TODO
- GuiIngame - renderAttackIndicator(Forge), 
- ChunkProviderClient - loadChunk (simplify ChunkOF, ChunkDataOF)
- WorldClient 
  - setSpawnPoint after registerWorld (????), 
  - refreshVisiblechunks
  - playMoodSoundAndCheckLight
- ParticleManager - Reuse barrier particles
- RenderManager - Forge getBedDirection
- FaceBakery - Forge patches
- ItemOverrideList - Forge hooks
- ModelBakery - all
- EntityLiving - Forge hooks
- PlayerChunkMap - maybe something can be ported to ChunkManager ???
- CEM for parrot on shoulder

Conflicts
- ClassInheritanceMultimap
 
Temporary (?)
 - TextureUtil - dummy field to create obfuscated version
 - AsyncReloaderImpl - fixed patch

1.14.2
 - BlockModelRenderer - updateVertexBrightness
 - ChunkRenderDispatcher - constructor (number of builder threads)
 - Config - move to package net.optifine
 
Backport
 - wolf/cat collar colors - RandomEntities
