{
  "format_version": "1.19.0",
  "animation_controllers": {
    "controller.animation.pr_acuti.move": {
      "initial_state": "idle",
      "states": {
        "idle": {
          "animations": [
            {
              "idle_float": "query.is_in_water && !query.is_on_ground && !query.is_playing_dead"
            },
            {
              "idle_floor": "!query.is_in_water"
            },
            {
              "idle_floor_water": "query.is_in_water && query.is_on_ground"
            },
            "look_at_target"
          ],
          "transitions": [
            {
              "moving": "variable.moving && !query.is_playing_dead"
            },
            {
              "attack": "variable.attack_time>0.1"
            }
          ]
        },
        "moving": {
          "animations": [
            {
              "swim": "query.is_in_water && !query.is_on_ground"
            },
            {
              "walk_floor": "!query.is_in_water"
            },
            {
              "walk_floor_water": "query.is_in_water && query.is_on_ground"
            },
            "look_at_target"
          ],
          "transitions": [
            {
              "idle": "!variable.moving || query.is_playing_dead"
            },
            {
              "attack": "variable.attack_time>0.1"
            }
          ]
        },
        "attack": {
          "animations": [
            {
              "attack": "query.is_in_water"
            }
          ],
          "transitions": [
            {
              "idle": "query.all_animations_finished"
            },
            {
              "moving": "query.all_animations_finished"
            }
          ]
        }
      }
    },
    "controller.animation.pr_acuti.general": {
      "states": {
        "default": {
          "animations": [
            {
              "play_dead": "query.is_playing_dead"
            },
            {
              "swim_angle": "variable.moving && query.is_in_water && !query.is_on_ground"
            }
          ],
          "transitions": [
            {
              "attack": "variable.attack_time>0.1"
            }
          ]
        },
        "attack": {
          "animations": [
            {
              "attack": "query.is_in_water"
            },
            "look_at_target"
          ],
          "transitions": [
            {
              "default": "query.all_animations_finished"
            }
          ]
        }
      }
    },
    "controller.animation.pr_acuti.variant": {
      "states": {
        "default": {
          "animations": [
            {
              "sea": "!query.is_stunned"
            },
            {
              "flame": "query.is_stunned"
            }
          ]
        }
      }
    }
  }
}