
 Hello everyone, SkyeGU here!

 This is a very simple readme for Link of Faith. Simply place the "world" folder as you would any other Minecraft map in your server (MP) or saves (SP) and use the required Resource Pack... and enjoy!

As a reminder, the rules are as follows:


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     SERVER RULES
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1) Set your server's "Spawn Protection" to 0.

2) Set your server to "Peaceful" difficulty.

3) Ensure your server properties has "enable-command-block=true"

4) The game made to be played in Adventure mode; this will be automatically done in the first area of the map.
 
5) Play using the latest Minecraft release; not Snapshots.

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     PLAYER RULES
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IMPORTANT: You must use Normal or Far render distance for several puzzles and areas.

1) Every book is important to the story. Read them.

2) Do. Not. Break. Glass. Ever.

3) Aside from two areas in the map, you will never need to place blocks.

4) "Link of Faith" is a linear RPG, meaning there is no need for free-roaming away from the path. This means if you deliberately leave the map's path you're going to be unhappy and get lost.

5) The center orange spaces in chests designate Key Items, these are usually all you really need.
( http://i836.photobucket.com/albums/zz281/SkieTCG/MCVenture/Inventory.png )

6) Many doors are locked with keys. The key system  simply requires you to throw the key item into the water below the matching key image. A piano "Ding!" means success. A drum "Tick!" means failure.
( http://i836.photobucket.com/albums/zz281/SkieTCG/MCVenture/KeySystem.png )

7) Sometimes locked doors will fail even with the right key, randomly; spare keys are always provided in or near the chest they're found in, just in case.

8) Any and all locked doors are always found with a lock symbol in their center so you know that there is a door there.
( http://i836.photobucket.com/albums/zz281/SkieTCG/MCVenture/DoorLock.png )

9) Don't use the Enchantment Tables, they are "Linking Books" and not for normal Minecraft use.



=[Changelog]=======================
V1-1 Fix: Red Color Selection Circuit repaired.
v1-2 Fixes: Red Final Choice Circuit fixed.
 - Key System Overhaul: Hub Island, Tutorial/Epilogue Islands, Senka, Aysu, Ilmarinen, and Final Area.
v1-3 Fixes: Aysu Sewer Fixes, Cinaed Labels, Chayyim Minecart Fix, Updated Ixchel's Combination Lock Door, added a Sneaky room at the very end.
v2-0 Fixes: Key systems overhauled to Hopper Key systems, Titania puzzles fixed/updated, Titania rails reduced, Overhauled Ixchel's Combination Lock, Final Area Maze Fixes, Proximity Detector Fixes, Minor bugfixes.