[color{004c4c}][prefix{l}] Battle Mechanics 101[prefix{r}]

This will be a brief overview of how battling now works in Digimobs.
The most important thing to remember is that all of these advantages and disadvantages STACK. You can easily have a huge advantage
or a huge disadvantage over a digimon of any level.

Digimon Form - Each digimon form has it's own multiplier.
Baby        - 1.0
In-Training - 2.0
Rookie      - 3.0
Champion    - 4.0
Ultimate    - 5.0
Mega        - 6.0
Armor and Spirit digimon to provide this additional multiplier, nor do they recieve extra damage from it.

For example, if your digimon is an Ultimate digimon, and you are fighting an In-Training digimon, the In-Training digimon will take
An extra 2x damage.
The Form advantage does not apply to damage recieved, only damage taken.

Critial Hits and Evasion - Are a base 5%. These cannot currently be changed. Dodging an attack reduces the damage to 0, while a critial hit will increase your multiplier by 2. Following the above example, your Ultimate level digimon is now dealing 4x damage if it crits.




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Attribute Advantage-
These apply to both damage taken and recieved, and stack with the previous advantages. You take an extra 1x damage from an attribute you are weak to,
and you receive half damage from an attribute you are strong against.


Data beats Vaccine
Vaccine beats Virus
Virus beats Data
The Free and Egg attributes do not have any advantages or disadvantages.

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Element Advantage-
These apply to both damage taken and recieved, and stack with the previous advantages. You take an extra 1x damage from an element you are weak to,
and you receive half damage from an element you are strong against.

Fire beats Ice
Thunder beats Water
Wind beats Wood
Ice beats Wind
Earth beats Thunder
Water beats Fire
Wood beats Steel
Steel beats Earth
Light beats Darkness
Darkness beats light.
The Free and Egg element do not have any advantages or disadvantages.























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Field Advantage-
These apply to damage taken ONLY, and stack with the previous advantages. You take an extra 1x damage from a field you are weak to.

Dragon's Roar beats Metal Empire
Nature Spirits beats Wind Guardians
Wind Guardians beats Jungle Troopers
Jungle Troopers beats Deep Savers
Deep Savers beats Dragon's Roar
Metal Empire beats Nature Spirits
Virus Busters beats Nightmare Soldiers
Nightmare Soldiers beats Virus Busters
The Free and Egg fields do not have any advantages.
