{
	"format_version": "1.8.0",
	"animations": {
		"animation.player.first_person.swap_item": {
			"loop": true,
			"bones": {
				"leftarm": {
					"position": [ 0.0, "-10.0 * (1.0 - variable.player_arm_height)", 0.0 ]
				},
				"rightarm": {
					"position": [ 0.0, "-10.0 * (1.0 - variable.player_arm_height)", 0.0 ]
				}
			}
		},
		"animation.player.first_person.attack_rotation_item": {
			"loop": true,
			"override_previous_animation": true,
			"bones": {
				"rightitem": {
					"position": [ "-math.sin(math.sqrt(variable.attack_time) * Math.Pi * 100) * 10", "math.sin(math.sqrt(variable.attack_time) * Math.Pi * 2 * 60) * 10", "-math.sin(variable.attack_time * Math.Pi * 65) * 2" ],
					"rotation": [ "-math.sin(math.sqrt(variable.attack_time) * Math.Pi * 20) * 25", "-math.sin(math.sqrt(variable.attack_time) * 75.0) * 15.0", "-math.sin(math.sqrt(variable.attack_time) * 25) * 15" ]
				}
			}
		},
		"animation.player.first_person.empty_hand": {
			"loop": true,
			"bones": {
				"rightArm": {
					"rotation": ["95.0 + variable.is_using_vr * 7.5", "-45.0 + variable.is_using_vr * 7.5", "115.0 + variable.is_using_vr * -2.5"],
					"position": [13.5, -10, 12]
				},
				"leftArm": {
					"rotation": ["95.0 + variable.is_using_vr * 7.5", "45 + variable.is_using_vr * 7.5", "-115 + variable.is_using_vr * -2.5"],
					"position": [-13.5, -10, 12]
				},
				"rightItem": {
					"position": [0, "q.get_default_bone_pivot('rightarm',1) - q.get_default_bone_pivot('rightitem',1) - 7.0", "-q.get_default_bone_pivot('rightitem',2)"]
				},
				"leftItem": {
					"position": [0, "q.get_default_bone_pivot('leftarm',1) - q.get_default_bone_pivot('leftitem',1) - 7.0", "-q.get_default_bone_pivot('leftitem',2)"]
				}
			}
		},
		"animation.player.cyber_mech": {
			"loop": true,
			"bones": {
				"leftleg": {
					"scale": ["0", "0", "0"]
				},
				"rightleg": {
					"scale": ["0", "0", "0"]
				},
				"leftArm": {
					"scale": ["0", "0", "0"]
				},
				"rightArm": {
					"scale": ["0", "0", "0"]
				},
				"helmet": {
					"scale": ["0", "0", "0"]
				}
			}
		},
		"animation.player.riding.legs": {
			"loop": true,
			"bones": {
				"leftleg": {
					"rotation": [
						"(q.is_saddled && q.is_in_ui) ? 0 : (-72.0 - this)",
						"(q.is_saddled && q.is_in_ui) ? 0 : (-18.0 - this)",
						"(q.is_saddled && q.is_in_ui) ? 0 : (-this)"
					]
				},
				"rightleg": {
					"rotation": [
						"(q.is_saddled && q.is_in_ui) ? 0 : (-72.0 - this)",
						"(q.is_saddled && q.is_in_ui) ? 0 : (18.0 - this)",
						"(q.is_saddled && q.is_in_ui) ? 0 : (-this)"
					]
				}
			}
		},
		"animation.player.riding.arms": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": ["(q.is_saddled && q.is_in_ui) ? 0 : -36.0", 0, 0]
				},
				"rightarm": {
					"rotation": ["(q.is_saddled && q.is_in_ui) ? 0 : -36.0", 0, 0]
				}
			}
		},
		"animation.player.first_person.base_pose": {
			"loop": true,
			"bones": {
				"body": {
					"rotation": ["query.target_x_rotation", "query.target_y_rotation", 0]
				},
				"head": {
					"rotation": [0, 180, 0]
				}
			}
		}
	}
}