execute as @e[tag=Focus_Left_feet_5,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=spectator] ^5 ^ ^
execute as @e[tag=Focus_Left_feet_10,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=spectator] ^10 ^ ^
execute as @e[tag=Focus_Left_eyes_5,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=spectator] ^5 ^ ^
execute as @e[tag=Focus_Left_eyes_10,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=spectator] ^10 ^ ^
execute as @e[tag=Focus_Right_feet_5,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=spectator] ^-5 ^ ^
execute as @e[tag=Focus_Right_feet_10,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=spectator] ^-10 ^0 ^
execute as @e[tag=Focus_Right_eyes_5,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=spectator] ^-5 ^ ^
execute as @e[tag=Focus_Right_eyes_10,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=spectator] ^-10 ^ ^
execute as @e[tag=Focus_Back_feet_5,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=spectator] ^ ^ ^-5
execute as @e[tag=Focus_Back_feet_10,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=spectator] ^ ^ ^-10
execute as @e[tag=Focus_Back_eyes_5,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=spectator] ^ ^ ^-5
execute as @e[tag=Focus_Back_eyes_10,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=spectator] ^ ^ ^-10
execute as @e[tag=Focus_Front_feet_5,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=spectator] ^ ^ ^5
execute as @e[tag=Focus_Front_feet_10,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=spectator] ^ ^ ^10
execute as @e[tag=Focus_Front_eyes_5,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=spectator] ^ ^ ^5
execute as @e[tag=Focus_Front_eyes_10,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=spectator] ^ ^ ^10
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Left_feet_5] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Left_feet_10] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Right_feet_5] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Right_feet_10] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Back_feet_5] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Back_feet_10] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Front_feet_5] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Front_feet_10] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Left_eyes_5] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Left_eyes_10] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Right_eyes_5] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Right_eyes_10] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Back_eyes_5] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Back_eyes_10] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Front_eyes_5] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=spectator] at @s facing entity @e[tag=Focus_Front_eyes_10] eyes run tp @s ~ ~ ~ ~ ~
execute as @e[tag=Focus_Left_feet_5,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=adventure] ^6 ^ ^
execute as @e[tag=Focus_Left_feet_10,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=adventure] ^11 ^ ^
execute as @e[tag=Focus_Left_eyes_5,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=adventure] ^6 ^ ^
execute as @e[tag=Focus_Left_eyes_10,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=adventure] ^11 ^ ^
execute as @e[tag=Focus_Right_feet_5,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=adventure] ^-6 ^ ^
execute as @e[tag=Focus_Right_feet_10,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=adventure] ^-11 ^ ^
execute as @e[tag=Focus_Right_eyes_5,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=adventure] ^-6 ^ ^
execute as @e[tag=Focus_Right_eyes_10,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=adventure] ^-11 ^ ^
execute as @e[tag=Focus_Back_feet_5,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=adventure] ^ ^ ^-6
execute as @e[tag=Focus_Back_feet_10,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=adventure] ^ ^ ^-11
execute as @e[tag=Focus_Back_eyes_5,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=adventure] ^ ^ ^-6
execute as @e[tag=Focus_Back_eyes_10,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=adventure] ^ ^ ^-11
execute as @e[tag=Focus_Front_feet_5,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=adventure] ^ ^ ^6
execute as @e[tag=Focus_Front_feet_10,type=armor_stand] at @s anchored feet facing entity @s feet run tp @a[gamemode=adventure] ^ ^ ^11
execute as @e[tag=Focus_Front_eyes_5,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=adventure] ^ ^ ^6
execute as @e[tag=Focus_Front_eyes_10,type=armor_stand] at @s anchored eyes facing entity @s eyes run tp @a[gamemode=adventure] ^ ^ ^11
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Left_feet_5] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Left_feet_10] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Right_feet_5] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Right_feet_10] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Back_feet_5] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Back_feet_10] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Front_feet_5] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Front_feet_10] feet run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Left_eyes_5] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Left_eyes_10] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Right_eyes_5] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Right_eyes_10] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Back_eyes_5] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Back_eyes_10] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Front_eyes_5] eyes run tp @s ~ ~ ~ ~ ~
execute as @a[gamemode=adventure] at @s facing entity @e[tag=Focus_Front_eyes_10] eyes run tp @s ~ ~ ~ ~ ~