Arguments:
xyz					Corordinates
r					Maximum Radius
rm					Minimum Radius 
m					Game Mode
c					Count
l					Maximum Level
lm					Minimum Level
score_name			Maximum Score
score_name_min		Minimum Score
team				Team Name
name				Player Name
type				Type of Mob


/setidletimeout <Minutes until kick>

/xp <amount> [player]
/xp <amount>L [player]

/playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]

/give <player> <item> [amount] [data] [dataTag]

/replaceitem <entity|block>
/replaceitem entity <selector> <slot> <item> [amount] [data] [dataTag]
/replaceitem block <x> <y> <z> <slot> <item> [amount] [data] [dataTag]

/stats <entity|block>
/stats entity <selector> <mode>
/stats entity <selector> set <stat> <selector> <objective>
/stats block <x> <y> <z> <mode>
/stats block <x> <y> <z> set <stat> <selector> <objective>
/stats block <x> <y> <z> clear <stat>

/summon <EntityName> [x] [y] [z] [dataTag]

/testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]

/setblock <x> <y> <z> <TileName> [dataValue] [oldBlockHandling] [dataTag]

/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]

/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]

/blockdata <x> <y> <z> <dataTag>

/effect <player> <effect> [seconds] [amplifier] [hideParticles]

/enchant <player> <enchantment ID> [level]

/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode]

/clear [player] [item] [data] [maxCount] [dataTag]

/toggledownfall
/weather <clear|rain|thunder> [duration in seconds]

/time <set|add|query> <value>

/list

/kill [player|entity]

/say <message>

/op <player>
/deop <player>
/kick <player> [reason]
/banlist [ips|players]
/whitelist <on|off|list|add|remove|reload>
/whitelist add <player>
/whitelist remove <player>
/ban <name> [reason]
/ban-ip <address|name> [reason ]
/pardon <name>
/pardon-ip <address>

/save-all
/save-on
/save-off

/stop

/tp [target player] <destination player>
/tp [target player] <x> <y> <z> [<y-rot> <x-rot>]



/scoreboard <objectives|players|teams> ...
/scoreboard objectives <list|add|remove|setdisplay> ...
/scoreboard objectives setdisplay <slot> [objective]
/scoreboard objectives add <name> <criteriaType> [display name ...]
/scoreboard objectives remove <name>

/scoreboard players <set|add|remove|reset|list|enable|test|operation> ...
/scoreboard players set <player> <objective> <score> [dataTag]
/scoreboard players add <player> <objective> <count> [dataTag]
/scoreboard players remove <player> <objective> <count> [dataTag]
/scoreboard players reset <player> [objective]
/scoreboard players list [name]
/scoreboard players enable <player> <trigger>
/scoreboard players test <player> <objective> <min> <max>
/scoreboard players operation <targetName> <targetObjective> <operation> <selector> <objective>
/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true|false> <player ...>

/scoreboard teams <list|add|remove|empty|join|leave|option> ...
/scoreboard teams add <name> [display name ...]
/scoreboard teams list [name]
/scoreboard teams empty <team>
/scoreboard teams remove <name>
/scoreboard teams join <team> [player]
/scoreboard teams leave [player]
/scoreboard teams option <team> <friendlyfire|color|seeFriendlyInvisibles|nametagVisibility|deathMessageVisibility> <value>



/execute <entity> <x> <y> <z> <command>
/execute <entity> <x> <y> <z> detect <x> <y> <z> <block> <data> <command>

/gamemode <mode> [player]
/defaultgamemode <mode>

/me <action ...>

/help [page|command name]

/publish

/trigger <objective> <add|set> <value>

/debug <start|stop|chunk> [<x> <y> <z>]

/chunkinfo [<x> <y> <z>]

/tell <player> <private message ...>

/difficulty <new difficulty>

/spawnpoint [player] [<x> <y> <z>]
/setworldspawn [<x> <y> <z>]

/gamerule <rule name> [value]

/testfor <player> [dataTag]

/seed

/achievement give <stat_name> [player]

/worldborder <set|center|damage|warning|get> ...
/worldborder add <sizeInBlocks> [timeInSeconds]
/worldborder set <sizeInBlocks> [timeInSeconds]
/worldborder center <x> <z>
/worldborder damage <buffer|amount>
/worldborder damage buffer <sizeInBlocks>
/worldborder damage amount <damagePerBlock>
/worldborder warning <time|distance>
/worldborder warning time <seconds>
/worldborder warning distance <blocks>

/tellraw <player> <raw json message>

/title <player> <title|subtitle|clear|reset|times> ...
/title <player> title|subtitle <raw json title>
/title <player> clear|reset
/title <player> times <fadeIn> <stay> <fadeOut>



