed to match original red mushroom
- Brown mushroom CTM changed to match original brown mushroom
- NetherBrick Fence CTM removed

<FIXED>
- [WaterTipper] Glass CTM file
- Flower Pot CTM textures Removed due to bugs
- Chiseled Sandstone now looks the same in the inventory as when placed



-{1.1.7}- 15th July 2013----------------------------------------------------------------------------
JimStoneCraft:
<ADDED>
Horse Textures resized (bug again).



-{1.1.6}- 14th July 2013----------------------------------------------------------------------------
JimStoneCraft:
<ADDED>
Sorted out a small cobblestone_mossy_top.properties CTM issue.



-{1.1.5}- 9th July 2013-----------------------------------------------------------------------------
JimStoneCraft:
<ADDED>
Missing hearts in the icons.png and widgets.png.
Sorted out a small Nether Brick CTM issue.



-{1.1.4}- 30th June 2013----------------------------------------------------------------------------
JimStoneCraft:
<ADDED>
Lots of random CTM textures.
deadbush, flower pot, tall grass, log tops, reeds, vines, red and brown mushrooms.
nether brick, netherrack, sandstone smooth and sandstone carved. 

Some textures were taken from the alternate John Smith texture sheets.



-{1.1.3}- 29th June 2013----------------------------------------------------------------------------
JimStoneCraft:
<UPDATED>
Reorganized the CTM properties and fully tested all the random blocks.
Added some extra flowers to the CTM.



-{1.1.2}- 28th June 2013----------------------------------------------------------------------------
JimStoneCraft:
<MOVED>
colormap, font, lightmap, mob, sky directories created in the MCPatcher
directory.
Random mobs moved to the new MCPatcher mob directory.
CTM folder reorganised by MCPatcher's convertor, still a little messy.



-{1.1.1}- 27th June 2013----------------------------------------------------------------------------
JimStoneCraft:
<MOVED>
The text files to the root of the Resource Pack so they are easier to find.
__READ ME.txt
Animation Frame Properties.txt
LEGACY_CHANGELOG.txt (this file!!)

JimStoneCraft:
<UPDATED>
Animation Frame Properties.txt with the new item and block names.



-{1.1.0}- (Complete Texture pack conversion to Resource Pack for 1.6)-------------------------------

Greenhawk837:
<UPDATED>
-Texture pack conversion to Resource Pack for 1.6 by JimStoneCraft
This pack is no longer backwards compatible
MCPatcher 4.1.0-beta3 (or greater) is required for HD font, random mobs, better skies etc...

<ADDED>
JimStoneCraft's READ ME
JimStoneCraft's Updated 512px Font (128px version is still there if needed)

NOTE:- Minecraft changed the way Texture packs are layed out and renamed them Resource Packs, this
pack is no longer backwards compatible and will not work with versions of Minecraft older than 1.6.

Please download the older Texture Pack for 1.52 and 1.47 compatibility.

http://www.jslegacy.com/



-{1.0.7}--------------------------------------------------------------------------------------------

Greenhawk837:
<ADDED>
JimStoneCraft's Horse GUI

<UPDATED>
JimStoneCraft's Updated Font - Should now work with most European languages



-{1.0.6}--------------------------------------------------------------------------------------------

Greenhawk837:
<ADDED>
Soulburner's armor slots icons

<FIXED>
Hardened Clay now shows ingame



-{1.0.5}- (support for snapshot 13w19a)-------------------------------------------------------------

Greenhawk837:
<ADDED>
Stained clay textures
Charcoal texture



-{1.0.4}- (More support for 1.6 snapshots)----------------------------------------------------------

Greenhawk837:
<ADDED>
JimStoneCraft's coal block
JimStoneCraft's horse armor item & name tag
JimStoneCraft's horse armor

<UPDATED>
JimStoneCraft's animated gold nugget & Clock fix


(There will be support for some of the vanilla mobs that are currently
untextured soon)



-{1.0.3}- (Partial support for 1.6 snapshots)-------------------------------------------------------

Glowstrontium:
<ADDED>
JimStoneCraft's straw blocks & rope.
Also added texture for hardened clay block.

<UPDATED>
JimStoneCraft's GUI updates - support for horse armor icons and new Realms
status icons.



-{1.0.2}--------------------------------------------------------------------------------------------

Greenhawk837:
<ADDED>
JimStoneCraft's Arrow entity texture

<UPDATED>
achievements popup background
dispenser_front_vertical to fit better
dropper_front_vertical to fit better
dropper_front to be easier to tell apart from dispenser
hopper to look metallic
chicken minecart artwork to be clearer and lighter
wither skull to match new Wither Skeleton
JimStoneCraft's speckledMelon Animation
JimStoneCraft's Comparator Animation
JimStoneCraft's Arrow item
JimStoneCraft's Hopper GUI

<FIXED>
converted connected textures to the new 1.5 format and organised it into
categories



-{1.0.1}--------------------------------------------------------------------------------------------

Greenhawk837:
<ADDED>
recolour of EchoZeero's Squid texture.

<UPDATED> 
new Wither Skeleton texture to match new Wither Boss.
icons.png with new boss health bar and connection icons.

<FIXED> 
potato and baked potato textures swapped.

====================================================================================================