{
  "item.haema.vampire_blood": "Vampire Blood",
  "item.haema.vampire_blood.desc": "Put it into a Vampire Blood Injector...",
  "item.haema.vampire_blood_injector": "Vampire Blood Injector",
  "item.haema.vampire_blood_injector.desc": "Do you have the Strength to become a vampire?",
  "item.haema.empty_vampire_blood_injector": "Empty Vampire Blood Injector",
  "item.haema.empty_vampire_blood_injector.desc": "If you are Weak, you can become normal again",
  "item.haema.vampire_converter": "[DEBUG ITEM] Vampire Converter",

  "block.haema.righteous_banner": "Righteous Banner",
  "block.haema.ritual_table": "Ritual Table",

  "entity.haema.vampire_hunter": "Vampire Hunter",

  "key.haema.dash": "Vampire Dash",

  "effect.haema.sunlight_sickness": "Sunlight Sickness",
  "effect.haema.vampiric_weakness": "Vampiric Weakness",
  "effect.haema.vampiric_strength": "Vampiric Strength",

  "death.attack.bloodLoss": "%1$s lost too much blood",
  "death.attack.bloodLoss.player": "%1$s lost too much blood whilst fighting %2$s",
  "death.attack.incompatibleBlood": "%1$s forgot to drink Strength",
  "death.attack.incompatibleBlood.player": "%1$s forgot to drink Strength whilst fighting %2$s",
  "death.attack.sunlight": "%1$s burned in the sun",
  "death.attack.sunlight.player": "%1$s burned in the sun whilst fighting %2$s",

  "origin.haema.vampire.name": "Vampire",
  "origin.haema.vampire.description": "Though harmed by sunlight, vampires have great strength when in the darkness, provided they have enough blood.",

  "power.haema.vampire.name": "Bloodthirsty",
  "power.haema.vampire.description": "You do not need food, but instead drink blood to get your nourishment. Drink from mobs with shift+right click - more humanoid mobs give better blood.",

  "power.haema.ritualistic.name": "Ritualistic",
  "power.haema.ritualistic.description": "Your abilities can be upgraded, and new ones gained, by performing rituals.",

  "power.haema.night_vision.name": "Night Vision",
  "power.haema.night_vision.description": "Your vision, though dull and unsaturated, is better at picking out details in the dark.",

  "power.haema.vampiric_strength.name": "Vampiric Strength",
  "power.haema.vampiric_strength.description": "You are weak if you don't have much blood - but as your blood level goes up, you become stronger, faster, and more resistant to damage.",

  "power.haema.dash.name": "Vampire Dash",
  "power.haema.dash.description": "If your blood level is high enough, you can use a short-range dash ability to teleport around.",

  "gamerule.category.haema": "Haema",

  "gamerule.vampiresBurn": "Vampires Burn",
  "gamerule.vampiresBurn.description": "Whether vampires are affected by sunlight",

  "gamerule.vampiresDrown": "Vampires Drown",
  "gamerule.vampiresDrown.description": "Whether vampires are affected by drowning",

  "gamerule.feedCooldown": "Vampire Feeding Cooldown",
  "gamerule.feedCooldown.description": "Ticks between which a vampire can feed",

  "gamerule.dashCooldown": "Dash Cooldown",
  "gamerule.dashCooldown.description": "Ticks between which a vampire can use the dash ability",

  "gamerule.vampireHunterNoticeChance": "Vampire Hunter Notice Chance",
  "gamerule.vampireHunterNoticeChance.description": "Chance that a vampire hunter group will spawn when killing a mob through feeding",

  "gamerule.playerVampireConversion": "Player Vampire Conversion",
  "gamerule.playerVampireConversion.description": "Whether players can convert to being vampires and back with injectors",

  "gamerule.sunlightDamagesArmour": "Sunlight damages vampire-protecting armour",
  "gamerule.sunlightDamagesArmour.description": "Whether armour protecting a vampire from sun damage takes damage itself",

  "bookOfBlood.name": "Book Of Blood",

  "bookOfBlood.beginning": "Beginning",
  "bookOfBlood.beginning.description": "Your journey starts here...",

  "bookOfBlood.beginning.blood.title": "Finding Vampire Blood",
  "bookOfBlood.beginning.blood.spotlight.1.text": "$(item)Vampire Blood/$ can be found in dungeons, temples, or from trading with cleric villagers. It can be used to convert humans, those who are not vampires by origin, into vampires.",

  "bookOfBlood.beginning.injector.title": "Crafting an Injector",
  "bookOfBlood.beginning.injector.text.1.text": "Once you have $(item)Vampire Blood/$, you need to put it into an $(item)injector/$ - this is the tool that you will use to become a vampire!",

  "bookOfBlood.beginning.becoming.title": "Becoming a vampire!",
  "bookOfBlood.beginning.becoming.text.1.text": "Becoming a vampire is a dangerous process, so you need $(thing)Strength II/$ to survive it. When you have the $(thing)Strength II/$ effect, use the $(item)Vampire Blood Injector/$ on yourself and become a vampire!",

  "bookOfBlood.surviving": "Surviving",
  "bookOfBlood.surviving.description": "How to stay alive as a vampire",

  "bookOfBlood.surviving.nourishment.title": "Nourishment",
  "bookOfBlood.surviving.nourishment.text.1.text": "You'll probably notice that your vision is much less saturated when you become a vampire - this is because you don't have enough $(thing)blood/$.",
  "bookOfBlood.surviving.nourishment.text.2.text": "As a vampire, you don't need food any more - your hunger bar is now a blood bar.",
  "bookOfBlood.surviving.nourishment.text.3.text": "You can gain blood by feeding from mobs with $(k:sneak)+$(k:use) - more 'human-like' mobs give better blood. You can feed as often as you like, but be careful - if you feed enough to kill something, $(thing)Vampire Hunters/$ have a chance of noticing you. Be careful feeding from villagers - if they're awake and notice you, they won't be very happy!",

  "bookOfBlood.surviving.storage.title": "Blood Storage",
  "bookOfBlood.surviving.storage.spotlight.1.text": "You can use $(item)Vampire Blood Injectors/$ and $(item)Empty Vampire Blood Injectors/$ to store blood for another time.",

  "bookOfBlood.surviving.hunters.title": "A Warning",
  "bookOfBlood.surviving.hunters.text.1.text": "$(thing)Vampire Hunters/$ were once Illagers, who have turned from attacking villages to defending them from the threat of vampires.",
  "bookOfBlood.surviving.hunters.text.2.text": "They have a chance of noticing when a mob dies from a vampire's feeding; also, villagers will call them to their aid if they notice a vampire feeding on them!",
  "bookOfBlood.surviving.hunters.text.3.text": "They have crossbows, and will use them against you from a distance. They also have wooden swords for up-close fighting, so be careful!",

  "bookOfBlood.surviving.weaknesses.title": "Your Weaknesses",
  "bookOfBlood.surviving.weaknesses.text.1.text": "Vampires can only be killed by certain things. These are:$(br) - Sunlight$(br) - Lightning$(br) - Drowning$(br) - Dragon Breath$(br) - The Void$(br) - Certain weapons, such as wooden swords$(br) - Attacks with the Smite enchantment",

  "bookOfBlood.surviving.sunlight.title": "Sunlight",
  "bookOfBlood.surviving.sunlight.text.1.text": "Sunlight is deadly for vampires! In the harsh light of the sun, you'll start to burn.",
  "bookOfBlood.surviving.sunlight.spotlight.1.text": "Wearing full leather armour will let you stay in the sun for a short time.",

  "bookOfBlood.powers": "Powers and Abilities",
  "bookOfBlood.powers.description": "What can vampires do?",

  "bookOfBlood.powers.dash.title": "Dash",
  "bookOfBlood.powers.dash.text.1.text": "Your $(thing)dash/$ ability is a short-range teleport, usable with $(k:haema.dash).$(br)You can only use your dash when you have 9 or more blood drops.$(br)Upgrading your dash reduces its cooldown.",
  "bookOfBlood.powers.immortality.title": "Vampire Immortality",
  "bookOfBlood.powers.immortality.text.1.text": "Vampires with this ability can only die to a few things - the sun, weapons with smite, the void, and a few more...",
  "bookOfBlood.powers.invisibility.title": "Invisibilty",
  "bookOfBlood.powers.invisibility.text.1.text": "With this ability, you can become invisible for short periods of time. Once you've obtained the ability by ritual, trigger it with $(k:sneak).$(br)You can only use invisibility when you have 8 or more blood drops.$(br)Upgrading your invisibility increases how long it lasts for.",
  "bookOfBlood.powers.strength.title": "Vampiric Strength",
  "bookOfBlood.powers.strength.text.1.text": "Vampires are much stronger and faster in their attacks than mortals - and the more blood they have, the stronger and faster they get!$(br)Upgrading this ability increases the maximum level of Vampiric Strength that you can get.",
  "bookOfBlood.powers.vision.title": "Vampire Vision",
  "bookOfBlood.powers.vision.text.1.text": "Being creatures of the night, vampires have much better night vision than humans - however, the day might be too bright for them...",

  "bookOfBlood.rituals": "Rituals",
  "bookOfBlood.rituals.description": "Learn about arcane rituals that grant you new powers",

  "bookOfBlood.rituals.stone_altar.title": "Basic Altar",
  "bookOfBlood.rituals.stone_altar.text.1.text": "The $(thing)Basic Altar/$ can do some rituals, and can be made with regular stone bricks.",
  "bookOfBlood.rituals.blackstone_altar.title": "Blackstone Altar",
  "bookOfBlood.rituals.blackstone_altar.text.1.text": "The $(thing)Blackstone Altar/$ is capable of doing more rituals, powered by the souls trapped within its torches...",
  "bookOfBlood.rituals.performing.title": "Performing Rituals",
  "bookOfBlood.rituals.performing.text.1.text": "Rituals can give you more ability points, which you can use to gain or upgrade abilities.",
  "bookOfBlood.rituals.performing.text.2.text": "Rituals are performed by filling the altar's ditch with fluid and dropping in items, then standing on the table block and interacting ($(k:use)) with it.",
  "bookOfBlood.rituals.performing.image.1.text": "Right click on the ritual table with the Book of Blood in your hand to view all rituals in the REI recipe viewer.",

  "gui.haema.moreinfo": "More Info",
  "gui.haema.lessinfo": "Less Info",

  "gui.haema.title": "HAEMA",

  "gui.haema.hud.vampiredash": "Vampire Dash",
  "gui.haema.hud.invisibility": "Invisibility",
  "gui.haema.hud.feed": "Feed",
  "gui.haema.hud.bloodquality": "Blood Quality: ",
  "gui.haema.hud.bloodquality.good": "Good",
  "gui.haema.hud.bloodquality.medium": "Medium",
  "gui.haema.hud.bloodquality.poor": "Poor",

  "gui.haema.config.client": "Configure Client",
  "gui.haema.config.gameplay": "Configure Gameplay",
  "gui.haema.config.gameplay.main": "Haema is configured using data packs and game rules.",
  "gui.haema.config.gameplay.gameruleslink": "To learn how to use game rules, click here.",
  "gui.haema.config.gameplay.datapackslink": "To learn how to use data packs, click here.",
  "gui.haema.config.gameplay.bloodsources": "For blood sources, Haema uses the entity tags: ",
  "gui.haema.config.gameplay.vampireweapons": "For vampire-effective weapons, Haema uses the item tag: ",
  "gui.haema.config.gameplay.gamerules": "The game rules Haema adds can be checked in the Create New World screen.",

  "gui.haema.message.conversion_blocked_by_gamerule": "Game Rule 'playerVampireConversion' is not set to true.",
  "gui.haema.message.conversion_not_possible": "Player is a permanent vampire and cannot be converted.",

  "gui.haema.requires": "Requires ",
  "gui.haema.altar_level.0": "Basic Altar",
  "gui.haema.altar_level.1": "Blackstone Altar",
  "gui.haema.repeatable.true": "Repeatable",
  "gui.haema.repeatable.false": "Not Repeatable",

  "text.autoconfig.haema.title": "Haema",
  "text.autoconfig.haema.option.vampireHudPlacement": "Vampire HUD placement",
  "text.autoconfig.haema.option.vampireShaderEnabled": "Enable Vampire Shader",
  "text.autoconfig.haema.option.brightAdjust": "Vampire Vision brightness strength",
  "text.autoconfig.haema.option.brightAdjust.@Tooltip": "0 = no brightness boost. 1 = default brightness boost.",
  "text.autoconfig.haema.option.distortionAdjust": "Vampire Dash distortion strength",
  "text.autoconfig.haema.option.distortionAdjust.@Tooltip": "0 = no distortion. 1 = default distortion. This multiplies with the vanilla 'Distortion Effects' setting.",
  "text.autoconfig.haema.option.saturationAdjust": "Vampire Vision saturation effect strength",
  "text.autoconfig.haema.option.saturationAdjust.@Tooltip": "0 = no saturation change. 1 = default vampire saturation change.",

  "ability.haema.none": "NONE",
  "ability.haema.strength": "STRENGTH",
  "ability.haema.strength.description": "Vampiric Strength gives you increased attack strength and speed.",
  "ability.haema.dash": "DASH",
  "ability.haema.dash.description": "Your dash ability is a short-range teleport.",
  "ability.haema.invisibility": "INVISIBILITY",
  "ability.haema.invisibility.description": "A short-lasting invisibility when you sneak.",
  "ability.haema.immortality": "IMMORTALITY",
  "ability.haema.immortality.description": "The power of immortality! Survive practically anything.",
  "ability.haema.vision": "VISION",
  "ability.haema.vision.description": "A vampire's vision is better in the dark - but worse in the light.",

  "ritual.action.add_level": "+%d ability points",
  "ritual.action.change_abilities": "Customise abilities",

  "rei.haema.ritual": "Ritual",

  "compat.bewitchment.gui.haema.hud.untransform": "Untransform",
  "compat.bewitchment.gui.haema.hud.transform": "Transform"
}