weaponAttribute.DamageBonus=+%1$s damage bonus
weaponAttribute.DamagePenalty=%1$s damage penalty
weaponAttribute.ClipSizeBonus=+%1$s clip size
weaponAttribute.ClipSizePenalty=%1$s clip size
weaponAttribute.FireRateBonus=+%1$s faster firing speed
weaponAttribute.FireRatePenalty=%1$s slower firing speed
weaponAttribute.DamageBonus=+%1$s damage bonus
weaponAttribute.DamagePenalty=%1$s damage penalty
weaponAttribute.MinigunSpinBonus=%1$s faster spin up time
weaponAttribute.MinigunSpinPenalty=%1$s slower spin up time
weaponAttribute.SpreadBonus=%1$s more accurate
weaponAttribute.SpreadPenalty=%1$s less accurate
weaponAttribute.PelletBonus=+%1$s bullets per shot
weaponAttribute.PelletPenalty=%1$s bullets per shot
weaponAttribute.ReloadRateBonus=%1$s faster reload time
weaponAttribute.ReloadRatePenalty=%1$s slower reload time
weaponAttribute.SpreadAdd=+%1$s spread
weaponAttribute.ProjectileSpeedBonus=+%1$s projectile speed
weaponAttribute.ProjectileSpeedPenalty=%1$s projectile speed
weaponAttribute.ExplosiveRadiusBonus=+%1$s explosion radius
weaponAttribute.ExplosiveRadiusPenalty=%1$s explosion radius
itemGroup.tf2=TF2 Stuff Mod
death.attack.bullet=%1$s was killed by %2$s
death.attack.bullet.item=%1$s was killed by %2$s using %3$s
entity.rafradek_tf2_weapons.scout.name=Scout
entity.rafradek_tf2_weapons.heavy.name=Heavy
entity.rafradek_tf2_weapons.sniper.name=Sniper
entity.rafradek_tf2_weapons.pyro.name=Pyro
entity.rafradek_tf2_weapons.demoman.name=Demoman
entity.rafradek_tf2_weapons.soldier.name=Soldier
entity.rafradek_tf2_weapons.medic.name=Medic
entity.rafradek_tf2_weapons.engineer.name=Engineer
entity.rafradek_tf2_weapons.spy.name=Spy
entity.rafradek_tf2_weapons.sentry.name=Sentry gun
entity.rafradek_tf2_weapons.dispenser.name=Dispenser
entity.rafradek_tf2_weapons.teleporter.name=Teleporter
item.disguiseKit.name=Disguise Kit
item.buildingBox.name=Building box
item.buildingBox.sentry.name=Sentry building box
item.buildingBox.dispenser.name=Dispenser building box
item.buildingBox.teleporter.name=Teleporter building box
command.giveweapon.usage=/giveweapon <item> [player] [attributes ...]
command.giveweapon.success=Given %s to %s
command.giveweapon.notfound=Cannot find weapon: %s
gui.teleporter.info=Teleporter channel
gui.teleporter.drop=Grab