
language.name=English
language.region=US
language.code=en_US

gui.done=§2Done
gui.cancel=§2Cancel
gui.back=§2Back
gui.toTitle=§2Back to title screen
gui.toMenu=§2Back to server list
gui.up=§2Up
gui.down=§2Down
gui.yes=§2Yes
gui.no=§2No
gui.none=§2None
gui.all=§2All

translation.test.none=Hello, world!
translation.test.complex=Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again!
translation.test.escape=%%s %%%s %%%%s %%%%%s
translation.test.invalid=hi %
translation.test.invalid2=hi %  s
translation.test.args=%s %s
translation.test.world=world

menu.game=§2Game menu
menu.singleplayer=§2Singleplayer
menu.multiplayer=§2Multiplayer
menu.online=§2Minecraft Realms
menu.options=§2Options...
menu.quit=§2Quit Game
menu.returnToMenu=§2Save and Quit to Title
menu.disconnect=§2Disconnect
menu.returnToGame=§2Back to Game
menu.switchingLevel=§2Switching worlds
menu.generatingLevel=§2Generating world
menu.loadingLevel=§2Loading world
menu.generatingTerrain=§2Building terrain
menu.convertingLevel=§2Converting world
menu.simulating=§2Simulating the world for a bit
menu.respawning=§2Respawning
menu.shareToLan=§2Open to LAN

selectWorld.title=§2Select World
selectWorld.empty=§2empty
selectWorld.world=§2World
selectWorld.select=§2Play Selected World
selectWorld.create=§2Create New World
selectWorld.recreate=§2Re-Create
selectWorld.createDemo=§2Play New Demo World
selectWorld.delete=§4Delete
selectWorld.edit=§2Edit
selectWorld.edit.title=§2Edit World
selectWorld.edit.resetIcon=§2Reset Icon
selectWorld.edit.openFolder=§2Open Folder
selectWorld.edit.save=§2Save World
selectWorld.deleteQuestion=§4Are you sure you want to delete this world?
selectWorld.deleteWarning=§4will be lost forever! (A long time!)
selectWorld.deleteButton=§4Delete
selectWorld.conversion=§4Must be converted!
selectWorld.newWorld=§2New World
selectWorld.newWorld.copyOf=§2Copy of %s
selectWorld.enterName=§2World Name
selectWorld.resultFolder=§2Will be saved in:
selectWorld.enterSeed=§2Seed for the World Generator
selectWorld.seedInfo=§2Leave blank for a random seed
selectWorld.cheats=§2Cheats
selectWorld.customizeType=§2Customize
selectWorld.version=§2Version:
selectWorld.versionUnknown=§2unknown
selectWorld.versionQuestion=§4Do you really want to load this world?
selectWorld.versionWarning=§4This world was saved in version '%s' and loading it in this version could cause corruption!
selectWorld.versionJoinButton=§2Use anyway
selectWorld.tooltip.fromNewerVersion1=§4World was saved in a newer version,
selectWorld.tooltip.fromNewerVersion2=§4loading this world could cause problems!
selectWorld.tooltip.snapshot1=§4Don't forget to backup this world
selectWorld.tooltip.snapshot2=§4before you load it in this snapshot.

createWorld.customize.presets=§2Presets
createWorld.customize.presets.title=§2Select a Preset
createWorld.customize.presets.select=§2Use Preset
createWorld.customize.presets.share=§2Want to share your preset with someone? Use the below box!
createWorld.customize.presets.list=§2Alternatively, here's some we made earlier!
createWorld.customize.flat.title=§2Superflat Customization
createWorld.customize.flat.tile=§2Layer Material
createWorld.customize.flat.height=§2Height
createWorld.customize.flat.addLayer=§2Add Layer
createWorld.customize.flat.editLayer=§2Edit Layer
createWorld.customize.flat.removeLayer=§2Remove Layer
createWorld.customize.flat.layer.top=§2▲ Top - %d
createWorld.customize.flat.layer=§2%d
createWorld.customize.flat.layer.bottom=§2▼ Bottom - %d

createWorld.customize.custom.page0=§2Basic Settings
createWorld.customize.custom.page1=§2Ore Settings
createWorld.customize.custom.page2=§2Advanced Settings (Expert Users Only!)
createWorld.customize.custom.page3=§2Extra Advanced Settings (Expert Users Only!)
createWorld.customize.custom.randomize=§2Randomize
createWorld.customize.custom.prev=§2◄ Previous Page
createWorld.customize.custom.next=§2Next Page ►
createWorld.customize.custom.defaults=§2Defaults
createWorld.customize.custom.confirm1=§2This will overwrite your current
createWorld.customize.custom.confirm2=§2settings and cannot be undone.
createWorld.customize.custom.confirmTitle=§2Warning!
createWorld.customize.custom.mainNoiseScaleX=§2Main Noise Scale X
createWorld.customize.custom.mainNoiseScaleY=§2Main Noise Scale Y
createWorld.customize.custom.mainNoiseScaleZ=§2Main Noise Scale Z
createWorld.customize.custom.depthNoiseScaleX=§2Depth Noise Scale X
createWorld.customize.custom.depthNoiseScaleZ=§2Depth Noise Scale Z
createWorld.customize.custom.depthNoiseScaleExponent=§2Depth Noise Exponent
createWorld.customize.custom.baseSize=§2Depth Base Size
createWorld.customize.custom.coordinateScale=§2Coordinate Scale
createWorld.customize.custom.heightScale=§2Height Scale
createWorld.customize.custom.stretchY=§2Height Stretch
createWorld.customize.custom.upperLimitScale=§2Upper Limit Scale
createWorld.customize.custom.lowerLimitScale=§2Lower Limit Scale
createWorld.customize.custom.biomeDepthWeight=§2Biome Depth Weight
createWorld.customize.custom.biomeDepthOffset=§2Biome Depth Offset
createWorld.customize.custom.biomeScaleWeight=§2Biome Scale Weight
createWorld.customize.custom.biomeScaleOffset=§2Biome Scale Offset
createWorld.customize.custom.seaLevel=§2Sea Level
createWorld.customize.custom.useCaves=§2Caves
createWorld.customize.custom.useStrongholds=§2Strongholds
createWorld.customize.custom.useVillages=§2Villages
createWorld.customize.custom.useMineShafts=§2Mineshafts
createWorld.customize.custom.useTemples=§2Temples
createWorld.customize.custom.useMonuments=§2Ocean Monuments
createWorld.customize.custom.useRavines=§2Ravines
createWorld.customize.custom.useDungeons=D§2ungeons
createWorld.customize.custom.dungeonChance=§2Dungeon Count
createWorld.customize.custom.useWaterLakes=§2Water Lakes
createWorld.customize.custom.waterLakeChance=§2Water Lake Rarity
createWorld.customize.custom.useLavaLakes=§2Lava Lakes
createWorld.customize.custom.lavaLakeChance=§2Lava Lake Rarity
createWorld.customize.custom.useLavaOceans=§2Lava Oceans
createWorld.customize.custom.fixedBiome=§2Biome
createWorld.customize.custom.biomeSize=§2Biome Size
createWorld.customize.custom.riverSize=§2River Size

createWorld.customize.custom.size= §2Spawn Size
createWorld.customize.custom.count= §2Spawn Tries
createWorld.customize.custom.minHeight= §2Min. Height
createWorld.customize.custom.maxHeight= §2Max. Height
createWorld.customize.custom.center= §2Center Height
createWorld.customize.custom.spread= §2Spread Height

createWorld.customize.custom.presets.title=§2Customize World Presets
createWorld.customize.custom.presets=§2Presets
createWorld.customize.custom.preset.waterWorld=§9Water World
createWorld.customize.custom.preset.isleLand=§2Isle Land
createWorld.customize.custom.preset.caveDelight=§8Caver's Delight
createWorld.customize.custom.preset.mountains=§7Mountain Madness
createWorld.customize.custom.preset.drought=§2Drought
createWorld.customize.custom.preset.caveChaos=§8Caves of §CChaos
createWorld.customize.custom.preset.goodLuck=§2Good Luck

gameMode.survival=§2Survival Mode
gameMode.creative=§3Creative Mode
gameMode.adventure=§aAdventure Mode
gameMode.spectator=§dSpectator Mode
gameMode.hardcore=§2Hardcore Mode!
gameMode.changed=§6Your game mode has been updated to %s

selectWorld.gameMode=§8Game Mode
selectWorld.gameMode.survival=§2Survival
selectWorld.gameMode.survival.line1=§2Search for resources, crafting, gain
selectWorld.gameMode.survival.line2=§2levels, health and hunger
selectWorld.gameMode.creative=§3Creative
selectWorld.gameMode.creative.line1=§3Unlimited resources, free flying and
selectWorld.gameMode.creative.line2=§3destroy blocks instantly
selectWorld.gameMode.spectator=§dSpectator
selectWorld.gameMode.spectator.line1=§dYou can look but don't touch
selectWorld.gameMode.spectator.line2=§d
selectWorld.gameMode.hardcore=§2Hardcore
selectWorld.gameMode.hardcore.line1=§2Same as survival mode, locked at hardest
selectWorld.gameMode.hardcore.line2= §2difficulty, and one life only
selectWorld.gameMode.adventure=§aAdventure
selectWorld.gameMode.adventure.line1=§2Same as survival mode, but blocks can't
selectWorld.gameMode.adventure.line2=§2be added or removed
selectWorld.moreWorldOptions=§2More World Options...
selectWorld.mapFeatures=§2Generate Structures:
selectWorld.mapFeatures.info=§2Villages, dungeons etc
selectWorld.mapType=§2World Type:
selectWorld.mapType.normal=§2Normal
selectWorld.allowCommands=§2Allow Cheats:
selectWorld.allowCommands.info=§2Commands like §6/gamemode§2, §6/xp
selectWorld.hardcoreMode=Hardcore:
selectWorld.hardcoreMode.info=§2World is deleted upon §4death
selectWorld.bonusItems=§2Bonus Chest:

generator.default=§2Default
generator.flat=§2Superflat
generator.largeBiomes=§2Large Biomes
generator.amplified=§2AMPLIFIED
generator.customized=§2Customized
generator.debug_all_block_states=§2Debug Mode

generator.amplified.info=§2Notice: Just for fun, requires §cbeefy computer

selectServer.title=§2Select Server
selectServer.empty=§2empty
selectServer.select=§2Join Server
selectServer.direct=§2Direct Connect
selectServer.edit=§2Edit
selectServer.delete=§4Delete
selectServer.add=§2Add server
selectServer.defaultName=§2Minecraft Server
selectServer.deleteQuestion=§4Are you sure you want to remove this server?
selectServer.deleteWarning=§4will be lost forever! (A long time!)
selectServer.deleteButton=§4Delete
selectServer.refresh=§2Refresh
selectServer.hiddenAddress=§2 (Hidden)
addServer.title=§2Edit Server Info
addServer.enterName=§2Server Name
addServer.enterIp=§2Server Address
addServer.add=§2Done
addServer.hideAddress=§2Hide Address
addServer.resourcePack=§2Server Resource Packs
addServer.resourcePack.enabled=§2Enabled
addServer.resourcePack.disabled=§2Disabled
addServer.resourcePack.prompt=§2Prompt
lanServer.title=§2LAN World
lanServer.scanning=§2Scanning for games on your local network
lanServer.start=§2Start LAN World
lanServer.otherPlayers=§2Settings for Other Players
mcoServer.title=§2Minecraft Online World

multiplayer.title=§2Play Multiplayer
multiplayer.connect=§2Connect
multiplayer.info1=§cMinecraft Multiplayer is currently not finished, but there
multiplayer.info2=§cis some buggy early testing going on.
multiplayer.ipinfo=§2Enter the IP of a server to connect to it:
multiplayer.texturePrompt.line1=§cThis server recommends the use of a custom resource pack.
multiplayer.texturePrompt.line2=§cWould you like to download and install it automagically?
multiplayer.downloadingTerrain=§2Downloading terrain
multiplayer.downloadingStats=§2Downloading statistics & achievements...
multiplayer.stopSleeping=§2Leave Bed
multiplayer.player.joined=§6%s joined the game
multiplayer.player.joined.renamed=§e%s (formerly known as %s) §6joined the game
multiplayer.player.left=§6%s left the game

chat.cannotSend=§cCannot send chat message
chat.type.text=§7<%s> %s
chat.type.emote=§7* %s %s
chat.type.announcement=§6 [%s] %s
chat.type.admin=§2 [%s: %s]
chat.type.achievement=§2%s §7has just earned the achievement §6%s
chat.type.achievement.taken=§2%s §7has lost the achievement §6%s
chat.link.confirm=§cAre you sure you want to open the following website?
chat.link.warning=§cNever open links from people that you don't trust!
chat.copy=§2Copy to Clipboard
chat.link.confirmTrusted=§2Do you want to open this link or copy it to your clipboard?
chat.link.open=§2Open in browser

menu.playdemo=§2Play Demo World
menu.resetdemo=§2Reset Demo World

demo.day.1=§2This demo will last five game days, do your best!
demo.day.2=§2Day Two
demo.day.3=§2Day Three
demo.day.4=§2Day Four
demo.day.5=T§2his is your last day!
demo.day.warning=§2Your time is almost up!
demo.day.6=§2You have passed your fifth day, use F2 to save a screenshot of your creation
demo.reminder=§2The demo time has expired, buy the game to continue or start a new world!
demo.remainingTime=§2Remaining time: §6%s
demo.demoExpired=§2Demo time's up!
demo.help.movement=§2Use §6%1$s, %2$s, %3$s, %4$s §2and the mouse to move around
demo.help.movementShort=§2Move by pressing %1$s, %2$s, %3$s, %4$s
demo.help.movementMouse=§2Look around using the mouse
demo.help.jump=§2Jump by pressing %1$s
demo.help.inventory=§2Use §6%1$s §2to open your inventory
demo.help.title=§2Minecraft Demo Mode
demo.help.fullWrapped=§2This demo will last 5 ingame days (about 1 hour and 40 minutes of real time). Check the achievements for hints! Have fun!
demo.help.buy=§2Purchase Now!
demo.help.later=§2Continue Playing!

connect.connecting=§2Connecting to the server...
connect.authorizing=§2Logging in...
connect.failed=§2Failed to connect to the server

disconnect.genericReason=§c%s
disconnect.disconnected=§cDisconnected by Server
disconnect.lost=C§connection Lost
disconnect.kicked=§cWas kicked from the game
disconnect.timeout=§cTimed out
disconnect.closed=§cConnection closed
disconnect.loginFailed=§cFailed to login
disconnect.loginFailedInfo=§cFailed to login: %s
disconnect.loginFailedInfo.serversUnavailable=§cThe authentication servers are currently down for maintenance.
disconnect.loginFailedInfo.invalidSession=§cInvalid session (Try restarting your game)
disconnect.quitting=§cQuitting
disconnect.endOfStream=§cEnd of stream
disconnect.overflow=§cBuffer overflow
disconnect.spam=§cKicked for spamming

soundCategory.master=§2Master Volume
soundCategory.music=§2Music
soundCategory.record=§2Jukebox/Noteblocks
soundCategory.weather=§2Weather
soundCategory.hostile=§2Hostile Creatures
soundCategory.neutral=§2Friendly Creatures
soundCategory.player=§2Players
soundCategory.block=§2Blocks
soundCategory.ambient=§2Ambient/Environment

record.nowPlaying=Now playing: %s

options.off=§2OFF
options.on=§2ON
options.visible=§2Shown
options.hidden=§2Hidden
options.title=§2Options
options.controls=§2Controls...
options.video=§2Video Settings...
options.language=§2Language...
options.sounds=§2Music & Sounds...
options.sounds.title=§2Music & Sound Options
options.languageWarning=§2Language translations may not be 100%% accurate
options.videoTitle=§2Video Settings
options.customizeTitle=§2Customize World Settings
options.music=§2Music
options.sound=§2Sound
options.invertMouse=§2Invert Mouse
options.fov=§2FOV
options.fov.min=§2Normal
options.fov.max=§2Quake Pro
options.saturation=§2Saturation
options.gamma=§2Brightness
options.gamma.min=§2Moody
options.gamma.max=§2Bright
options.sensitivity=§2Sensitivity
options.sensitivity.min=§2*yawn*
options.sensitivity.max=§2HYPERSPEED!!!
options.renderDistance=§2Render Distance
options.renderDistance.tiny=§2Tiny
options.renderDistance.short=§2Short
options.renderDistance.normal=§2Normal
options.renderDistance.far=§2Far
options.viewBobbing=§2View Bobbing
options.ao=§2Smooth Lighting
options.ao.off=§2OFF
options.ao.min=§2Minimum
options.ao.max=§2Maximum
options.anaglyph=§23D Anaglyph
options.framerateLimit=§2Max Framerate
options.framerateLimit.max=§2Unlimited
options.difficulty=§2Difficulty
options.difficulty.peaceful=§2Peaceful
options.difficulty.easy=§2Easy
options.difficulty.normal=§2Normal
options.difficulty.hard=§2Hard
options.difficulty.hardcore=§2Hardcore
options.graphics=§2Graphics
options.graphics.fancy=§2Fancy
options.graphics.fast=§2Fast
options.guiScale=§2GUI Scale
options.guiScale.auto=§2Auto
options.guiScale.small=§2Small
options.guiScale.normal=§2Normal
options.guiScale.large=§2Large
options.advancedOpengl=§2Advanced OpenGL
options.fboEnable=§2Enable FBOs
options.postProcessEnable=§2Enable Post-Processing
options.renderClouds=§2Clouds
options.qualityButton=§2Video Quality Settings...
options.qualityVideoTitle=§2Video Quality Settings
options.performanceButton=§2Video Performance Settings...
options.performanceVideoTitle=§2Video Performance Settings
options.advancedButton=§2Advanced Video Settings...
options.advancedVideoTitle=§2Advanced Video Settings
options.postButton=§2Post-Processing Settings...
options.postVideoTitle=§2Post-Processing Settings
options.farWarning1=§2A 64 bit Java installation is recommended
options.farWarning2=§2for 'Far' render distance (you have 32 bit)
options.particles=§2Particles
options.particles.all=§2All
options.particles.decreased=§2Decreased
options.particles.minimal=§2Minimal
options.multiplayer.title=§2Multiplayer Settings...
options.chat.title=§2Chat Settings...
options.chat.visibility=§2Chat
options.chat.visibility.full=§2Shown
options.chat.visibility.system=§2Commands Only
options.chat.visibility.hidden=§2Hidden
options.chat.color=§2Colors
options.chat.opacity=§2Opacity
options.chat.links=§2Web Links
options.chat.links.prompt=§2Prompt on Links
options.chat.scale=§2Scale
options.chat.width=§2Width
options.chat.height.focused=§2Focused Height
options.chat.height.unfocused=§2Unfocused Height
options.skinCustomisation=§2Skin Customization...
options.skinCustomisation.title=§2Skin Customization
options.modelPart.cape=§2Cape
options.modelPart.hat=§2Hat
options.modelPart.jacket=§2Jacket
options.modelPart.left_sleeve=§2Left Sleeve
options.modelPart.right_sleeve=§2Right Sleeve
options.modelPart.left_pants_leg=§2Left Pants Leg
options.modelPart.right_pants_leg=§2Right Pants Leg
options.snooper=§2Allow Snooper
options.snooper.view=§2Snooper Settings...
options.snooper.title=§2Machine Specs Collection
options.snooper.desc=§2We want to collect information about your machine to help improve Minecraft by knowing what we can support and where the biggest problems are. All of this information is completely anonymous and viewable below. We promise we won't do anything bad with this data, but if you want to opt out then feel free to toggle it off!
options.resourcepack=§2Resource Packs...
options.fullscreen=§2Fullscreen
options.vsync=§2Use VSync
options.vbo=§2Use VBOs
options.touchscreen=§2Touchscreen Mode
options.reducedDebugInfo=§2Reduced Debug Info
options.entityShadows=§2Entity Shadows
options.mainHand=§2Main Hand
options.mainHand.left=§2◄ Left
options.mainHand.right=§2Right ►
options.attackIndicator=§2Attack Indicator
options.attack.crosshair=§2Crosshair
options.attack.hotbar=§2Hotbar
options.showSubtitles=§2Show Subtitles

options.mipmapLevels=§2Mipmap Levels
options.forceUnicodeFont=§2Force Unicode Font

difficulty.lock.title=§2Lock World Difficulty
difficulty.lock.question=§cAre you sure you want to lock the difficulty of this world? This will set this world to always be %1$s, and you will never be able to change that again.

title.oldgl1=§cOld graphics card detected; this may prevent you from
title.oldgl2=§cplaying in the future as OpenGL 2.0 will be required.

controls.title=§2Controls
controls.reset=§2Reset
controls.resetAll=§2Reset Keys

key.sprint=§2Sprint
key.forward=§2Walk Forwards
key.left=§2Strafe Left
key.back=§2Walk Backwards
key.right=§2Strafe Right
key.jump=§2Jump
key.inventory=§2Open/Close Inventory
key.drop=§2Drop Selected Item
key.swapHands=§2Swap Item In Hands
key.chat=§2Open Chat
key.sneak=§2Sneak
key.playerlist=§2List Players
key.attack=§2Attack/Destroy
key.use=§2Use Item/Place Block
key.pickItem=§2Pick Block
key.mouseButton=§2Button %1$s
key.command=§2Open Command
key.screenshot=§2Take Screenshot
key.togglePerspective=§2Toggle Perspective
key.smoothCamera=§2Toggle Cinematic Camera
key.fullscreen=§2Toggle Fullscreen
key.spectatorOutlines=§2Highlight Players (Spectators)
key.hotbar.1=§2Hotbar Slot 1
key.hotbar.2=§2Hotbar Slot 2
key.hotbar.3=§2Hotbar Slot 3
key.hotbar.4=§2Hotbar Slot 4
key.hotbar.5=§2Hotbar Slot 5
key.hotbar.6=§2Hotbar Slot 6
key.hotbar.7=§2Hotbar Slot 7
key.hotbar.8=§2Hotbar Slot 8
key.hotbar.9=§2Hotbar Slot 9

key.categories.movement=§2Movement
key.categories.misc=§2Miscellaneous
key.categories.multiplayer=§2Multiplayer
key.categories.gameplay=§2Gameplay
key.categories.ui=§2Game Interface
key.categories.inventory=Inventory

resourcePack.openFolder=§2Open resource pack folder
resourcePack.title=§2Select Resource Packs
resourcePack.available.title=§2Available Resource Packs
resourcePack.selected.title=§2Selected Resource Packs
resourcePack.folderInfo=§2(Place resource pack files here)
resourcePack.incompatible=§2Incompatible
resourcePack.incompatible.old=§2(Made for an older version of Minecraft)
resourcePack.incompatible.new=§2(Made for a newer version of Minecraft)
resourcePack.incompatible.confirm.title=§cAre you sure you want to load this resource pack?
resourcePack.incompatible.confirm.old=§cThis resource pack was made for an older version of Minecraft and may no longer work correctly.
resourcePack.incompatible.confirm.new=§cThis resource pack was made for a newer version of Minecraft and may no longer work correctly.

sign.edit=§2Edit sign message

book.pageIndicator=§2Page %1$s of %2$s
book.byAuthor=§2by §6%1$s
book.signButton=§2Sign
book.editTitle=§2Enter Book Title:
book.finalizeButton=§2Sign and Close
book.finalizeWarning=§2Note! When you sign the book, it will no longer be editable.
book.generation.0=§2Original
book.generation.1=§2Copy of original
book.generation.2=§2Copy of a copy
book.generation.3=§2Tattered

merchant.deprecated=§2Trade something else to unlock!

tile.barrier.name=§4Barrier
tile.stone.stone.name=Stone
tile.stone.granite.name=Granite
tile.stone.graniteSmooth.name=Polished Granite Bricks
tile.stone.diorite.name=Diorite
tile.stone.dioriteSmooth.name=Polished Diorite Bricks
tile.stone.andesite.name=Andesite
tile.stone.andesiteSmooth.name=Polished Andesite Bricks
tile.hayBlock.name=Hay Bale
tile.grass.name=Grass Block
tile.dirt.name=Dirt
tile.dirt.default.name=Dirt
tile.dirt.coarse.name=Coarse Dirt
tile.dirt.podzol.name=Podzol
tile.stonebrick.name=Cobblestone
tile.wood.name=Wooden Planks
tile.wood.oak.name=Oak Wood Planks
tile.wood.spruce.name=Spruce Wood Planks
tile.wood.birch.name=Birch Wood Planks
tile.wood.jungle.name=Jungle Wood Planks
tile.wood.acacia.name=Acacia Wood Planks
tile.wood.big_oak.name=Dark Oak Wood Planks
tile.sapling.oak.name=Oak Sapling
tile.sapling.spruce.name=Spruce Sapling
tile.sapling.birch.name=Birch Sapling
tile.sapling.jungle.name=Jungle Sapling
tile.sapling.acacia.name=Acacia Sapling
tile.sapling.big_oak.name=Dark Oak Sapling
tile.deadbush.name=Dead Bush
tile.bedrock.name=Bedrock
tile.water.name=Water
tile.lava.name=Lava
tile.sand.name=Sand
tile.sand.default.name=Sand
tile.sand.red.name=Red Sand
tile.sandStone.name=Sandstone
tile.sandStone.default.name=Sandstone
tile.sandStone.chiseled.name=Chiseled Sandstone
tile.sandStone.smooth.name=Smooth Sandstone
tile.redSandStone.name=Red Sandstone
tile.redSandStone.default.name=Red Sandstone
tile.redSandStone.chiseled.name=Chiseled Red Sandstone
tile.redSandStone.smooth.name=Smooth Red Sandstone
tile.gravel.name=Gravel
tile.oreGold.name=Gold Ore
tile.oreIron.name=Iron Ore
tile.oreCoal.name=Coal Ore
tile.log.name=Wood
tile.log.oak.name=Oak Wood
tile.log.spruce.name=Spruce Wood
tile.log.birch.name=Birch Wood
tile.log.jungle.name=Jungle Wood
tile.log.acacia.name=Acacia Wood
tile.log.big_oak.name=Dark Oak Wood
tile.leaves.name=Leaves
tile.leaves.oak.name=Oak Leaves
tile.leaves.spruce.name=Spruce Leaves
tile.leaves.birch.name=Birch Leaves
tile.leaves.jungle.name=Jungle Leaves
tile.leaves.acacia.name=Acacia Leaves
tile.leaves.big_oak.name=Dark Oak Leaves
tile.tallgrass.name=Grass
tile.tallgrass.shrub.name=Shrub
tile.tallgrass.grass.name=Grass
tile.tallgrass.fern.name=Fern
tile.sponge.dry.name=§eSponge
tile.sponge.wet.name=§eWet Sponge
tile.glass.name=Glass
tile.stainedGlass.name=Stained Glass
tile.stainedGlass.black.name=Black Stained Glass
tile.stainedGlass.red.name=Red Stained Glass
tile.stainedGlass.green.name=Green Stained Glass
tile.stainedGlass.brown.name=Brown Stained Glass
tile.stainedGlass.blue.name=Blue Stained Glass
tile.stainedGlass.purple.name=Purple Stained Glass
tile.stainedGlass.cyan.name=Cyan Stained Glass
tile.stainedGlass.silver.name=Light Gray Stained Glass
tile.stainedGlass.gray.name=Gray Stained Glass
tile.stainedGlass.pink.name=Pink Stained Glass
tile.stainedGlass.lime.name=Lime Stained Glass
tile.stainedGlass.yellow.name=Yellow Stained Glass
tile.stainedGlass.lightBlue.name=Light Blue Stained Glass
tile.stainedGlass.magenta.name=Magenta Stained Glass
tile.stainedGlass.orange.name=Orange Stained Glass
tile.stainedGlass.white.name=White Stained Glass
tile.thinStainedGlass.name=Stained Glass Pane
tile.thinStainedGlass.black.name=Black Stained Glass Pane
tile.thinStainedGlass.red.name=Red Stained Glass Pane
tile.thinStainedGlass.green.name=Green Stained Glass Pane
tile.thinStainedGlass.brown.name=Brown Stained Glass Pane
tile.thinStainedGlass.blue.name=Blue Stained Glass Pane
tile.thinStainedGlass.purple.name=Purple Stained Glass Pane
tile.thinStainedGlass.cyan.name=Cyan Stained Glass Pane
tile.thinStainedGlass.silver.name=Light Gray Stained Glass Pane
tile.thinStainedGlass.gray.name=Gray Stained Glass Pane
tile.thinStainedGlass.pink.name=Pink Stained Glass Pane
tile.thinStainedGlass.lime.name=Lime Stained Glass Pane
tile.thinStainedGlass.yellow.name=Yellow Stained Glass Pane
tile.thinStainedGlass.lightBlue.name=Light Blue Stained Glass Pane
tile.thinStainedGlass.magenta.name=Magenta Stained Glass Pane
tile.thinStainedGlass.orange.name=Orange Stained Glass Pane
tile.thinStainedGlass.white.name=White Stained Glass Pane
tile.thinGlass.name=Glass Pane
tile.cloth.name=Wool
tile.flower1.name=Flower
tile.flower1.dandelion.name=Dandelion
tile.flower2.name=Flower
tile.flower2.poppy.name=Poppy
tile.flower2.blueOrchid.name=Blue Orchid
tile.flower2.allium.name=Allium
tile.flower2.houstonia.name=Azure Bluet
tile.flower2.tulipRed.name=Red Tulip
tile.flower2.tulipOrange.name=Orange Tulip
tile.flower2.tulipWhite.name=White Tulip
tile.flower2.tulipPink.name=Pink Tulip
tile.flower2.oxeyeDaisy.name=Oxeye Daisy
tile.doublePlant.name=Plant
tile.doublePlant.sunflower.name=Sunflower
tile.doublePlant.syringa.name=Lilac
tile.doublePlant.grass.name=Double Tallgrass
tile.doublePlant.fern.name=Large Fern
tile.doublePlant.rose.name=Rose Bush
tile.doublePlant.paeonia.name=Peony
tile.mushroom.name=Mushroom
tile.blockGold.name=Block of Gold
tile.blockIron.name=Block of Iron
tile.stoneSlab.name=Stone Slab
tile.stoneSlab.stone.name=Stone Slab
tile.stoneSlab.sand.name=Sandstone Slab
tile.stoneSlab.wood.name=Wooden Slab
tile.stoneSlab.cobble.name=Cobblestone Slab
tile.stoneSlab.brick.name=Bricks Slab
tile.stoneSlab.smoothStoneBrick.name=Stone Bricks Slab
tile.stoneSlab.netherBrick.name=§cNether Brick Slab
tile.stoneSlab.quartz.name=Quartz Slab
tile.stoneSlab2.red_sandstone.name=Red Sandstone Slab
tile.woodSlab.name=Wood Slab
tile.woodSlab.oak.name=Oak Wood Slab
tile.woodSlab.spruce.name=Spruce Wood Slab
tile.woodSlab.birch.name=Birch Wood Slab
tile.woodSlab.jungle.name=Jungle Wood Slab
tile.woodSlab.acacia.name=Acacia Wood Slab
tile.woodSlab.big_oak.name=Dark Oak Wood Slab
tile.brick.name=Bricks
tile.tnt.name=TNT
tile.bookshelf.name=Bookshelf
tile.stoneMoss.name=§2Moss §fStone
tile.obsidian.name=Obsidian
tile.torch.name=Torch
tile.fire.name=Fire
tile.mobSpawner.name=§4Mob Spawner
tile.stairsWood.name=Oak Wood Stairs
tile.stairsWoodSpruce.name=Spruce Wood Stairs
tile.stairsWoodBirch.name=Birch Wood Stairs
tile.stairsWoodJungle.name=Jungle Wood Stairs
tile.stairsWoodAcacia.name=Acacia Wood Stairs
tile.stairsWoodDarkOak.name=Dark Oak Wood Stairs
tile.chest.name=Chest
tile.chestTrap.name=§aTrapped Chest
tile.redstoneDust.name=Redstone Dust
tile.oreDiamond.name=Diamond Ore
tile.blockCoal.name=Block of Coal
tile.blockDiamond.name=Block of Diamond
tile.workbench.name=Crafting Table
tile.crops.name=Crops
tile.farmland.name=Farmland
tile.furnace.name=Furnace
tile.sign.name=Sign
tile.doorWood.name=Wooden Door
tile.ladder.name=Ladder
tile.rail.name=Rail
tile.goldenRail.name=Powered Rail
tile.activatorRail.name=Activator Rail
tile.detectorRail.name=Detector Rail
tile.stairsStone.name=Cobblestone Stairs
tile.stairsSandStone.name=Sandstone Stairs
tile.stairsRedSandStone.name=Red Sandstone Stairs
tile.lever.name=Lever
tile.pressurePlateStone.name=Stone Pressure Plate
tile.pressurePlateWood.name=Wooden Pressure Plate
tile.weightedPlate_light.name=Weighted Pressure Plate (Light)
tile.weightedPlate_heavy.name=Weighted Pressure Plate (Heavy)
tile.doorIron.name=Iron Door
tile.oreRedstone.name=Redstone Ore
tile.notGate.name=Redstone Torch
tile.button.name=Button
tile.snow.name=Snow
tile.woolCarpet.name=Carpet
tile.woolCarpet.black.name=Black Carpet
tile.woolCarpet.red.name=Red Carpet
tile.woolCarpet.green.name=Green Carpet
tile.woolCarpet.brown.name=Brown Carpet
tile.woolCarpet.blue.name=Blue Carpet
tile.woolCarpet.purple.name=Purple Carpet
tile.woolCarpet.cyan.name=Cyan Carpet
tile.woolCarpet.silver.name=Light Gray Carpet
tile.woolCarpet.gray.name=Gray Carpet
tile.woolCarpet.pink.name=Pink Carpet
tile.woolCarpet.lime.name=Lime Carpet
tile.woolCarpet.yellow.name=Yellow Carpet
tile.woolCarpet.lightBlue.name=Light Blue Carpet
tile.woolCarpet.magenta.name=Magenta Carpet
tile.woolCarpet.orange.name=Orange Carpet
tile.woolCarpet.white.name=Carpet
tile.ice.name=Ice
tile.frostedIce.name=Frosted Ice
tile.icePacked.name=Packed Ice
tile.cactus.name=Cactus
tile.clay.name=Clay
tile.clayHardenedStained.name=Stained Clay
tile.clayHardenedStained.black.name=Black Stained Clay
tile.clayHardenedStained.red.name=Red Stained Clay
tile.clayHardenedStained.green.name=Green Stained Clay
tile.clayHardenedStained.brown.name=Brown Stained Clay
tile.clayHardenedStained.blue.name=Blue Stained Clay
tile.clayHardenedStained.purple.name=Purple Stained Clay
tile.clayHardenedStained.cyan.name=Cyan Stained Clay
tile.clayHardenedStained.silver.name=Light Gray Stained Clay
tile.clayHardenedStained.gray.name=Gray Stained Clay
tile.clayHardenedStained.pink.name=Pink Stained Clay
tile.clayHardenedStained.lime.name=Lime Stained Clay
tile.clayHardenedStained.yellow.name=Yellow Stained Clay
tile.clayHardenedStained.lightBlue.name=Light Blue Stained Clay
tile.clayHardenedStained.magenta.name=Magenta Stained Clay
tile.clayHardenedStained.orange.name=Orange Stained Clay
tile.clayHardenedStained.white.name=White Stained Clay
tile.clayHardened.name=Hardened Clay
tile.reeds.name=Sugar cane
tile.jukebox.name=Jukebox
tile.fence.name=Oak Fence
tile.spruceFence.name=Spruce Fence
tile.birchFence.name=Birch Fence
tile.jungleFence.name=Jungle Fence
tile.darkOakFence.name=Dark Oak Fence
tile.acaciaFence.name=Acacia Fence
tile.fenceGate.name=Oak Fence Gate
tile.spruceFenceGate.name=Spruce Fence Gate
tile.birchFenceGate.name=Birch Fence Gate
tile.jungleFenceGate.name=Jungle Fence Gate
tile.darkOakFenceGate.name=Dark Oak Fence Gate
tile.acaciaFenceGate.name=Acacia Fence Gate
tile.pumpkinStem.name=Pumpkin Stem
tile.pumpkin.name=Pumpkin
tile.litpumpkin.name=Jack o'Lantern
tile.hellrock.name=§cNetherrack
tile.hellsand.name=§6Soul Sand
tile.lightgem.name=§6Glowstone
tile.portal.name=Portal
tile.cloth.black.name=Black Wool
tile.cloth.red.name=Red Wool
tile.cloth.green.name=Green Wool
tile.cloth.brown.name=Brown Wool
tile.cloth.blue.name=Blue Wool
tile.cloth.purple.name=Purple Wool
tile.cloth.cyan.name=Cyan Wool
tile.cloth.silver.name=Light Gray Wool
tile.cloth.gray.name=Gray Wool
tile.cloth.pink.name=Pink Wool
tile.cloth.lime.name=Lime Wool
tile.cloth.yellow.name=Yellow Wool
tile.cloth.lightBlue.name=Light Blue Wool
tile.cloth.magenta.name=Magenta Wool
tile.cloth.orange.name=Orange Wool
tile.cloth.white.name=Wool
tile.oreLapis.name=Lapis Lazuli Ore
tile.blockLapis.name=Lapis Lazuli Block
tile.dispenser.name=Dispenser
tile.dropper.name=Dropper
tile.musicBlock.name=Note Block
tile.cake.name=Cake
tile.bed.name=Bed
tile.bed.occupied=§aThis bed is occupied
tile.bed.noSleep=§aYou can only sleep at night
tile.bed.notSafe=§aYou may not rest now, there are monsters nearby
tile.bed.notValid=§aYour home bed was missing or obstructed
tile.lockedchest.name=§aLocked chest
tile.trapdoor.name=Wooden Trapdoor
tile.ironTrapdoor.name=Iron Trapdoor
tile.web.name=Cobweb
tile.stonebricksmooth.name=Stone Bricks
tile.stonebricksmooth.default.name=Stone Bricks
tile.stonebricksmooth.mossy.name=Mossy Stone Bricks
tile.stonebricksmooth.cracked.name=Cracked Stone Bricks
tile.stonebricksmooth.chiseled.name=Chiseled Stone Bricks
tile.monsterStoneEgg.name=§4Stone Monster Egg
tile.monsterStoneEgg.stone.name=§4Stone Monster Egg
tile.monsterStoneEgg.cobble.name=§4Cobblestone Monster Egg
tile.monsterStoneEgg.brick.name=§4Stone Brick Monster Egg
tile.monsterStoneEgg.mossybrick.name=§4Mossy Stone Brick Monster Egg
tile.monsterStoneEgg.crackedbrick.name=§4Cracked Stone Brick Monster Egg
tile.monsterStoneEgg.chiseledbrick.name=§4Chiseled Stone Brick Monster Egg
tile.pistonBase.name=Piston
tile.pistonStickyBase.name=Sticky Piston
tile.fenceIron.name=Iron Bars
tile.melon.name=Melon
tile.stairsBrick.name=Brick Stairs
tile.stairsStoneBrickSmooth.name=Stone Brick Stairs
tile.vine.name=Vines
tile.netherBrick.name=§cNether Brick
tile.netherFence.name=§cNether Brick Fence
tile.stairsNetherBrick.name=§cNether Brick Stairs
tile.netherStalk.name=§cNether Wart
tile.cauldron.name=Cauldron
tile.enchantmentTable.name=Enchantment Table
tile.anvil.name=Anvil
tile.anvil.intact.name=Anvil
tile.anvil.slightlyDamaged.name=Slightly Damaged Anvil
tile.anvil.veryDamaged.name=Very Damaged Anvil
tile.whiteStone.name=§5End Stone
tile.endPortalFrame.name=§5End Portal
tile.mycel.name=§5Mycelium
tile.waterlily.name=Lily Pad
tile.dragonEgg.name=§5Dragon Egg
tile.redstoneLight.name=Redstone Lamp
tile.cocoa.name=Cocoa
tile.enderChest.name=§5Ender Chest
tile.oreRuby.name=Ruby Ore
tile.oreEmerald.name=Emerald Ore
tile.blockEmerald.name=Block of Emerald
tile.blockRedstone.name=Block of Redstone
tile.tripWire.name=Tripwire
tile.tripWireSource.name=Tripwire Hook
tile.commandBlock.name=Command Block
tile.repeatingCommandBlock.name=Repeating Command Block
tile.chainCommandBlock.name=Chain Command Block
tile.beacon.name=Beacon
tile.beacon.primary=Primary Power
tile.beacon.secondary=Secondary Power
tile.cobbleWall.normal.name=Cobblestone Wall
tile.cobbleWall.mossy.name=Mossy Cobblestone Wall
tile.carrots.name=Carrots
tile.potatoes.name=Potatoes
tile.daylightDetector.name=Daylight Sensor
tile.netherquartz.name=§cNether Quartz Ore
tile.hopper.name=Hopper
tile.quartzBlock.name=Block of Quartz
tile.quartzBlock.default.name=Block of Quartz
tile.quartzBlock.chiseled.name=Chiseled Quartz Block
tile.quartzBlock.lines.name=Pillar Quartz Block
tile.stairsQuartz.name=Quartz Stairs
tile.slime.name=Slime Block
tile.prismarine.rough.name=Prismarine
tile.prismarine.bricks.name=Prismarine Bricks
tile.prismarine.dark.name=Dark Prismarine
tile.seaLantern.name=Sea Lantern
tile.endRod.name=§5End Rod
tile.chorusPlant.name=§5Chorus Plant
tile.chorusFlower.name=§5Chorus Flower
tile.purpurBlock.name=§5Purpur Block
tile.purpurPillar.name=§5Purpur Pillar
tile.stairsPurpur.name=§5Purpur Stairs
tile.purpurSlab.name=§5Purpur Slab
tile.endBricks.name=§5End Stone Bricks
tile.beetroots.name=Beetroots
tile.grassPath.name=Grass Path

tile.structureBlock.name=Structure Block

item.nameTag.name=Name Tag
item.leash.name=Lead
item.shovelIron.name=Iron Shovel
item.pickaxeIron.name=Iron Pickaxe
item.hatchetIron.name=Iron Axe
item.flintAndSteel.name=Flint and Steel
item.apple.name=Apple
item.cookie.name=Cookie
item.bow.name=Bow
item.arrow.name=Arrow
item.spectral_arrow.name=§6Spectral Arrow
item.tipped_arrow.name=§3Tipped Arrow
item.coal.name=Coal
item.charcoal.name=Charcoal
item.diamond.name=Diamond
item.emerald.name=Emerald
item.ingotIron.name=Iron Ingot
item.ingotGold.name=Gold Ingot
item.swordIron.name=Iron Sword
item.swordWood.name=Wooden Sword
item.shovelWood.name=Wooden Shovel
item.pickaxeWood.name=Wooden Pickaxe
item.hatchetWood.name=Wooden Axe
item.swordStone.name=Stone Sword
item.shovelStone.name=Stone Shovel
item.pickaxeStone.name=Stone Pickaxe
item.hatchetStone.name=Stone Axe
item.swordDiamond.name=Diamond Sword
item.shovelDiamond.name=Diamond Shovel
item.pickaxeDiamond.name=Diamond Pickaxe
item.hatchetDiamond.name=Diamond Axe
item.stick.name=Stick
item.bowl.name=Bowl
item.mushroomStew.name=Mushroom Stew
item.swordGold.name=Golden Sword
item.shovelGold.name=Golden Shovel
item.pickaxeGold.name=Golden Pickaxe
item.hatchetGold.name=Golden Axe
item.string.name=String
item.feather.name=Feather
item.sulphur.name=Gunpowder
item.hoeWood.name=Wooden Hoe
item.hoeStone.name=Stone Hoe
item.hoeIron.name=Iron Hoe
item.hoeDiamond.name=Diamond Hoe
item.hoeGold.name=Golden Hoe
item.seeds.name=Seeds
item.seeds_pumpkin.name=Pumpkin Seeds
item.seeds_melon.name=Melon Seeds
item.melon.name=Melon
item.wheat.name=Wheat
item.bread.name=Bread
item.helmetCloth.name=Leather Cap
item.chestplateCloth.name=Leather Tunic
item.leggingsCloth.name=Leather Pants
item.bootsCloth.name=Leather Boots
item.helmetChain.name=Chain Helmet
item.chestplateChain.name=Chain Chestplate
item.leggingsChain.name=Chain Leggings
item.bootsChain.name=Chain Boots
item.helmetIron.name=Iron Helmet
item.chestplateIron.name=Iron Chestplate
item.leggingsIron.name=Iron Leggings
item.bootsIron.name=Iron Boots
item.helmetDiamond.name=Diamond Helmet
item.chestplateDiamond.name=Diamond Chestplate
item.leggingsDiamond.name=Diamond Leggings
item.bootsDiamond.name=Diamond Boots
item.helmetGold.name=Golden Helmet
item.chestplateGold.name=Golden Chestplate
item.leggingsGold.name=Golden Leggings
item.bootsGold.name=Golden Boots
item.flint.name=Flint
item.porkchopRaw.name=Raw Porkchop
item.porkchopCooked.name=Cooked Porkchop
item.chickenRaw.name=Raw Chicken
item.chickenCooked.name=Cooked Chicken
item.muttonRaw.name=Raw Mutton
item.muttonCooked.name=Cooked Mutton
item.rabbitRaw.name=Raw Rabbit
item.rabbitCooked.name=Cooked Rabbit
item.rabbitStew.name=Rabbit Stew
item.rabbitFoot.name=Rabbit's Foot
item.rabbitHide.name=Rabbit Hide
item.beefRaw.name=Raw Beef
item.beefCooked.name=Steak
item.painting.name=Painting
item.frame.name=Item Frame
item.appleGold.name=Golden Apple
item.sign.name=Sign
item.doorOak.name=Oak Door
item.doorSpruce.name=Spruce Door
item.doorBirch.name=Birch Door
item.doorJungle.name=Jungle Door
item.doorAcacia.name=Acacia Door
item.doorDarkOak.name=Dark Oak Door
item.bucket.name=Bucket
item.bucketWater.name=Water Bucket
item.bucketLava.name=Lava Bucket
item.minecart.name=Minecart
item.saddle.name=Saddle
item.doorIron.name=Iron Door
item.redstone.name=Redstone
item.snowball.name=Snowball
item.boat.oak.name=Oak Boat
item.boat.spruce.name=Spruce Boat
item.boat.birch.name=Birch Boat
item.boat.jungle.name=Jungle Boat
item.boat.acacia.name=Acacia Boat
item.boat.dark_oak.name=Dark Oak Boat
item.leather.name=Leather
item.milk.name=Milk
item.brick.name=Brick
item.clay.name=Clay
item.reeds.name=Sugar Canes
item.paper.name=Paper
item.book.name=Book
item.slimeball.name=Slimeball
item.minecartChest.name=Minecart with Chest
item.minecartFurnace.name=Minecart with Furnace
item.minecartTnt.name=Minecart with TNT
item.minecartHopper.name=Minecart with Hopper
item.minecartCommandBlock.name=Minecart with Command Block
item.egg.name=Egg
item.compass.name=Compass
item.fishingRod.name=Fishing Rod
item.clock.name=Clock
item.yellowDust.name=Glowstone Dust
item.fish.cod.raw.name=Raw Fish
item.fish.salmon.raw.name=Raw Salmon
item.fish.pufferfish.raw.name=Pufferfish
item.fish.clownfish.raw.name=Clownfish
item.fish.cod.cooked.name=Cooked Fish
item.fish.salmon.cooked.name=Cooked Salmon
item.record.name=Music Disc
item.record.13.desc=C418 - 13
item.record.cat.desc=C418 - cat
item.record.blocks.desc=C418 - blocks
item.record.chirp.desc=C418 - chirp
item.record.far.desc=C418 - far
item.record.mall.desc=C418 - mall
item.record.mellohi.desc=C418 - mellohi
item.record.stal.desc=C418 - stal
item.record.strad.desc=C418 - strad
item.record.ward.desc=C418 - ward
item.record.11.desc=C418 - 11
item.record.wait.desc=C418 - wait
item.bone.name=Bone
item.dyePowder.black.name=Ink Sac
item.dyePowder.red.name=Rose Red
item.dyePowder.green.name=Cactus Green
item.dyePowder.brown.name=Cocoa Beans
item.dyePowder.blue.name=Lapis Lazuli
item.dyePowder.purple.name=Purple Dye
item.dyePowder.cyan.name=Cyan Dye
item.dyePowder.silver.name=Light Gray Dye
item.dyePowder.gray.name=Gray Dye
item.dyePowder.pink.name=Pink Dye
item.dyePowder.lime.name=Lime Dye
item.dyePowder.yellow.name=Dandelion Yellow
item.dyePowder.lightBlue.name=Light Blue Dye
item.dyePowder.magenta.name=Magenta Dye
item.dyePowder.orange.name=Orange Dye
item.dyePowder.white.name=Bone Meal
item.sugar.name=Sugar
item.cake.name=Cake
item.bed.name=Bed
item.diode.name=Redstone Repeater
item.comparator.name=Redstone Comparator
item.map.name=Map
item.leaves.name=Leaves
item.shears.name=Shears
item.rottenFlesh.name=Rotten Flesh
item.enderPearl.name=§5Ender Pearl
item.blazeRod.name=§6Blaze Rod
item.ghastTear.name=Ghast Tear
item.netherStalkSeeds.name=§cNether Wart
item.potion.name=Potion
item.goldNugget.name=§eGold Nugget
item.glassBottle.name=Glass Bottle
item.spiderEye.name=§Spider Eye
item.fermentedSpiderEye.name=§cFermented Spider Eye
item.blazePowder.name=§eBlaze Powder
item.magmaCream.name=§cMagma Cream
item.cauldron.name=Cauldron
item.brewingStand.name=Brewing Stand
item.eyeOfEnder.name=§5Eye of Ender
item.speckledMelon.name=§eGlistering Melon
item.monsterPlacer.name=Spawn
item.expBottle.name=§6Bottle o' Enchanting
item.fireball.name=§6Fire Charge
item.writingBook.name=Book and Quill
item.writtenBook.name=Written Book
item.ruby.name=§cRuby
item.flowerPot.name=Flower Pot
item.emptyMap.name=Empty Map
item.carrots.name=Carrot
item.carrotGolden.name=§eGolden Carrot
item.potato.name=Potato
item.potatoBaked.name=Baked Potato
item.potatoPoisonous.name=Poisonous Potato
item.skull.skeleton.name=Skeleton Skull
item.skull.wither.name=Wither Skeleton Skull
item.skull.zombie.name=Zombie Head
item.skull.char.name=Head
item.skull.player.name=%s's Head
item.skull.creeper.name=Creeper Head
item.skull.dragon.name=Dragon Head
item.carrotOnAStick.name=Carrot on a Stick
item.netherStar.name=§k== §r§6 Nether Star §f§k==
item.pumpkinPie.name=Pumpkin Pie
item.enchantedBook.name=§dEnchanted Book
item.fireworks.name=Firework Rocket
item.fireworks.flight=Flight Duration:
item.fireworksCharge.name=Firework Star
item.fireworksCharge.black=Black
item.fireworksCharge.red=Red
item.fireworksCharge.green=Green
item.fireworksCharge.brown=Brown
item.fireworksCharge.blue=Blue
item.fireworksCharge.purple=Purple
item.fireworksCharge.cyan=Cyan
item.fireworksCharge.silver=Light Gray
item.fireworksCharge.gray=Gray
item.fireworksCharge.pink=Pink
item.fireworksCharge.lime=Lime
item.fireworksCharge.yellow=Yellow
item.fireworksCharge.lightBlue=Light Blue
item.fireworksCharge.magenta=Magenta
item.fireworksCharge.orange=Orange
item.fireworksCharge.white=White
item.fireworksCharge.customColor=Custom
item.fireworksCharge.fadeTo=Fade to
item.fireworksCharge.flicker=Twinkle
item.fireworksCharge.trail=Trail
item.fireworksCharge.type.0=Small Ball
item.fireworksCharge.type.1=Large Ball
item.fireworksCharge.type.2=Star-shaped
item.fireworksCharge.type.3=Creeper-shaped
item.fireworksCharge.type.4=Burst
item.fireworksCharge.type=Unknown Shape
item.netherbrick.name=§cNether Brick
item.netherquartz.name=§cNether Quartz
item.armorStand.name=Armor Stand
item.horsearmormetal.name=Iron Horse Armor
item.horsearmorgold.name=Gold Horse Armor
item.horsearmordiamond.name=Diamond Horse Armor
item.prismarineShard.name=§aPrismarine Shard
item.prismarineCrystals.name=§aPrismarine Crystals
item.chorusFruit.name=§5Chorus Fruit
item.chorusFruitPopped.name=§5Popped Chorus Fruit
item.beetroot.name=Beetroot
item.beetroot_seeds.name=Beetroot Seeds
item.beetroot_soup.name=Beetroot Soup
item.dragon_breath.name=§dDragon's Breath
item.elytra.name=§3Elytra

container.inventory=§2Inventory
container.hopper=§2Item Hopper
container.crafting=§2Crafting
container.dispenser=§2Dispenser
container.dropper=§2Dropper
container.furnace=§2Furnace
container.enchant=§2Enchant
container.enchant.lapis.one=1 Lapis Lazuli
container.enchant.lapis.many=%d Lapis Lazuli
container.enchant.level.one=1 Enchantment Level
container.enchant.level.many=%d Enchantment Levels
container.enchant.clue=%s . . . ?
container.repair=§2Repair & Name
container.repair.cost=Enchantment Cost: %1$d
container.repair.expensive=Too Expensive!
container.creative=§2Item Selection
container.brewing=§2Brewing Stand
container.chest=§2Chest
container.chestDouble=§2Large Chest
container.minecart=§2Minecart
container.enderchest=§2Ender Chest
container.beacon=§2Beacon

container.isLocked=%s is locked!

item.dyed=Dyed
item.unbreakable=§6Unbreakable
item.canBreak=§6Can break:
item.canPlace=§6Can be placed on:

entity.Item.name=§2Item
entity.XPOrb.name=§aExperience Orb
entity.SmallFireball.name=§6Small Fireball
entity.Fireball.name=§6Fireball
entity.DragonFireball.name=§5Dragon Fireball
entity.ThrownPotion.name=§dPotion

entity.Arrow.name=§7Arrow
entity.Snowball.name=§fSnowball
entity.Painting.name=§2Painting
entity.ArmorStand.name=§8Armor Stand

entity.Mob.name=§4Mob
entity.Monster.name=§4Monster

entity.Creeper.name=§2Creeper
entity.Skeleton.name=Skeleton
entity.Spider.name=§98Spider
entity.Giant.name=§3Giant
entity.Zombie.name=§aZombie
entity.Slime.name=§aSlime
entity.Ghast.name=§fGhast
entity.PigZombie.name=§dZombie Pigman
entity.Enderman.name=§dEnderman
entity.Endermite.name=§dEndermite
entity.Silverfish.name=§7Silverfish
entity.CaveSpider.name=§9Cave Spider
entity.Blaze.name=§eBlaze
entity.LavaSlime.name=§cMagma Cube
entity.MushroomCow.name=§cMooshroom
entity.Villager.name=§8Villager
entity.VillagerGolem.name=§7Iron Golem
entity.SnowMan.name=§fSnow Golem
entity.EnderDragon.name=§dEnder Dragon
entity.WitherBoss.name=§8Wither
entity.Witch.name=§dWitch
entity.Guardian.name=§aGuardian
entity.Shulker.name=§dShulker

entity.Villager.farmer=§2Farmer
entity.Villager.fisherman=§2Fisherman
entity.Villager.shepherd=§2Shepherd
entity.Villager.fletcher=§2Fletcher
entity.Villager.librarian=§2Librarian
entity.Villager.cleric=§2Cleric
entity.Villager.armor=§2Armorer
entity.Villager.weapon=§2Weapon Smith
entity.Villager.tool=§2Tool Smith
entity.Villager.butcher=§2Butcher
entity.Villager.leather=§2Leatherworker

entity.Pig.name=§cPig
entity.Sheep.name=§7Sheep
entity.Cow.name=§8Cow
entity.Chicken.name=§7Chicken
entity.Squid.name=§9Squid
entity.Wolf.name=§7Wolf
entity.Ozelot.name=§6Ocelot
entity.Cat.name=§7Cat
entity.Bat.name=§8Bat
entity.EntityHorse.name=§8Horse
entity.horse.name=§2Horse
entity.donkey.name=§2Donkey
entity.mule.name=§2Mule
entity.skeletonhorse.name=§2Skeleton Horse
entity.zombiehorse.name=§2Zombie Horse
entity.Rabbit.name=§7Rabbit
entity.KillerBunny.name=§2The Killer Bunny

entity.PrimedTnt.name=Block of TNT
entity.FallingSand.name=Falling Block

entity.Minecart.name=Minecart
entity.Boat.name=Boat

entity.generic.name=unknown

death.fell.accident.ladder=§c%1$s fell off a ladder
death.fell.accident.vines=§c %1$s fell off some vines
death.fell.accident.water=§c %1$s fell out of the water
death.fell.accident.generic=§c %1$s fell from a high place
death.fell.killer=§c %1$s was doomed to fall
death.fell.assist=§c %1$s was doomed to fall by %2$s
death.fell.assist.item=§c %1$s was doomed to fall by %2$s using %3$s
death.fell.finish=§c %1$s fell too far and was finished by %2$s
death.fell.finish.item=§c %1$s fell too far and was finished by %2$s using %3$s

death.attack.lightningBolt=§c %1$s was struck by lightning
death.attack.inFire=§c %1$s went up in flames
death.attack.inFire.player=§c %1$s walked into fire whilst fighting %2$s
death.attack.onFire=§c %1$s burned to death
death.attack.onFire.player=§c %1$s was burnt to a crisp whilst fighting %2$s
death.attack.lava=§c %1$s tried to swim in lava
death.attack.lava.player=§c %1$s tried to swim in lava to escape %2$s
death.attack.inWall=§c %1$s suffocated in a wall
death.attack.drown=§c %1$s drowned
death.attack.drown.player=§c %1$s drowned whilst trying to escape %2$s
death.attack.starve=§c %1$s starved to death
death.attack.cactus=§c %1$s was pricked to death
death.attack.cactus.player=§c %1$s walked into a cactus whilst trying to escape %2$s
death.attack.generic=§c %1$s died
death.attack.explosion=§c %1$s blew up
death.attack.explosion.player=§c %1$s was blown up by %2$s
death.attack.magic=§c %1$s was killed by magic
death.attack.wither=§c %1$s withered away
death.attack.anvil=§c %1$s was squashed by a falling anvil
death.attack.fallingBlock=§c %1$s was squashed by a falling block
death.attack.mob=§c %1$s was slain by %2$s
death.attack.player=§c %1$s was slain by %2$s
death.attack.player.item=§c %1$s was slain by %2$s using %3$s
death.attack.arrow=§c %1$s was shot by %2$s
death.attack.arrow.item=§c %1$s was shot by %2$s using %3$s
death.attack.fireball=§c %1$s was fireballed by %2$s
death.attack.fireball.item=§c %1$s was fireballed by %2$s using %3$s
death.attack.thrown=§c %1$s was pummeled by %2$s
death.attack.thrown.item=§c %1$s was pummeled by %2$s using %3$s
death.attack.indirectMagic=§c %1$s was killed by %2$s using magic
death.attack.indirectMagic.item=§c %1$s was killed by %2$s using %3$s
death.attack.thorns=§c %1$s was killed trying to hurt %2$s
death.attack.fall=§c %1$s hit the ground too hard
death.attack.outOfWorld=§c %1$s fell out of the world
death.attack.dragonBreath=§c %1$s was roasted in dragon breath
death.attack.flyIntoWall=§c %1$s experienced kinetic energy

deathScreen.respawn=§2Respawn
deathScreen.spectate=§2Spectate world
deathScreen.deleteWorld=§2Delete world
deathScreen.titleScreen=§2Title screen
deathScreen.score=§2Score
deathScreen.title.hardcore=§2Game over!
deathScreen.title=§2You died!
deathScreen.leaveServer=§2Leave server
deathScreen.quit.confirm=§2Are you sure you want to quit?

effect.none=§7No Effects
effect.moveSpeed=§6Speed
effect.moveSlowdown=§cSlowness
effect.digSpeed=§6Haste
effect.digSlowDown=§cMining Fatigue
effect.damageBoost=§6Strength
effect.heal=§6Instant Health
effect.harm=§cInstant Damage
effect.jump=§6Jump Boost
effect.confusion=§cNausea
effect.regeneration=§6Regeneration
effect.resistance=§6Resistance
effect.fireResistance=§6Fire Resistance
effect.waterBreathing=§6Water Breathing
effect.invisibility=§6Invisibility
effect.blindness=§cBlindness
effect.nightVision=§6Night Vision
effect.hunger=§cHunger
effect.weakness=§cWeakness
effect.poison=§cPoison
effect.wither=§cWither
effect.healthBoost=§6Health Boost
effect.absorption=§6Absorption
effect.saturation=§6Saturation
effect.glowing=§6Glowing
effect.levitation=§6Levitation

tipped_arrow.effect.night_vision=§3Arrow of Night Vision
tipped_arrow.effect.invisibility=§3Arrow of Invisibility
tipped_arrow.effect.leaping=§3Arrow of Leaping
tipped_arrow.effect.fire_resistance=§3Arrow of Fire Resistance
tipped_arrow.effect.swiftness=§3Arrow of Swiftness
tipped_arrow.effect.slowness=§3Arrow of Slowness
tipped_arrow.effect.water=§3Arrow of Splashing
tipped_arrow.effect.water_breathing=§3Arrow of Water Breathing
tipped_arrow.effect.healing=§3Arrow of Healing
tipped_arrow.effect.harming=§3Arrow of Harming
tipped_arrow.effect.poison=§3Arrow of Poison
tipped_arrow.effect.regeneration=§3Arrow of Regeneration
tipped_arrow.effect.strength=§3Arrow of Strength
tipped_arrow.effect.weakness=§3Arrow of Weakness
tipped_arrow.effect.levitation=§3Arrow of Levitation

potion.whenDrank=§5When Applied:
potion.effect.water=§6Water Bottle
potion.effect.mundane=§6Mundane Potion
potion.effect.thick=§6Thick Potion
potion.effect.awkward=§6Awkward Potion
potion.effect.night_vision=§6Potion of Night Vision
potion.effect.invisibility=§6Potion of Invisibility
potion.effect.leaping=§6Potion of Leaping
potion.effect.fire_resistance=§6Potion of Fire Resistance
potion.effect.swiftness=§6Potion of Swiftness
potion.effect.slowness=§6Potion of Slowness
potion.effect.water_breathing=§6Potion of Water Breathing
potion.effect.healing=§6Potion of Healing
potion.effect.harming=§6Potion of Harming
potion.effect.poison=§6Potion of Poison
potion.effect.regeneration=§6Potion of Regeneration
potion.effect.strength=§6Potion of Strength
potion.effect.weakness=§6Potion of Weakness
potion.effect.levitation=§6Potion of Levitation

splash_potion.effect.water=§6Splash Water Bottle
splash_potion.effect.mundane=§6Mundane Splash Potion
splash_potion.effect.thick=§6Thick Splash Potion
splash_potion.effect.awkward=§6Awkward Splash Potion
splash_potion.effect.night_vision=§6Splash Potion of Night Vision
splash_potion.effect.invisibility=§6Splash Potion of Invisibility
splash_potion.effect.leaping=§6Splash Potion of Leaping
splash_potion.effect.fire_resistance=§6Splash Potion of Fire Resistance
splash_potion.effect.swiftness=§6Splash Potion of Swiftness
splash_potion.effect.slowness=§6Splash Potion of Slowness
splash_potion.effect.water_breathing=§6Splash Potion of Water Breathing
splash_potion.effect.healing=§6Splash Potion of Healing
splash_potion.effect.harming=§6Splash Potion of Harming
splash_potion.effect.poison=§6Splash Potion of Poison
splash_potion.effect.regeneration=§6Splash Potion of Regeneration
splash_potion.effect.strength=§6Splash Potion of Strength
splash_potion.effect.weakness=§6Splash Potion of Weakness
splash_potion.effect.levitation=§6Splash Potion of Levitation

lingering_potion.effect.water=§6Lingering Water Bottle
lingering_potion.effect.mundane=§6Mundane Lingering Potion
lingering_potion.effect.thick=§6Thick Lingering Potion
lingering_potion.effect.awkward=§6Awkward Lingering Potion
lingering_potion.effect.night_vision=§6Lingering Potion of Night Vision
lingering_potion.effect.invisibility=§6Lingering Potion of Invisibility
lingering_potion.effect.leaping=§6Lingering Potion of Leaping
lingering_potion.effect.fire_resistance=§6Lingering Potion of Fire Resistance
lingering_potion.effect.swiftness=§6Lingering Potion of Swiftness
lingering_potion.effect.slowness=§6Lingering Potion of Slowness
lingering_potion.effect.water_breathing=§6Lingering Potion of Water Breathing
lingering_potion.effect.healing=§6Lingering Potion of Healing
lingering_potion.effect.harming=§6Lingering Potion of Harming
lingering_potion.effect.poison=§6Lingering Potion of Poison
lingering_potion.effect.regeneration=§6Lingering Potion of Regeneration
lingering_potion.effect.strength=§6Lingering Potion of Strength
lingering_potion.effect.weakness=§6Lingering Potion of Weakness
lingering_potion.effect.levitation=§6Lingering Potion of Levitation

potion.potency.0=§6
potion.potency.1=§6II
potion.potency.2=§6III

enchantment.damage.all=§6Sharpness
enchantment.damage.undead=§6Smite
enchantment.damage.arthropods=§6Bane of Arthropods
enchantment.knockback=§6Knockback
enchantment.fire=§6Fire Aspect
enchantment.protect.all=§6Protection
enchantment.protect.fire=§6Fire Protection
enchantment.protect.fall=§6Feather Falling
enchantment.protect.explosion=§6Blast Protection
enchantment.protect.projectile=§6Projectile Protection
enchantment.oxygen=§6Respiration
enchantment.waterWorker=§6Aqua Affinity
enchantment.waterWalker=§6Depth Strider
enchantment.frostWalker=§6Frost Walker
enchantment.digging=§6Efficiency
enchantment.untouching=§6Silk Touch
enchantment.durability=§6Unbreaking
enchantment.lootBonus=§6Looting
enchantment.lootBonusDigger=§6Fortune
enchantment.lootBonusFishing=§6Luck of the Sea
enchantment.fishingSpeed=§6Lure
enchantment.arrowDamage=§6Power
enchantment.arrowFire=§6Flame
enchantment.arrowKnockback=§6Punch
enchantment.arrowInfinite=§6Infinity
enchantment.thorns=§6Thorns
enchantment.mending=§6Mending

enchantment.level.1=§6I
enchantment.level.2=§6II
enchantment.level.3=§6III
enchantment.level.4=§6IV
enchantment.level.5=§6V
enchantment.level.6=§6VI
enchantment.level.7=§6VII
enchantment.level.8=§6VIII
enchantment.level.9=§6IX
enchantment.level.10=§6X

gui.achievements=Achievements
gui.stats=Statistics

stats.tooltip.type.achievement=§2Achievement
stats.tooltip.type.statistic=§2Statistic
stat.generalButton=§2General
stat.blocksButton=§2Blocks
stat.itemsButton=§2Items
stat.mobsButton=§2Mobs

stat.used=Times Used
stat.mined=Times Mined
stat.depleted=Times Depleted
stat.crafted=Times Crafted
stat.entityKills=You killed %d %s
stat.entityKilledBy=%s killed you %d time(s)
stat.entityKills.none=You have never killed %s
stat.entityKilledBy.none=You have never been killed by %s

stat.startGame=Times played
stat.createWorld=Worlds created
stat.loadWorld=Saves loaded
stat.joinMultiplayer=Multiplayer joins
stat.leaveGame=Games quit

stat.playOneMinute=Minutes Played
stat.timeSinceDeath=Since Last Death
stat.sneakTime=Sneak Time

stat.walkOneCm=Distance Walked
stat.crouchOneCm=Distance Crouched
stat.sprintOneCm=Distance Sprinted
stat.fallOneCm=Distance Fallen
stat.swimOneCm=Distance Swum
stat.flyOneCm=Distance Flown
stat.climbOneCm=Distance Climbed
stat.diveOneCm=Distance Dove
stat.minecartOneCm=Distance by Minecart
stat.boatOneCm=Distance by Boat
stat.pigOneCm=Distance by Pig
stat.horseOneCm=Distance by Horse
stat.jump=Jumps
stat.drop=Items Dropped
stat.dropped=Dropped
stat.pickup=Picked Up

stat.damageDealt=Damage Dealt
stat.damageTaken=Damage Taken
stat.deaths=Number of Deaths
stat.mobKills=Mob Kills
stat.animalsBred=Animals Bred
stat.playerKills=Player Kills
stat.fishCaught=Fish Caught
stat.treasureFished=Treasure Fished
stat.junkFished=Junk Fished
stat.talkedToVillager=Talked to Villagers
stat.tradedWithVillager=Traded with Villagers

stat.cakeSlicesEaten=Cake Slices Eaten
stat.cauldronFilled=Cauldrons Filled
stat.cauldronUsed=Water Taken from Cauldron
stat.armorCleaned=Armor Pieces Cleaned
stat.bannerCleaned=Banners Cleaned
stat.brewingstandInteraction=Interactions with Brewing Stand
stat.beaconInteraction=Interactions with Beacon
stat.dropperInspected=Droppers Searched
stat.hopperInspected=Hoppers Searched
stat.dispenserInspected=Dispensers Searched
stat.noteblockPlayed=Noteblocks played
stat.noteblockTuned=Noteblocks tuned
stat.flowerPotted=Plants potted
stat.trappedChestTriggered=Trapped Chests Triggered
stat.enderchestOpened=Ender Chests Opened
stat.itemEnchanted=Items Enchanted
stat.recordPlayed=Records Played
stat.furnaceInteraction=Interactions with Furnace
stat.workbenchInteraction=Interactions with Crafting Table
stat.chestOpened=Chests Opened
stat.sleepInBed=Times Slept in a Bed

stat.mineBlock=%1$s Mined
stat.craftItem=%1$s Crafted
stat.useItem=%1$s Used
stat.breakItem=%1$s Depleted

achievement.get=Achievement get!

achievement.taken=Taken!
achievement.unknown=???

achievement.requires=Requires '%1$s'
achievement.openInventory=Taking Inventory
achievement.openInventory.desc=Press '%1$s' to open your inventory.
achievement.mineWood=Getting Wood
achievement.mineWood.desc=Attack a tree until a block of wood pops out
achievement.buildWorkBench=Benchmarking
achievement.buildWorkBench.desc=Craft a workbench with four blocks of planks
achievement.buildPickaxe=Time to Mine!
achievement.buildPickaxe.desc=Use planks and sticks to make a pickaxe
achievement.buildFurnace=Hot Topic
achievement.buildFurnace.desc=Construct a furnace out of eight stone blocks
achievement.acquireIron=Acquire Hardware
achievement.acquireIron.desc=Smelt an iron ingot
achievement.buildHoe=Time to Farm!
achievement.buildHoe.desc=Use planks and sticks to make a hoe
achievement.makeBread=Bake Bread
achievement.makeBread.desc=Turn wheat into bread
achievement.bakeCake=The Lie
achievement.bakeCake.desc=Wheat, sugar, milk and eggs!
achievement.buildBetterPickaxe=Getting an Upgrade
achievement.buildBetterPickaxe.desc=Construct a better pickaxe
achievement.overpowered=Overpowered
achievement.overpowered.desc=Build a Notch apple
achievement.cookFish=Delicious Fish
achievement.cookFish.desc=Catch and cook fish!
achievement.onARail=On A Rail
achievement.onARail.desc=Travel by minecart at least 1 km from where you started
achievement.buildSword=Time to Strike!
achievement.buildSword.desc=Use planks and sticks to make a sword
achievement.killEnemy=Monster Hunter
achievement.killEnemy.desc=Attack and destroy a monster
achievement.killCow=Cow Tipper
achievement.killCow.desc=Harvest some leather
achievement.breedCow=Repopulation
achievement.breedCow.desc=Breed two cows with wheat
achievement.flyPig=When Pigs Fly
achievement.flyPig.desc=Fly a pig off a cliff
achievement.snipeSkeleton=Sniper Duel
achievement.snipeSkeleton.desc=Kill a skeleton with an arrow from more than 50 meters
achievement.diamonds=DIAMONDS!
achievement.diamonds.desc=Acquire diamonds with your iron tools
achievement.diamondsToYou=Diamonds to you!
achievement.diamondsToYou.desc=Throw diamonds at another player.
achievement.portal=We Need to Go Deeper
achievement.portal.desc=Build a portal to the Nether
achievement.ghast=Return to Sender
achievement.ghast.desc=Destroy a Ghast with a fireball
achievement.blazeRod=Into Fire
achievement.blazeRod.desc=Relieve a Blaze of its rod
achievement.potion=Local Brewery
achievement.potion.desc=Brew a potion
achievement.theEnd=The End?
achievement.theEnd.desc=Locate the End
achievement.theEnd2=The End.
achievement.theEnd2.desc=Defeat the Ender Dragon
achievement.spawnWither=The Beginning?
achievement.spawnWither.desc=Spawn the Wither
achievement.killWither=The Beginning.
achievement.killWither.desc=Kill the Wither
achievement.fullBeacon=Beaconator
achievement.fullBeacon.desc=Create a full beacon
achievement.exploreAllBiomes=Adventuring Time
achievement.exploreAllBiomes.desc=Discover all biomes
achievement.enchantments=Enchanter
achievement.enchantments.desc=Use a book, obsidian and diamonds to construct an enchantment table
achievement.overkill=Overkill
achievement.overkill.desc=Deal nine hearts of damage in a single hit
achievement.bookcase=Librarian
achievement.bookcase.desc=Build some bookshelves to improve your enchantment table

commands.generic.exception=An unknown error occurred while attempting to perform this command
commands.generic.permission=You do not have permission to use this command
commands.generic.syntax=Invalid command syntax
commands.generic.player.notFound=That player cannot be found
commands.generic.entity.notFound=That entity cannot be found
commands.generic.entity.invalidUuid=The entity UUID provided is in an invalid format
commands.generic.entity.invalidType=Entity type '%s' is invalid
commands.generic.notFound=Unknown command. Try /help for a list of commands
commands.generic.parameter.invalid='%s' is not a valid parameter
commands.generic.num.invalid='%s' is not a valid number
commands.generic.boolean.invalid='%s' is not true or false
commands.generic.num.tooSmall=The number you have entered (%d) is too small, it must be at least %d
commands.generic.num.tooBig=The number you have entered (%d) is too big, it must be at most %d
commands.generic.double.tooSmall=The number you have entered (%.2f) is too small, it must be at least %.2f
commands.generic.double.tooBig=The number you have entered (%.2f) is too big, it must be at most %.2f
commands.generic.usage=Usage: %s

commands.setidletimeout.usage=/setidletimeout <Minutes until kick>
commands.setidletimeout.success=Successfully set the idle timeout to %d minutes.
commands.xp.failure.widthdrawXp=Cannot give player negative experience points
commands.xp.success=Given %d experience to %s
commands.xp.success.levels=Given %d levels to %s
commands.xp.success.negative.levels=Taken %d levels from %s
commands.xp.usage=/xp <amount> [player] OR /xp <amount>L [player]
commands.playsound.usage=/playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]
commands.playsound.success=Played sound '%s' to %s
commands.playsound.playerTooFar=Player %s is too far away to hear the sound
commands.give.usage=/give <player> <item> [amount] [data] [dataTag]
commands.give.item.notFound=There is no such item with name %d
commands.give.block.notFound=There is no such block with name %d
commands.give.success=Given %s * %d to %s
commands.give.tagError=Data tag parsing failed: %s
commands.replaceitem.usage=/replaceitem <entity|block> ...
commands.replaceitem.entity.usage=/replaceitem entity <selector> <slot> <item> [amount] [data] [dataTag]
commands.replaceitem.block.usage=/replaceitem block <x> <y> <z> <slot> <item> [amount] [data] [dataTag]
commands.replaceitem.tagError=Data tag parsing failed: %s
commands.replaceitem.noContainer=Block at %d, %d, %d is not a container
commands.replaceitem.failed=Could not replace slot %d with %d * %s
commands.replaceitem.success=Replaced slot %d with %d * %s
commands.stats.usage=/stats <entity|block> ...
commands.stats.entity.usage=/stats entity <selector> <mode>
commands.stats.entity.set.usage=/stats entity <selector> set <stat> <selector> <objective>
commands.stats.entity.clear.usage=/stats entity <selector> clear <stat>
commands.stats.block.usage=/stats block <x> <y> <z> <mode> ...
commands.stats.block.set.usage=/stats block <x> <y> <z> set <stat> <selector> <objective>
commands.stats.block.clear.usage=/stats block <x> <y> <z> clear <stat>
commands.stats.noCompatibleBlock=Block at %d, %d, %d can not track stats
commands.stats.failed=Invalid parameters
commands.stats.cleared=Cleared %s stats
commands.stats.success=Storing %s stats in %s on %s
commands.summon.usage=/summon <EntityName> [x] [y] [z] [dataTag]
commands.summon.success=Object successfully summoned
commands.summon.failed=Unable to summon object
commands.summon.tagError=Data tag parsing failed: %s
commands.summon.outOfWorld=Cannot summon the object out of the world
commands.testforblock.usage=/testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
commands.testforblock.failed.tile=The block at %d,%d,%d is %s (expected: %s).
commands.testforblock.failed.data=The block at %d,%d,%d had the data value of %s (expected: %s).
commands.testforblock.failed.nbt=The block at %d,%d,%d did not have the required NBT keys.
commands.testforblock.failed.tileEntity=The block at %d,%d,%d is not a tile entity and cannot support tag matching.
commands.testforblock.success=Successfully found the block at %d,%d,%d.
commands.testforblock.outOfWorld=Cannot test for block outside of the world
commands.setblock.usage=/setblock <x> <y> <z> <TileName> [dataValue] [oldBlockHandling] [dataTag]
commands.setblock.success=Block placed
commands.setblock.failed=Unable to place block
commands.setblock.tagError=Data tag parsing failed: %s
commands.setblock.outOfWorld=Cannot place block outside of the world
commands.setblock.notFound=There is no such block with ID/name %s
commands.setblock.noChange=The block couldn't be placed
commands.fill.usage=/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]
commands.fill.outOfWorld=Cannot place blocks outside of the world
commands.fill.tagError=Data tag parsing failed: %s
commands.fill.success=%d blocks filled
commands.fill.failed=No blocks filled
commands.fill.tooManyBlocks=Too many blocks in the specified area (%d > %d)
commands.clone.usage=/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [maskMode] [cloneMode]
commands.clone.outOfWorld=Cannot access blocks outside of the world
commands.clone.noOverlap=Source and destination can not overlap
commands.clone.success=%d blocks cloned
commands.clone.failed=No blocks cloned
commands.clone.tooManyBlocks=Too many blocks in the specified area (%d > %d)
commands.compare.usage=/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
commands.compare.outOfWorld=Cannot access blocks outside of the world
commands.compare.failed=Source and destination are not identical
commands.compare.success=%d blocks compared
commands.compare.tooManyBlocks=Too many blocks in the specified area (%d > %d)
commands.blockdata.usage=/blockdata <x> <y> <z> <dataTag>
commands.blockdata.success=Block data updated to: %s
commands.blockdata.tagError=Data tag parsing failed: %s
commands.blockdata.outOfWorld=Cannot change block outside of the world
commands.blockdata.notValid=The target block is not a data holder block
commands.blockdata.failed=The data tag did not change: %s
commands.entitydata.usage=/entitydata <entity> <dataTag>
commands.entitydata.success=Entity data updated to: %s
commands.entitydata.tagError=Data tag parsing failed: %s
commands.entitydata.noPlayers=%s is a player and cannot be changed
commands.entitydata.failed=The data tag did not change: %s
commands.effect.usage=/effect <player> <effect> [seconds] [amplifier] [hideParticles] OR /effect <player> clear
commands.effect.notFound=There is no such mob effect with ID %d
commands.effect.success=Given %1$s (ID %2$d) * %3$d to %4$s for %5$d seconds
commands.effect.success.removed=Took %1$s from %2$s
commands.effect.success.removed.all=Took all effects from %s
commands.effect.failure.notActive=Couldn't take %1$s from %2$s as they do not have the effect
commands.effect.failure.notActive.all=Couldn't take any effects from %s as they do not have any
commands.enchant.usage=/enchant <player> <enchantment ID> [level]
commands.enchant.notFound=There is no such enchantment with ID %d
commands.enchant.noItem=The target doesn't hold an item
commands.enchant.cantEnchant=The selected enchantment can't be added to the target item
commands.enchant.cantCombine=%1$s can't be combined with %2$s
commands.enchant.success=Enchanting succeeded
commands.particle.usage=/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode]
commands.particle.success=Playing effect %s for %d times
commands.particle.notFound=Unknown effect name (%s)
commands.clear.usage=/clear [player] [item] [data] [maxCount] [dataTag]
commands.clear.success=Cleared the inventory of %s, removing %d items
commands.clear.testing=%s has %d items that match the criteria
commands.clear.failure=Could not clear the inventory of %s, no items to remove
commands.clear.tagError=Data tag parsing failed: %s
commands.downfall.usage=/toggledownfall
commands.downfall.success=Toggled downfall
commands.time.usage=/time <set|add|query> <value>
commands.time.added=Added %d to the time
commands.time.set=Set the time to %d
commands.time.query=Time is %d
commands.players.usage=/list
commands.players.list=There are %d/%d players online:
commands.banlist.ips=There are %d total banned IP addresses:
commands.banlist.players=There are %d total banned players:
commands.banlist.usage=/banlist [ips|players]
commands.kill.usage=/kill [player|entity]
commands.kill.successful=Killed %s
commands.kick.success=Kicked %s from the game
commands.kick.success.reason=Kicked %s from the game: '%s'
commands.kick.usage=/kick <player> [reason ...]
commands.op.success=Opped %s
commands.op.failed=Could not op %s
commands.op.usage=/op <player>
commands.deop.success=De-opped %s
commands.deop.failed=Could not de-op %s
commands.deop.usage=/deop <player>
commands.say.usage=/say <message ...>
commands.ban.success=Banned player %s
commands.ban.failed=Could not ban player %s
commands.ban.usage=/ban <name> [reason ...]
commands.unban.success=Unbanned player %s
commands.unban.failed=Could not unban player %s
commands.unban.usage=/pardon <name>
commands.banip.invalid=You have entered an invalid IP address or a player that is not online
commands.banip.success=Banned IP address %s
commands.banip.success.players=Banned IP address %s belonging to %s
commands.banip.usage=/ban-ip <address|name> [reason ...]
commands.unbanip.invalid=You have entered an invalid IP address
commands.unbanip.success=Unbanned IP address %s
commands.unbanip.usage=/pardon-ip <address>
commands.save.usage=/save-all
commands.save-on.alreadyOn=Saving is already turned on.
commands.save-on.usage=/save-on
commands.save-off.alreadyOff=Saving is already turned off.
commands.save-off.usage=/save-off
commands.save.enabled=Turned on world auto-saving
commands.save.disabled=Turned off world auto-saving
commands.save.start=Saving...
commands.save.success=Saved the world
commands.save.failed=Saving failed: %s
commands.stop.usage=/stop
commands.stop.start=Stopping the server
commands.tp.success=Teleported %s to %s
commands.tp.success.coordinates=Teleported %s to %s, %s, %s
commands.tp.usage=/tp [target player] <destination player> OR /tp [target player] <x> <y> <z> [<y-rot> <x-rot>]
commands.tp.notSameDimension=Unable to teleport because players are not in the same dimension
commands.whitelist.list=There are %d (out of %d seen) whitelisted players:
commands.whitelist.enabled=Turned on the whitelist
commands.whitelist.disabled=Turned off the whitelist
commands.whitelist.reloaded=Reloaded the whitelist
commands.whitelist.add.success=Added %s to the whitelist
commands.whitelist.add.failed=Could not add %s to the whitelist
commands.whitelist.add.usage=/whitelist add <player>
commands.whitelist.remove.success=Removed %s from the whitelist
commands.whitelist.remove.failed=Could not remove %s from the whitelist
commands.whitelist.remove.usage=/whitelist remove <player>
commands.whitelist.usage=/whitelist <on|off|list|add|remove|reload>
commands.scoreboard.usage=/scoreboard <objectives|players|teams> ...
commands.scoreboard.noMultiWildcard=Only one user wildcard allowed
commands.scoreboard.allMatchesFailed=All matches failed
commands.scoreboard.teamNotFound=No team was found by the name '%s'
commands.scoreboard.objectiveNotFound=No objective was found by the name '%s'
commands.scoreboard.objectiveReadOnly=The objective '%s' is read-only and cannot be set
commands.scoreboard.objectives.usage=/scoreboard objectives <list|add|remove|setdisplay> ...
commands.scoreboard.objectives.setdisplay.usage=/scoreboard objectives setdisplay <slot> [objective]
commands.scoreboard.objectives.setdisplay.invalidSlot=No such display slot '%s'
commands.scoreboard.objectives.setdisplay.successCleared=Cleared objective display slot '%s'
commands.scoreboard.objectives.setdisplay.successSet=Set the display objective in slot '%s' to '%s'
commands.scoreboard.objectives.add.usage=/scoreboard objectives add <name> <criteriaType> [display name ...]
commands.scoreboard.objectives.add.wrongType=Invalid objective criteria type '%s'
commands.scoreboard.objectives.add.alreadyExists=An objective with the name '%s' already exists
commands.scoreboard.objectives.add.tooLong=The name '%s' is too long for an objective, it can be at most %d characters long
commands.scoreboard.objectives.add.displayTooLong=The display name '%s' is too long for an objective, it can be at most %d characters long
commands.scoreboard.objectives.add.success=Added new objective '%s' successfully
commands.scoreboard.objectives.remove.usage=/scoreboard objectives remove <name>
commands.scoreboard.objectives.remove.success=Removed objective '%s' successfully
commands.scoreboard.objectives.list.count=Showing %d objective(s) on scoreboard:
commands.scoreboard.objectives.list.entry=- %s: displays as '%s' and is type '%s'
commands.scoreboard.objectives.list.empty=There are no objectives on the scoreboard
commands.scoreboard.players.usage=/scoreboard players <set|add|remove|reset|list|enable|test|operation|tag> ...
commands.scoreboard.players.name.tooLong=The name '%s' is too long for a player, it can be at most %d characters long
commands.scoreboard.players.set.success=Set score of %s for player %s to %d
commands.scoreboard.players.set.tagMismatch=The dataTag does not match for %s
commands.scoreboard.players.set.tagError=Could not parse dataTag, reason: %s
commands.scoreboard.players.set.usage=/scoreboard players set <player> <objective> <score> [dataTag]
commands.scoreboard.players.add.usage=/scoreboard players add <player> <objective> <count> [dataTag]
commands.scoreboard.players.remove.usage=/scoreboard players remove <player> <objective> <count> [dataTag]
commands.scoreboard.players.reset.usage=/scoreboard players reset <player> [objective]
commands.scoreboard.players.reset.success=Reset scores of player %s
commands.scoreboard.players.resetscore.success=Reset score %s of player %s
commands.scoreboard.players.list.usage=/scoreboard players list [name]
commands.scoreboard.players.list.count=Showing %d tracked players on the scoreboard:
commands.scoreboard.players.list.empty=There are no tracked players on the scoreboard
commands.scoreboard.players.list.player.count=Showing %d tracked objective(s) for %s:
commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s)
commands.scoreboard.players.list.player.empty=Player %s has no scores recorded
commands.scoreboard.players.enable.usage=/scoreboard players enable <player> <trigger>
commands.scoreboard.players.enable.success=Enabled trigger %s for %s
commands.scoreboard.players.enable.noTrigger=Objective %s is not a trigger
commands.scoreboard.players.test.usage=/scoreboard players test <player> <objective> <min> <max>
commands.scoreboard.players.test.notFound=No %s score for %s found
commands.scoreboard.players.test.failed=Score %d is NOT in range %d to %d
commands.scoreboard.players.test.success=Score %d is in range %d to %d
commands.scoreboard.players.operation.usage=/scoreboard players operation <targetName> <targetObjective> <operation> <selector> <objective>
commands.scoreboard.players.operation.notFound=No %s score for %s found
commands.scoreboard.players.operation.invalidOperation=Invalid operation %s
commands.scoreboard.players.operation.success=Operation applied successfully
commands.scoreboard.players.tag.usage=/scoreboard players tag <player> <add|remove|list> <tagName> [dataTag]
commands.scoreboard.players.tag.tagMismatch=The dataTag does not match for %s
commands.scoreboard.players.tag.tooMany=Can't add more than %d tags to an entity
commands.scoreboard.players.tag.notFound=Entity didn't have the %s tag
commands.scoreboard.players.tag.success.add=Tag %s added
commands.scoreboard.players.tag.success.remove=Tag %s removed
commands.scoreboard.players.tag.list=Tags on entity %s are:
commands.scoreboard.teams.usage=/scoreboard teams <list|add|remove|empty|join|leave|option> ...
commands.scoreboard.teams.add.usage=/scoreboard teams add <name> [display name ...]
commands.scoreboard.teams.add.alreadyExists=A team with the name '%s' already exists
commands.scoreboard.teams.add.tooLong=The name '%s' is too long for a team, it can be at most %d characters long
commands.scoreboard.teams.add.displayTooLong=The display name '%s' is too long for a team, it can be at most %d characters long
commands.scoreboard.teams.add.success=Added new team '%s' successfully
commands.scoreboard.teams.list.usage=/scoreboard teams list [name]
commands.scoreboard.teams.list.count=Showing %d teams on the scoreboard:
commands.scoreboard.teams.list.entry=- %1$s: '%2$s' has %3$d players
commands.scoreboard.teams.list.empty=There are no teams registered on the scoreboard
commands.scoreboard.teams.list.player.count=Showing %d player(s) in team %s:
commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s)
commands.scoreboard.teams.list.player.empty=Team %s has no players
commands.scoreboard.teams.empty.usage=/scoreboard teams empty <team>
commands.scoreboard.teams.empty.alreadyEmpty=Team %s is already empty, cannot remove nonexistant players
commands.scoreboard.teams.empty.success=Removed all %d player(s) from team %s
commands.scoreboard.teams.remove.usage=/scoreboard teams remove <name>
commands.scoreboard.teams.remove.success=Removed team %s
commands.scoreboard.teams.join.usage=/scoreboard teams join <team> [player]
commands.scoreboard.teams.join.success=Added %d player(s) to team %s: %s
commands.scoreboard.teams.join.failure=Could not add %d player(s) to team %s: %s
commands.scoreboard.teams.leave.usage=/scoreboard teams leave [player]
commands.scoreboard.teams.leave.success=Removed %d player(s) from their teams: %s
commands.scoreboard.teams.leave.failure=Could not remove %d player(s) from their teams: %s
commands.scoreboard.teams.leave.noTeam=You are not in a team
commands.scoreboard.teams.option.usage=/scoreboard teams option <team> <friendlyfire|color|seeFriendlyInvisibles|nametagVisibility|deathMessageVisibility|collisionRule> <value>
commands.scoreboard.teams.option.noValue=Valid values for option %s are: %s
commands.scoreboard.teams.option.success=Set option %s for team %s to %s
commands.execute.usage=/execute <entity> <x> <y> <z> <command> OR /execute <entity> <x> <y> <z> detect <x> <y> <z> <block> <data> <command>
commands.execute.allInvocationsFailed=All invocations failed: '%s'
commands.execute.failed=Failed to execute '%s' as %s
commands.gamemode.success.self=Set own game mode to %s
commands.gamemode.success.other=Set %s's game mode to %s
commands.gamemode.usage=/gamemode <mode> [player]
commands.defaultgamemode.usage=/defaultgamemode <mode>
commands.defaultgamemode.success=The world's default game mode is now %s
commands.me.usage=/me <action ...>
commands.help.header=--- Showing help page %d of %d (/help <page>) ---
commands.help.footer=Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments
commands.help.usage=/help [page|command name]
commands.trigger.usage=/trigger <objective> <add|set> <value>
commands.trigger.invalidObjective=Invalid trigger name %s
commands.trigger.invalidMode=Invalid trigger mode %s
commands.trigger.disabled=Trigger %s is not enabled
commands.trigger.invalidPlayer=Only players can use the /trigger command
commands.trigger.success=Trigger %s changed with %s %s
commands.publish.usage=/publish
commands.publish.started=Local game hosted on port %s
commands.publish.failed=Unable to host local game
commands.debug.start=Started debug profiling
commands.debug.stop=Stopped debug profiling after %.2f seconds (%d ticks)
commands.debug.notStarted=Can't stop profiling when we haven't started yet!
commands.debug.usage=/debug <start|stop>
commands.chunkinfo.usage=/chunkinfo [<x> <y> <z>]
commands.chunkinfo.location=Chunk location: (%d, %d, %d)
commands.chunkinfo.noChunk=No chunk found at chunk position %d, %d, %d
commands.chunkinfo.notEmpty=Chunk is not empty.
commands.chunkinfo.empty=Chunk is empty.
commands.chunkinfo.notCompiled=Chunk is not compiled.
commands.chunkinfo.compiled=Chunk is compiled.
commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers.
commands.chunkinfo.hasLayers=Chunk has layers: %s
commands.chunkinfo.isEmpty=Chunk has empty layers: %s
commands.chunkinfo.vertices=%s layer's buffer contains %d vertices
commands.chunkinfo.data=First 64 vertices are: %s
commands.tellraw.usage=/tellraw <player> <raw json message>
commands.tellraw.jsonException=Invalid json: %s
commands.message.usage=/tell <player> <private message ...>
commands.message.sameTarget=You can't send a private message to yourself!
commands.message.display.outgoing=You whisper to %s: %s
commands.message.display.incoming=%s whispers to you: %s
commands.difficulty.usage=/difficulty <new difficulty>
commands.difficulty.success=Set game difficulty to %s
commands.spawnpoint.usage=/spawnpoint [player] [<x> <y> <z>]
commands.spawnpoint.success=Set %s's spawn point to (%d, %d, %d)
commands.setworldspawn.usage=/setworldspawn [<x> <y> <z>]
commands.setworldspawn.success=Set the world spawn point to (%d, %d, %d)
commands.gamerule.usage=/gamerule <rule name> [value]
commands.gamerule.success=Game rule has been updated
commands.gamerule.norule=No game rule called '%s' is available
commands.gamerule.nopermission=Only server owners can change '%s'
commands.weather.usage=/weather <clear|rain|thunder> [duration in seconds]
commands.weather.clear=Changing to clear weather
commands.weather.rain=Changing to rainy weather
commands.weather.thunder=Changing to rain and thunder
commands.testfor.usage=/testfor <player> [dataTag]
commands.testfor.failure=%s did not match the required data structure
commands.testfor.success=Found %s
commands.testfor.tagError=Data tag parsing failed: %s
commands.seed.usage=/seed
commands.seed.success=Seed: %s
commands.spreadplayers.usage=/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true|false> <player ...>
commands.spreadplayers.spreading.teams=Spreading %s teams %s blocks around %s,%s (min %s blocks apart)
commands.spreadplayers.spreading.players=Spreading %s players %s blocks around %s,%s (min %s blocks apart)
commands.spreadplayers.success.teams=Successfully spread %s teams around %s,%s
commands.spreadplayers.success.players=Successfully spread %s players around %s,%s
commands.spreadplayers.info.teams=(Average distance between teams is %s blocks apart after %s iterations)
commands.spreadplayers.info.players=(Average distance between players is %s blocks apart after %s iterations)
commands.spreadplayers.failure.teams=Could not spread %s teams around %s,%s (too many players for space - try using spread of at most %s)
commands.spreadplayers.failure.players=Could not spread %s players around %s,%s (too many players for space - try using spread of at most %s)
commands.achievement.usage=/achievement <give|take> <stat_name|*> [player]
commands.achievement.unknownAchievement=Unknown achievement or statistic '%s'
commands.achievement.alreadyHave=Player %s already has achievement %s
commands.achievement.dontHave=Player %s doesn't have achievement %s
commands.achievement.give.success.all=Successfully given all achievements to %s
commands.achievement.give.success.one=Successfully given %s the stat %s
commands.achievement.take.success.all=Successfully taken all achievements from %s
commands.achievement.take.success.one=Successfully taken the stat %s from %s
commands.achievement.statTooLow=Player %s does not have the stat %s
commands.worldborder.usage=/worldborder <set|center|damage|warning|get|add> ...
commands.worldborder.add.usage=/worldborder add <sizeInBlocks> [timeInSeconds]
commands.worldborder.set.usage=/worldborder set <sizeInBlocks> [timeInSeconds]
commands.worldborder.set.success=Set world border to %s blocks wide (from %s blocks)
commands.worldborder.get.success=World border is currently %s blocks wide
commands.worldborder.setSlowly.shrink.success=Shrinking world border to %s blocks wide (down from %s blocks) over %s seconds
commands.worldborder.setSlowly.grow.success=Growing world border to %s blocks wide (up from %s blocks) over %s seconds
commands.worldborder.center.usage=/worldborder center <x> <z>
commands.worldborder.center.success=Set world border center to %s,%s
commands.worldborder.damage.usage=/worldborder damage <buffer|amount>
commands.worldborder.damage.buffer.usage=/worldborder damage buffer <sizeInBlocks>
commands.worldborder.damage.buffer.success=Set world border damage buffer to %s blocks (from %s blocks)
commands.worldborder.damage.amount.usage=/worldborder damage amount <damagePerBlock>
commands.worldborder.damage.amount.success=Set world border damage amount to %s per block (from %s per block)
commands.worldborder.warning.usage=/worldborder warning <time|distance>
commands.worldborder.warning.time.usage=/worldborder warning time <seconds>
commands.worldborder.warning.time.success=Set world border warning to %s seconds away (from %s seconds)
commands.worldborder.warning.distance.usage=/worldborder warning distance <blocks>
commands.worldborder.warning.distance.success=Set world border warning to %s blocks away (from %s blocks)
commands.title.usage=/title <player> <title|subtitle|clear|reset|times> ...
commands.title.usage.title=/title <player> title|subtitle <raw json title>
commands.title.usage.clear=/title <player> clear|reset
commands.title.usage.times=/title <player> times <fadeIn> <stay> <fadeOut>
commands.title.success=Title command successfully executed

itemGroup.buildingBlocks=§2Building Blocks
itemGroup.decorations=§2Decoration Blocks
itemGroup.redstone=§2Redstone
itemGroup.transportation=§2Transportation
itemGroup.misc=§2Miscellaneous
itemGroup.search=§2Search Items
itemGroup.food=§2Foodstuffs
itemGroup.tools=§2Tools
itemGroup.combat=§2Combat
itemGroup.brewing=§2Brewing
itemGroup.materials=§2Materials
itemGroup.inventory=§2Survival Inventory

inventory.binSlot=§4Destroy Item

advMode.setCommand=Set Console Command for Block
advMode.setCommand.success=Command set: %s
advMode.command=Console Command
advMode.nearestPlayer=Use "@p" to target nearest player
advMode.randomPlayer=Use "@r" to target random player
advMode.allPlayers=Use "@a" to target all players
advMode.allEntities=Use "@e" to target all entities
advMode.previousOutput=Previous Output
advMode.mode.sequence=Chain
advMode.mode.auto=Repeat
advMode.mode.redstone=Impulse
advMode.mode.conditional=Conditional
advMode.mode.unconditional=Unconditional
advMode.mode.redstoneTriggered=Needs Redstone
advMode.mode.autoexec.bat=Always Active

advMode.notEnabled=Command blocks are not enabled on this server
advMode.notAllowed=Must be an opped player in creative mode

mount.onboard=Press %1$s to dismount

build.tooHigh=Height limit for building is %s blocks

item.modifiers.mainhand=When in main hand:
item.modifiers.offhand=When in off hand:
item.modifiers.feet=When on feet:
item.modifiers.legs=When on legs:
item.modifiers.torso=When on body:
item.modifiers.head=When on head:

attribute.modifier.plus.0=+%d %s
attribute.modifier.plus.1=+%d%% %s
attribute.modifier.plus.2=+%d%% %s
attribute.modifier.take.0=-%d %s
attribute.modifier.take.1=-%d%% %s
attribute.modifier.take.2=-%d%% %s
attribute.modifier.equals.0=%d %s
attribute.modifier.equals.1=%d%% %s
attribute.modifier.equals.2=%d%% %s

attribute.name.horse.jumpStrength=Horse Jump Strength
attribute.name.zombie.spawnReinforcements=Zombie Reinforcements
attribute.name.generic.maxHealth=Max Health
attribute.name.generic.followRange=Mob Follow Range
attribute.name.generic.knockbackResistance=Knockback Resistance
attribute.name.generic.movementSpeed=Speed
attribute.name.generic.attackDamage=Attack Damage
attribute.name.generic.attackSpeed=Attack Speed
attribute.name.generic.armor=Armor

screenshot.success=Saved screenshot as %s
screenshot.failure=Couldn't save screenshot: %s

item.banner.black.name=Black Banner
item.banner.red.name=Red Banner
item.banner.green.name=Green Banner
item.banner.brown.name=Brown Banner
item.banner.blue.name=Blue Banner
item.banner.purple.name=Purple Banner
item.banner.cyan.name=Cyan Banner
item.banner.silver.name=Light Gray Banner
item.banner.gray.name=Gray Banner
item.banner.pink.name=Pink Banner
item.banner.lime.name=Lime Banner
item.banner.yellow.name=Yellow Banner
item.banner.lightBlue.name=Light Blue Banner
item.banner.magenta.name=Magenta Banner
item.banner.orange.name=Orange Banner
item.banner.white.name=White Banner

item.shield.name=Shield
item.shield.black.name=Black Shield
item.shield.red.name=Red Shield
item.shield.green.name=Green Shield
item.shield.brown.name=Brown Shield
item.shield.blue.name=Blue Shield
item.shield.purple.name=Purple Shield
item.shield.cyan.name=Cyan Shield
item.shield.silver.name=Light Gray Shield
item.shield.gray.name=Gray Shield
item.shield.pink.name=Pink Shield
item.shield.lime.name=Lime Shield
item.shield.yellow.name=Yellow Shield
item.shield.lightBlue.name=Light Blue Shield
item.shield.magenta.name=Magenta Shield
item.shield.orange.name=Orange Shield
item.shield.white.name=White Shield

item.banner.square_bottom_left.black=Black Base Dexter Canton
item.banner.square_bottom_left.red=Red Base Dexter Canton
item.banner.square_bottom_left.green=Green Base Dexter Canton
item.banner.square_bottom_left.brown=Brown Base Dexter Canton
item.banner.square_bottom_left.blue=Blue Base Dexter Canton
item.banner.square_bottom_left.purple=Purple Base Dexter Canton
item.banner.square_bottom_left.cyan=Cyan Base Dexter Canton
item.banner.square_bottom_left.silver=Light Gray Base Dexter Canton
item.banner.square_bottom_left.gray=Gray Base Dexter Canton
item.banner.square_bottom_left.pink=Pink Base Dexter Canton
item.banner.square_bottom_left.lime=Lime Base Dexter Canton
item.banner.square_bottom_left.yellow=Yellow Base Dexter Canton
item.banner.square_bottom_left.lightBlue=Light Blue Base Dexter Canton
item.banner.square_bottom_left.magenta=Magenta Base Dexter Canton
item.banner.square_bottom_left.orange=Orange Base Dexter Canton
item.banner.square_bottom_left.white=White Base Dexter Canton

item.banner.square_bottom_right.black=Black Base Sinister Canton
item.banner.square_bottom_right.red=Red Base Sinister Canton
item.banner.square_bottom_right.green=Green Base Sinister Canton
item.banner.square_bottom_right.brown=Brown Base Sinister Canton
item.banner.square_bottom_right.blue=Blue Base Sinister Canton
item.banner.square_bottom_right.purple=Purple Base Sinister Canton
item.banner.square_bottom_right.cyan=Cyan Base Sinister Canton
item.banner.square_bottom_right.silver=Light Gray Base Sinister Canton
item.banner.square_bottom_right.gray=Gray Base Sinister Canton
item.banner.square_bottom_right.pink=Pink Base Sinister Canton
item.banner.square_bottom_right.lime=Lime Base Sinister Canton
item.banner.square_bottom_right.yellow=Yellow Base Sinister Canton
item.banner.square_bottom_right.lightBlue=Light Blue Base Sinister Canton
item.banner.square_bottom_right.magenta=Magenta Base Sinister Canton
item.banner.square_bottom_right.orange=Orange Base Sinister Canton
item.banner.square_bottom_right.white=White Base Sinister Canton

item.banner.square_top_left.black=Black Chief Dexter Canton
item.banner.square_top_left.red=Red Chief Dexter Canton
item.banner.square_top_left.green=Green Chief Dexter Canton
item.banner.square_top_left.brown=Brown Chief Dexter Canton
item.banner.square_top_left.blue=Blue Chief Dexter Canton
item.banner.square_top_left.purple=Purple Chief Dexter Canton
item.banner.square_top_left.cyan=Cyan Chief Dexter Canton
item.banner.square_top_left.silver=Light Gray Chief Dexter Canton
item.banner.square_top_left.gray=Gray Chief Dexter Canton
item.banner.square_top_left.pink=Pink Chief Dexter Canton
item.banner.square_top_left.lime=Lime Chief Dexter Canton
item.banner.square_top_left.yellow=Yellow Chief Dexter Canton
item.banner.square_top_left.lightBlue=Light Blue Chief Dexter Canton
item.banner.square_top_left.magenta=Magenta Chief Dexter Canton
item.banner.square_top_left.orange=Orange Chief Dexter Canton
item.banner.square_top_left.white=White Chief Dexter Canton

item.banner.square_top_right.black=Black Chief Sinister Canton
item.banner.square_top_right.red=Red Chief Sinister Canton
item.banner.square_top_right.green=Green Chief Sinister Canton
item.banner.square_top_right.brown=Brown Chief Sinister Canton
item.banner.square_top_right.blue=Blue Chief Sinister Canton
item.banner.square_top_right.purple=Purple Chief Sinister Canton
item.banner.square_top_right.cyan=Cyan Chief Sinister Canton
item.banner.square_top_right.silver=Light Gray Chief Sinister Canton
item.banner.square_top_right.gray=Gray Chief Sinister Canton
item.banner.square_top_right.pink=Pink Chief Sinister Canton
item.banner.square_top_right.lime=Lime Chief Sinister Canton
item.banner.square_top_right.yellow=Yellow Chief Sinister Canton
item.banner.square_top_right.lightBlue=Light Blue Chief Sinister Canton
item.banner.square_top_right.magenta=Magenta Chief Sinister Canton
item.banner.square_top_right.orange=Orange Chief Sinister Canton
item.banner.square_top_right.white=White Chief Sinister Canton

item.banner.stripe_bottom.black=Black Base Fess
item.banner.stripe_bottom.red=Red Base Fess
item.banner.stripe_bottom.green=Green Base Fess
item.banner.stripe_bottom.brown=Brown Base Fess
item.banner.stripe_bottom.blue=Blue Base Fess
item.banner.stripe_bottom.purple=Purple Base Fess
item.banner.stripe_bottom.cyan=Cyan Base Fess
item.banner.stripe_bottom.silver=Light Gray Base Fess
item.banner.stripe_bottom.gray=Gray Base Fess
item.banner.stripe_bottom.pink=Pink Base Fess
item.banner.stripe_bottom.lime=Lime Base Fess
item.banner.stripe_bottom.yellow=Yellow Base Fess
item.banner.stripe_bottom.lightBlue=Light Blue Base Fess
item.banner.stripe_bottom.magenta=Magenta Base Fess
item.banner.stripe_bottom.orange=Orange Base Fess
item.banner.stripe_bottom.white=White Base Fess

item.banner.stripe_top.black=Black Chief Fess
item.banner.stripe_top.red=Red Chief Fess
item.banner.stripe_top.green=Green Chief Fess
item.banner.stripe_top.brown=Brown Chief Fess
item.banner.stripe_top.blue=Blue Chief Fess
item.banner.stripe_top.purple=Purple Chief Fess
item.banner.stripe_top.cyan=Cyan Chief Fess
item.banner.stripe_top.silver=Light Gray Chief Fess
item.banner.stripe_top.gray=Gray Chief Fess
item.banner.stripe_top.pink=Pink Chief Fess
item.banner.stripe_top.lime=Lime Chief Fess
item.banner.stripe_top.yellow=Yellow Chief Fess
item.banner.stripe_top.lightBlue=Light Blue Chief Fess
item.banner.stripe_top.magenta=Magenta Chief Fess
item.banner.stripe_top.orange=Orange Chief Fess
item.banner.stripe_top.white=White Chief Fess

item.banner.stripe_left.black=Black Pale Dexter
item.banner.stripe_left.red=Red Pale Dexter
item.banner.stripe_left.green=Green Pale Dexter
item.banner.stripe_left.brown=Brown Pale Dexter
item.banner.stripe_left.blue=Blue Pale Dexter
item.banner.stripe_left.purple=Purple Pale Dexter
item.banner.stripe_left.cyan=Cyan Pale Dexter
item.banner.stripe_left.silver=Light Gray Pale Dexter
item.banner.stripe_left.gray=Gray Pale Dexter
item.banner.stripe_left.pink=Pink Pale Dexter
item.banner.stripe_left.lime=Lime Pale Dexter
item.banner.stripe_left.yellow=Yellow Pale Dexter
item.banner.stripe_left.lightBlue=Light Blue Pale Dexter
item.banner.stripe_left.magenta=Magenta Pale Dexter
item.banner.stripe_left.orange=Orange Pale Dexter
item.banner.stripe_left.white=White Pale Dexter

item.banner.stripe_right.black=Black Pale Sinister
item.banner.stripe_right.red=Red Pale Sinister
item.banner.stripe_right.green=Green Pale Sinister
item.banner.stripe_right.brown=Brown Pale Sinister
item.banner.stripe_right.blue=Blue Pale Sinister
item.banner.stripe_right.purple=Purple Pale Sinister
item.banner.stripe_right.cyan=Cyan Pale Sinister
item.banner.stripe_right.silver=Light Gray Pale Sinister
item.banner.stripe_right.gray=Gray Pale Sinister
item.banner.stripe_right.pink=Pink Pale Sinister
item.banner.stripe_right.lime=Lime Pale Sinister
item.banner.stripe_right.yellow=Yellow Pale Sinister
item.banner.stripe_right.lightBlue=Light Blue Pale Sinister
item.banner.stripe_right.magenta=Magenta Pale Sinister
item.banner.stripe_right.orange=Orange Pale Sinister
item.banner.stripe_right.white=White Pale Sinister

item.banner.stripe_center.black=Black Pale
item.banner.stripe_center.red=Red Pale
item.banner.stripe_center.green=Green Pale
item.banner.stripe_center.brown=Brown Pale
item.banner.stripe_center.blue=Blue Pale
item.banner.stripe_center.purple=Purple Pale
item.banner.stripe_center.cyan=Cyan Pale
item.banner.stripe_center.silver=Light Gray Pale
item.banner.stripe_center.gray=Gray Pale
item.banner.stripe_center.pink=Pink Pale
item.banner.stripe_center.lime=Lime Pale
item.banner.stripe_center.yellow=Yellow Pale
item.banner.stripe_center.lightBlue=Light Blue Pale
item.banner.stripe_center.magenta=Magenta Pale
item.banner.stripe_center.orange=Orange Pale
item.banner.stripe_center.white=White Pale

item.banner.stripe_middle.black=Black Fess
item.banner.stripe_middle.red=Red Fess
item.banner.stripe_middle.green=Green Fess
item.banner.stripe_middle.brown=Brown Fess
item.banner.stripe_middle.blue=Blue Fess
item.banner.stripe_middle.purple=Purple Fess
item.banner.stripe_middle.cyan=Cyan Fess
item.banner.stripe_middle.silver=Light Gray Fess
item.banner.stripe_middle.gray=Gray Fess
item.banner.stripe_middle.pink=Pink Fess
item.banner.stripe_middle.lime=Lime Fess
item.banner.stripe_middle.yellow=Yellow Fess
item.banner.stripe_middle.lightBlue=Light Blue Fess
item.banner.stripe_middle.magenta=Magenta Fess
item.banner.stripe_middle.orange=Orange Fess
item.banner.stripe_middle.white=White Fess

item.banner.stripe_downright.black=Black Bend
item.banner.stripe_downright.red=Red Bend
item.banner.stripe_downright.green=Green Bend
item.banner.stripe_downright.brown=Brown Bend
item.banner.stripe_downright.blue=Blue Bend
item.banner.stripe_downright.purple=Purple Bend
item.banner.stripe_downright.cyan=Cyan Bend
item.banner.stripe_downright.silver=Light Gray Bend
item.banner.stripe_downright.gray=Gray Bend
item.banner.stripe_downright.pink=Pink Bend
item.banner.stripe_downright.lime=Lime Bend
item.banner.stripe_downright.yellow=Yellow Bend
item.banner.stripe_downright.lightBlue=Light Blue Bend
item.banner.stripe_downright.magenta=Magenta Bend
item.banner.stripe_downright.orange=Orange Bend
item.banner.stripe_downright.white=White Bend

item.banner.stripe_downleft.black=Black Bend Sinister
item.banner.stripe_downleft.red=Red Bend Sinister
item.banner.stripe_downleft.green=Green Bend Sinister
item.banner.stripe_downleft.brown=Brown Bend Sinister
item.banner.stripe_downleft.blue=Blue Bend Sinister
item.banner.stripe_downleft.purple=Purple Bend Sinister
item.banner.stripe_downleft.cyan=Cyan Bend Sinister
item.banner.stripe_downleft.silver=Light Gray Bend Sinister
item.banner.stripe_downleft.gray=Gray Bend Sinister
item.banner.stripe_downleft.pink=Pink Bend Sinister
item.banner.stripe_downleft.lime=Lime Bend Sinister
item.banner.stripe_downleft.yellow=Yellow Bend Sinister
item.banner.stripe_downleft.lightBlue=Light Blue Bend Sinister
item.banner.stripe_downleft.magenta=Magenta Bend Sinister
item.banner.stripe_downleft.orange=Orange Bend Sinister
item.banner.stripe_downleft.white=White Bend Sinister

item.banner.small_stripes.black=Black Paly
item.banner.small_stripes.red=Red Paly
item.banner.small_stripes.green=Green Paly
item.banner.small_stripes.brown=Brown Paly
item.banner.small_stripes.blue=Blue Paly
item.banner.small_stripes.purple=Purple Paly
item.banner.small_stripes.cyan=Cyan Paly
item.banner.small_stripes.silver=Light Gray Paly
item.banner.small_stripes.gray=Gray Paly
item.banner.small_stripes.pink=Pink Paly
item.banner.small_stripes.lime=Lime Paly
item.banner.small_stripes.yellow=Yellow Paly
item.banner.small_stripes.lightBlue=Light Blue Paly
item.banner.small_stripes.magenta=Magenta Paly
item.banner.small_stripes.orange=Orange Paly
item.banner.small_stripes.white=White Paly

item.banner.cross.black=Black Saltire
item.banner.cross.red=Red Saltire
item.banner.cross.green=Green Saltire
item.banner.cross.brown=Brown Saltire
item.banner.cross.blue=Blue Saltire
item.banner.cross.purple=Purple Saltire
item.banner.cross.cyan=Cyan Saltire
item.banner.cross.silver=Light Gray Saltire
item.banner.cross.gray=Gray Saltire
item.banner.cross.pink=Pink Saltire
item.banner.cross.lime=Lime Saltire
item.banner.cross.yellow=Yellow Saltire
item.banner.cross.lightBlue=Light Blue Saltire
item.banner.cross.magenta=Magenta Saltire
item.banner.cross.orange=Orange Saltire
item.banner.cross.white=White Saltire

item.banner.triangle_bottom.black=Black Chevron
item.banner.triangle_bottom.red=Red Chevron
item.banner.triangle_bottom.green=Green Chevron
item.banner.triangle_bottom.brown=Brown Chevron
item.banner.triangle_bottom.blue=Blue Chevron
item.banner.triangle_bottom.purple=Purple Chevron
item.banner.triangle_bottom.cyan=Cyan Chevron
item.banner.triangle_bottom.silver=Light Gray Chevron
item.banner.triangle_bottom.gray=Gray Chevron
item.banner.triangle_bottom.pink=Pink Chevron
item.banner.triangle_bottom.lime=Lime Chevron
item.banner.triangle_bottom.yellow=Yellow Chevron
item.banner.triangle_bottom.lightBlue=Light Blue Chevron
item.banner.triangle_bottom.magenta=Magenta Chevron
item.banner.triangle_bottom.orange=Orange Chevron
item.banner.triangle_bottom.white=White Chevron

item.banner.triangle_top.black=Black Inverted Chevron
item.banner.triangle_top.red=Red Inverted Chevron
item.banner.triangle_top.green=Green Inverted Chevron
item.banner.triangle_top.brown=Brown Inverted Chevron
item.banner.triangle_top.blue=Blue Inverted Chevron
item.banner.triangle_top.purple=Purple Inverted Chevron
item.banner.triangle_top.cyan=Cyan Inverted Chevron
item.banner.triangle_top.silver=Light Gray Inverted Chevron
item.banner.triangle_top.gray=Gray Inverted Chevron
item.banner.triangle_top.pink=Pink Inverted Chevron
item.banner.triangle_top.lime=Lime Inverted Chevron
item.banner.triangle_top.yellow=Yellow Inverted Chevron
item.banner.triangle_top.lightBlue=Light Blue Inverted Chevron
item.banner.triangle_top.magenta=Magenta Inverted Chevron
item.banner.triangle_top.orange=Orange Inverted Chevron
item.banner.triangle_top.white=White Inverted Chevron

item.banner.triangles_bottom.black=Black Base Indented
item.banner.triangles_bottom.red=Red Base Indented
item.banner.triangles_bottom.green=Green Base Indented
item.banner.triangles_bottom.brown=Brown Base Indented
item.banner.triangles_bottom.blue=Blue Base Indented
item.banner.triangles_bottom.purple=Purple Base Indented
item.banner.triangles_bottom.cyan=Cyan Base Indented
item.banner.triangles_bottom.silver=Light Gray Base Indented
item.banner.triangles_bottom.gray=Gray Base Indented
item.banner.triangles_bottom.pink=Pink Base Indented
item.banner.triangles_bottom.lime=Lime Base Indented
item.banner.triangles_bottom.yellow=Yellow Base Indented
item.banner.triangles_bottom.lightBlue=Light Blue Base Indented
item.banner.triangles_bottom.magenta=Magenta Base Indented
item.banner.triangles_bottom.orange=Orange Base Indented
item.banner.triangles_bottom.white=White Base Indented

item.banner.triangles_top.black=Black Chief Indented
item.banner.triangles_top.red=Red Chief Indented
item.banner.triangles_top.green=Green Chief Indented
item.banner.triangles_top.brown=Brown Chief Indented
item.banner.triangles_top.blue=Blue Chief Indented
item.banner.triangles_top.purple=Purple Chief Indented
item.banner.triangles_top.cyan=Cyan Chief Indented
item.banner.triangles_top.silver=Light Gray Chief Indented
item.banner.triangles_top.gray=Gray Chief Indented
item.banner.triangles_top.pink=Pink Chief Indented
item.banner.triangles_top.lime=Lime Chief Indented
item.banner.triangles_top.yellow=Yellow Chief Indented
item.banner.triangles_top.lightBlue=Light Blue Chief Indented
item.banner.triangles_top.magenta=Magenta Chief Indented
item.banner.triangles_top.orange=Orange Chief Indented
item.banner.triangles_top.white=White Chief Indented

item.banner.diagonal_left.black=Black Per Bend Sinister
item.banner.diagonal_left.red=Red Per Bend Sinister
item.banner.diagonal_left.green=Green Per Bend Sinister
item.banner.diagonal_left.brown=Brown Per Bend Sinister
item.banner.diagonal_left.blue=Blue Per Bend Sinister
item.banner.diagonal_left.purple=Purple Per Bend Sinister
item.banner.diagonal_left.cyan=Cyan Per Bend Sinister
item.banner.diagonal_left.silver=Light Gray Per Bend Sinister
item.banner.diagonal_left.gray=Gray Per Bend Sinister
item.banner.diagonal_left.pink=Pink Per Bend Sinister
item.banner.diagonal_left.lime=Lime Per Bend Sinister
item.banner.diagonal_left.yellow=Yellow Per Bend Sinister
item.banner.diagonal_left.lightBlue=Light Blue Per Bend Sinister
item.banner.diagonal_left.magenta=Magenta Per Bend Sinister
item.banner.diagonal_left.orange=Orange Per Bend Sinister
item.banner.diagonal_left.white=White Per Bend Sinister

item.banner.diagonal_right.black=Black Per Bend
item.banner.diagonal_right.red=Red Per Bend
item.banner.diagonal_right.green=Green Per Bend
item.banner.diagonal_right.brown=Brown Per Bend
item.banner.diagonal_right.blue=Blue Per Bend
item.banner.diagonal_right.purple=Purple Per Bend
item.banner.diagonal_right.cyan=Cyan Per Bend
item.banner.diagonal_right.silver=Light Gray Per Bend
item.banner.diagonal_right.gray=Gray Per Bend
item.banner.diagonal_right.pink=Pink Per Bend
item.banner.diagonal_right.lime=Lime Per Bend
item.banner.diagonal_right.yellow=Yellow Per Bend
item.banner.diagonal_right.lightBlue=Light Blue Per Bend
item.banner.diagonal_right.magenta=Magenta Per Bend
item.banner.diagonal_right.orange=Orange Per Bend
item.banner.diagonal_right.white=White Per Bend

item.banner.diagonal_up_left.black=Black Per Bend Inverted
item.banner.diagonal_up_left.red=Red Per Bend Inverted
item.banner.diagonal_up_left.green=Green Per Bend Inverted
item.banner.diagonal_up_left.brown=Brown Per Bend Inverted
item.banner.diagonal_up_left.blue=Blue Per Bend Inverted
item.banner.diagonal_up_left.purple=Purple Per Bend Inverted
item.banner.diagonal_up_left.cyan=Cyan Per Bend Inverted
item.banner.diagonal_up_left.silver=Light Gray Per Bend Inverted
item.banner.diagonal_up_left.gray=Gray Per Bend Inverted
item.banner.diagonal_up_left.pink=Pink Per Bend Inverted
item.banner.diagonal_up_left.lime=Lime Per Bend Inverted
item.banner.diagonal_up_left.yellow=Yellow Per Bend Inverted
item.banner.diagonal_up_left.lightBlue=Light Blue Per Bend Inverted
item.banner.diagonal_up_left.magenta=Magenta Per Bend Inverted
item.banner.diagonal_up_left.orange=Orange Per Bend Inverted
item.banner.diagonal_up_left.white=White Per Bend Inverted

item.banner.diagonal_up_right.black=Black Per Bend Sinister Inverted
item.banner.diagonal_up_right.red=Red Per Bend Sinister Inverted
item.banner.diagonal_up_right.green=Green Per Bend Sinister Inverted
item.banner.diagonal_up_right.brown=Brown Per Bend Sinister Inverted
item.banner.diagonal_up_right.blue=Blue Per Bend Sinister Inverted
item.banner.diagonal_up_right.purple=Purple Per Bend Sinister Inverted
item.banner.diagonal_up_right.cyan=Cyan Per Bend Sinister Inverted
item.banner.diagonal_up_right.silver=Light Gray Per Bend Sinister Inverted
item.banner.diagonal_up_right.gray=Gray Per Bend Sinister Inverted
item.banner.diagonal_up_right.pink=Pink Per Bend Sinister Inverted
item.banner.diagonal_up_right.lime=Lime Per Bend Sinister Inverted
item.banner.diagonal_up_right.yellow=Yellow Per Bend Sinister Inverted
item.banner.diagonal_up_right.lightBlue=Light Blue Per Bend Sinister Inverted
item.banner.diagonal_up_right.magenta=Magenta Per Bend Sinister Inverted
item.banner.diagonal_up_right.orange=Orange Per Bend Sinister Inverted
item.banner.diagonal_up_right.white=White Per Bend Sinister Inverted

item.banner.circle.black=Black Roundel
item.banner.circle.red=Red Roundel
item.banner.circle.green=Green Roundel
item.banner.circle.brown=Brown Roundel
item.banner.circle.blue=Blue Roundel
item.banner.circle.purple=Purple Roundel
item.banner.circle.cyan=Cyan Roundel
item.banner.circle.silver=Light Gray Roundel
item.banner.circle.gray=Gray Roundel
item.banner.circle.pink=Pink Roundel
item.banner.circle.lime=Lime Roundel
item.banner.circle.yellow=Yellow Roundel
item.banner.circle.lightBlue=Light Blue Roundel
item.banner.circle.magenta=Magenta Roundel
item.banner.circle.orange=Orange Roundel
item.banner.circle.white=White Roundel

item.banner.rhombus.black=Black Lozenge
item.banner.rhombus.red=Red Lozenge
item.banner.rhombus.green=Green Lozenge
item.banner.rhombus.brown=Brown Lozenge
item.banner.rhombus.blue=Blue Lozenge
item.banner.rhombus.purple=Purple Lozenge
item.banner.rhombus.cyan=Cyan Lozenge
item.banner.rhombus.silver=Light Gray Lozenge
item.banner.rhombus.gray=Gray Lozenge
item.banner.rhombus.pink=Pink Lozenge
item.banner.rhombus.lime=Lime Lozenge
item.banner.rhombus.yellow=Yellow Lozenge
item.banner.rhombus.lightBlue=Light Blue Lozenge
item.banner.rhombus.magenta=Magenta Lozenge
item.banner.rhombus.orange=Orange Lozenge
item.banner.rhombus.white=White Lozenge

item.banner.half_vertical.black=Black Per Pale
item.banner.half_vertical.red=Red Per Pale
item.banner.half_vertical.green=Green Per Pale
item.banner.half_vertical.brown=Brown Per Pale
item.banner.half_vertical.blue=Blue Per Pale
item.banner.half_vertical.purple=Purple Per Pale
item.banner.half_vertical.cyan=Cyan Per Pale
item.banner.half_vertical.silver=Light Gray Per Pale
item.banner.half_vertical.gray=Gray Per Pale
item.banner.half_vertical.pink=Pink Per Pale
item.banner.half_vertical.lime=Lime Per Pale
item.banner.half_vertical.yellow=Yellow Per Pale
item.banner.half_vertical.lightBlue=Light Blue Per Pale
item.banner.half_vertical.magenta=Magenta Per Pale
item.banner.half_vertical.orange=Orange Per Pale
item.banner.half_vertical.white=White Per Pale

item.banner.half_horizontal.black=Black Per Fess
item.banner.half_horizontal.red=Red Per Fess
item.banner.half_horizontal.green=Green Per Fess
item.banner.half_horizontal.brown=Brown Per Fess
item.banner.half_horizontal.blue=Blue Per Fess
item.banner.half_horizontal.purple=Purple Per Fess
item.banner.half_horizontal.cyan=Cyan Per Fess
item.banner.half_horizontal.silver=Light Gray Per Fess
item.banner.half_horizontal.gray=Gray Per Fess
item.banner.half_horizontal.pink=Pink Per Fess
item.banner.half_horizontal.lime=Lime Per Fess
item.banner.half_horizontal.yellow=Yellow Per Fess
item.banner.half_horizontal.lightBlue=Light Blue Per Fess
item.banner.half_horizontal.magenta=Magenta Per Fess
item.banner.half_horizontal.orange=Orange Per Fess
item.banner.half_horizontal.white=White Per Fess

item.banner.half_vertical_right.black=Black Per Pale Inverted
item.banner.half_vertical_right.red=Red Per Pale Inverted
item.banner.half_vertical_right.green=Green Per Pale Inverted
item.banner.half_vertical_right.brown=Brown Per Pale Inverted
item.banner.half_vertical_right.blue=Blue Per Pale Inverted
item.banner.half_vertical_right.purple=Purple Per Pale Inverted
item.banner.half_vertical_right.cyan=Cyan Per Pale Inverted
item.banner.half_vertical_right.silver=Light Gray Per Pale Inverted
item.banner.half_vertical_right.gray=Gray Per Pale Inverted
item.banner.half_vertical_right.pink=Pink Per Pale Inverted
item.banner.half_vertical_right.lime=Lime Per Pale Inverted
item.banner.half_vertical_right.yellow=Yellow Per Pale Inverted
item.banner.half_vertical_right.lightBlue=Light Blue Per Pale Inverted
item.banner.half_vertical_right.magenta=Magenta Per Pale Inverted
item.banner.half_vertical_right.orange=Orange Per Pale Inverted
item.banner.half_vertical_right.white=White Per Pale Inverted

item.banner.half_horizontal_bottom.black=Black Per Fess Inverted
item.banner.half_horizontal_bottom.red=Red Per Fess Inverted
item.banner.half_horizontal_bottom.green=Green Per Fess Inverted
item.banner.half_horizontal_bottom.brown=Brown Per Fess Inverted
item.banner.half_horizontal_bottom.blue=Blue Per Fess Inverted
item.banner.half_horizontal_bottom.purple=Purple Per Fess Inverted
item.banner.half_horizontal_bottom.cyan=Cyan Per Fess Inverted
item.banner.half_horizontal_bottom.silver=Light Gray Per Fess Inverted
item.banner.half_horizontal_bottom.gray=Gray Per Fess Inverted
item.banner.half_horizontal_bottom.pink=Pink Per Fess Inverted
item.banner.half_horizontal_bottom.lime=Lime Per Fess Inverted
item.banner.half_horizontal_bottom.yellow=Yellow Per Fess Inverted
item.banner.half_horizontal_bottom.lightBlue=Light Blue Per Fess Inverted
item.banner.half_horizontal_bottom.magenta=Magenta Per Fess Inverted
item.banner.half_horizontal_bottom.orange=Orange Per Fess Inverted
item.banner.half_horizontal_bottom.white=White Per Fess Inverted

item.banner.creeper.black=Black Creeper Charge
item.banner.creeper.red=Red Creeper Charge
item.banner.creeper.green=Green Creeper Charge
item.banner.creeper.brown=Brown Creeper Charge
item.banner.creeper.blue=Blue Creeper Charge
item.banner.creeper.purple=Purple Creeper Charge
item.banner.creeper.cyan=Cyan Creeper Charge
item.banner.creeper.silver=Light Gray Creeper Charge
item.banner.creeper.gray=Gray Creeper Charge
item.banner.creeper.pink=Pink Creeper Charge
item.banner.creeper.lime=Lime Creeper Charge
item.banner.creeper.yellow=Yellow Creeper Charge
item.banner.creeper.lightBlue=Light Blue Creeper Charge
item.banner.creeper.magenta=Magenta Creeper Charge
item.banner.creeper.orange=Orange Creeper Charge
item.banner.creeper.white=White Creeper Charge

item.banner.bricks.black=Black Field Masoned
item.banner.bricks.red=Red Field Masoned
item.banner.bricks.green=Green Field Masoned
item.banner.bricks.brown=Brown Field Masoned
item.banner.bricks.blue=Blue Field Masoned
item.banner.bricks.purple=Purple Field Masoned
item.banner.bricks.cyan=Cyan Field Masoned
item.banner.bricks.silver=Light Gray Field Masoned
item.banner.bricks.gray=Gray Field Masoned
item.banner.bricks.pink=Pink Field Masoned
item.banner.bricks.lime=Lime Field Masoned
item.banner.bricks.yellow=Yellow Field Masoned
item.banner.bricks.lightBlue=Light Blue Field Masoned
item.banner.bricks.magenta=Magenta Field Masoned
item.banner.bricks.orange=Orange Field Masoned
item.banner.bricks.white=White Field Masoned

item.banner.gradient.black=Black Gradient
item.banner.gradient.red=Red Gradient
item.banner.gradient.green=Green Gradient
item.banner.gradient.brown=Brown Gradient
item.banner.gradient.blue=Blue Gradient
item.banner.gradient.purple=Purple Gradient
item.banner.gradient.cyan=Cyan Gradient
item.banner.gradient.silver=Light Gray Gradient
item.banner.gradient.gray=Gray Gradient
item.banner.gradient.pink=Pink Gradient
item.banner.gradient.lime=Lime Gradient
item.banner.gradient.yellow=Yellow Gradient
item.banner.gradient.lightBlue=Light Blue Gradient
item.banner.gradient.magenta=Magenta Gradient
item.banner.gradient.orange=Orange Gradient
item.banner.gradient.white=White Gradient

item.banner.gradient_up.black=Black Base Gradient
item.banner.gradient_up.red=Red Base Gradient
item.banner.gradient_up.green=Green Base Gradient
item.banner.gradient_up.brown=Brown Base Gradient
item.banner.gradient_up.blue=Blue Base Gradient
item.banner.gradient_up.purple=Purple Base Gradient
item.banner.gradient_up.cyan=Cyan Base Gradient
item.banner.gradient_up.silver=Light Gray Base Gradient
item.banner.gradient_up.gray=Gray Base Gradient
item.banner.gradient_up.pink=Pink Base Gradient
item.banner.gradient_up.lime=Lime Base Gradient
item.banner.gradient_up.yellow=Yellow Base Gradient
item.banner.gradient_up.lightBlue=Light Blue Base Gradient
item.banner.gradient_up.magenta=Magenta Base Gradient
item.banner.gradient_up.orange=Orange Base Gradient
item.banner.gradient_up.white=White Base Gradient

item.banner.skull.black=Black Skull Charge
item.banner.skull.red=Red Skull Charge
item.banner.skull.green=Green Skull Charge
item.banner.skull.brown=Brown Skull Charge
item.banner.skull.blue=Blue Skull Charge
item.banner.skull.purple=Purple Skull Charge
item.banner.skull.cyan=Cyan Skull Charge
item.banner.skull.silver=Light Gray Skull Charge
item.banner.skull.gray=Gray Skull Charge
item.banner.skull.pink=Pink Skull Charge
item.banner.skull.lime=Lime Skull Charge
item.banner.skull.yellow=Yellow Skull Charge
item.banner.skull.lightBlue=Light Blue Skull Charge
item.banner.skull.magenta=Magenta Skull Charge
item.banner.skull.orange=Orange Skull Charge
item.banner.skull.white=White Skull Charge

item.banner.flower.black=Black Flower Charge
item.banner.flower.red=Red Flower Charge
item.banner.flower.green=Green Flower Charge
item.banner.flower.brown=Brown Flower Charge
item.banner.flower.blue=Blue Flower Charge
item.banner.flower.purple=Purple Flower Charge
item.banner.flower.cyan=Cyan Flower Charge
item.banner.flower.silver=Light Gray Flower Charge
item.banner.flower.gray=Gray Flower Charge
item.banner.flower.pink=Pink Flower Charge
item.banner.flower.lime=Lime Flower Charge
item.banner.flower.yellow=Yellow Flower Charge
item.banner.flower.lightBlue=Light Blue Flower Charge
item.banner.flower.magenta=Magenta Flower Charge
item.banner.flower.orange=Orange Flower Charge
item.banner.flower.white=White Flower Charge

item.banner.border.black=Black Bordure
item.banner.border.red=Red Bordure
item.banner.border.green=Green Bordure
item.banner.border.brown=Brown Bordure
item.banner.border.blue=Blue Bordure
item.banner.border.purple=Purple Bordure
item.banner.border.cyan=Cyan Bordure
item.banner.border.silver=Light Gray Bordure
item.banner.border.gray=Gray Bordure
item.banner.border.pink=Pink Bordure
item.banner.border.lime=Lime Bordure
item.banner.border.yellow=Yellow Bordure
item.banner.border.lightBlue=Light Blue Bordure
item.banner.border.magenta=Magenta Bordure
item.banner.border.orange=Orange Bordure
item.banner.border.white=White Bordure

item.banner.curly_border.black=Black Bordure Indented
item.banner.curly_border.red=Red Bordure Indented
item.banner.curly_border.green=Green Bordure Indented
item.banner.curly_border.brown=Brown Bordure Indented
item.banner.curly_border.blue=Blue Bordure Indented
item.banner.curly_border.purple=Purple Bordure Indented
item.banner.curly_border.cyan=Cyan Bordure Indented
item.banner.curly_border.silver=Light Gray Bordure Indented
item.banner.curly_border.gray=Gray Bordure Indented
item.banner.curly_border.pink=Pink Bordure Indented
item.banner.curly_border.lime=Lime Bordure Indented
item.banner.curly_border.yellow=Yellow Bordure Indented
item.banner.curly_border.lightBlue=Light Blue Bordure Indented
item.banner.curly_border.magenta=Magenta Bordure Indented
item.banner.curly_border.orange=Orange Bordure Indented
item.banner.curly_border.white=White Bordure Indented

item.banner.mojang.black=Black Thing
item.banner.mojang.red=Red Thing
item.banner.mojang.green=Green Thing
item.banner.mojang.brown=Brown Thing
item.banner.mojang.blue=Blue Thing
item.banner.mojang.purple=Purple Thing
item.banner.mojang.cyan=Cyan Thing
item.banner.mojang.silver=Light Gray Thing
item.banner.mojang.gray=Gray Thing
item.banner.mojang.pink=Pink Thing
item.banner.mojang.lime=Lime Thing
item.banner.mojang.yellow=Yellow Thing
item.banner.mojang.lightBlue=Light Blue Thing
item.banner.mojang.magenta=Magenta Thing
item.banner.mojang.orange=Orange Thing
item.banner.mojang.white=White Thing

item.banner.straight_cross.black=Black Cross
item.banner.straight_cross.red=Red Cross
item.banner.straight_cross.green=Green Cross
item.banner.straight_cross.brown=Brown Cross
item.banner.straight_cross.blue=Blue Cross
item.banner.straight_cross.purple=Purple Cross
item.banner.straight_cross.cyan=Cyan Cross
item.banner.straight_cross.silver=Light Gray Cross
item.banner.straight_cross.gray=Gray Cross
item.banner.straight_cross.pink=Pink Cross
item.banner.straight_cross.lime=Lime Cross
item.banner.straight_cross.yellow=Yellow Cross
item.banner.straight_cross.lightBlue=Light Blue Cross
item.banner.straight_cross.magenta=Magenta Cross
item.banner.straight_cross.orange=Orange Cross
item.banner.straight_cross.white=White Cross

subtitles.block.anvil.destroy=Anvil destroyed
subtitles.block.anvil.land=Anvil landed
subtitles.block.anvil.use=Anvil used
subtitles.block.button.click=Button clicks
subtitles.block.chest.open=Chest opens
subtitles.block.chest.close=Chest closes
subtitles.block.dispenser.dispense=Dispensed items
subtitles.block.dispenser.fail=Dispenser failed
subtitles.block.door.toggle=Door creaks
subtitles.block.fence_gate.toggle=Fence gate creaks
subtitles.block.fire.ambient=Fire cackles
subtitles.block.fire.extinguish=Fire extinguished
subtitles.block.generic.break=Block broken
subtitles.block.generic.footsteps=Footsteps
subtitles.block.generic.place=Block placed
subtitles.block.lava.ambient=Lava pops
subtitles.block.lava.extinguish=Lava hisses
subtitles.block.lever.click=Lever clicks
subtitles.block.note.note=Noteblock plays
subtitles.block.piston.move=Piston moves
subtitles.block.portal.ambient=Portal whooshes
subtitles.block.pressure_plate.click=Pressure plate clicks
subtitles.block.redstone_torch.burnout=Torch fizzes
subtitles.block.trapdoor.toggle=Trapdoor creaks
subtitles.block.tripwire.click=Tripwire clicks
subtitles.block.water.ambient=Water splashes
subtitles.entity.arrow.hit=Arrow hits
subtitles.entity.arrow.shoot=Arrow fired
subtitles.entity.arrow.successful_hit=Player hit
subtitles.entity.bat.ambient=Bat squeeks
subtitles.entity.bat.death=Bat dies
subtitles.entity.bat.hurt=Bat hurt
subtitles.entity.blaze.ambient=Blaze crackles
subtitles.entity.blaze.death=Blaze dies
subtitles.entity.blaze.hurt=Blaze hurts
subtitles.entity.blaze.shoot=Blaze shoots
subtitles.entity.bobber.splash=Fishing hook splashes
subtitles.entity.cat.ambient=Cat meows
subtitles.entity.cat.death=Cat dies
subtitles.entity.cat.hurt=Cat hurts
subtitles.entity.chicken.ambient=Chicken clucks
subtitles.entity.chicken.death=Chicken dies
subtitles.entity.chicken.egg=Chicken plops
subtitles.entity.chicken.hurt=Chicken hurts
subtitles.entity.cow.ambient=Cow moos
subtitles.entity.cow.death=Cow dies
subtitles.entity.cow.hurt=Cow hurts
subtitles.entity.creeper.death=Creeper dies
subtitles.entity.creeper.hurt=Creeper hurts
subtitles.entity.creeper.primed=Creeper hisses
subtitles.entity.donkey.ambient=Donkey hee-haws
subtitles.entity.donkey.death=Donkey dies
subtitles.entity.donkey.hurt=Donkey hurts
subtitles.entity.egg.throw=Egg flies
subtitles.entity.enderdragon.ambient=Dragon roars
subtitles.entity.enderdragon.death=Dragon dies
subtitles.entity.enderdragon.flap=Dragon flaps
subtitles.entity.enderdragon.growl=Dragon growls
subtitles.entity.enderdragon.hurt=Dragon hurts
subtitles.entity.enderdragon.shoot=Dragon shoots
subtitles.entity.enderman.ambient=Enderman vwoops
subtitles.entity.enderman.death=Enderman dies
subtitles.entity.enderman.hurt=Enderman hurts
subtitles.entity.enderman.stare=Enderman cries out
subtitles.entity.enderman.teleport=Enderman teleports
subtitles.entity.endermite.ambient=Endermite scuttles
subtitles.entity.endermite.death=Endermite dies
subtitles.entity.endermite.hurt=Endermite hurts
subtitles.entity.enderpearl.throw=Enderpearl flies
subtitles.entity.experience_orb.pickup=Experience gained
subtitles.entity.firework.blast=Firework blasts
subtitles.entity.firework.launch=Firework launches
subtitles.entity.firework.twinkle=Firework twinkles
subtitles.entity.generic.big_fall=Something fell
subtitles.entity.generic.burn=Burning
subtitles.entity.generic.death=Dying sounds
subtitles.entity.generic.drink=Sipping
subtitles.entity.generic.eat=Eating
subtitles.entity.generic.explode=Explosion
subtitles.entity.generic.hurt=Something hurts
subtitles.entity.generic.small_fall=Something tripped
subtitles.entity.generic.splash=Splashing
subtitles.entity.generic.swim=Swimming
subtitles.entity.ghast.ambient=Ghast cries
subtitles.entity.ghast.death=Ghast dies
subtitles.entity.ghast.hurt=Ghast hurts
subtitles.entity.ghast.shoot=Ghast shoots
subtitles.entity.guardian.ambient=Guardian moans
subtitles.entity.guardian.ambient.land=Guardian flaps
subtitles.entity.guardian.attack=Guardian shoots
subtitles.entity.guardian.curse=Guardian curses
subtitles.entity.guardian.death=Guardian dies
subtitles.entity.guardian.flop=Guardian flops
subtitles.entity.guardian.hurt=Guardian hurts
subtitles.entity.horse.ambient=Horse neighs
subtitles.entity.horse.death=Horse dies
subtitles.entity.horse.gallop=Horse gallops
subtitles.entity.horse.hurt=Horse hurts
subtitles.entity.horse.jump=Horse jumps
subtitles.entity.iron_golem.attack=Iron Golem attacks
subtitles.entity.iron_golem.death=Iron Golem dies
subtitles.entity.iron_golem.hurt=Iron Golem hurts
subtitles.entity.item.break=Item breaks
subtitles.entity.item.pickup=Item plops
subtitles.entity.lightning.impact=Lighting strikes
subtitles.entity.lightning.thunder=Thunder roars
subtitles.entity.magmacube.death=Magma Cube dies
subtitles.entity.magmacube.hurt=Magma Cube hurts
subtitles.entity.magmacube.jump=Magma Cube jumps
subtitles.entity.minecart.riding=Minecart rolls
subtitles.entity.mule.ambient=Mule hee-haws
subtitles.entity.mule.death=Mule dies
subtitles.entity.mule.hurt=Mule hurts
subtitles.entity.pig.ambient=Pig oinks
subtitles.entity.pig.death=Pig dies
subtitles.entity.pig.hurt=Pig hurts
subtitles.entity.player.burp=Burp
subtitles.entity.player.death=Player dies
subtitles.entity.player.hurt=Player hurts
subtitles.entity.potion.splash=Bottle smashes
subtitles.entity.potion.throw=Bottle thrown
subtitles.entity.rabbit.ambient=Rabbit squeaks
subtitles.entity.rabbit.death=Rabbit dies
subtitles.entity.rabbit.hurt=Rabbit hurts
subtitles.entity.rabbit.jump=Rabbit hops
subtitles.entity.sheep.ambient=Sheep baahs
subtitles.entity.sheep.death=Sheep dies
subtitles.entity.sheep.hurt=Sheep hurts
subtitles.entity.shulker.hurt=Shulker awaits
subtitles.entity.shulker.shoot=Shulker shoots
subtitles.entity.shulker.teleport=Shulker teleports
subtitles.entity.silverfish.ambient=Silverfish hisses
subtitles.entity.silverfish.death=Silverfish dies
subtitles.entity.silverfish.hurt=Silverfish hurts
subtitles.entity.skeleton.ambient=Skeleton clanks
subtitles.entity.skeleton.death=Skeleton dies
subtitles.entity.skeleton.hurt=Skeleton hurts
subtitles.entity.skeleton.shoot=Skeleton shoots
subtitles.entity.skeleton_horse.ambient=Skeletal Horse cries
subtitles.entity.skeleton_horse.death=Skeletal Horse dies
subtitles.entity.skeleton_horse.hurt=Skeletal Horse hurts
subtitles.entity.slime.attack=Slime attacks
subtitles.entity.slime.death=Slime dies
subtitles.entity.slime.hurt=Slime hurts
subtitles.entity.slime.jump=Slime jumps
subtitles.entity.slime.squish=Slime squashes
subtitles.entity.snowball.throw=Snowball flies
subtitles.entity.spider.ambient=Spider hisses
subtitles.entity.spider.death=Spider dies
subtitles.entity.spider.hurt=Spider hurts
subtitles.entity.tnt.primed=TNT fizzes 
subtitles.entity.villager.ambient=Villager mumbles
subtitles.entity.villager.death=Villager dies
subtitles.entity.villager.hurt=Villager hurts
subtitles.entity.wither.ambient=Wither angers
subtitles.entity.wither.death=Wither dies
subtitles.entity.wither.hurt=Wither hurts
subtitles.entity.wither.shoot=Wither attacks
subtitles.entity.wither.spawn=Wither prepares
subtitles.entity.wolf.ambient=Wolf pants
subtitles.entity.wolf.death=Wolf dies
subtitles.entity.wolf.growl=Wolf growls
subtitles.entity.wolf.hurt=Wolf hurts
subtitles.entity.zombie.ambient=Zombie groans
subtitles.entity.zombie.converted=Zombie vociferates
subtitles.entity.zombie.cure=Zombie snuffles
subtitles.entity.zombie.death=Zombie dies
subtitles.entity.zombie.hurt=Zombie hurts
subtitles.entity.zombie_horse.ambient=Zombie Horse cries
subtitles.entity.zombie_horse.death=Zombie Horse dies
subtitles.entity.zombie_horse.hurt=Zombie Horse hurts
subtitles.entity.zombie_pigman.ambient=Zombie Pigman grunts
subtitles.entity.zombie_pigman.angry=Zombie Pigman angers
subtitles.entity.zombie_pigman.death=Zombie Pigman dies
subtitles.entity.zombie_pigman.hurt=Zombie Pigman hurts
subtitles.item.firecharge.use=Fireball whooshes
subtitles.item.flintandsteel.use=Fire whooshes
subtitles.item.shear=Shears click
subtitles.weather.rain=Rain falls

# General
of.general.custom=Custom
of.general.from=From
of.general.id=Id
of.general.restart=restart
of.general.ambiguous=ambiguous

# Message
of.message.aa.shaders1=Antialiasing is not compatible with Shaders.
of.message.aa.shaders2=Please disable Shaders to enable this option.

of.message.af.shaders1=Anisotropic Filtering is not compatible with Shaders.
of.message.af.shaders2=Please disable Shaders to enable this option.

of.message.fr.shaders1=Fast Render is not compatible with Shaders.
of.message.fr.shaders2=Please disable Shaders to enable this option.

of.message.shaders.aa1=Shaders are not compatible with Antialiasing. 
of.message.shaders.aa2=Please set Quality -> Antialiasing to OFF and restart the game.

of.message.shaders.af1=Shaders are not compatible with Anisotropic Filtering.
of.message.shaders.af2=Please set Quality -> Anisotropic Filtering to OFF. 

of.message.shaders.fr1=Shaders are not compatible with Fast Render.
of.message.shaders.fr2=Please set Performance -> Fast Render to OFF.

of.message.newVersion=A new §eOptiFine§f version is available: §e%s§f
of.message.java64Bit=You can install §e64-bit Java§f to increase performance
of.message.openglError=§eOpenGL Error§f: %s (%s)

of.message.shaders.loading=Loading shaders: %s

of.message.other.reset=Reset all video settings to their default values?
 
# Video settings

options.graphics.tooltip.1=§2Visual quality
options.graphics.tooltip.2=  §3Fast  - lower quality, faster
options.graphics.tooltip.3=  §3Fancy - higher quality, slower
options.graphics.tooltip.4=§2Changes the appearance of clouds, leaves, water,
options.graphics.tooltip.5=§3shadows and grass sides.

of.options.renderDistance.extreme=§3Extreme

options.renderDistance.tooltip.1=§2Visible distance
options.renderDistance.tooltip.2=  §32 Tiny - 32m (fastest)
options.renderDistance.tooltip.3=  §34 Short - 64m (faster)
options.renderDistance.tooltip.4=  §38 Normal - 128m
options.renderDistance.tooltip.5=  §316 Far - 256m (slower)
options.renderDistance.tooltip.6=  §332 Extreme - 512m (slowest!)
options.renderDistance.tooltip.7=The Extreme view distance is very resource demanding!
options.renderDistance.tooltip.8=Values over 16 Far are only effective in local worlds.

options.ao.tooltip.1=Smooth lighting
options.ao.tooltip.2=  OFF - no smooth lighting (faster)
options.ao.tooltip.3=  Minimum - simple smooth lighting (slower)
options.ao.tooltip.4=  Maximum - complex smooth lighting (slowest)

options.framerateLimit.tooltip.1=Max framerate
options.framerateLimit.tooltip.2=  VSync - limit to monitor framerate (60, 30, 20)
options.framerateLimit.tooltip.3=  5-255 - variable
options.framerateLimit.tooltip.4=  Unlimited - no limit (fastest)
options.framerateLimit.tooltip.5=The framerate limit decreases the FPS even if
options.framerateLimit.tooltip.6=the limit value is not reached.
of.options.framerateLimit.vsync=VSync

of.options.AO_LEVEL=Smooth Lighting Level
of.options.AO_LEVEL.tooltip.1=Smooth lighting level
of.options.AO_LEVEL.tooltip.2=  OFF - no shadows
of.options.AO_LEVEL.tooltip.3=  50%% - light shadows
of.options.AO_LEVEL.tooltip.4=  100%% - dark shadows

options.viewBobbing.tooltip.1=More realistic movement.
options.viewBobbing.tooltip.2=When using mipmaps set it to OFF for best results.

options.guiScale.tooltip.1=GUI Scale
options.guiScale.tooltip.2=Smaller GUI might be faster

options.vbo.tooltip.1=Vertex Buffer Objects
options.vbo.tooltip.2=Uses an alternative rendering model which is usually
options.vbo.tooltip.3=faster (5-10%%) than the default rendering.

options.gamma.tooltip.1=Increases the brightness of darker objects
options.gamma.tooltip.2=  OFF - standard brightness
options.gamma.tooltip.3=  100%% - maximum brightness for darker objects
options.gamma.tooltip.4=This options does not change the brightness of 
options.gamma.tooltip.5=fully black objects

options.anaglyph.tooltip.1=3D Anaglyph
options.anaglyph.tooltip.2=Enables a stereoscopic 3D effect using different colors
options.anaglyph.tooltip.3=for each eye.
options.anaglyph.tooltip.4=Requires red-cyan glasses for proper viewing.

options.blockAlternatives.tooltip.1=Alternate Blocks
options.blockAlternatives.tooltip.2=Uses alternative block models for some blocks.
options.blockAlternatives.tooltip.3=Depends on the selected resource pack.

of.options.FOG_FANCY=Fog
of.options.FOG_FANCY.tooltip.1=Fog type
of.options.FOG_FANCY.tooltip.2=  Fast - faster fog
of.options.FOG_FANCY.tooltip.3=  Fancy - slower fog, looks better
of.options.FOG_FANCY.tooltip.4=  OFF - no fog, fastest
of.options.FOG_FANCY.tooltip.5=The fancy fog is available only if it is supported by the 
of.options.FOG_FANCY.tooltip.6=graphic card.

of.options.FOG_START=Fog Start
of.options.FOG_START.tooltip.1=Fog start
of.options.FOG_START.tooltip.2=  0.2 - the fog starts near the player
of.options.FOG_START.tooltip.3=  0.8 - the fog starts far from the player
of.options.FOG_START.tooltip.4=This option usually does not affect the performance.

of.options.CHUNK_LOADING=Chunk Loading
of.options.CHUNK_LOADING.tooltip.1=Chunk Loading
of.options.CHUNK_LOADING.tooltip.2=  Default - unstable FPS when loading chunks
of.options.CHUNK_LOADING.tooltip.3=  Smooth - stable FPS
of.options.CHUNK_LOADING.tooltip.4=  Multi-Core - stable FPS, 3x faster world loading
of.options.CHUNK_LOADING.tooltip.5=Smooth and Multi-Core remove the stuttering and 
of.options.CHUNK_LOADING.tooltip.6=freezes caused by chunk loading.
of.options.CHUNK_LOADING.tooltip.7=Multi-Core can speed up 3x the world loading and
of.options.CHUNK_LOADING.tooltip.8=increase FPS by using a second CPU core.
of.options.chunkLoading.smooth=Smooth
of.options.chunkLoading.multiCore=Multi-Core

of.options.shaders=Shaders...
of.options.shadersTitle=Shaders

of.options.shaders.ANTIALIASING=Antialiasing
of.options.shaders.NORMAL_MAP=Normap Map
of.options.shaders.SPECULAR_MAP=Specular Map
of.options.shaders.RENDER_RES_MUL=Render Quality
of.options.shaders.SHADOW_RES_MUL=Shadow Quality
of.options.shaders.HAND_DEPTH_MUL=Hand Depth
of.options.shaders.CLOUD_SHADOW=Cloud Shadow
of.options.shaders.OLD_LIGHTING=Old Lighting
of.options.shaders.SHADER_PACK=Shader Pack

of.options.quality=Quality...
of.options.qualityTitle=Quality Settings

of.options.details=Details...
of.options.detailsTitle=Detail Settings

of.options.performance=Performance...
of.options.performanceTitle=Performance Settings

of.options.animations=Animations...
of.options.animationsTitle=Animation Settings

of.options.other=Other...
of.options.otherTitle=Other Settings

of.options.other.reset=Reset Video Settings...

of.shaders.profile=Profile

# Quality

of.options.mipmap.bilinear=Bilinear
of.options.mipmap.linear=Linear
of.options.mipmap.nearest=Nearest
of.options.mipmap.trilinear=Trilinear

options.mipmapLevels.tooltip.1=Visual effect which makes distant objects look better
options.mipmapLevels.tooltip.2=by smoothing the texture details
options.mipmapLevels.tooltip.3=  OFF - no smoothing
options.mipmapLevels.tooltip.4=  1 - minimum smoothing
options.mipmapLevels.tooltip.5=  4 - maximum smoothing
options.mipmapLevels.tooltip.6=This option usually does not affect the performance.

of.options.MIPMAP_TYPE=Mipmap Type
of.options.MIPMAP_TYPE.tooltip.1=Visual effect which makes distant objects look better
of.options.MIPMAP_TYPE.tooltip.2=by smoothing the texture details
of.options.MIPMAP_TYPE.tooltip.3=  Nearest - rough smoothing (fastest)
of.options.MIPMAP_TYPE.tooltip.4=  Linear - normal smoothing
of.options.MIPMAP_TYPE.tooltip.5=  Bilinear - fine smoothing
of.options.MIPMAP_TYPE.tooltip.6=  Trilinear - finest smoothing (slowest)


of.options.AA_LEVEL=Antialiasing
of.options.AA_LEVEL.tooltip.1=Antialiasing
of.options.AA_LEVEL.tooltip.2= OFF - (default) no antialiasing (faster)
of.options.AA_LEVEL.tooltip.3= 2-16 - antialiased lines and edges (slower)
of.options.AA_LEVEL.tooltip.4=The Antialiasing smooths jagged lines and 
of.options.AA_LEVEL.tooltip.5=sharp color transitions.
of.options.AA_LEVEL.tooltip.6=When enabled it may substantially decrease the FPS.
of.options.AA_LEVEL.tooltip.7=Not all levels are supported by all graphics cards.
of.options.AA_LEVEL.tooltip.8=Effective after a RESTART!

of.options.AF_LEVEL=Anisotropic Filtering
of.options.AF_LEVEL.tooltip.1=Anisotropic Filtering
of.options.AF_LEVEL.tooltip.2= OFF - (default) standard texture detail (faster)
of.options.AF_LEVEL.tooltip.3= 2-16 - finer details in mipmapped textures (slower)
of.options.AF_LEVEL.tooltip.4=The Anisotropic Filtering restores details in
of.options.AF_LEVEL.tooltip.5=mipmapped textures.
of.options.AF_LEVEL.tooltip.6=When enabled it may substantially decrease the FPS.

of.options.CLEAR_WATER=Clear Water
of.options.CLEAR_WATER.tooltip.1=Clear Water
of.options.CLEAR_WATER.tooltip.2=  ON - clear, transparent water
of.options.CLEAR_WATER.tooltip.3=  OFF - default water

of.options.RANDOM_MOBS=Random Mobs
of.options.RANDOM_MOBS.tooltip.1=Random Mobs
of.options.RANDOM_MOBS.tooltip.2=  OFF - no random mobs, faster
of.options.RANDOM_MOBS.tooltip.3=  ON - random mobs, slower
of.options.RANDOM_MOBS.tooltip.4=Random mobs uses random textures for the game creatures.
of.options.RANDOM_MOBS.tooltip.5=It needs a texture pack which has multiple mob textures.

of.options.BETTER_GRASS=Better Grass
of.options.BETTER_GRASS.tooltip.1=Better Grass
of.options.BETTER_GRASS.tooltip.2=  OFF - default side grass texture, fastest
of.options.BETTER_GRASS.tooltip.3=  Fast - full side grass texture, slower
of.options.BETTER_GRASS.tooltip.4=  Fancy - dynamic side grass texture, slowest

of.options.BETTER_SNOW=Better Snow
of.options.BETTER_SNOW.tooltip.1=Better Snow
of.options.BETTER_SNOW.tooltip.2=  OFF - default snow, faster
of.options.BETTER_SNOW.tooltip.3=  ON - better snow, slower
of.options.BETTER_SNOW.tooltip.4=Shows snow under transparent blocks (fence, tall grass)
of.options.BETTER_SNOW.tooltip.5=when bordering with snow blocks

of.options.CUSTOM_FONTS=Custom Fonts
of.options.CUSTOM_FONTS.tooltip.1=Custom Fonts
of.options.CUSTOM_FONTS.tooltip.2=  ON - uses custom fonts (default), slower
of.options.CUSTOM_FONTS.tooltip.3=  OFF - uses default font, faster
of.options.CUSTOM_FONTS.tooltip.4=The custom fonts are supplied by the current
of.options.CUSTOM_FONTS.tooltip.5=texture pack

of.options.CUSTOM_COLORS=Custom Colors
of.options.CUSTOM_COLORS.tooltip.1=Custom Colors
of.options.CUSTOM_COLORS.tooltip.2=  ON - uses custom colors (default), slower
of.options.CUSTOM_COLORS.tooltip.3=  OFF - uses default colors, faster
of.options.CUSTOM_COLORS.tooltip.4=The custom colors are supplied by the current
of.options.CUSTOM_COLORS.tooltip.5=texture pack

of.options.SWAMP_COLORS=Swamp Colors
of.options.SWAMP_COLORS.tooltip.1=Swamp Colors
of.options.SWAMP_COLORS.tooltip.2=  ON - use swamp colors (default), slower
of.options.SWAMP_COLORS.tooltip.3=  OFF - do not use swamp colors, faster
of.options.SWAMP_COLORS.tooltip.4=The swamp colors affect grass, leaves, vines and water.

of.options.SMOOTH_BIOMES=Smooth Biomes
of.options.SMOOTH_BIOMES.tooltip.1=Smooth Biomes
of.options.SMOOTH_BIOMES.tooltip.2=  ON - smoothing of biome borders (default), slower
of.options.SMOOTH_BIOMES.tooltip.3=  OFF - no smoothing of biome borders, faster
of.options.SMOOTH_BIOMES.tooltip.4=The smoothing of biome borders is done by sampling and
of.options.SMOOTH_BIOMES.tooltip.5=averaging the color of all surrounding blocks.
of.options.SMOOTH_BIOMES.tooltip.6=Affected are grass, leaves, vines and water.

of.options.CONNECTED_TEXTURES=Connected Textures
of.options.CONNECTED_TEXTURES.tooltip.1=Connected Textures
of.options.CONNECTED_TEXTURES.tooltip.2=  OFF - no connected textures (default)
of.options.CONNECTED_TEXTURES.tooltip.3=  Fast - fast connected textures
of.options.CONNECTED_TEXTURES.tooltip.4=  Fancy - fancy connected textures
of.options.CONNECTED_TEXTURES.tooltip.5=Connected textures joins the textures of glass,
of.options.CONNECTED_TEXTURES.tooltip.6=sandstone and bookshelves when placed next to
of.options.CONNECTED_TEXTURES.tooltip.7=each other. The connected textures are supplied
of.options.CONNECTED_TEXTURES.tooltip.8=by the current texture pack.

of.options.NATURAL_TEXTURES=Natural Textures
of.options.NATURAL_TEXTURES.tooltip.1=Natural Textures
of.options.NATURAL_TEXTURES.tooltip.2=  OFF - no natural textures (default)
of.options.NATURAL_TEXTURES.tooltip.3=  ON - use natural textures
of.options.NATURAL_TEXTURES.tooltip.4=Natural textures remove the gridlike pattern
of.options.NATURAL_TEXTURES.tooltip.5=created by repeating blocks of the same type.
of.options.NATURAL_TEXTURES.tooltip.6=It uses rotated and flipped variants of the base
of.options.NATURAL_TEXTURES.tooltip.7=block texture. The configuration for the natural
of.options.NATURAL_TEXTURES.tooltip.8=textures is supplied by the current texture pack

of.options.CUSTOM_SKY=Custom Sky
of.options.CUSTOM_SKY.tooltip.1=Custom Sky
of.options.CUSTOM_SKY.tooltip.2=  ON - custom sky textures (default), slow
of.options.CUSTOM_SKY.tooltip.3=  OFF - default sky, faster
of.options.CUSTOM_SKY.tooltip.4=The custom sky textures are supplied by the current
of.options.CUSTOM_SKY.tooltip.5=texture pack

of.options.CUSTOM_ITEMS=Custom Items
of.options.CUSTOM_ITEMS.tooltip.1=Custom Items
of.options.CUSTOM_ITEMS.tooltip.2=  ON - custom item textures (default), slow
of.options.CUSTOM_ITEMS.tooltip.3=  OFF - default item textures, faster
of.options.CUSTOM_ITEMS.tooltip.4=The custom item textures are supplied by the current
of.options.CUSTOM_ITEMS.tooltip.5=texture pack

# Details

of.options.CLOUDS=Clouds
of.options.CLOUDS.tooltip.1=Clouds
of.options.CLOUDS.tooltip.2=  Default - as set by setting Graphics
of.options.CLOUDS.tooltip.3=  Fast - lower quality, faster
of.options.CLOUDS.tooltip.4=  Fancy - higher quality, slower
of.options.CLOUDS.tooltip.5=  OFF - no clouds, fastest
of.options.CLOUDS.tooltip.6=Fast clouds are rendered 2D.
of.options.CLOUDS.tooltip.7=Fancy clouds are rendered 3D.

of.options.CLOUD_HEIGHT=Cloud Height
of.options.CLOUD_HEIGHT.tooltip.1=Cloud Height
of.options.CLOUD_HEIGHT.tooltip.2=  OFF - default height
of.options.CLOUD_HEIGHT.tooltip.3=  100%% - above world height limit

of.options.TREES=Trees
of.options.TREES.tooltip.1=Trees
of.options.TREES.tooltip.2=  Default - as set by setting Graphics
of.options.TREES.tooltip.3=  Fast - lower quality, faster
of.options.TREES.tooltip.4=  Fancy - higher quality, slower
of.options.TREES.tooltip.5=Fast trees have opaque leaves.
of.options.TREES.tooltip.6=Fancy trees have transparent leaves.

of.options.RAIN=Rain & Snow
of.options.RAIN.tooltip.1=Rain & Snow
of.options.RAIN.tooltip.2=  Default - as set by setting Graphics
of.options.RAIN.tooltip.3=  Fast  - light rain/snow, faster
of.options.RAIN.tooltip.4=  Fancy - heavy rain/snow, slower
of.options.RAIN.tooltip.5=  OFF - no rain/snow, fastest
of.options.RAIN.tooltip.6=When rain is OFF the splashes and rain sounds
of.options.RAIN.tooltip.7=are still active.

of.options.SKY=Sky
of.options.SKY.tooltip.1=Sky
of.options.SKY.tooltip.2=  ON - sky is visible, slower
of.options.SKY.tooltip.3=  OFF  - sky is not visible, faster
of.options.SKY.tooltip.4=When sky is OFF the moon and sun are still visible.

of.options.STARS=Stars
of.options.STARS.tooltip.1=Stars
of.options.STARS.tooltip.2=  ON - stars are visible, slower
of.options.STARS.tooltip.3=  OFF  - stars are not visible, faster

of.options.SUN_MOON=Sun & Moon
of.options.SUN_MOON.tooltip.1=Sun & Moon
of.options.SUN_MOON.tooltip.2=  ON - sun and moon are visible (default)
of.options.SUN_MOON.tooltip.3=  OFF  - sun and moon are not visible (faster)

of.options.SHOW_CAPES=Show Capes
of.options.SHOW_CAPES.tooltip.1=Show Capes
of.options.SHOW_CAPES.tooltip.2=  ON - show player capes (default)
of.options.SHOW_CAPES.tooltip.3=  OFF - do not show player capes

of.options.TRANSLUCENT_BLOCKS=Translucent Blocks
of.options.TRANSLUCENT_BLOCKS.tooltip.1=Translucent Blocks
of.options.TRANSLUCENT_BLOCKS.tooltip.2=  Fancy - correct color blending (default)
of.options.TRANSLUCENT_BLOCKS.tooltip.3=  Fast - fast color blending (faster)
of.options.TRANSLUCENT_BLOCKS.tooltip.4=Controls the color blending of translucent blocks
of.options.TRANSLUCENT_BLOCKS.tooltip.5=with different color (stained glass, water, ice)
of.options.TRANSLUCENT_BLOCKS.tooltip.6=when placed behind each other with air between them.

of.options.HELD_ITEM_TOOLTIPS=Held Item Tooltips
of.options.HELD_ITEM_TOOLTIPS.tooltip.1=Held item tooltips
of.options.HELD_ITEM_TOOLTIPS.tooltip.2=  ON - show tooltips for held items (default)
of.options.HELD_ITEM_TOOLTIPS.tooltip.3=  OFF - do not show tooltips for held items

of.options.DROPPED_ITEMS=Dropped Items
of.options.DROPPED_ITEMS.tooltip.1=Dropped Items
of.options.DROPPED_ITEMS.tooltip.2=  Default - as set by setting Graphics
of.options.DROPPED_ITEMS.tooltip.3=  Fast - 2D dropped items, faster
of.options.DROPPED_ITEMS.tooltip.4=  Fancy - 3D dropped items, slower

options.entityShadows.tooltip.1=Entity Shadows
options.entityShadows.tooltip.2=  ON - show entity shadows
options.entityShadows.tooltip.3=  OFF - do not show entity shadows

of.options.VIGNETTE=Vignette
of.options.VIGNETTE.tooltip.1=Visual effect which slightly darkens the screen corners
of.options.VIGNETTE.tooltip.2=  Default - as set by the setting Graphics (default)
of.options.VIGNETTE.tooltip.3=  Fast - vignette disabled (faster)
of.options.VIGNETTE.tooltip.4=  Fancy - vignette enabled (slower)
of.options.VIGNETTE.tooltip.5=The vignette may have a significant effect on the FPS,
of.options.VIGNETTE.tooltip.6=especially when playing fullscreen.
of.options.VIGNETTE.tooltip.7=The vignette effect is very subtle and can safely
of.options.VIGNETTE.tooltip.8=be disabled

# Performance

of.options.SMOOTH_FPS=Smooth FPS
of.options.SMOOTH_FPS.tooltip.1=Stabilizes FPS by flushing the graphic driver buffers
of.options.SMOOTH_FPS.tooltip.2=  OFF - no stabilization, FPS may fluctuate
of.options.SMOOTH_FPS.tooltip.3=  ON - FPS stabilization
of.options.SMOOTH_FPS.tooltip.4=This option is graphics driver dependant and its effect
of.options.SMOOTH_FPS.tooltip.5=is not always visible

of.options.SMOOTH_WORLD=Smooth World
of.options.SMOOTH_WORLD.tooltip.1=Removes lag spikes caused by the internal server.
of.options.SMOOTH_WORLD.tooltip.2=  OFF - no stabilization, FPS may fluctuate
of.options.SMOOTH_WORLD.tooltip.3=  ON - FPS stabilization
of.options.SMOOTH_WORLD.tooltip.4=Stabilizes FPS by distributing the internal server load.
of.options.SMOOTH_WORLD.tooltip.5=Effective only for local worlds (single player).

of.options.FAST_RENDER=Fast Render
of.options.FAST_RENDER.tooltip.1=Fast Render
of.options.FAST_RENDER.tooltip.2= OFF - standard rendering (default)
of.options.FAST_RENDER.tooltip.3= ON - optimized rendering (faster)
of.options.FAST_RENDER.tooltip.4=Uses optimized rendering algorithm which decreases
of.options.FAST_RENDER.tooltip.5=the GPU load and may substantionally increase the FPS.

of.options.FAST_MATH=Fast Math
of.options.FAST_MATH.tooltip.1=Fast Math
of.options.FAST_MATH.tooltip.2= OFF - standard math (default)
of.options.FAST_MATH.tooltip.3= ON - faster math
of.options.FAST_MATH.tooltip.4=Uses optimized sin() and cos() functions which can
of.options.FAST_MATH.tooltip.5=better utilize the CPU cache and increase the FPS.

of.options.CHUNK_UPDATES=Chunk Updates
of.options.CHUNK_UPDATES.tooltip.1=Chunk updates
of.options.CHUNK_UPDATES.tooltip.2= 1 - slower world loading, higher FPS (default)
of.options.CHUNK_UPDATES.tooltip.3= 3 - faster world loading, lower FPS
of.options.CHUNK_UPDATES.tooltip.4= 5 - fastest world loading, lowest FPS
of.options.CHUNK_UPDATES.tooltip.5=Number of chunk updates per rendered frame,
of.options.CHUNK_UPDATES.tooltip.6=higher values may destabilize the framerate.

of.options.CHUNK_UPDATES_DYNAMIC=Dynamic Updates
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.1=Dynamic chunk updates
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.2= OFF - (default) standard chunk updates per frame
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.3= ON - more updates while the player is standing still
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.4=Dynamic updates force more chunk updates while
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.5=the player is standing still to load the world faster.

of.options.LAZY_CHUNK_LOADING=Lazy Chunk Loading
of.options.LAZY_CHUNK_LOADING.tooltip.1=Lazy Chunk Loading
of.options.LAZY_CHUNK_LOADING.tooltip.2= OFF - default server chunk loading
of.options.LAZY_CHUNK_LOADING.tooltip.3= ON - lazy server chunk loading (smoother)
of.options.LAZY_CHUNK_LOADING.tooltip.4=Smooths the integrated server chunk loading by
of.options.LAZY_CHUNK_LOADING.tooltip.5=distributing the chunks over several ticks.
of.options.LAZY_CHUNK_LOADING.tooltip.6=Turn it OFF if parts of the world do not load correctly.
of.options.LAZY_CHUNK_LOADING.tooltip.7=Effective only for local worlds and single-core CPU.

# Animations

of.options.animation.allOn=All ON
of.options.animation.allOff=All OFF
of.options.animation.dynamic=Dynamic

of.options.ANIMATED_WATER=Water Animated
of.options.ANIMATED_LAVA=Lava Animated
of.options.ANIMATED_FIRE=Fire Animated
of.options.ANIMATED_PORTAL=Portal Animated
of.options.ANIMATED_REDSTONE=Redstone Animated
of.options.ANIMATED_EXPLOSION=Explosion Animated
of.options.ANIMATED_FLAME=Flame Animated
of.options.ANIMATED_SMOKE=Smoke Animated
of.options.VOID_PARTICLES=Void Particles
of.options.WATER_PARTICLES=Water Particles
of.options.RAIN_SPLASH=Rain Splash
of.options.PORTAL_PARTICLES=Portal Particles
of.options.POTION_PARTICLES=Potion Particles
of.options.DRIPPING_WATER_LAVA=Dripping Water/Lava
of.options.ANIMATED_TERRAIN=Terrain Animated
of.options.ANIMATED_TEXTURES=Textures Animated
of.options.FIREWORK_PARTICLES=Firework Particles

# Other

of.options.LAGOMETER=Lagometer
of.options.LAGOMETER.tooltip.1=Shows the lagometer on the debug screen (F3).
of.options.LAGOMETER.tooltip.2=* Orange - Memory garbage collection
of.options.LAGOMETER.tooltip.3=* Cyan - Tick
of.options.LAGOMETER.tooltip.4=* Blue - Scheduled executables
of.options.LAGOMETER.tooltip.5=* Purple - Chunk upload
of.options.LAGOMETER.tooltip.6=* Red - Chunk updates
of.options.LAGOMETER.tooltip.7=* Yellow - Visibility check
of.options.LAGOMETER.tooltip.8=* Green - Render terrain

of.options.PROFILER=Debug Profiler
of.options.PROFILER.tooltip.1=Debug Profiler
of.options.PROFILER.tooltip.2=  ON - debug profiler is active, slower
of.options.PROFILER.tooltip.3=  OFF - debug profiler is not active, faster
of.options.PROFILER.tooltip.4=The debug profiler collects and shows debug information
of.options.PROFILER.tooltip.5=when the debug screen is open (F3)

of.options.WEATHER=Weather
of.options.WEATHER.tooltip.1=Weather
of.options.WEATHER.tooltip.2=  ON - weather is active, slower
of.options.WEATHER.tooltip.3=  OFF - weather is not active, faster
of.options.WEATHER.tooltip.4=The weather controls rain, snow and thunderstorms.
of.options.WEATHER.tooltip.5=Weather control is only possible for local worlds.

of.options.time.dayOnly=Day Only
of.options.time.nightOnly=Night Only

of.options.TIME=Time
of.options.TIME.tooltip.1=Time
of.options.TIME.tooltip.2= Default - normal day/night cycles
of.options.TIME.tooltip.3= Day Only - day only
of.options.TIME.tooltip.4= Night Only - night only
of.options.TIME.tooltip.5=The time setting is only effective in CREATIVE mode
of.options.TIME.tooltip.6=and for local worlds.

options.fullscreen.tooltip.1=Fullscreen
options.fullscreen.tooltip.2=  ON - use fullscreen mode
options.fullscreen.tooltip.3=  OFF - use window mode
options.fullscreen.tooltip.4=Fullscreen mode may be faster or slower than
options.fullscreen.tooltip.5=window mode, depending on the graphics card.

of.options.FULLSCREEN_MODE=Fullscreen Mode
of.options.FULLSCREEN_MODE.tooltip.1=Fullscreen mode
of.options.FULLSCREEN_MODE.tooltip.2=  Default - use desktop screen resolution, slower
of.options.FULLSCREEN_MODE.tooltip.3=  WxH - use custom screen resolution, may be faster
of.options.FULLSCREEN_MODE.tooltip.4=The selected resolution is used in fullscreen mode (F11).
of.options.FULLSCREEN_MODE.tooltip.5=Lower resolutions should generally be faster.

of.options.SHOW_FPS=Show FPS
of.options.SHOW_FPS.tooltip.1=Shows compact FPS and render information
of.options.SHOW_FPS.tooltip.2=  C: - chunk renderers
of.options.SHOW_FPS.tooltip.3=  E: - rendered entities + block entities
of.options.SHOW_FPS.tooltip.4=  U: - chunk updates
of.options.SHOW_FPS.tooltip.5=The compact FPS information is only shown when the
of.options.SHOW_FPS.tooltip.6=debug screen is not visible.

of.options.save.default=Default (2s)
of.options.save.20s=20s
of.options.save.3min=3min
of.options.save.30min=30min

of.options.AUTOSAVE_TICKS=Autosave
of.options.AUTOSAVE_TICKS.tooltip.1=Autosave interval
of.options.AUTOSAVE_TICKS.tooltip.2=Default autosave interval (2s) is NOT RECOMMENDED.
of.options.AUTOSAVE_TICKS.tooltip.3=Autosave causes the famous Lag Spike of Death.

options.anaglyph.tooltip.1=3D mode used with red-cyan 3D glasses.
