
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

Author: Unknown

Description: No description

Version: 3

SettingsMode: WriteWithoutComments


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

Tree: false

Frequency: 1

Rarity: 100.0

RotateRandomly: true

SpawnHeight: highestSolidBlock

SpawnHeightOffset: -6

SpawnHeightVariance: 0

##############################
# Height Limits for the BO3. #
##############################

MinHeight: 0

MaxHeight: 59

######################
# Extrusion settings #
######################

ExtrudeMode: None

ExtrudeThroughBlocks: AIR

MaxBranchDepth: 10

ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

SourceBlocks: STATIONARY_WATER

MaxPercentageOutsideSourceBlock: 100

OutsideSourceBlock: dontPlace

IsOTGPlus: false

InheritBO3: 

InheritBO3Rotation: NORTH

OverrideChildSettings: true

OverrideParentHeight: false

CanOverride: false

BranchFrequency: 0

BranchFrequencyGroup: 

MustBeBelowOther: false

MustBeInside: 

CannotBeInside: 

ReplacesBO3: 

CanSpawnOnWater: true

SpawnOnWaterOnly: false

SpawnUnderWater: false

SpawnAtWaterLevel: false

HeightOffset: 0

RemoveAir: true

ReplaceAbove: 

ReplaceBelow: 

ReplaceWithBiomeBlocks: true

ReplaceWithGroundBlock: DIRT

ReplaceWithSurfaceBlock: GRASS

SmoothRadius: 0

SmoothHeightOffset: 0

SmoothStartTop: false

SmoothStartWood: false

SmoothingSurfaceBlock: 

SmoothingGroundBlock: 

BO3Group: 

IsSpawnPoint: false


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

Block(-8,3,-5,HARD_CLAY)
Block(-8,3,-4,HARD_CLAY)
Block(-8,3,-3,HARD_CLAY)
Block(-8,3,-2,HARD_CLAY)
Block(-8,3,-1,HARD_CLAY)
Block(-8,4,-5,HARD_CLAY)
Block(-8,4,-4,HARD_CLAY)
Block(-8,4,-3,HARD_CLAY)
Block(-8,4,-2,HARD_CLAY)
Block(-8,5,-4,HARD_CLAY)
Block(-8,5,-3,HARD_CLAY)
Block(-8,6,-3,HARD_CLAY)
Block(-7,1,-3,HARD_CLAY)
Block(-7,2,-5,HARD_CLAY)
Block(-7,2,-4,HARD_CLAY)
Block(-7,2,-3,HARD_CLAY)
Block(-7,2,-2,HARD_CLAY)
Block(-7,2,-1,HARD_CLAY)
Block(-7,3,-6,HARD_CLAY)
Block(-7,3,-5,HARD_CLAY)
Block(-7,3,-4,HARD_CLAY)
Block(-7,3,-3,HARD_CLAY)
Block(-7,3,-2,HARD_CLAY)
Block(-7,3,-1,HARD_CLAY)
Block(-7,3,0,HARD_CLAY)
Block(-7,4,-6,HARD_CLAY)
Block(-7,4,-5,HARD_CLAY)
Block(-7,4,-4,HARD_CLAY)
Block(-7,4,-3,HARD_CLAY)
Block(-7,4,-2,HARD_CLAY)
Block(-7,4,-1,HARD_CLAY)
Block(-7,4,0,HARD_CLAY)
Block(-7,5,-5,HARD_CLAY)
Block(-7,5,-4,HARD_CLAY)
Block(-7,5,-3,HARD_CLAY)
Block(-7,5,-2,HARD_CLAY)
Block(-7,5,-1,HARD_CLAY)
Block(-7,6,-5,HARD_CLAY)
Block(-7,6,-4,HARD_CLAY)
Block(-7,6,-3,HARD_CLAY)
Block(-7,6,-2,HARD_CLAY)
Block(-7,6,-1,HARD_CLAY)
Block(-7,7,-3,HARD_CLAY)
Block(-6,0,-3,HARD_CLAY)
Block(-6,1,-5,HARD_CLAY)
Block(-6,1,-4,HARD_CLAY)
Block(-6,1,-3,HARD_CLAY)
Block(-6,1,-2,HARD_CLAY)
Block(-6,1,-1,HARD_CLAY)
Block(-6,2,-6,HARD_CLAY)
Block(-6,2,-5,HARD_CLAY)
Block(-6,2,-4,HARD_CLAY)
Block(-6,2,-3,HARD_CLAY)
Block(-6,2,-2,HARD_CLAY)
Block(-6,2,-1,HARD_CLAY)
Block(-6,2,0,HARD_CLAY)
Block(-6,3,-7,HARD_CLAY)
Block(-6,3,-6,HARD_CLAY)
Block(-6,3,-5,HARD_CLAY)
Block(-6,3,-4,HARD_CLAY)
Block(-6,3,-3,HARD_CLAY)
Block(-6,3,-2,HARD_CLAY)
Block(-6,3,-1,HARD_CLAY)
Block(-6,3,0,HARD_CLAY)
Block(-6,3,1,HARD_CLAY)
Block(-6,4,-7,HARD_CLAY)
Block(-6,4,-5,HARD_CLAY)
Block(-6,4,-4,HARD_CLAY)
Block(-6,4,-3,HARD_CLAY)
Block(-6,4,-2,HARD_CLAY)
Block(-6,4,-1,HARD_CLAY)
Block(-6,4,0,HARD_CLAY)
Block(-6,4,1,HARD_CLAY)
Block(-6,5,-6,HARD_CLAY)
Block(-6,5,-5,HARD_CLAY)
Block(-6,5,-4,HARD_CLAY)
Block(-6,5,-3,HARD_CLAY)
Block(-6,5,-2,HARD_CLAY)
Block(-6,5,-1,HARD_CLAY)
Block(-6,5,0,HARD_CLAY)
Block(-6,6,-6,HARD_CLAY)
Block(-6,6,-5,HARD_CLAY)
Block(-6,6,-4,HARD_CLAY)
Block(-6,6,-3,HARD_CLAY)
Block(-6,6,-2,HARD_CLAY)
Block(-6,6,-1,HARD_CLAY)
Block(-6,6,0,HARD_CLAY)
Block(-6,7,-5,HARD_CLAY)
Block(-6,7,-4,HARD_CLAY)
Block(-6,7,-3,HARD_CLAY)
Block(-6,7,-2,HARD_CLAY)
Block(-6,7,-1,HARD_CLAY)
Block(-6,8,-3,HARD_CLAY)
Block(-5,0,-3,HARD_CLAY)
Block(-5,1,-5,HARD_CLAY)
Block(-5,1,-4,HARD_CLAY)
Block(-5,1,-3,HARD_CLAY)
Block(-5,1,-2,HARD_CLAY)
Block(-5,1,-1,HARD_CLAY)
Block(-5,1,0,HARD_CLAY)
Block(-5,2,-7,HARD_CLAY)
Block(-5,2,-6,HARD_CLAY)
Block(-5,2,-5,HARD_CLAY)
Block(-5,2,-4,HARD_CLAY)
Block(-5,2,-3,HARD_CLAY)
Block(-5,2,-2,HARD_CLAY)
Block(-5,2,-1,HARD_CLAY)
Block(-5,2,0,HARD_CLAY)
Block(-5,2,1,HARD_CLAY)
Block(-5,3,-7,HARD_CLAY)
Block(-5,3,-6,HARD_CLAY)
Block(-5,3,-5,HARD_CLAY)
Block(-5,3,-4,HARD_CLAY)
Block(-5,3,-3,HARD_CLAY)
Block(-5,3,-2,HARD_CLAY)
Block(-5,3,-1,HARD_CLAY)
Block(-5,3,0,HARD_CLAY)
Block(-5,3,1,HARD_CLAY)
Block(-5,4,-7,HARD_CLAY)
Block(-5,4,-6,HARD_CLAY)
Block(-5,4,-5,HARD_CLAY)
Block(-5,4,-4,HARD_CLAY)
Block(-5,4,-3,HARD_CLAY)
Block(-5,4,-2,HARD_CLAY)
Block(-5,4,-1,HARD_CLAY)
Block(-5,4,0,HARD_CLAY)
Block(-5,4,1,HARD_CLAY)
Block(-5,5,-7,HARD_CLAY)
Block(-5,5,-6,HARD_CLAY)
Block(-5,5,-5,HARD_CLAY)
Block(-5,5,-4,HARD_CLAY)
Block(-5,5,-3,HARD_CLAY)
Block(-5,5,-2,HARD_CLAY)
Block(-5,5,-1,HARD_CLAY)
Block(-5,5,0,HARD_CLAY)
Block(-5,5,1,HARD_CLAY)
Block(-5,6,-7,HARD_CLAY)
Block(-5,6,-6,HARD_CLAY)
Block(-5,6,-5,HARD_CLAY)
Block(-5,6,-4,HARD_CLAY)
Block(-5,6,-3,HARD_CLAY)
Block(-5,6,-2,HARD_CLAY)
Block(-5,6,-1,HARD_CLAY)
Block(-5,6,0,HARD_CLAY)
Block(-5,6,1,HARD_CLAY)
Block(-5,7,-5,HARD_CLAY)
Block(-5,7,-4,HARD_CLAY)
Block(-5,7,-3,HARD_CLAY)
Block(-5,7,-2,HARD_CLAY)
Block(-5,7,-1,HARD_CLAY)
Block(-5,7,0,HARD_CLAY)
Block(-5,8,-3,HARD_CLAY)
Block(-4,0,-4,HARD_CLAY)
Block(-4,0,-3,HARD_CLAY)
Block(-4,0,-2,HARD_CLAY)
Block(-4,1,-5,HARD_CLAY)
Block(-4,1,-4,HARD_CLAY)
Block(-4,1,-3,HARD_CLAY)
Block(-4,1,-2,HARD_CLAY)
Block(-4,1,-1,HARD_CLAY)
Block(-4,1,0,HARD_CLAY)
Block(-4,2,-6,HARD_CLAY)
Block(-4,2,-5,HARD_CLAY)
Block(-4,2,-4,HARD_CLAY)
Block(-4,2,-3,HARD_CLAY)
Block(-4,2,-2,HARD_CLAY)
Block(-4,2,-1,HARD_CLAY)
Block(-4,2,0,HARD_CLAY)
Block(-4,2,1,HARD_CLAY)
Block(-4,3,-7,HARD_CLAY)
Block(-4,3,-6,HARD_CLAY)
Block(-4,3,-5,HARD_CLAY)
Block(-4,3,-4,HARD_CLAY)
Block(-4,3,-3,HARD_CLAY)
Block(-4,3,-2,HARD_CLAY)
Block(-4,3,-1,HARD_CLAY)
Block(-4,3,0,HARD_CLAY)
Block(-4,3,1,HARD_CLAY)
Block(-4,4,-7,HARD_CLAY)
Block(-4,4,-6,HARD_CLAY)
Block(-4,4,-5,HARD_CLAY)
Block(-4,4,-4,HARD_CLAY)
Block(-4,4,-3,HARD_CLAY)
Block(-4,4,-2,HARD_CLAY)
Block(-4,4,-1,HARD_CLAY)
Block(-4,4,0,HARD_CLAY)
Block(-4,4,1,HARD_CLAY)
Block(-4,5,-7,HARD_CLAY)
Block(-4,5,-6,HARD_CLAY)
Block(-4,5,-5,HARD_CLAY)
Block(-4,5,-4,HARD_CLAY)
Block(-4,5,-3,HARD_CLAY)
Block(-4,5,-2,HARD_CLAY)
Block(-4,5,-1,HARD_CLAY)
Block(-4,5,0,HARD_CLAY)
Block(-4,5,1,HARD_CLAY)
Block(-4,6,-6,HARD_CLAY)
Block(-4,6,-5,HARD_CLAY)
Block(-4,6,-4,HARD_CLAY)
Block(-4,6,-3,HARD_CLAY)
Block(-4,6,-2,HARD_CLAY)
Block(-4,6,-1,HARD_CLAY)
Block(-4,6,0,HARD_CLAY)
Block(-4,6,1,HARD_CLAY)
Block(-4,7,-5,HARD_CLAY)
Block(-4,7,-4,HARD_CLAY)
Block(-4,7,-3,HARD_CLAY)
Block(-4,7,-2,HARD_CLAY)
Block(-4,7,-1,HARD_CLAY)
Block(-4,7,0,HARD_CLAY)
Block(-4,8,-4,HARD_CLAY)
Block(-4,8,-3,HARD_CLAY)
Block(-4,8,-2,HARD_CLAY)
Block(-3,0,-5,HARD_CLAY)
Block(-3,0,-4,HARD_CLAY)
Block(-3,0,-3,HARD_CLAY)
Block(-3,0,-2,HARD_CLAY)
Block(-3,0,-1,HARD_CLAY)
Block(-3,0,1,HARD_CLAY)
Block(-3,1,-6,HARD_CLAY)
Block(-3,1,-5,HARD_CLAY)
Block(-3,1,-4,HARD_CLAY)
Block(-3,1,-3,HARD_CLAY)
Block(-3,1,-2,HARD_CLAY)
Block(-3,1,-1,HARD_CLAY)
Block(-3,1,0,HARD_CLAY)
Block(-3,1,1,HARD_CLAY)
Block(-3,2,-7,HARD_CLAY)
Block(-3,2,-6,HARD_CLAY)
Block(-3,2,-5,HARD_CLAY)
Block(-3,2,-4,HARD_CLAY)
Block(-3,2,-3,HARD_CLAY)
Block(-3,2,-2,HARD_CLAY)
Block(-3,2,-1,HARD_CLAY)
Block(-3,2,0,HARD_CLAY)
Block(-3,2,1,HARD_CLAY)
Block(-3,3,-7,HARD_CLAY)
Block(-3,3,-6,HARD_CLAY)
Block(-3,3,-5,HARD_CLAY)
Block(-3,3,-4,HARD_CLAY)
Block(-3,3,-3,HARD_CLAY)
Block(-3,3,-2,HARD_CLAY)
Block(-3,3,-1,HARD_CLAY)
Block(-3,3,0,HARD_CLAY)
Block(-3,3,1,HARD_CLAY)
Block(-3,3,2,HARD_CLAY)
Block(-3,4,-7,HARD_CLAY)
Block(-3,4,-6,HARD_CLAY)
Block(-3,4,-5,HARD_CLAY)
Block(-3,4,-4,HARD_CLAY)
Block(-3,4,-3,HARD_CLAY)
Block(-3,4,-2,HARD_CLAY)
Block(-3,4,-1,HARD_CLAY)
Block(-3,4,0,HARD_CLAY)
Block(-3,4,1,HARD_CLAY)
Block(-3,4,2,HARD_CLAY)
Block(-3,5,-7,HARD_CLAY)
Block(-3,5,-6,HARD_CLAY)
Block(-3,5,-5,HARD_CLAY)
Block(-3,5,-4,HARD_CLAY)
Block(-3,5,-3,HARD_CLAY)
Block(-3,5,-2,HARD_CLAY)
Block(-3,5,-1,HARD_CLAY)
Block(-3,5,0,HARD_CLAY)
Block(-3,5,1,HARD_CLAY)
Block(-3,6,-7,HARD_CLAY)
Block(-3,6,-6,HARD_CLAY)
Block(-3,6,-5,HARD_CLAY)
Block(-3,6,-4,HARD_CLAY)
Block(-3,6,-3,HARD_CLAY)
Block(-3,6,-2,HARD_CLAY)
Block(-3,6,-1,HARD_CLAY)
Block(-3,6,0,HARD_CLAY)
Block(-3,6,1,HARD_CLAY)
Block(-3,7,-6,HARD_CLAY)
Block(-3,7,-5,HARD_CLAY)
Block(-3,7,-4,HARD_CLAY)
Block(-3,7,-3,HARD_CLAY)
Block(-3,7,-2,HARD_CLAY)
Block(-3,7,-1,HARD_CLAY)
Block(-3,7,0,HARD_CLAY)
Block(-3,7,1,HARD_CLAY)
Block(-3,8,-5,HARD_CLAY)
Block(-3,8,-4,HARD_CLAY)
Block(-3,8,-3,HARD_CLAY)
Block(-3,8,-2,HARD_CLAY)
Block(-3,8,-1,HARD_CLAY)
Block(-3,8,0,HARD_CLAY)
Block(-3,8,1,HARD_CLAY)
Block(-2,0,-5,HARD_CLAY)
Block(-2,0,-4,HARD_CLAY)
Block(-2,0,-3,HARD_CLAY)
Block(-2,0,-2,HARD_CLAY)
Block(-2,0,-1,HARD_CLAY)
Block(-2,1,-6,HARD_CLAY)
Block(-2,1,-5,HARD_CLAY)
Block(-2,1,-4,HARD_CLAY)
Block(-2,1,-3,HARD_CLAY)
Block(-2,1,-2,HARD_CLAY)
Block(-2,1,-1,HARD_CLAY)
Block(-2,1,0,HARD_CLAY)
Block(-2,1,1,HARD_CLAY)
Block(-2,2,-6,HARD_CLAY)
Block(-2,2,-5,HARD_CLAY)
Block(-2,2,-4,HARD_CLAY)
Block(-2,2,-3,HARD_CLAY)
Block(-2,2,-2,HARD_CLAY)
Block(-2,2,-1,HARD_CLAY)
Block(-2,2,0,HARD_CLAY)
Block(-2,2,1,HARD_CLAY)
Block(-2,2,2,HARD_CLAY)
Block(-2,3,-7,HARD_CLAY)
Block(-2,3,-6,HARD_CLAY)
Block(-2,3,-5,HARD_CLAY)
Block(-2,3,-4,HARD_CLAY)
Block(-2,3,-3,HARD_CLAY)
Block(-2,3,-2,HARD_CLAY)
Block(-2,3,-1,HARD_CLAY)
Block(-2,3,0,HARD_CLAY)
Block(-2,3,1,HARD_CLAY)
Block(-2,3,2,HARD_CLAY)
Block(-2,4,-7,HARD_CLAY)
Block(-2,4,-6,HARD_CLAY)
Block(-2,4,-5,HARD_CLAY)
Block(-2,4,-4,HARD_CLAY)
Block(-2,4,-3,HARD_CLAY)
Block(-2,4,-2,HARD_CLAY)
Block(-2,4,-1,HARD_CLAY)
Block(-2,4,0,HARD_CLAY)
Block(-2,4,1,HARD_CLAY)
Block(-2,4,2,HARD_CLAY)
Block(-2,5,-7,HARD_CLAY)
Block(-2,5,-6,HARD_CLAY)
Block(-2,5,-5,HARD_CLAY)
Block(-2,5,-4,HARD_CLAY)
Block(-2,5,-3,HARD_CLAY)
Block(-2,5,-2,HARD_CLAY)
Block(-2,5,-1,HARD_CLAY)
Block(-2,5,0,HARD_CLAY)
Block(-2,5,1,HARD_CLAY)
Block(-2,6,-6,HARD_CLAY)
Block(-2,6,-5,HARD_CLAY)
Block(-2,6,-4,HARD_CLAY)
Block(-2,6,-3,HARD_CLAY)
Block(-2,6,-2,HARD_CLAY)
Block(-2,6,-1,HARD_CLAY)
Block(-2,6,0,HARD_CLAY)
Block(-2,6,1,HARD_CLAY)
Block(-2,7,-6,HARD_CLAY)
Block(-2,7,-5,HARD_CLAY)
Block(-2,7,-4,HARD_CLAY)
Block(-2,7,-3,HARD_CLAY)
Block(-2,7,-2,HARD_CLAY)
Block(-2,7,-1,HARD_CLAY)
Block(-2,7,0,HARD_CLAY)
Block(-2,7,1,HARD_CLAY)
Block(-2,8,-5,HARD_CLAY)
Block(-2,8,-4,HARD_CLAY)
Block(-2,8,-3,HARD_CLAY)
Block(-2,8,-2,HARD_CLAY)
Block(-2,8,-1,HARD_CLAY)
Block(-2,8,0,HARD_CLAY)
Block(-1,0,-5,HARD_CLAY)
Block(-1,0,-3,HARD_CLAY)
Block(-1,0,-2,HARD_CLAY)
Block(-1,0,-1,HARD_CLAY)
Block(-1,1,-6,HARD_CLAY)
Block(-1,1,-5,HARD_CLAY)
Block(-1,1,-4,HARD_CLAY)
Block(-1,1,-3,HARD_CLAY)
Block(-1,1,-2,HARD_CLAY)
Block(-1,1,-1,HARD_CLAY)
Block(-1,1,0,HARD_CLAY)
Block(-1,1,1,HARD_CLAY)
Block(-1,2,-6,HARD_CLAY)
Block(-1,2,-5,HARD_CLAY)
Block(-1,2,-4,HARD_CLAY)
Block(-1,2,-3,HARD_CLAY)
Block(-1,2,-2,HARD_CLAY)
Block(-1,2,-1,HARD_CLAY)
Block(-1,2,0,HARD_CLAY)
Block(-1,2,1,HARD_CLAY)
Block(-1,2,2,HARD_CLAY)
Block(-1,3,-7,HARD_CLAY)
Block(-1,3,-6,HARD_CLAY)
Block(-1,3,-5,HARD_CLAY)
Block(-1,3,-4,HARD_CLAY)
Block(-1,3,-3,HARD_CLAY)
Block(-1,3,-2,HARD_CLAY)
Block(-1,3,-1,HARD_CLAY)
Block(-1,3,0,HARD_CLAY)
Block(-1,3,1,HARD_CLAY)
Block(-1,3,2,HARD_CLAY)
Block(-1,4,-6,HARD_CLAY)
Block(-1,4,-5,HARD_CLAY)
Block(-1,4,-4,HARD_CLAY)
Block(-1,4,-3,HARD_CLAY)
Block(-1,4,-2,HARD_CLAY)
Block(-1,4,-1,HARD_CLAY)
Block(-1,4,0,HARD_CLAY)
Block(-1,4,1,HARD_CLAY)
Block(-1,4,2,HARD_CLAY)
Block(-1,5,-6,HARD_CLAY)
Block(-1,5,-5,HARD_CLAY)
Block(-1,5,-4,HARD_CLAY)
Block(-1,5,-3,HARD_CLAY)
Block(-1,5,-2,HARD_CLAY)
Block(-1,5,-1,HARD_CLAY)
Block(-1,5,0,HARD_CLAY)
Block(-1,5,1,HARD_CLAY)
Block(-1,6,-6,HARD_CLAY)
Block(-1,6,-5,HARD_CLAY)
Block(-1,6,-4,HARD_CLAY)
Block(-1,6,-3,HARD_CLAY)
Block(-1,6,-2,HARD_CLAY)
Block(-1,6,-1,HARD_CLAY)
Block(-1,6,0,HARD_CLAY)
Block(-1,6,1,HARD_CLAY)
Block(-1,6,2,HARD_CLAY)
Block(-1,7,-6,HARD_CLAY)
Block(-1,7,-5,HARD_CLAY)
Block(-1,7,-4,HARD_CLAY)
Block(-1,7,-3,HARD_CLAY)
Block(-1,7,-2,HARD_CLAY)
Block(-1,7,-1,HARD_CLAY)
Block(-1,7,0,HARD_CLAY)
Block(-1,7,1,HARD_CLAY)
Block(-1,8,-5,HARD_CLAY)
Block(-1,8,-3,HARD_CLAY)
Block(-1,8,-2,HARD_CLAY)
Block(-1,8,-1,HARD_CLAY)
Block(-1,8,0,HARD_CLAY)
Block(0,0,-2,HARD_CLAY)
Block(0,0,-1,HARD_CLAY)
Block(0,1,-5,HARD_CLAY)
Block(0,1,-4,HARD_CLAY)
Block(0,1,-3,HARD_CLAY)
Block(0,1,-2,HARD_CLAY)
Block(0,1,-1,HARD_CLAY)
Block(0,1,0,HARD_CLAY)
Block(0,1,1,HARD_CLAY)
Block(0,1,2,HARD_CLAY)
Block(0,2,-6,HARD_CLAY)
Block(0,2,-5,HARD_CLAY)
Block(0,2,-4,HARD_CLAY)
Block(0,2,-3,HARD_CLAY)
Block(0,2,-2,HARD_CLAY)
Block(0,2,-1,HARD_CLAY)
Block(0,2,0,HARD_CLAY)
Block(0,2,1,HARD_CLAY)
Block(0,2,2,HARD_CLAY)
Block(0,3,-7,HARD_CLAY)
Block(0,3,-6,HARD_CLAY)
Block(0,3,-5,HARD_CLAY)
Block(0,3,-4,HARD_CLAY)
Block(0,3,-3,HARD_CLAY)
Block(0,3,-2,HARD_CLAY)
Block(0,3,-1,HARD_CLAY)
Block(0,3,0,HARD_CLAY)
Block(0,3,1,HARD_CLAY)
Block(0,3,2,HARD_CLAY)
Block(0,3,3,HARD_CLAY)
Block(0,4,-7,HARD_CLAY)
Block(0,4,-6,HARD_CLAY)
Block(0,4,-5,HARD_CLAY)
Block(0,4,-4,HARD_CLAY)
Block(0,4,-3,HARD_CLAY)
Block(0,4,-2,HARD_CLAY)
Block(0,4,-1,HARD_CLAY)
Block(0,4,0,HARD_CLAY)
Block(0,4,1,HARD_CLAY)
Block(0,4,2,HARD_CLAY)
Block(0,4,3,HARD_CLAY)
Block(0,5,-6,HARD_CLAY)
Block(0,5,-5,HARD_CLAY)
Block(0,5,-4,HARD_CLAY)
Block(0,5,-3,HARD_CLAY)
Block(0,5,-2,HARD_CLAY)
Block(0,5,-1,HARD_CLAY)
Block(0,5,0,HARD_CLAY)
Block(0,5,1,HARD_CLAY)
Block(0,5,2,HARD_CLAY)
Block(0,6,-6,HARD_CLAY)
Block(0,6,-5,HARD_CLAY)
Block(0,6,-4,HARD_CLAY)
Block(0,6,-3,HARD_CLAY)
Block(0,6,-2,HARD_CLAY)
Block(0,6,-1,HARD_CLAY)
Block(0,6,0,HARD_CLAY)
Block(0,6,1,HARD_CLAY)
Block(0,6,2,HARD_CLAY)
Block(0,7,-5,HARD_CLAY)
Block(0,7,-4,HARD_CLAY)
Block(0,7,-3,HARD_CLAY)
Block(0,7,-2,HARD_CLAY)
Block(0,7,-1,HARD_CLAY)
Block(0,7,0,HARD_CLAY)
Block(0,7,1,HARD_CLAY)
Block(0,7,2,HARD_CLAY)
Block(0,8,-2,HARD_CLAY)
Block(0,8,-1,HARD_CLAY)
Block(1,0,-1,HARD_CLAY)
Block(1,1,-4,HARD_CLAY)
Block(1,1,-3,HARD_CLAY)
Block(1,1,-2,HARD_CLAY)
Block(1,1,-1,HARD_CLAY)
Block(1,1,0,HARD_CLAY)
Block(1,1,1,HARD_CLAY)
Block(1,2,-5,HARD_CLAY)
Block(1,2,-4,HARD_CLAY)
Block(1,2,-3,HARD_CLAY)
Block(1,2,-2,HARD_CLAY)
Block(1,2,-1,HARD_CLAY)
Block(1,2,0,HARD_CLAY)
Block(1,2,1,HARD_CLAY)
Block(1,2,2,HARD_CLAY)
Block(1,2,3,HARD_CLAY)
Block(1,3,-6,HARD_CLAY)
Block(1,3,-5,HARD_CLAY)
Block(1,3,-4,HARD_CLAY)
Block(1,3,-3,HARD_CLAY)
Block(1,3,-2,HARD_CLAY)
Block(1,3,-1,HARD_CLAY)
Block(1,3,0,HARD_CLAY)
Block(1,3,1,HARD_CLAY)
Block(1,3,2,HARD_CLAY)
Block(1,3,3,HARD_CLAY)
Block(1,4,-6,HARD_CLAY)
Block(1,4,-5,HARD_CLAY)
Block(1,4,-4,HARD_CLAY)
Block(1,4,-3,HARD_CLAY)
Block(1,4,-2,HARD_CLAY)
Block(1,4,-1,HARD_CLAY)
Block(1,4,0,HARD_CLAY)
Block(1,4,1,HARD_CLAY)
Block(1,4,2,HARD_CLAY)
Block(1,4,3,HARD_CLAY)
Block(1,5,-5,HARD_CLAY)
Block(1,5,-4,HARD_CLAY)
Block(1,5,-3,HARD_CLAY)
Block(1,5,-2,HARD_CLAY)
Block(1,5,-1,HARD_CLAY)
Block(1,5,0,HARD_CLAY)
Block(1,5,1,HARD_CLAY)
Block(1,5,2,HARD_CLAY)
Block(1,5,3,HARD_CLAY)
Block(1,6,-5,HARD_CLAY)
Block(1,6,-4,HARD_CLAY)
Block(1,6,-3,HARD_CLAY)
Block(1,6,-2,HARD_CLAY)
Block(1,6,-1,HARD_CLAY)
Block(1,6,0,HARD_CLAY)
Block(1,6,1,HARD_CLAY)
Block(1,6,2,HARD_CLAY)
Block(1,6,3,HARD_CLAY)
Block(1,7,-4,HARD_CLAY)
Block(1,7,-3,HARD_CLAY)
Block(1,7,-2,HARD_CLAY)
Block(1,7,-1,HARD_CLAY)
Block(1,7,0,HARD_CLAY)
Block(1,7,1,HARD_CLAY)
Block(1,8,-1,HARD_CLAY)
Block(2,0,-1,HARD_CLAY)
Block(2,1,-3,HARD_CLAY)
Block(2,1,-2,HARD_CLAY)
Block(2,1,-1,HARD_CLAY)
Block(2,1,0,HARD_CLAY)
Block(2,1,1,HARD_CLAY)
Block(2,2,-4,HARD_CLAY)
Block(2,2,-3,HARD_CLAY)
Block(2,2,-2,HARD_CLAY)
Block(2,2,-1,HARD_CLAY)
Block(2,2,0,HARD_CLAY)
Block(2,2,1,HARD_CLAY)
Block(2,2,2,HARD_CLAY)
Block(2,3,-6,HARD_CLAY)
Block(2,3,-5,HARD_CLAY)
Block(2,3,-4,HARD_CLAY)
Block(2,3,-3,HARD_CLAY)
Block(2,3,-2,HARD_CLAY)
Block(2,3,-1,HARD_CLAY)
Block(2,3,0,HARD_CLAY)
Block(2,3,1,HARD_CLAY)
Block(2,3,2,HARD_CLAY)
Block(2,3,3,HARD_CLAY)
Block(2,4,-6,HARD_CLAY)
Block(2,4,-5,HARD_CLAY)
Block(2,4,-4,HARD_CLAY)
Block(2,4,-3,HARD_CLAY)
Block(2,4,-2,HARD_CLAY)
Block(2,4,-1,HARD_CLAY)
Block(2,4,0,HARD_CLAY)
Block(2,4,1,HARD_CLAY)
Block(2,4,2,HARD_CLAY)
Block(2,4,3,HARD_CLAY)
Block(2,5,-5,HARD_CLAY)
Block(2,5,-4,HARD_CLAY)
Block(2,5,-3,HARD_CLAY)
Block(2,5,-2,HARD_CLAY)
Block(2,5,-1,HARD_CLAY)
Block(2,5,0,HARD_CLAY)
Block(2,5,1,HARD_CLAY)
Block(2,5,2,HARD_CLAY)
Block(2,5,3,HARD_CLAY)
Block(2,6,-4,HARD_CLAY)
Block(2,6,-3,HARD_CLAY)
Block(2,6,-2,HARD_CLAY)
Block(2,6,-1,HARD_CLAY)
Block(2,6,0,HARD_CLAY)
Block(2,6,1,HARD_CLAY)
Block(2,6,2,HARD_CLAY)
Block(2,7,-3,HARD_CLAY)
Block(2,7,-2,HARD_CLAY)
Block(2,7,-1,HARD_CLAY)
Block(2,7,0,HARD_CLAY)
Block(2,7,1,HARD_CLAY)
Block(2,8,-1,HARD_CLAY)
Block(3,0,-2,HARD_CLAY)
Block(3,0,-1,HARD_CLAY)
Block(3,0,0,HARD_CLAY)
Block(3,1,-3,HARD_CLAY)
Block(3,1,-2,HARD_CLAY)
Block(3,1,-1,HARD_CLAY)
Block(3,1,0,HARD_CLAY)
Block(3,1,1,HARD_CLAY)
Block(3,2,-4,HARD_CLAY)
Block(3,2,-3,HARD_CLAY)
Block(3,2,-2,HARD_CLAY)
Block(3,2,-1,HARD_CLAY)
Block(3,2,0,HARD_CLAY)
Block(3,2,1,HARD_CLAY)
Block(3,2,2,HARD_CLAY)
Block(3,3,-5,HARD_CLAY)
Block(3,3,-4,HARD_CLAY)
Block(3,3,-3,HARD_CLAY)
Block(3,3,-2,HARD_CLAY)
Block(3,3,-1,HARD_CLAY)
Block(3,3,0,HARD_CLAY)
Block(3,3,1,HARD_CLAY)
Block(3,3,2,HARD_CLAY)
Block(3,3,3,HARD_CLAY)
Block(3,3,4,HARD_CLAY)
Block(3,4,-6,HARD_CLAY)
Block(3,4,-5,HARD_CLAY)
Block(3,4,-4,HARD_CLAY)
Block(3,4,-3,HARD_CLAY)
Block(3,4,-2,HARD_CLAY)
Block(3,4,-1,HARD_CLAY)
Block(3,4,0,HARD_CLAY)
Block(3,4,1,HARD_CLAY)
Block(3,4,2,HARD_CLAY)
Block(3,4,3,HARD_CLAY)
Block(3,4,4,HARD_CLAY)
Block(3,5,-5,HARD_CLAY)
Block(3,5,-4,HARD_CLAY)
Block(3,5,-3,HARD_CLAY)
Block(3,5,-2,HARD_CLAY)
Block(3,5,-1,HARD_CLAY)
Block(3,5,0,HARD_CLAY)
Block(3,5,1,HARD_CLAY)
Block(3,5,2,HARD_CLAY)
Block(3,5,3,HARD_CLAY)
Block(3,6,-4,HARD_CLAY)
Block(3,6,-3,HARD_CLAY)
Block(3,6,-2,HARD_CLAY)
Block(3,6,-1,HARD_CLAY)
Block(3,6,0,HARD_CLAY)
Block(3,6,1,HARD_CLAY)
Block(3,6,2,HARD_CLAY)
Block(3,7,-3,HARD_CLAY)
Block(3,7,-2,HARD_CLAY)
Block(3,7,-1,HARD_CLAY)
Block(3,7,0,HARD_CLAY)
Block(3,7,1,HARD_CLAY)
Block(3,8,-2,HARD_CLAY)
Block(3,8,-1,HARD_CLAY)
Block(3,8,0,HARD_CLAY)
Block(4,0,-2,HARD_CLAY)
Block(4,0,-1,HARD_CLAY)
Block(4,1,-3,HARD_CLAY)
Block(4,1,-2,HARD_CLAY)
Block(4,1,-1,HARD_CLAY)
Block(4,1,0,HARD_CLAY)
Block(4,1,1,HARD_CLAY)
Block(4,2,-4,HARD_CLAY)
Block(4,2,-3,HARD_CLAY)
Block(4,2,-2,HARD_CLAY)
Block(4,2,-1,HARD_CLAY)
Block(4,2,0,HARD_CLAY)
Block(4,2,1,HARD_CLAY)
Block(4,2,2,HARD_CLAY)
Block(4,3,-5,HARD_CLAY)
Block(4,3,-4,HARD_CLAY)
Block(4,3,-3,HARD_CLAY)
Block(4,3,-2,HARD_CLAY)
Block(4,3,-1,HARD_CLAY)
Block(4,3,0,HARD_CLAY)
Block(4,3,1,HARD_CLAY)
Block(4,3,2,HARD_CLAY)
Block(4,3,3,HARD_CLAY)
Block(4,4,-5,HARD_CLAY)
Block(4,4,-4,HARD_CLAY)
Block(4,4,-3,HARD_CLAY)
Block(4,4,-2,HARD_CLAY)
Block(4,4,-1,HARD_CLAY)
Block(4,4,0,HARD_CLAY)
Block(4,4,1,HARD_CLAY)
Block(4,4,2,HARD_CLAY)
Block(4,4,3,HARD_CLAY)
Block(4,5,-4,HARD_CLAY)
Block(4,5,-3,HARD_CLAY)
Block(4,5,-2,HARD_CLAY)
Block(4,5,-1,HARD_CLAY)
Block(4,5,0,HARD_CLAY)
Block(4,5,1,HARD_CLAY)
Block(4,5,2,HARD_CLAY)
Block(4,6,-4,HARD_CLAY)
Block(4,6,-3,HARD_CLAY)
Block(4,6,-2,HARD_CLAY)
Block(4,6,-1,HARD_CLAY)
Block(4,6,0,HARD_CLAY)
Block(4,6,1,HARD_CLAY)
Block(4,6,2,HARD_CLAY)
Block(4,7,-3,HARD_CLAY)
Block(4,7,-2,HARD_CLAY)
Block(4,7,-1,HARD_CLAY)
Block(4,7,0,HARD_CLAY)
Block(4,7,1,HARD_CLAY)
Block(4,8,-2,HARD_CLAY)
Block(4,8,-1,HARD_CLAY)
Block(5,1,-2,HARD_CLAY)
Block(5,1,-1,HARD_CLAY)
Block(5,2,-3,HARD_CLAY)
Block(5,2,-2,HARD_CLAY)
Block(5,2,-1,HARD_CLAY)
Block(5,2,0,HARD_CLAY)
Block(5,2,1,HARD_CLAY)
Block(5,3,-4,HARD_CLAY)
Block(5,3,-3,HARD_CLAY)
Block(5,3,-2,HARD_CLAY)
Block(5,3,-1,HARD_CLAY)
Block(5,3,0,HARD_CLAY)
Block(5,3,1,HARD_CLAY)
Block(5,3,2,HARD_CLAY)
Block(5,4,-5,HARD_CLAY)
Block(5,4,-4,HARD_CLAY)
Block(5,4,-3,HARD_CLAY)
Block(5,4,-2,HARD_CLAY)
Block(5,4,-1,HARD_CLAY)
Block(5,4,0,HARD_CLAY)
Block(5,4,1,HARD_CLAY)
Block(5,4,2,HARD_CLAY)
Block(5,4,3,HARD_CLAY)
Block(5,5,-3,HARD_CLAY)
Block(5,5,-2,HARD_CLAY)
Block(5,5,-1,HARD_CLAY)
Block(5,5,0,HARD_CLAY)
Block(5,5,1,HARD_CLAY)
Block(5,5,2,HARD_CLAY)
Block(5,6,-3,HARD_CLAY)
Block(5,6,-2,HARD_CLAY)
Block(5,6,-1,HARD_CLAY)
Block(5,6,0,HARD_CLAY)
Block(5,6,1,HARD_CLAY)
Block(5,7,-2,HARD_CLAY)
Block(5,7,-1,HARD_CLAY)
Block(6,2,-2,HARD_CLAY)
Block(6,2,-1,HARD_CLAY)
Block(6,3,-3,HARD_CLAY)
Block(6,3,-2,HARD_CLAY)
Block(6,3,-1,HARD_CLAY)
Block(6,3,0,HARD_CLAY)
Block(6,3,1,HARD_CLAY)
Block(6,4,-4,HARD_CLAY)
Block(6,4,-3,HARD_CLAY)
Block(6,4,-2,HARD_CLAY)
Block(6,4,-1,HARD_CLAY)
Block(6,4,0,HARD_CLAY)
Block(6,4,1,HARD_CLAY)
Block(6,4,2,HARD_CLAY)
Block(6,5,-3,HARD_CLAY)
Block(6,5,-2,HARD_CLAY)
Block(6,5,-1,HARD_CLAY)
Block(6,5,0,HARD_CLAY)
Block(6,5,1,HARD_CLAY)
Block(6,6,-2,HARD_CLAY)
Block(6,6,-1,HARD_CLAY)
Block(7,3,-2,HARD_CLAY)
Block(7,3,-1,HARD_CLAY)
Block(7,3,0,HARD_CLAY)
Block(7,4,-3,HARD_CLAY)
Block(7,4,-2,HARD_CLAY)
Block(7,4,-1,HARD_CLAY)
Block(7,4,0,HARD_CLAY)
Block(7,4,1,HARD_CLAY)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Entities                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                            Particles                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Spawners                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             ModData                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

