modified blockmodels and blockstates:
-------------------------------------

MojoKraft v13 MC19: 
-------------------
+ end_portal_frame
+ model changed clock: only 24 states
+ model changed compass: only 24 states;  unused compass_16 added
+ iron/wooden trapdoor inventory/hold item:  rotated old view style 
+ reduced blocks: 5 *_fence_n* -> *_fence_post/side
	=changed 6x wood + 1 nether
   -fence side: side NS +90° rotation
+ reduced blocks: 12 black_pane_* -> 5 black_stained_glass_pane_*
	=changed 16x farben
	=remove 16x 12x old *_pane_* 
+ remove glass_pane_* : now again pane=block (del blocks/glass_pane.png)

MojoKraft v12 MC18: 
-------------------
+ doors:  thinner model (thickness 2 instead of 3)
+ trapdoors:  thinner model (thickness 2 instead of 3)
+ wooden_trapdoor:  show door handles in all 4 directions atop AND in correct direction on downsides(!)
  (bug: n/s doesn't work direct like w/e; needs 90° turned texture and whole model re-rotate -90°)
+ bookshelf:  custom top/bottom texture
+ crafting_table:  custom bottom texture
+ item_frame:  custom frame texture
+ nether brick/stairs/slab:  column like textures (diffrent top/bottom)
+ red/yellow sandstone_carved/smooth:  texture on all faces (+top/bottom, instead of sides only)
+ red/yellow sandstone_stairs:  BUGFIX: top/bottom textures instead of bottom/top
+ stone button/pressure_plate:  custom texture
+ wooden button/pressure_plate:  custom texture 
+ light/heavy pressure_plate:  custom texture (instead of gold/iron)
+ 6 wooden fences/fence_gate:  custom texture
+- old wooden slab:  custom texture (#item model still undefined in MC1.8.4)
+ stonewall-gates use same wood like woodfence-gates (diffrent gate models)
+ flowers in flowerpots:  big like as natural block  (default sizes are ugly small)
+ nether_stairs/fence/slabs: own texture (avoid brick ctm beeing used)
+ stain glass panes diffrent from blocks, and showing pane_top

not yet possible:
- farmland dry/wet:  additional states of wetness (system switches 0->7 without counting)
- spider webs:  transparent instead of solid (transparency like ice)
- old wooden slab:  custom item texture (undefined inventory item since MC1.8.4)

tricks:
- avoid diffrent upper/lowercase notation for .png filenames referenced in *.json
  (keep anything lowercase; direct loading works, but packed .zip show a missing texture symbol)