#shaders/lang/en_us.lang

#Profiles
profile.POTATO=§4Potato
profile.LOW=§6Low
profile.MEDIUM=§eMedium
profile.VANILLA=§aVanilla / RTX-ish
profile.HIGH=§bHigh (Default)
profile.ULTRA=§9Ultra
profile.EXTREME=§dExtreme
profile.comment=§4Potato:§r No shadows, no water reflection. §6Low:§r Reduced shadow resolution and distance. §eMedium:§r No specular reflections. §aVanilla / RTX-ish:§r High profile with vanilla style. §bHigh (Default):§r The default Complementary experience. §9Ultra:§r Several extra effects are enabled. §dExtreme:§r The ultimate Complementary experience.

#Screens
screen.ABOUT=Complementary Shaders by EminGT
screen.ABOUT.comment=Heavily based on "BSL Shaders". Thanks so much to Capt Tatsu for letting me publish Complementary, and also proposing the idea of me doing so.

screen.WORLD=World
screen.WORLD.comment=Effects that are applied to the world.
screen.WORLD_CURVATURE_CONFIG=World Curvature Settings
screen.WORLD_CURVATURE_CONFIG.comment=Settings about the world curvature effect.

screen.MATERIALS=Materials
screen.MATERIALS.comment=Settings about advanced materials.
screen.COMPBR=Integrated PBR Settings
screen.COMPBR.comment=Settings about the integrated advanced material properties. §e[*]§r Settings here only work if RP Support is set to Integrated PBR+
screen.COMPBRORES=Emissive Ores
screen.COMPBRORES.comment=Settings about glowing ores.
screen.COMPBRMISC=More Integrated PBR Settings
screen.COMPBRMISC.comment=Rest of the Integrated PBR settings.
screen.EMISSIVES=Emissive Settings
screen.EMISSIVES.comment=Settings about how glowy something is.
screen.NORMALS=Normalmap Related Settings
screen.NORMALS.comment=Settings about effects that use normal mapping. §e[*]§r Settings here only work if RP Support is set to labPBR or SEUS PBR

screen.OTHER=Other
screen.OTHER.comment=Effects that don't fit into any other category.
screen.SELECTION_BOX=Selection Outline Settings
screen.SELECTION_BOX.comment=Settings to customize the outline box that appears when you look at a block.
screen.STARTER=Starter Settings
screen.STARTER.comment=Effects that show up only when you first enter a world.

screen.INTERNAL=Internal / Debug
screen.INTERNAL.comment=Settings about some internal features and tools to debug.

screen.POST_PROCESS=Post Process
screen.POST_PROCESS.comment=Effects that are applied after most things are rendered.
screen.BLOOM_CONFIG=Bloom Settings
screen.BLOOM_CONFIG.comment=Settings about the glow effect.
screen.DOF=DOF / Distance Blur Settings
screen.DOF.comment=Settings about the blur effect.

screen.SHADOWS=Shadows
screen.SHADOWS.comment=Settings about shadows.
screen.SUBSURFACE=Subsurface Scattering Settings
screen.SUBSURFACE.comment=Settings about subsurface scattering.

screen.LIGHTING=Lighting
screen.LIGHTING.comment=Settings about the lighting by sun, moon, sky and light sources.
screen.OVERWORLD_COLOR=Overworld Light Colors
screen.NIGHT_LIGHT_CONFIG=Night Lighting Settings
screen.LIGHT_M=Sun Light - Morning
screen.AMBIENT_M=Ambience - Morning
screen.LIGHT_D=Sun Light - Day
screen.AMBIENT_D=Ambience - Day
screen.LIGHT_E=Sun Light - Evening
screen.AMBIENT_E=Ambience - Evening
screen.LIGHT_N=Moon Light - Night
screen.AMBIENT_N=Ambience - Night
screen.BLOCKLIGHT_COLOR=Blocklight Color
screen.WATER_COLOR=Water Color
screen.UNDERWATER_COLOR=Underwater Color
screen.WEATHER_R=Rain Color
screen.AURORA_COLOR=Aurora Borealis Colors
screen.TONEMAP=Tonemap
screen.TONEMAP.comment=Settings about the overall color balance of the image.
screen.COLORGRADING=Color Grading
screen.COLORGRADING.comment=Settings about color grading.
screen.CG_R=Color Grading Red Channel
screen.CG_G=Color Grading Green Channel
screen.CG_B=Color Grading Blue Channel
screen.CG_T=Color Grading Tint

screen.SKY=Sky
screen.SKY.comment=Effects that are applied to the sky.
screen.CLOUDS=Cloud Settings
screen.CLOUDS.comment=Settings about the shader-based clouds.
screen.FOG=Fog Settings
screen.FOG.comment=Settings about the fog effects.
screen.FOG2=Atmospheric Fog Settings
screen.FOG2_END=The End Atm. Fog Settings
screen.FOG2_RAIN=Rain Atm. Fog Settings

screen.WATER=Water
screen.WATER.comment=Effects that are applied to water.
screen.WATER_NORMALS=Water Wave Settings
screen.WATER_NORMALS.comment=Settings about normals/waves on water.

screen.OUTLINES=Outline Settings
screen.OUTLINES.comment=Settings about edge-outlines.

screen.WAVING_CONFIG=Waving Stuff Settings
screen.WAVING_CONFIG.comment=Settings about the waving in the wind effect.

screen.LIGHT_SHAFT_CONFIG=Light Shaft Settings
screen.LIGHT_SHAFT_CONFIG.comment=Settings about light shafts.

screen.REFLECTION_CONFIG=Reflection Settings
screen.REFLECTION_CONFIG.comment=Settings about reflections.

screen.RAIN_REF_CONFIG=Rain Puddle Settings
screen.RAIN_REF_CONFIG.comment=Settings about rain puddles.

screen.AURORA_CONFIG=Aurora Borealis Settings
screen.AURORA_CONFIG.comment=Settings about aurora borealis.

screen.RAINBOW_CONFIG=Rainbow Settings
screen.RAINBOW_CONFIG.comment=Settings about rainbows.

screen.SKY_COLOR=Overworld Sky Color
screen.SKY_COLOR.comment=Settings for tweaking the overworld sky color.

screen.NIGHT_SKY=Night Sky Settings
screen.NIGHT_SKY.comment=Settings about the sky during night.

screen.NEBULA_CONFIG=Ender Nebula Settings
screen.NEBULA_CONFIG.comment=Settings about the ender nebula.

#Settings
option.SECRET=§d§l§n§oSuper Secret Settings
option.SECRET.comment=You have entered the Super Secret Settings.
value.SECRET.0=

option.TEST=Test
option.TEST.comment=Developer tool. Probably does nothing

option.COMPATIBILITY_MODE=Compatibility Mode
option.COMPATIBILITY_MODE.comment=Changes lots of things to make the shaderpack more compatible, especially with mods. Force-disables Integrated PBR+ features

option.RP_SUPPORT=RP Support
option.RP_SUPPORT.comment=Decides how resource packs are handled. §bIntegrated PBR+:§r Internal PBR and extra effects; only works perfectly with vanilla or vanilla-colored textures. §aBasic:§r PBR is disabled, which means high fps. §dPBR:§r Specular and normal maps are used; a PBR resource pack is required, choose labPBR or SEUS PBR depending on what your PBR resource pack supports.
value.RP_SUPPORT.1=§bIntegrated PBR+
value.RP_SUPPORT.2=§aBasic (PBR Disabled)
value.RP_SUPPORT.3=§dlabPBR (RP Required)
value.RP_SUPPORT.4=§dSEUS PBR (RP Required)

option.AO_QUALITY=SSAO Quality
option.AO_QUALITY.comment=Adjusts the quality of screen space ambient occlusion.
value.AO_QUALITY.1=Medium
value.AO_QUALITY.2=High
value.AO_QUALITY.3=Ultra

option.AO=SSAO
option.AO.comment=Screen Space Ambient Occlusion. Adds soft shadow-y darkness around surface contact or intersection. Also increases reflection accuracy (don't ask how).

option.AO_STRENGTH_NEW=SSAO Strength
option.AO_STRENGTH_NEW.comment=Adjusts ambient occlusion strength.

option.WATER_CAUSTICS=Underwater Caustics
option.WATER_CAUSTICS.comment=Enables caustics and caustic light shafts that appear when the player is underwater.

option.PROJECTED_CAUSTICS=Projected Caustics
option.PROJECTED_CAUSTICS.comment=Makes underwater caustics visible when the player is outside of the water. §e[*]§r "Underwater Caustics" must be enabled. §c[-]§r Performance impact.

option.WATER_ABSORPTION=Water Absorption
option.WATER_ABSORPTION.comment=Does distance based underwater recoloring when the observer is looking from outside of the water. §e[*]§r Looks better when Projected Caustics are enabled. §c[-]§r Performance impact.

option.WATER_REFRACT=Water Refraction
option.WATER_REFRACT.comment=Does basic refraction on the water surface to simulate water distorting the light.

option.REFRACT_STRENGTH=Water Refraction Strength
option.REFRACT_STRENGTH.comment=Adjusts the strength of water refraction. §e[*]§r Higher values are more prone to looking wrong.

option.LIGHT_SHAFTS=Light Shafts
option.LIGHT_SHAFTS.comment=Adds volumetric rays from sun / moon. §a[+]§r This effect benefits from TAA. §c[-]§r Heavy performance impact.

option.LIGHT_SHAFT_QUALITY=Light Shaft Quality
option.LIGHT_SHAFT_QUALITY.comment=Adjusts the quality of light shafts. Medium: TAA is required for quality, artifacts may occur. High: TAA is required for quality, smaller artifacts. Ultra: TAA is not required, almost zero artifacts. §c[-]§r Performance impact.
value.LIGHT_SHAFT_QUALITY.1=Medium
value.LIGHT_SHAFT_QUALITY.2=High
value.LIGHT_SHAFT_QUALITY.3=Ultra

option.LIGHT_SHAFT_STRENGTH=Light Shaft Strength
option.LIGHT_SHAFT_STRENGTH.comment=Adjusts light shafts' strength. §e[*]§r Changing this also affects the sky. §e[*]§r It's recommended to increase the Light Shaft Quality too if you are going for high strength values.
value.LIGHT_SHAFT_STRENGTH.1000.0=§bRTX ON

option.LIGHT_SHAFT_MODE=Light Shaft Type
option.LIGHT_SHAFT_MODE.comment=Balanced: Balanced light shafts that work like fog. Hybrid: More visible light shafts that combine the look of fog-shafts and sun-glare-shafts, but also mean less terrain visibility.
value.LIGHT_SHAFT_MODE.2=Balanced
value.LIGHT_SHAFT_MODE.3=Hybrid

option.LIGHT_SHAFT_NOON_MULTIPLIER=Light Shaft Noon Multiplier
option.LIGHT_SHAFT_NOON_MULTIPLIER.comment=Adjusts light shaft strength when the sun is at the top of sky (doesn't affect sunrise/sunsets much).

option.LIGHT_SHAFT_NIGHT_MULTIPLIER=Light Shaft Night Multiplier
option.LIGHT_SHAFT_NIGHT_MULTIPLIER.comment=Adjusts light shaft strength during night.

option.LIGHT_SHAFT_DAY_RAIN_MULTIPLIER=Light Shaft Day Rain Multiplier
option.LIGHT_SHAFT_DAY_RAIN_MULTIPLIER.comment=Adjusts light shaft strength when it's raining.

option.LIGHT_SHAFT_NIGHT_RAIN_MULTIPLIER=Light Shaft Night Rain Multiplier
option.LIGHT_SHAFT_NIGHT_RAIN_MULTIPLIER.comment=Adjusts light shaft strength when it's raining.

option.LIGHT_SHAFT_UNDERWATER_MULTIPLIER=Light Shaft Water Multiplier
option.LIGHT_SHAFT_UNDERWATER_MULTIPLIER.comment=Adjusts light shaft strength when the player is underwater.

option.LIGHT_SHAFT_THE_END_MULTIPLIER=Light Shaft The End Multiplier
option.LIGHT_SHAFT_THE_END_MULTIPLIER.comment=Adjusts light shaft strength in The End dimension.

option.REFLECTION=Water/Translucent Reflections
option.REFLECTION.comment=Enables screen space reflection. §e[*]§r This toggle only affects water and translucent reflection, specular reflection won't be affected.

option.REFLECTION_TRANSLUCENT=Translucent Reflections
option.REFLECTION_TRANSLUCENT.comment=Allows reflections to be rendered on translucent surfaces like stained glasses.

option.WATER_TRANSLUCENT_SKY_REF=Water/Translucent Sky Ref.
option.WATER_TRANSLUCENT_SKY_REF.comment=Allows water and translucents to render sky reflections.

option.EMISSIVE_MULTIPLIER=Emissiveness Multiplier
option.EMISSIVE_MULTIPLIER.comment=Adjusts the brightness of emissives that are controlled by specular maps of resource packs.

option.BLACK_OUTLINE=Black Outline
option.BLACK_OUTLINE.comment=Enables the classic, outer black outline.

option.PROMO_OUTLINE=Alternative Outline
option.PROMO_OUTLINE.comment=Enables alternative outline.

option.PROMO_OUTLINE_MODE=Alternative Outline Mode
option.PROMO_OUTLINE_MODE.comment=Changes the style of alternative outline. Promo: White Near Black Far. Half: White Near. Dungeons: White Near White Far.
value.PROMO_OUTLINE_MODE.1=Promo
value.PROMO_OUTLINE_MODE.2=Half
value.PROMO_OUTLINE_MODE.3=Dungeons

option.PROMO_OUTLINE_STRENGTH=Alternative Outline Strength
option.PROMO_OUTLINE_STRENGTH.comment=Adjusts how intense alternative outline will be.

option.PROMO_OUTLINE_THICKNESS=Alternative Outline Thickness
option.PROMO_OUTLINE_THICKNESS.comment=Adjusts how thick alternative outline will be. §e[*]§r Increasing this value will alter the behavior of "Promo" alternative outline mode

option.OUTLINE_ON_EVERYTHING=Apply Outlines To Everything
option.OUTLINE_ON_EVERYTHING.comment=Enabling this will make outlines appear on stuff like vanilla clouds, translucents, and particles.

option.WHITE_WORLD=White World
option.WHITE_WORLD.comment=Replaces textures with flat white color.

option.NIGHT_TWILIGHT_FOREST=Night Twilight Forest
option.NIGHT_TWILIGHT_FOREST.comment=Changes the Twilight Forest from day to night.

option.GLOWING_ENTITY_FIX=Glowing Entities Fix
option.GLOWING_ENTITY_FIX.comment=Recreates the vanilla "Glowing" status effect.

option.LIGHT_LEAK_FIX=Sunlight Leak Fix
option.LIGHT_LEAK_FIX.comment=Fixes the sunlight leaking to closed areas using the sky lightmap values.

option.LIGHTNING_BOLTS_FIX=Lightning Bolt Fix
option.LIGHTNING_BOLTS_FIX.comment=Fixes lightning bolts being invisible. §c[-]§r Doesn't work in Minecraft 1.12.2 and below

option.FLICKERING_FIX=Vanilla Flickering Fix
option.FLICKERING_FIX.comment=Fixes the vanilla bug where particles start flickering if they are laying on the ground and you look at them with steep angles, and another vanilla bug where item frames start flickering if they are put together with a pressure plate.

option.SKY_REF_FIX_1=Wrong Sky Ref. Fix
option.SKY_REF_FIX_1.comment=Fixes many false sky reflections by reducing them according to the skylight level.
value.SKY_REF_FIX_1.1=Normal
value.SKY_REF_FIX_1.2=Aggressive
value.SKY_REF_FIX_1.3=Very Aggressive

option.OVERLAY_FIX=Modded Overlay Fix
option.OVERLAY_FIX.comment=Enables support for a bunch of mod overlays.

option.CAVE_SKY_FIX=Cave Sky/Void Fix
option.CAVE_SKY_FIX.comment=Fixes the sky being visible in caves or the void by making it situationally black.

option.MIN_LIGHT_EVERYWHERE=Force Minimum Light
option.MIN_LIGHT_EVERYWHERE.comment=Forces the minimum light to work even when the player is outdoors.

option.GBUFFER_CODING=Color Coded Gbuffers
option.GBUFFER_CODING.comment=Color codes different shader programs for debugging. §1terrain §0skybasic §eskytextured §bwater §8weather §4spidereyes §6textured §2hand §centities §7damagedblock §fclouds §5block §3beaconbeam §abasic §darmor_glint

option.SHOW_RAY_TRACING=Highlight Ray Tracing
option.SHOW_RAY_TRACING.comment=Highlights ray-traced pixels. Doesn't include water since it's always ray-traced.

option.METALLIC_WORLD=Metallic World
option.METALLIC_WORLD.comment=Makes all blocks metallic. §e[*]§r RP Support must be set to Integrated PBR+

option.WAVING_EVERYTHING=Waving Everything
option.WAVING_EVERYTHING.comment=Makes everything wavy.

option.EXTRA_PARTICLE_EMISSION=Force Glowing Particles
option.EXTRA_PARTICLE_EMISSION.comment=Forces emission on all "colored particles".

option.ANAMORPHIC_BLOOM=Anamorphic Bloom
option.ANAMORPHIC_BLOOM.comment=Changes the bloom calculation to simulate some cameras. §c[-]§r Performance impact.

option.HAND_SWAY=Hand Sway
option.HAND_SWAY.comment=Adds movement to player's hand in order to simulate breathing.

option.SNOW_MODE=Snow Mode
option.SNOW_MODE.comment=Adds snow on top of terrain. §c[-]§r Can look wrong in some situations. §e[*]§r PBR must be enabled.

option.NETHER_REFRACT=Nether Refraction
option.NETHER_REFRACT.comment=Adds heat refraction to the nether. §e[*]§r Intense refraction can cause artifacts.
value.NETHER_REFRACT.0=§cOFF
value.NETHER_REFRACT.1=Subtle
value.NETHER_REFRACT.2=Normal
value.NETHER_REFRACT.3=Intense

option.GLINT_BRIGHTNESS=Enchantment Glint Brightness
option.GLINT_BRIGHTNESS.comment=Adjusts the intensity of enchantment glint on enchanted items.

option.NIGHT_VISION=Night Vision Style
option.NIGHT_VISION.comment=Changes how the night vision status effect works.
value.NIGHT_VISION.1=Normal
value.NIGHT_VISION.2=Military

option.VANILLA_UNDERLAVA_COLOR=Vanilla Lava Fog Color
option.VANILLA_UNDERLAVA_COLOR.comment=Changes the under-lava fog color to the vanilla one.

option.DYNAMIC_SHADER_LIGHT=Shader Handheld Lights
option.DYNAMIC_SHADER_LIGHT.comment=Runs shader-based dynamic lighting for handheld items.

option.DYNAMIC_LIGHT_DISTANCE=Handheld Light Distance
option.DYNAMIC_LIGHT_DISTANCE.comment=Determines how far the light from handheld light sources can travel before fading out.

option.RANDOM_BLOCKLIGHT=Random Colored Lighting
option.RANDOM_BLOCKLIGHT.comment=Picks random colors for block lighting using world coordinates.

option.COLORED_LIGHT_DEFINE=Scene-Aware Colored Lighting
option.COLORED_LIGHT_DEFINE.comment=Changes the blocklight color using light source data that is/was present on the screen, or the player's hand. §e[*]§r PBR must be enabled. §e[*]§r Disabled on Compatibility Mode. §c[-]§r Performance impact. §c[-]§r Doesn't work in older Optifine/Iris versions. §c[-]§r May not work on Apple devices.

option.OVERDRAW=Overscan
option.OVERDRAW.comment=Used to get more screenspace reflection information for the final image. §e[*]§r Set your render quality to 1.5x in the shaders menu. §e[*]§r Increase your Field Of View like this:. Normal -> 93. 80 -> 103. 90+ -> Quake Pro.

option.WAVING_FOLIAGE=Waving Foliage
option.WAVING_FOLIAGE.comment=Enables waving for grass, double plants, flowers, etc.
option.WAVING_LEAVES=Waving Leaves
option.WAVING_LEAVES.comment=Enables waving for leaves. §c[-]§r Causes issues with custom leaf models.
option.WAVING_CROPS=Waving Crops
option.WAVING_CROPS.comment=Enables waving for crops like wheat, carrot, potato, etc.
option.WAVING_VINES=Waving Vines
option.WAVING_VINES.comment=Enables waving for vines.
option.WAVING_LILY_PADS=Waving Lily Pads
option.WAVING_LILY_PADS.comment=Enables waving for lily pads.

option.DO_WAVING_UNDERGROUND=Do Waving In Closed Areas
option.DO_WAVING_UNDERGROUND.comment=Disables the skylight check for waving stuff, which makes them wave even in closed areas like underground.

option.DO_WAVING_ON_COMPATIBILITY=Do Waving On Compatibility Mode
option.DO_WAVING_ON_COMPATIBILITY.comment=Enables waving effects even on compatibility mode. §c[-]§r Can cause issues on big mod packs.

option.WAVING_SPEED=Waving Speed
option.WAVING_SPEED.comment=Adjusts the waving speed of waving stuff.

option.WAVING_INTENSITY=Waving Intensity
option.WAVING_INTENSITY.comment=Adjusts the waving intensity of waving stuff.

option.RAIN_WAVING_INTENSITY=Rain Waving Intensity Mult
option.RAIN_WAVING_INTENSITY.comment=Multiplies the waving intensity during rain.

option.NETHER_FOG=Nether Fog
option.NETHER_FOG.comment=Enables border fog in The Nether dimension. §e[*]§r "Border Fog" must be enabled. §e[*]§r Affected by the "Border Fog Distance" slider.

option.NETHER_SMOKE=Nether Smoke
option.NETHER_SMOKE.comment=Adds a smoke effect to the fog in The Nether. §e[*]§r "Border Fog" and "Nether Fog" must be enabled. §c[-]§r Isn't very perfect.

option.RAIN_REF_BIOME_CHECK=Rain Puddle Biome Check
option.RAIN_REF_BIOME_CHECK.comment=Disabling this makes rain puddles appear on all biomes including deserts.

option.RAIN_REF_FORCED=Force Rain Puddles
option.RAIN_REF_FORCED.comment=Enabling this makes rain puddles appear even when it isn't raining.

option.NEBULA_COMPRESSION=Nebula Compression
option.NEBULA_COMPRESSION.comment=Adjusts nebula compression.

option.NEBULA_SMOOTHING=Nebula Smoothing
option.NEBULA_SMOOTHING.comment=Adjusts nebula smoothing.

option.NEBULA_DISTRIBUTION=Nebula Distribution
option.NEBULA_DISTRIBUTION.comment=Adjusts nebula distribution.

option.NEBULA_SIZE=Nebula Size
option.NEBULA_SIZE.comment=Adjusts nebula size.

option.NEBULA_STAR_BRIGHTNESS=Nebula Star Brightness
option.NEBULA_STAR_BRIGHTNESS.comment=Adjusts the brightness of stars around the nebula.

option.NEBULA_PURPLE_BRIGHTNESS=Nebula Purple Brightness
option.NEBULA_PURPLE_BRIGHTNESS.comment=Adjusts the brightness of purple color of the nebula.

option.NEBULA_ORANGE_BRIGHTNESS=Nebula Orange Brightness
option.NEBULA_ORANGE_BRIGHTNESS.comment=Adjusts the brightness of orange color of the nebula.

option.NEBULA_SPEED=Nebula Speed
option.NEBULA_SPEED.comment=Adjusts the animation speed of the nebula.

option.SHOW_LIGHT_LEVELS=Show Light Levels
option.SHOW_LIGHT_LEVELS.comment=In Overworld: Yellow means mobs can spawn during night time, red means mobs can spawn anytime. In The Nether and The End: Yellow means some mobs can spawn, red means all mobs can spawn. §e[*]§r Disable Smooth Lighting for precise results.
value.SHOW_LIGHT_LEVELS.0=OFF
value.SHOW_LIGHT_LEVELS.1=Hold Spider Eye
value.SHOW_LIGHT_LEVELS.2=Always ON
value.SHOW_LIGHT_LEVELS.3=Hold Light Source

option.WRONG_MIPMAP_FIX=Broken Mipmap Fix
option.WRONG_MIPMAP_FIX.comment=Disables mipmap levels on all specular maps and the shadowmap.

option.REFLECTION_SPECULAR=Specular Reflections
option.REFLECTION_SPECULAR.comment=Enables terrain reflection on smooth or metallic surfaces. §c[-]§r Heavy performance impact.

option.REFLECTION_ROUGH=Reflection Roughness
option.REFLECTION_ROUGH.comment=Allows surfaces with lower smoothness to render rougher reflections. §e[*]§r TAA is highly recommended with this effect. §c[-]§r Performance impact.

option.SPECULAR_SKY_REF=Specular Sky Ref.
option.SPECULAR_SKY_REF.comment=Allows opaque surfaces to render subtle sky reflections and shine under sun/moon. §c[-]§r Small performance impact.

option.DOUBLE_QUALITY_ROUGH_REF=Double Reflection Quality
option.DOUBLE_QUALITY_ROUGH_REF.comment=Doubles the reflection samples especially to make rough surfaces look better. §e[*]§r "Reflection Roughness" must be enabled. §c[-]§r Performance impact.

option.REFLECTION_RAIN=Rain Puddles
option.REFLECTION_RAIN.comment=Enables water puddles that appear during rain. §e[*]§r PBR and Specular Reflections must be enabled for this to work. §c[-]§r Puddles can appear in incorrect spots. §c[-]§r May not work in Minecraft versions below 1.16.5.

option.REFLECTION_RAIN_COVERAGE=Rain Puddle Coverage
option.REFLECTION_RAIN_COVERAGE.comment=Adjusts how much of the terrain will be covered in puddles during rain.

option.LAVA_INTENSITY=Lava Brightness
option.LAVA_INTENSITY.comment=Adjusts how bright lava will glow. Also effects magma block.

option.FIRE_INTENSITY=Fire Brightness
option.FIRE_INTENSITY.comment=Adjusts how bright fire will glow. Also effects soul fire.

option.NORMAL_MAPPING=Normal Mapping
option.NORMAL_MAPPING.comment=Enables normal mapping support for labPBR and SME resource packs.

option.PARALLAX=Parallax Occlusion Mapping
option.PARALLAX.comment=Adds displacement on a surface using height map. §e[*]§r Only for labPBR or SEUS PBR resource packs.

option.PARALLAX_DEPTH=Parallax Depth
option.PARALLAX_DEPTH.comment=Adjusts parallax deepness. §e[*]§r Only for labPBR or SEUS PBR resource packs.
value.PARALLAX_DEPTH.0.20=0.20 (5 cm)
value.PARALLAX_DEPTH.0.40=0.40 (10 cm)
value.PARALLAX_DEPTH.0.60=0.60 (15 cm)
value.PARALLAX_DEPTH.0.80=0.80 (20 cm)
value.PARALLAX_DEPTH.1.00=1.00 (25 cm)
value.PARALLAX_DEPTH.1.20=1.20 (30 cm)
value.PARALLAX_DEPTH.1.40=1.40 (35 cm)
value.PARALLAX_DEPTH.1.60=1.60 (40 cm)
value.PARALLAX_DEPTH.1.80=1.80 (45 cm)
value.PARALLAX_DEPTH.2.00=2.00 (50 cm)

option.SELF_SHADOW=Self Shadowing
option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap. §e[*]§r Only for labPBR or SEUS PBR resource packs.

option.SELF_SHADOW_ANGLE=Self Shadowing Angle
option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further. §e[*]§r Only for labPBR or SEUS PBR resource packs.

option.PARALLAX_QUALITY=Parallax Quality
option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping and self shadows. §e[*]§r Only for labPBR or SEUS PBR resource packs.

option.PARALLAX_DISTANCE=Parallax Distance
option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered. §e[*]§r Only for labPBR or SEUS PBR resource packs.

option.DIRECTIONAL_LIGHTMAP=Directional Lightmap
option.DIRECTIONAL_LIGHTMAP.comment=Adds normal mapping to vanilla lighting. §c[-]§r Can cause the lightmap to look glitchy. §e[*]§r Only for labPBR or SEUS PBR resource packs.

option.DIRECTIONAL_LIGHTMAP_STRENGTH=Directional Lightmap Strength
option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment=Adjusts the intensity of Directional Lightmap. §e[*]§r Only for labPBR or SEUS PBR resource packs.

option.NORMAL_MULTIPLIER=Normal Multiplier
option.NORMAL_MULTIPLIER.comment=Adjusts how intense normals are going to be. Lower values produce smoother and more flat normals.

option.GENERATED_NORMALS=Auto-Generated Normals
option.GENERATED_NORMALS.comment=Generates subtle normal maps out of the difference in texture colors. §c[-]§r Might cause issues with some resource packs.

option.SAFE_GENERATED_NORMALS=RP Compatible Generation
option.SAFE_GENERATED_NORMALS.comment=Changes the calculation of Auto-Generated Normals and Noise Coated Textures to work better with resource packs that have textures with different resolutions. §c[-]§r Enabling this will make non-cube blocks have incorrect generated normals.

option.DOF=Blur Type
value.DOF.1=Depth Of Field
value.DOF.2=Distance Blur
option.DOF.comment=Depth Of Field: Blurs the objects that the player isn't looking at to simulate focusing. Distance Blur: Blurs distant objects to simulate fog scattering the light.

option.DOF_STRENGTH=Blur Strength
option.DOF_STRENGTH.comment=Adjusts the strength of the dof / distance blur.

option.DOF_FOCUS=Depth Of Field Focus
option.DOF_FOCUS.comment=Determines the focus of Depth Of Field. The distance is in meters/blocks. §e[*]§r Blur Type must be set to "Depth Of Field".
value.DOF_FOCUS.0=Auto

option.DOF_IS_ON=Enable DOF / Distance Blur
option.DOF_IS_ON.comment=Turn this on first if you are going to use DOF or Distance Blur.

option.RAIN_BLUR_MULT=Rain D. Blur Multiplier
option.RAIN_BLUR_MULT.comment=Multiplies the distance blur during rain in the overworld. §e[*]§r "Distance Blur" must be enabled.

option.UNDERWATER_BLUR_MULT=Underwater D. Blur Multiplier
option.UNDERWATER_BLUR_MULT.comment=Multiplies the distance blur underwater. §e[*]§r "Distance Blur" must be enabled.

option.NETHER_BLUR=Force Distance Blur in Nether
option.NETHER_BLUR.comment=Enables Distance Blur in the nether regardless of any options in this menu. §e[*]§r You might want to disable this if you are going to use Depth Of Field.

option.NETHER_BLUR_STRENGTH=Nether Distance Blur Strength
option.NETHER_BLUR_STRENGTH.comment=Adjusts strength of the distance blur in nether when "Force Distance Blur in Nether" is enabled.

option.ANAMORPHIC_BLUR=Anamorphic Blur
option.ANAMORPHIC_BLUR.comment=Stretches the blur vertically. §e[*]§r DOF/Distance Blur/Nether Blur must be enabled. §c[-]§r Might make the blur slightly less accurate.

option.FOV_SCALED_BLUR=FOV Scaled Blur
option.FOV_SCALED_BLUR.comment=Adjusts the blur depending on your field of view, or zoom. §e[*]§r Disable this option if you don't want excessive bloom when zooming.

option.CHROMATIC_BLUR=Chromatic Blur
option.CHROMATIC_BLUR.comment=Applies chromatic aberration to the blurry areas. §e[*]§r It's recommended to disable the Chromatic Aberration option when this is enabled.

option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=Enables camera motion based blurring.

option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.MOTION_BLUR_STRENGTH.comment=Adjusts motion blur intensity.

option.BLOOM=Bloom
option.BLOOM.comment=Allows bright things to glow. §a[+]§r This effect benefits from TAA.

option.BLOOM_STRENGTH=Bloom Strength
option.BLOOM_STRENGTH.comment=Adjusts bloom intensity.
value.BLOOM_STRENGTH.100=§bBSL

option.UNDERWATER_BLOOM_STRENGTH=Underwater Bloom Strength
option.UNDERWATER_BLOOM_STRENGTH.comment=Adjusts the bloom intensity when the player is underwater.

option.NETHER_BLOOM_STRENGTH=Nether Bloom Strength
option.NETHER_BLOOM_STRENGTH.comment=Adjusts the bloom intensity in The Nether dimension.

option.LENS_FLARE=Lens Flare
option.LENS_FLARE.comment=Enables lens flare.

option.LENS_FLARE_STRENGTH=Lens Flare Strength
option.LENS_FLARE_STRENGTH.comment=Adjusts lens flare intensity.

option.AA=Anti-aliasing
option.AA.comment=Enables anti-aliasing. FXAA : Applies some smart blur to aliased edges. LiteTAA: Uses previous frames to filter the next one. IntenseTAA : Good anti-aliasing and filtering, but causes more flickering and artifacts. §a[+]§r TAA is needed for some effects to not be noisy, do not disable it unless you dislike smooth image
value.AA.0=§cOFF
value.AA.1=§cFXAA
value.AA.2=LiteTAA
value.AA.3=LiteTAA + FXAA §a[+]
value.AA.4=IntenseTAA

option.SHARPEN=Image Sharpening
option.SHARPEN.comment=Adds sharpening filter. §a[+]§r Great for those who dislike softened image due to antialiasing. §c[-]§r Sharper image can cause noise and aliasing to reappear.

option.CHROMATIC_ABERRATION=Chromatic Aberration
option.CHROMATIC_ABERRATION.comment=Offsets color channels to simulate a lens failing to focus all colors to the same point.

option.AUTO_EXPOSURE=Auto Exposure
value.AUTO_EXPOSURE.0=OFF
value.AUTO_EXPOSURE.1=Lite
value.AUTO_EXPOSURE.2=Intense
option.AUTO_EXPOSURE.comment=Enables automatic adjustment to overall brightness.

option.VIGNETTE=Vignette
option.VIGNETTE.comment=Fades the edge of the screen to black (Classic) or white. §e[*]§r Disable for 360 imaging.
value.VIGNETTE.0=OFF
value.VIGNETTE.1=Classic
value.VIGNETTE.2=White

option.VIGNETTE_STRENGTH=Vignette Strength
option.VIGNETTE_STRENGTH.comment=Adjusts vignette intensity.

option.THE_FORBIDDEN_OPTION=The Forbidden Option
option.THE_FORBIDDEN_OPTION.comment=Do not enable this option or you will literally breathe air.
value.THE_FORBIDDEN_OPTION.0=OFF

option.COLOR_GRADING=Color Grading
option.COLOR_GRADING.comment=Enables color grading.

option.TONEMAP_EXPOSURE=Tonemap Exposure
option.TonemapExposure.comment=Adjusts overall brightness.

option.TONEMAP_WHITE_CURVE=Tonemap White Curve
option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white.

option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve
option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors.

option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve
option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors.

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts saturation of all colors.

option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Adjusts the saturation of less saturated colors, highly saturated colors are less affected.

option.CG_RR=Red - Red Value
option.CG_RG=Red - Green Value
option.CG_RB=Red - Blue Value
option.CG_RI=Red Strength Value
option.CG_RM=Minimal Red Value
option.CG_RC=Red Curve Value

option.CG_GR=Green - Red Value
option.CG_GG=Green - Green Value
option.CG_GB=Green - Blue Value
option.CG_GI=Green Strength Value
option.CG_GM=Minimal Green Value
option.CG_GC=Green Curve Value

option.CG_BR=Blue - Red Value
option.CG_BG=Blue - Green Value
option.CG_BB=Blue - Blue Value
option.CG_BI=Blue Strength Value
option.CG_BM=Minimal Blue Value
option.CG_BC=Blue Curve Value

option.CG_TR=Tint - Red Value
option.CG_TG=Tint - Green Value
option.CG_TB=Tint - Blue Value
option.CG_TI=Tint Strength Value
option.CG_TM=Tint Mix Value

option.shadowMapResolution=Shadowmap Resolution
option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§r Higher resolution gives sharper shadows. §c[-]§r Heavy performance impact.
value.shadowMapResolution.256=Potato (256)
value.shadowMapResolution.1024=Low (1024)
value.shadowMapResolution.2048=Medium (2048)
value.shadowMapResolution.3072=High (3072)
value.shadowMapResolution.4096=Ultra (4096)
value.shadowMapResolution.8192=Extreme (8192)

option.shadowDistance=Shadow Distance
option.shadowDistance.comment=Adjusts how far the shadows will be rendered. §c[-]§r Heavy performance impact.
value.shadowDistance.64.0=4 Chunks
value.shadowDistance.80.0=5 Chunks
value.shadowDistance.96.0=6 Chunks
value.shadowDistance.112.0=7 Chunks
value.shadowDistance.128.0=8 Chunks
value.shadowDistance.160.0=10 Chunks
value.shadowDistance.192.0=12 Chunks
value.shadowDistance.224.0=14 Chunks
value.shadowDistance.256.0=16 Chunks
value.shadowDistance.320.0=20 Chunks
value.shadowDistance.384.0=24 Chunks
value.shadowDistance.512.0=32 Chunks
value.shadowDistance.768.0=48 Chunks
value.shadowDistance.1024.0=64 Chunks

option.SHADOWS=Real-Time Shadows
option.SHADOWS.comment=Enables shadows that are getting generated using a shadow map. §e[*]§r Disabling this might cause issues with some mods. §c[-]§r Supermassive performance impact.

option.SHADOW_FILTER=Shadow Filtering
option.SHADOW_FILTER.comment=Enables shadow filtering. §a[+]§r This effect benefits from TAA. §c[-]§r Performance impact.

option.sunPathRotation=Sun/Moon Path Rotation
option.sunPathRotation.comment=Adjusts sun/moon angle.

option.SHADOW_SUBSURFACE=Subsurface Scatter Quality
option.SHADOW_SUBSURFACE.comment=Allows light to penetrate and scatter through things like foliage and leaves. §e[*]§r "Ultra" mode smoothens the noise on subsurface scattered blocks, but only works when TAA is enabled. §c[-]§r Performance impact.
value.SHADOW_SUBSURFACE.0=§cOFF
value.SHADOW_SUBSURFACE.2=Medium
value.SHADOW_SUBSURFACE.3=Ultra

option.SCATTERING_FOLIAGE=Scattering Multiplier - Foliage
option.SCATTERING_FOLIAGE.comment=Adjusts how intense subsurface scattering is going to be for foliage. Higher values make foliage brighter under sunlight.

option.SCATTERING_LEAVES=Scattering Multiplier - Leaves
option.SCATTERING_LEAVES.comment=Adjusts how intense subsurface scattering is going to be for leaves. Higher values make leaves brighter under sunlight.

option.COLORED_SHADOWS=Colored Shadows
option.COLORED_SHADOWS.comment=Allows translucent blocks to cast colored shadows. §c[-]§r Performance impact.

option.CLOUD_SHADOW=Fake Cloud Shadows
option.CLOUD_SHADOW.comment=Adds occasional big shadows on the terrain to simulate clouds casting shadows. §c[-]§r Not synced with the actual clouds

option.NO_FOLIAGE_SHADOWS=No Foliage Shadows
option.NO_FOLIAGE_SHADOWS.comment=Disables shadows cast by things like grass and flowers. §e[*]§r This setting does not affect performance.

option.PIXEL_SHADOWS=Pixelated Shadows
option.PIXEL_SHADOWS.comment=Modifies the world coordinates on a grid to make shadows pixelated. §e[*]§r This setting does not affect performance.
value.PIXEL_SHADOWS.0=OFF
value.PIXEL_SHADOWS.8=8x8
value.PIXEL_SHADOWS.16=16x16
value.PIXEL_SHADOWS.32=32x32
value.PIXEL_SHADOWS.64=64x64
value.PIXEL_SHADOWS.128=128x128

option.BLOCK_ENTITY_SHADOWS=Block Entity Shadows
option.BLOCK_ENTITY_SHADOWS.comment=Enables shadows of block entities like chests, shulker boxes, signs. §c[-]§r Heavy performance impact in specific situations.

option.ENTITY_SHADOWS=Entity Shadows
option.ENTITY_SHADOWS.comment=Enables shadows of entities like animals, monsters, players. §c[-]§r Heavy performance impact in specific situations.

option.SHADING_STRENGTH=Shading Strength
option.SHADING_STRENGTH.comment=Changes the shading darkness on surfaces that are not facing up. Affects everywhere including caves.

option.VAO_STRENGTH=Vanilla AO Strength
option.VAO_STRENGTH.comment=Adjusts vanilla's smooth lighting ambient occlusion strength. §e[*]§r Vanilla AO is internally increased in darker areas. §e[*]§r This slider doesn't affect leaves.

option.LIGHT_MR=Red
option.LIGHT_MG=Green
option.LIGHT_MB=Blue
option.LIGHT_MI=Intensity

option.LIGHT_DR=Red
option.LIGHT_DG=Green
option.LIGHT_DB=Blue
option.LIGHT_DI=Intensity

option.LIGHT_ER=Red
option.LIGHT_EG=Green
option.LIGHT_EB=Blue
option.LIGHT_EI=Intensity

option.LIGHT_NR=Red
option.LIGHT_NG=Green
option.LIGHT_NB=Blue
option.LIGHT_NI=Intensity

option.AMBIENT_MR=Red
option.AMBIENT_MG=Green
option.AMBIENT_MB=Blue
option.AMBIENT_MI=Intensity

option.AMBIENT_DR=Red
option.AMBIENT_DG=Green
option.AMBIENT_DB=Blue
option.AMBIENT_DI=Intensity

option.AMBIENT_ER=Red
option.AMBIENT_EG=Green
option.AMBIENT_EB=Blue
option.AMBIENT_EI=Intensity

option.AMBIENT_NR=Red
option.AMBIENT_NG=Green
option.AMBIENT_NB=Blue
option.AMBIENT_NI=Intensity

option.LIGHT_GROUND=Light Intensity On Surface
option.LIGHT_GROUND.comment=Multiplies all sun/moon light colors on surfaces (doesn't affect the sky).

option.AMBIENT_GROUND=Ambience Intensity On Surface
option.AMBIENT_GROUND.comment=Multiplies all sun/moon ambience colors on surfaces (doesn't affect the sky).

option.NIGHT_BRIGHTNESS=Night Brightness
option.NIGHT_BRIGHTNESS.comment=Adjusts the general lighting brightness during the night.

option.MOON_PHASE_LIGHTING=Moon Phase Influence
option.MOON_PHASE_LIGHTING.comment=Enables moon phase dependant night time brightness.
option.NIGHT_LIGHTING_FULL_MOON=Moon Phase - Full Moon
option.NIGHT_LIGHTING_FULL_MOON.comment=Multiplies the night brightness during full moon when Moon Phase Influence is enabled.
option.NIGHT_LIGHTING_PARTIAL_MOON=Moon Phase - Partial Moon
option.NIGHT_LIGHTING_PARTIAL_MOON.comment=Multiplies the night brightness during partial moon when Moon Phase Influence is enabled.
option.NIGHT_LIGHTING_NEW_MOON=Moon Phase - New Moon
option.NIGHT_LIGHTING_NEW_MOON.comment=Multiplies the night brightness during new moon when Moon Phase Influence is enabled.

option.BLOCKLIGHT_R=Red
option.BLOCKLIGHT_G=Green
option.BLOCKLIGHT_B=Blue
option.BLOCKLIGHT_I=Intensity

option.WATER_R=Red
option.WATER_G=Green
option.WATER_B=Blue
option.WATER_I=Intensity
option.WATER_OPACITY=Water Opacity
option.WATER_FOG=Underwater Fog Distance
option.WATER_FOG.comment=Changes the underwater fog amount.
option.UNDERWATER_R=Underwater Red Reduction
option.UNDERWATER_G=Underwater Green Reduction
option.UNDERWATER_B=Underwater Blue Reduction
option.UNDERWATER_I=Underwater Brightness
option.WATER_V=Vanilla Water Color Influence
option.WATER_V.comment=Determines the percentage of vanilla water color that will get mixed with the custom color set in this menu. §c[-]§r Doesn't work in Minecraft versions below 1.13.
value.WATER_V.0.0=%0
value.WATER_V.0.1=%10
value.WATER_V.0.2=%20
value.WATER_V.0.3=%30
value.WATER_V.0.4=%40
value.WATER_V.0.5=%50
value.WATER_V.0.6=%60
value.WATER_V.0.7=%70
value.WATER_V.0.8=%80
value.WATER_V.0.9=%90
value.WATER_V.1.0=%100

option.WEATHER_RR=Rain - Red
option.WEATHER_RG=Rain - Green
option.WEATHER_RB=Rain - Blue
option.WEATHER_RI=Rain - Intensity

option.NETHER_I=The Nether Color Intensity
option.NETHER_I.comment=Adjusts the brightness of The Nether dimension. §e[*]§r Don't forget the Brightness slider in Video Settings also affects The Nether brightness.

option.END_I=The End Color Intensity
option.END_I.comment=Adjusts the brightness of The End dimension. §e[*]§r Don't forget the Brightness slider in Video Settings also affects The End brightness.

option.SELECTION_R=Red
option.SELECTION_G=Green
option.SELECTION_B=Blue
option.SELECTION_I=Intensity

option.AURORA_UP_R=Upper Section - Red
option.AURORA_UP_G=Upper Section - Green
option.AURORA_UP_B=Upper Section - Blue
option.AURORA_UP_I=Upper Section - Intensity
option.AURORA_DOWN_R=Lower Section - Red
option.AURORA_DOWN_G=Lower Section - Green
option.AURORA_DOWN_B=Lower Section - Blue
option.AURORA_DOWN_I=Lower Section - Intensity

option.SELECTION_MODE=Selection Mode
option.SELECTION_MODE.comment=Changes the outline that appears when looking at a block. §c[-]§r May not work on some devices or Minecraft versions. Default: Recommended for mod compatibility. Select Color: Choose the color using the sliders here. Versatile: Varying color depending on the block, PBR must be enabled for this to work. Rainbow: The selection color changes over time.
value.SELECTION_MODE.0=Default
value.SELECTION_MODE.1=Select Color
value.SELECTION_MODE.2=Versatile
value.SELECTION_MODE.4=Rainbow
value.SELECTION_MODE.3=§cDisabled

option.SUN_GLARE=Sun Glare
option.SUN_GLARE.comment=Enables Sun Glare. 

option.SUN_GLARE_STRENGTH=Sun Glare Strength
option.SUN_GLARE_STRENGTH.comment=Adjusts the extra sky brightness around the sun.

option.CLOUDS=Shader Clouds
option.CLOUDS.comment=Enables shader-based clouds. §e[*]§r When this is disabled, "Clouds" option in Video Settings will decide if Vanilla Clouds should appear or not. §a[+]§r This effect benefits from TAA. §c[-]§r Disabling this can cause problems with some mods.

option.ENDER_NEBULA=Ender Nebula
option.ENDER_NEBULA.comment=Enables ender nebula for the sky of The End dimension.

option.AURORA=Aurora Borealis
option.AURORA.comment=Enables aurora borealis that appear in snowy biomes during full moon. §c[-]§r May not work in Minecraft versions below 1.16.5.

option.AURORA_BIOME_CHECK=Aurora Biome Check
option.AURORA_BIOME_CHECK.comment=Disabling this makes auroras appear on all biomes. With this enabled they only appear in snowy biomes

option.AURORA_FULL_MOON_CHECK=Aurora Full Moon Check
option.AURORA_FULL_MOON_CHECK.comment=Disabling this makes auroras appear during all nights. With this enabled they only appear when there is a full moon

option.AURORA_HEIGHT=Aurora Altitude
option.AURORA_HEIGHT.comment=Decreasing this option results in bigger auroras.

option.RAINBOW=Rainbows
option.RAINBOW.comment=Enables rainbows that appear just after rainfall during morning or evening. §c[-]§r May not work in Minecraft versions below 1.16.5.

option.RAINBOW_BRIGHTNESS=Rainbow Brightness
option.RAINBOW_BRIGHTNESS.comment=Adjusts the brightness of rainbows.

option.RAINBOW_DIAMETER=Rainbow Diameter
option.RAINBOW_DIAMETER.comment=Adjusts the size of rainbows.

option.RAINBOW_STYLE=Rainbow Style
option.RAINBOW_STYLE.comment=Changes the visual style of rainbows.
value.RAINBOW_STYLE.1=Realistic
value.RAINBOW_STYLE.2=Cartoon

option.RAINBOW_AFTER_RAIN_CHECK=Rainbow After-Rain Check
option.RAINBOW_AFTER_RAIN_CHECK.comment=Disabling this makes rainbows appear during all mornings and evenings. With this enabled they only appear just after rain during morning and evenings.

option.GALAXIES=Galaxies
option.GALAXIES.comment=Enables galaxies that appear in the sky during night.

option.GALAXY_BRIGHTNESS=Galaxy Brightness
option.GALAXY_BRIGHTNESS.comment=Adjusts the brightness of galaxies.

option.SHADER_STARS=Shader Stars
option.SHADER_STARS.comment=Disabling this will automatically enable the vanilla stars. §e[*]§r Disable stars in video settings too if you want to get rid of all stars. §c[-]§r Disabling this can cause problems with some mods.

option.STAR_AMOUNT=Shader Star Amount
option.STAR_AMOUNT.comment=Adjusts the amount of stars in the night sky.
value.STAR_AMOUNT.1=Medium
value.STAR_AMOUNT.2=High

option.SUNSET_STARS=Stars During Sunrise/Sunset
option.SUNSET_STARS.comment=Changes if stars will be visible during sunrise/sunset too in addition to the night.

option.STAR_BRIGHTNESS=Star Brightness
option.STAR_BRIGHTNESS.comment=Adjusts the brightness of stars.

option.ROUND_SUN_MOON=Shader Sun/Moon
option.ROUND_SUN_MOON.comment=Enables round sun & moon. §e[*]§r Disable this option and enable "Vanilla Sun/Moon/Overlay" if you only want the vanilla sun/moon

option.SKYBOX_BRIGHTNESS=Vanilla Skybox Brightness
option.SKYBOX_BRIGHTNESS.comment=Adjusts skybox brightness.

option.VANILLA_SKYBOX=Vanilla Sun/Moon/Overlay
option.VANILLA_SKYBOX.comment=Enables vanilla sky overlays which include square sun/moon and custom resource pack skies. §e[*]§r Disable "Shader Sun/Moon" option if you want to use vanilla sun/moon. §c[-]§r Changing this can cause problems with some mods.

option.SUN_MOON_HORIZON=Sun/Moon Horizon
option.SUN_MOON_HORIZON.comment=Makes the sun/moon disappear below the horizon level.

option.SKY_DAY=Morning/Evening - Intensity
option.SKY_DAY.comment=Adjusts the intensity of the sky during morning and evening.

option.SKY_NOON=Noon - Intensity
option.SKY_NOON.comment=Adjusts the intensity of the sky during noon.

option.SKY_NIGHT=Night - Intensity
option.SKY_NIGHT.comment=Adjusts the intensity of the sky during night.

option.SKY_RAIN_DAY=Day Rain - Intensity
option.SKY_RAIN_DAY.comment=Adjusts the intensity of the sky during the day when it's raining.

option.SKY_RAIN_NIGHT=Night Rain - Intensity
option.SKY_RAIN_NIGHT.comment=Adjusts the intensity of the sky during the night when it's raining.

option.SKY_MULT_R=Day - Red Multiplier
option.SKY_MULT_G=Day - Green Multiplier
option.SKY_MULT_B=Day - Blue Multiplier
option.SKY_MULT_I=Day - Intensity
option.SKY_MULT_I.comment=Adjusts the intensity of the sky during morning, evening and noon.

option.CLOUD_THICKNESS=Cloud Thickness
option.CLOUD_THICKNESS.comment=Adjusts cloud thickness.

option.CLOUD_AMOUNT=Cloud Amount
option.CLOUD_AMOUNT.comment=Adjusts cloud amount.
value.CLOUD_AMOUNT.14.0=1
value.CLOUD_AMOUNT.13.5=2
value.CLOUD_AMOUNT.13.0=3
value.CLOUD_AMOUNT.12.5=4
value.CLOUD_AMOUNT.12.0=5
value.CLOUD_AMOUNT.11.5=6
value.CLOUD_AMOUNT.11.0=7
value.CLOUD_AMOUNT.10.5=8
value.CLOUD_AMOUNT.10.0=9
value.CLOUD_AMOUNT.9.5=10
value.CLOUD_AMOUNT.9.0=11
value.CLOUD_AMOUNT.8.5=12
value.CLOUD_AMOUNT.8.0=13
value.CLOUD_AMOUNT.7.5=14
value.CLOUD_AMOUNT.7.0=15
value.CLOUD_AMOUNT.6.5=16
value.CLOUD_AMOUNT.6.0=17

option.CLOUD_HEIGHT=Cloud Height
option.CLOUD_HEIGHT.comment=Adjusts cloud height.

option.CLOUD_SPEED=Cloud Speed
option.CLOUD_SPEED.comment=Adjusts cloud speed.

option.CLOUD_OPACITY=Cloud Opacity
option.CLOUD_OPACITY.comment=Adjusts cloud opacity. §c[-]§r Higher values cause the noise to look worse. §e[*]§r Also works on vanilla clouds.

option.CLOUD_BRIGHTNESS=Cloud Brightness
option.CLOUD_BRIGHTNESS.comment=Adjusts cloud brightness.

option.WATER_TYPE=Water Type
option.WATER_TYPE.comment=Realistic-ish: Uses the custom color set in the Water Color menu, no texture, has realistic-ish waves. Vanilla-ish: Uses vanilla texture and color, subtle waves. RTX-ish: Uses vanilla texture with more realistic colors, subtle waves. §e[*]§r Waves can be increased in the water wave settings for Vanilla-ish and RTX-ish water types.
value.WATER_TYPE.0=Realistic-ish
value.WATER_TYPE.1=Vanilla-ish
value.WATER_TYPE.2=RTX-ish

option.WATER_WAVES=Water Waves
option.WATER_WAVES.comment=Enables water normal waves.

option.WATER_DISPLACEMENT=Water Displacement
option.WATER_DISPLACEMENT.comment=Enables waving water position.

option.WATER_PARALLAX=Water Parallax
option.WATER_PARALLAX.comment=Uses the water normals to calculate fake water displacement which helps the water normals to look more like actual waves.

option.WATER_BUMP=Bumpiness
option.WATER_BUMP.comment=Adjusts the intensity of water normals.

option.WATER_NOISE_1=Noise 1 Multiplier
option.WATER_NOISE_1.comment=Adjusts the intensity of noise 1 used for water normals.

option.WATER_NOISE_2=Noise 2 Multiplier
option.WATER_NOISE_2.comment=Adjusts the intensity of noise 2 used for water normals.

option.WATER_NOISE_3=Noise 3 Multiplier
option.WATER_NOISE_3.comment=Adjusts the intensity of noise 3 used for water normals.

option.WATER_NOISE_4=Noise 4 Multiplier
option.WATER_NOISE_4.comment=Adjusts the intensity of noise 4 used for water normals.

option.SUN_MOON_WATER_REF=Sun/Moon Reflection Intensity
option.SUN_MOON_WATER_REF.comment=Adjusts the intensity of sun/moon reflections that will appear on water.

option.MOON_WATER_REF=Moon Reflection Multiplier
option.MOON_WATER_REF.comment=Adjusts the intensity of moon reflections that will appear on water.

option.WATER_SHARPNESS=Sharpness
option.WATER_SHARPNESS.comment=Adjusts the sharpness of custom water normals.

option.WATER_SIZE=Size
option.WATER_SIZE.comment=Adjusts the base noise size for custom water normals.

option.WATER_SPEED=Water Speed
option.WATER_SPEED.comment=Adjusts the speed of water normals.

option.UNDERWATER_DISTORT=Underwater Distortion
option.UNDERWATER_DISTORT.comment=Adjusts the intensity of screen distortion underwater.
value.UNDERWATER_DISTORT.100.0=Too Much
value.UNDERWATER_DISTORT.1000.0=What?

option.EMISSIVE_RECOLOR=Lava Recolor
option.EMISSIVE_RECOLOR.comment=Enable this if you find lava too bright

option.END_PORTAL_REWORK=End Portal Fix
option.END_PORTAL_REWORK.comment=Re-creates the end portals to fix the missing effect with shaders. Disabling this will make the end portals and gateways broken (like most other shaders).

option.SMOKEY_WATER_LIGHTSHAFTS=Smoke-y Water Light Shafts
option.SMOKEY_WATER_LIGHTSHAFTS.comment=Adds volumetric smoke to the light shafts when the player is underwater.

option.PARTICLE_VISIBILITY=Close-up Particle Reduction
option.PARTICLE_VISIBILITY.comment=Improves visibility by reducing the opaqueness of very close particles. §c[-]§r Doesn't work on all particles. §c[-]§r May cause major issues with some mods/plugins/datapacks. §c[-]§r May cause flickering in some situations.

option.LAVA_VISIBILITY=Better Visibility Under Lava
option.LAVA_VISIBILITY.comment=Improves visibility under lava by reducing the lava fog.

option.EMISSIVE_ORES=Emissive Overworld Ores
option.EMISSIVE_ORES.comment=Adds glow to all ores except coal and nether ores.

option.EMISSIVE_IRON_ORE=Emissive Iron Ore
option.EMISSIVE_IRON_ORE.comment=Adds glow to iron ores. §e[*]§r "Emissive Overworld Ores" must be enabled.

option.EMISSIVE_COPPER_ORE=Emissive Copper Ore
option.EMISSIVE_COPPER_ORE.comment=Adds glow to copper ores. §e[*]§r "Emissive Overworld Ores" must be enabled.

option.EMISSIVE_GOLD_ORE=Emissive Gold Ore
option.EMISSIVE_GOLD_ORE.comment=Adds glow to gold ores. §e[*]§r "Emissive Overworld Ores" must be enabled.

option.EMISSIVE_REDSTONE_ORE=Emissive Redstone Ore
option.EMISSIVE_REDSTONE_ORE.comment=Adds glow to redstone ores. §e[*]§r "Emissive Overworld Ores" must be enabled. §e[*]§r Activated redstone ores will be emissive regardless of this option.

option.EMISSIVE_LAPIS_ORE=Emissive Lapis Lazuli Ore
option.EMISSIVE_LAPIS_ORE.comment=Adds glow to lapis lazuli ores. §e[*]§r "Emissive Overworld Ores" must be enabled.

option.EMISSIVE_EMERALD_ORE=Emissive Emerald Ore
option.EMISSIVE_EMERALD_ORE.comment=Adds glow to emerald ores. §e[*]§r "Emissive Overworld Ores" must be enabled.

option.EMISSIVE_DIAMOND_ORE=Emissive Diamond Ore
option.EMISSIVE_DIAMOND_ORE.comment=Adds glow to diamond ores. §e[*]§r "Emissive Overworld Ores" must be enabled.

option.ORE_EMISSION=Ore Emission Intensity
option.ORE_EMISSION.comment=Adjusts the intensity of glow on all ores including nether ores and ancient debris.

option.EMISSIVE_NETHER_ORES=Emissive Nether Ores
option.EMISSIVE_NETHER_ORES.comment=Adds glow to all nether ores including the gilded blackstone.

option.EMISSIVE_NETHER_STEMS=Emissive Nether Stems
option.EMISSIVE_NETHER_STEMS.comment=Adds subtle glow to crimson/warped stem and hyphae.

option.EMISSIVE_LICHEN=Emissive Glow Lichen
option.EMISSIVE_LICHEN.comment=Adds glow to glow lichen. Situational: Glow lichen only glow when there is no skylight. Always: Glow lichen always glow.
value.EMISSIVE_LICHEN.0=§cOFF
value.EMISSIVE_LICHEN.1=Situational
value.EMISSIVE_LICHEN.2=Always

option.EMISSIVE_AMETHYST_BUDS=Emissive Amethyst Buds
option.EMISSIVE_AMETHYST_BUDS.comment=Adds glow to amethyst buds/clusters.

option.FANCY_NETHER_PORTAL=Fancy Nether Portal
option.FANCY_NETHER_PORTAL.comment=Applies emission, color improvements and a parallax effect to nether portals. Type 1: Emission + Parallax. Type 2: Emission + Parallax + Circles
value.FANCY_NETHER_PORTAL.0=§cOFF
value.FANCY_NETHER_PORTAL.1=Type 1
value.FANCY_NETHER_PORTAL.2=Type 2

option.NOISY_TEXTURES=Noise Coated Textures
option.NOISY_TEXTURES.comment=Adds subtle noise on top of block textures depending on their colors.

option.GLOWING_DEBRIS=Emissive Ancient Debris
option.GLOWING_DEBRIS.comment=Adds a glow to ancient debris in order to make them easier to spot when mining.

option.GLOWING_REDSTONE_BLOCK=Emissive Redstone Block
option.GLOWING_REDSTONE_BLOCK.comment=Adds a glow to the redstone block.

option.GLOWING_LAPIS_BLOCK=Emissive Lapis Lazuli Block
option.GLOWING_LAPIS_BLOCK.comment=Adds a glow to the lapis lazuli block.

option.GREEN_SCREEN=Green Screen Lime Blocks
option.GREEN_SCREEN.comment=Changes lime concrete and lime wool to green screens. §e[*]§r Pro tip: Put light sources under lime carpets for lighting.

option.BLUE_SCREEN=Blue Screen Blue Blocks
option.BLUE_SCREEN.comment=Changes blue concrete and blue wool to blue screens. §e[*]§r Pro tip: Put light sources under blue carpets for lighting.

option.ALTERNATIVE_COMMAND_BLOCK=Alternative Command Blocks
option.ALTERNATIVE_COMMAND_BLOCK.comment=Adds extra color and emission to command block lights.

option.HAND_BLOOM_REDUCTION=Handheld Bloom Reduction
option.HAND_BLOOM_REDUCTION.comment=Reduces the amount of glow on items/blocks that are in player's hands.

option.ENTITY_NORMAL_FIX=Entity Normals Fix
option.ENTITY_NORMAL_FIX.comment=Disables normal map effects on entities in older Minecraft versions because Optifine/Iris doesn't support them.

option.FOG1=Border Fog
option.FOG1.comment=Enables fog that hides unloaded areas like the one in vanilla Minecraft.

option.FOG1_DISTANCE_M=Border Fog Distance Mult.
option.FOG1_DISTANCE_M.comment=Changes the border fog's starting distance. Default value (1.00) is the same as your current render distance.

option.FOG1_TYPE=Border Fog Type
option.FOG1_TYPE.comment=Changes how the border fog is calculated. "Mixed" only makes the Nether fog spherical.
value.FOG1_TYPE.0=Cylindrical
value.FOG1_TYPE.1=Mixed
value.FOG1_TYPE.2=Spherical

option.FOG2=Atmospheric Fog
option.FOG2.comment=Enables the atmospheric fog.

option.FOG2_ALTITUDE_MODE=Atm. Fog Altitude Factor
option.FOG2_ALTITUDE_MODE.comment=Enables atmospheric fog's altitude factor. §e[*]§r Force-enabled with Compatibility Mode.

option.FOG2_DISTANCE_M=Overworld Atm. Fog Distance Mult.
option.FOG2_DISTANCE_M.comment=Changes the atmospheric fog's starting distance in the overworld.

option.FOG2_ALTITUDE=Overworld Atm. Fog Altitude
option.FOG2_ALTITUDE.comment=Changes the atmospheric fog's altitude in the overworld. §e[*]§r This is ignored by a set percentage during rain.

option.FOG2_BRIGHTNESS=Overworld Atm. Fog Brightness
option.FOG2_BRIGHTNESS.comment=Changes the brightness of the atmospheric fog in the overworld.

option.FOG2_OPACITY=Overworld Atm. Fog Opacity
option.FOG2_OPACITY.comment=Changes the amount/opacity of the atmospheric fog in the overworld. §e[*]§r This is internally increased during rain and night.

option.FOG2_END_DISTANCE_M=The End Atm. Fog Distance Mult.
option.FOG2_END_DISTANCE_M.comment=Changes the atmospheric fog's starting distance in the end dimension.

option.FOG2_END_ALTITUDE=The End Atm. Fog Altitude
option.FOG2_END_ALTITUDE.comment=Changes the atmospheric fog's altitude in the end dimension.

option.FOG2_END_BRIGHTNESS=The End Atm. Fog Brightness
option.FOG2_END_BRIGHTNESS.comment=Changes the brightness of the atmospheric fog in the end dimension.

option.FOG2_END_OPACITY=The End Atm. Fog Opacity
option.FOG2_END_OPACITY.comment=Changes the amount/opacity/brightness of the atmospheric fog in the end dimension.

option.FOG2_RAIN_OPACITY_M=Rain Fog Opacity Multiplier
option.FOG2_RAIN_OPACITY_M.comment=Multiplies the opacity value of atmospheric fog during rain. §e[*]§r Final opacity value can't exceed 1.

option.FOG2_RAIN_BRIGHTNESS_M=Rain Fog Brightness Multiplier
option.FOG2_RAIN_BRIGHTNESS_M.comment=Multiplies the brightness value of atmospheric fog during rain.

option.FOG2_RAIN_ALTITUDE_M=Rain Fog Altitude Percentage
option.FOG2_RAIN_ALTITUDE_M.comment=Determines how much the altitude factor is going to be ignored during rain. A high percentage will make rain fog appear everywhere, while a low percentage will make rain fog mostly appear on the set altitude.

option.FOG2_RAIN_DISTANCE_M=Rain Fog Distance Multiplier
option.FOG2_RAIN_DISTANCE_M.comment=Multiplies the distance value of atmospheric fog during rain. Higher values result in closer fog, lower values result in distant fog.

option.WORLD_CURVATURE=World Curvature
option.WORLD_CURVATURE.comment=Enables world curvature. §e[*]§r To fix missing chunks, open the shaders.properties and un-comment the frustum culling line.

option.OVERWORLD_CURVATURE_SIZE=Overworld Curvature Size
value.OVERWORLD_CURVATURE_SIZE.999999=None
option.NETHER_CURVATURE_SIZE=The Nether Curvature Size
value.NETHER_CURVATURE_SIZE.999999=None
option.END_CURVATURE_SIZE=The End Curvature Size
value.END_CURVATURE_SIZE.999999=None

option.WORLD_TIME_ANIMATION=World Time Animation
option.WORLD_TIME_ANIMATION.comment=Uses in-game time for moving objects. §a[+]§r Stuff like clouds will be synced with players in the same world when this is enabled. §c[-]§r World time is max 20 fps, which means things can look a slight bit less smooth, but TAA can somewhat help.
value.WORLD_TIME_ANIMATION.0=§cOFF
value.WORLD_TIME_ANIMATION.1=Sky Only §a[+]
value.WORLD_TIME_ANIMATION.2=§cFull

option.ANIMATION_SPEED=Animation Speed
option.ANIMATION_SPEED.comment=Adjusts animation speed.

option.MIN_LIGHT=Minimum Light
option.MIN_LIGHT.comment=Changes the amount of light in the very dark areas. §e[*]§r This is also affected by the Brightness slider in Video Settings.

option.ENTITY_EFFECT=Entity Hit Effect
option.ENTITY_EFFECT.comment=Controls the red glow on entities that appear when they take damage. Also affects creeper blowing animation.

option.WATERMARK=Complementary Overlay
option.WATERMARK.comment=Shows a "Complementary Shaders" text for some seconds after the first load of the world/server/shaderpack. §e[*]§r The overlay can be changed by entering the shaderpack files -> shaders -> tex, and changing the "overlay.png".

option.WATERMARK_DURATION=Overlay Behaviour
value.WATERMARK_DURATION.1=Starter
value.WATERMARK_DURATION.999=Indefinite

option.GRAY_START=Gray Start
option.GRAY_START.comment=Disables saturation for some seconds during the first load of the world/server/shaderpack.

option.BLURRY_START=Blurry Start
option.BLURRY_START.comment=Blurs everything for some seconds during the first load of the world/server/shaderpack. §e[*]§r "Bloom" must be enabled.

option.NO_PARTICLES=Disable All Particles
option.NO_PARTICLES.comment=Disables the rendering of particle effects.

option.BLOCKLIGHT_FLICKER=Blocklight Flickering
option.BLOCKLIGHT_FLICKER.comment=Adds flickering effect to blocklight.

option.BLOCKLIGHT_FLICKER_STRENGTH=Blocklight Flickering Strength
option.BLOCKLIGHT_FLICKER_STRENGTH.comment=Determines how noticable blocklight flicker is going to be.