Gulliver & Gulliver Forged Mod Changelog

v0.14.3 (October 21 2014)

    updated to Minecraft 1.6.4
    removed references to ModLoader and SPC
    refactored code: moved some methods out of base classes
    added fil_PH, ro_RO, sk_SK lang files; added mappings to some other lang files; fixed ru_RU.lang file
    bugfix for 1st-person tiny eating/drinking animation
    (Forged) using Forge PlayerInteract and PlayerOpenContainer event handlers to adjust resized player range and access to blocks, including Little Blocks and other custom mod blocks/containers (thanks to SlimeVoid team for example code); removed most changes to Container and TileEntity baseclasses, also some Block baseclasses
    updated to work with Optifine 1.6.4 D1
    (Forged) removed all Shaders-related code, to let Shaders do its own code injection
    adjustments to Bat riding and tamed Bat behavior
    cleaned up resized entity sound volume adjustment, step sounds
    bugfix for tinys making too much slimeball noise
    nerfed riding a seated pet Wolf: much slower, much shorter step-height, won't climb blocks or ladders
    plants cause tinys to move more slowly and prevent gliding, but also reduce fall speed and fall damage some - this includes plants in Flowerpots
    smaller player movement speed slower when collided against blocks
    fixes to tinys climbing climbable blocks or with Slimeball:
        no longer fall straight to the ground when they stop moving into the block
        will slowly fall when alongside a climbable block or sticky (holding Slimeball), also preventing fall damage (like with a ladder)
        fall more slowly when sneaking, won't fall at all if sticky
        smaller players climb regular Ladder blocks more slowly
        now possible to climb over the top edge of a block against a moving water current

v0.14.2 (April 5 2014)

    fixed client-side bounding-boxes of resized arrows and item drops, also item drop rendering
    prevent setting invalid basesizes (e.g. Infinity, NaN)
    bugfixes for Horse-related crashes, e.g. putting non-living entities on saddled Horses
    preventing a player from mounting their current rider
    preventing any player with a non-tinier rider on them from mounting a ride
    allowing Carrots as pointy items
    fix for extra-tiny player movement sometimes grinding to a halt while gliding or rafting
    tinier players may climb onto unshorn sheep empty-handed, and hold on (like with String) unless it's shorn
    Horse taming adjustments:
        larger "heavier" players may take more attempts to tame a Horse, and vice versa for smaller "lighter" ones (but tinier players still can't tame Horses by riding them)
        tinier players may tame Horses by feeding them (takes a lot of food!)
        a tamed Horse's tinier owner has partial control of the horse's movements when unsaddled, full control when saddled; other tinier players have partial control of saddled Horses
    tame wolves now use similar rider-control code as Horses; may only be controlled by the owner (who has partial control if tinier), doesn't need to hold an Item, just use movement keys
    Bats are now controllable by smaller riders holding String (if tiny) or a Leash (if not tiny)
        use "forward" key to soar in the direction you're looking
        use "backward" key to hover up/down at the current X-Z location (in the direction you're looking)
        Bats with custom names will unhang and flit around smaller players holding String/Leash (or paper-gliding) for easier mounting
        named Bats are controllable by riders even without String/Leash
    players who aren't tiny or huge may use a Leash to mount huger unleashable living mobs (e.g. Villagers, Bats)
    adjusted to have a smaller minimum fall distance for when smaller players/mobs will take damage (around 1.25m for 0.125 size)
    players/mobs will have minimum fall damage distance threshold increased when under jumpBoost effect (like at normal size)
    unless holding Food, a tinier rider can attack or use items on their mount
    cleaned up dismount code:
        tinier riding players will dismount onto a solid surface that's "close enough" to reach (very very close)
        otherwise, they will dismount at their current position, e.g. right at the shoulder
        they may dismount more carefully/start closer to the ground by holding String (or Leash if not tiny)
    removed ModLoader dependency for Gulliver client - deprecated mod_Gulliver class, handling ModLoader-provided features internally
    using a customizable config-file similar to Gulliver Forged's for both (non-Forge) Gulliver and Gulliver Server; Server no longer uses "server.properties"
    added command /reloadgullivercfg to non-Forge client and server, for reloading any changes to the config file (note: won't change potion effect ids)
    added proper support for *.lang localization of custom messages
    added Russian and Ukrainian lang files
    better installers!
        created a Gulliver Forged installer that can install both client and server (still requires separate Forge 871 installation)
        created a non-Forge Gulliver client installer
        Gulliver client package includes a basic tweaker for the new launcher
        Gulliver Server now an executable jar file - drop into a folder with minecraft_server.1.6.2.jar and run it
    code cleanup related to Optifine and other-mod support
    removed sizing test code
    adding sizemult to each Entity's displayed values in crash reports
    some AI adjustments for opening/breaking Doors

v0.14.1 (Dec 5 2013)

    updated to Minecraft 1.6.2; updated Gulliver Forged to 1.6.2 Forge recommended build 871
    armor will take a bit of damage when it pops off a huge player/mob
    if gamerule "doMobLoot" false, mobs will not drop armor pieces when resized (they just disappear)
    Resizing affects Horses and Donkeys:
        movement speed and jump height
        huge/tiny Horses can't wear Horse Armor (except for Gold Horse Armor on tiny horses, which weighs them down)
        huge/tiny Donkeys will drop Chests and their contents
        any size Horse/Donkey can wear a Saddle
        a tinier player won't "bother" an untamed Horse/Donkey by riding it, but also can't tame them that way
        tinier players can steer a saddled Horse, but extra-tinier ones can't
        a tinier player can't access a tame Horse's inventory, or add/remove Saddle/Armor/Chest
    To match Horses, a tinier player now can't put a Saddle on a Pig
    Vanilla 1.6 makes players dismount a ride when immersed in water; in Gulliver, this will happen unless they hold on with Leash (or String/Slimeball if tiny)
    Extra-tiny can get dismounted by rainfall unless "holding on" or using a Lily Pad umbrella
    Tinier players now "hold onto" the wool on an unshorn Sheep to keep from falling off
    Tinier players can "hold onto" a tamed Wolf/Cat to keep from falling off (but not if too much tinier!)
    Non-tiny, non-huge players can hold a Leash in-hand to "hang onto" a huge ride (like tinys can with String)
    A normalish-size player can "steer" their pet Wolf when riding it, if they hold a Leash (like tiny players can with String)
    Leashed animals adjust their range of movement when resized
    Huge animals may break away when leashed to a Fence Post
    If a tinier player leashes an animal, the animal won't follow them - instead, the player gets dragged
    Corrected rendering of leashes connected to resized animals and players
    Tiny players climb and walk atop Carpet, but will move/fall through Carpet when Sneaking
    Carpet acts as rain shelter for extra-tiny players
    Now use a Purple Dye stack to double size instead of Magenta Dye (since 1.7 is adding flowers that craft into Magenta Dye)
    Changed default resizing potion effect ids to 26 and 27
    Bugfix for when a tiny player would break a block a slight distance away, but the block didn't get properly broken on the "server" end
    Changes since MC 1.6 uses Sneak key to dismount rides:
        Tinys don't need to right-click a ride with String to dismount
        Tinier players won't dismount "gracefully" from a ride, unless holding String (or normals holding a Leash, or when close in size to the ride)
        Players can "piggyback" onto a Sneaking player or seated Wolf/Cat twice their size, but only when close enough and _not_ sneaking
        Held/riding tiny players will always ride a Firework Rocket when they right-click with it
    Non-bipeds riding on bipeds (e.g. a Cow on a Villager) are now placed atop the biped's head instead of in piggyback position; tinier ones still go on the biped's shoulder
    Known bugs/issues with ModLoader 1.6.2; need fixing/workaround
    lang files moved under "assets" for better support in Forge; non-Forge version has issues with Gulliver tags and command messages not being translated, are mostly hard-coded for now
    Code cleanup for resized mob meat/item drops
    For convenience:
        Villagers won't open a trading window if you right-click at them while holding a Potion or Snowball
        In vanilla 1.6, players don't usually "mouseover" the mob they're riding, but with Gulliver a player holding a Stick or nothing (or a tiny player holding something pointy) can hit/right-click the ride, and use the Stick+R/F to resize them in Creative mode
    Forged allows climbing the Carpenter Blocks Mod's Carpenter Beds, and should for other mod blocks that return true from isBed()
    tiny players/mobs slowed when walking on Farmland or Leaves

v0.13.8 (Aug 10 2013)

    Forged fix for not using Buckets properly when huge
    fix for crash with Optifine 1.5.2 D5 when Fog is set to Off
    fix for ModLoader 1.5.2 crash with the new MC launcher
    fixed bug with held player dying & still considered "held" after respawning
    checking for proper Forge build 737; fixing crash before the "wrong Forge for mod" message
    added shader support to Forged (needs testing with decent PC specs)
    refactored potion code; added resizing potion effect IDs to cfg file
    small players have increased (cuberoot-scaled) reach when holding pointy item
    0.125-tiny holding pointy item (or empty-handed 0.25-tiny) can open a wooden Door if they right-click the top block of the Door
    players crouching with Shift do less knockback when hitting smaller entities
    first stab at API interface classes
    added gamerule "sizeGriefing": when false, players (and mobs) won't break blocks when growing or falling (but still trample plants & snow); "mobGriefing" only applies to mobs
    players in adventure mode now break blocks when growing/falling (same as survival) if sizeGriefing true
    resized Villagers keep their size when zombified; same with cured Zombie Villagers
    Zombies tinier than you will not set you on fire

v0.13.7 (June 16 2013)

    allowing tinys to climb Farmland blocks
    allowing Endermen to teleport away from a ride
    in Forged, added cfg options for min/max sizes for player/mob/animal/npc, and allowing custom min/max sizes for a given entity (subject to the min/max entity size limits)
    added check for a "SpawnSizeBase" NBT string in entities for specifying custom spawn ranges (intended for MCEdited mob spawners)
    in Forged, now using Forge hook in EntityLiving.isOnLadder(), will allow climbing custom ladder blocks, but huge players can't climb "ladder" blocks without collision boxes (e.g. Vines)
    small attacker with pointy thing that's already a weapon will only do sizeroot damage instead of sizecubed (nerfs Swords a bit for tiny)
    allowing huge mobs more distance from players before despawning
    bugfix to prevent mobs being resized on the client when connecting to a non-Gulliver server
    when gamerule mobGriefing is false, players will only break less durable blocks when growing, and only when they're giant (sizemult 2.4 or more)
    Weakness & Strength potions affect which small sizes of players can use Buttons, Chests or Doors

v0.13.6 (May 27 2013)

    fix for vanilla bug where other players glitch around when riding something
    added potion tiers: I does 4 or 0.25 size in 2s, II 8 or 0.125 size in 4s, III 16 or 1/16 size in 6s, etc.; sizemult still limited to min 0.125 and max 8
        for half/double size potion effect, use amplifier 255 in the /effect command; use potion ID 21 for tiny, 22 for huge
    allowing riding Endermen (in Forged only); Endermen won't despawn while ridden
    gliding tiny players can hold shift to glide forward/sideways more slowly
    Forged fix to prevent breaking Little Block blocks when growing
    fix to not break blocks when growing after dying
    Forged fix to show the air bubble display when drowning in rain
    allow using Little Block Workbenches, Enchantment Tables, Hoppers, Anvils; Beds somewhat work
    Forged fix for placing vertical Little Block pistons
    Forged fix for crash with tiny players and Immibis's Microblocks
    brittle blocks (glass, ice, glowstone) will break when giants stand on them without sneaking, but they won't break if the giant is supported by at least one solid non-brittle block
    fix for giants not able to pick up item drops on slabs with right-click
    using fewer/more sprinting particles when tiny/huge

v0.13.5 (May 4 2013)

    updated to Minecraft 1.5.2; updated Gulliver Forged to Forge recommended build 684
    bugfix for sizing commands not working on multiple players at once when using Command Block @a macros
    bugfixes for NullPtrExceptions in GulliverForged with some Forge mods

v0.13.4 (April 29 2013)

    updated Forged to Forge recommended build 662
    bugfix for crash on Forged servers when tiny things enter Tripwire
    bugfix for crash when running a Forged server by double-clicking the jar
    server spawn areas should now prevent non-op huge players from breaking blocks when falling/growing/walking/colliding
    removed feature: right-clicking with gunpowder to cause an explosion
    huge players can right-click TNT blocks empty-handed to explode them
    added a "Shoulder" keybind 'V' to move a held smaller entity to/from the player's shoulder
    players can also use the Shoulder keybind to dismount from a ride (if they aren't holding or ridden by any entities)
    removed feature: right-clicking a held entity to place it on your shoulder
    a gliding tiny player, if close above a mob, can right-click it to mount it
    using Forge-style configuration file for Forged, instead of ModLoader-style cfg and/or server.properties
    fix to use min/max entity and base size limits properly on servers
    added config settings for min/max entity and base size limits on singleplayer/LAN worlds
    added custom base spawn sizes for animals, monsters, NPCs (not just players)
    in Forged, added ability to define base spawn sizes for specific living entities (even ones from other mods), by entity ID or name - see GulliverForged.cfg for examples
    refactored code, changing a few less base classes

v0.13.3 (April 7 2013)

    Fixed Forged to be universal (both client & server), also made the code somewhat more Forge-like
    Bugfix to Forged for hits from Arrows shot by non-players causing Minecraft to crash
    Bugfix to Forged so that huge entities will trample plants or snow when walking
    Bugfix to Forged first-person rendering of eating/drinking
    Huge players may right-click on blocks while holding Gunpowder to cause an explosion; the explosion will not break blocks if they're in Adventure mode
    A player holding an entity may still right-click it (in first-person mode) to place it on their shoulder, but only if the player is sneaking

v0.13.2 (April 1 2013)

    Made a Forge-compatible version: Gulliver Forged; still needs more testing and integration into how Forge does things
    Huge entities and players in survival mode may turn Stone Brick blocks into Cracked Stone Brick by falling on them
    Tiny players riding in Boats need to hold a Shovel in order to "row" the Boat
    A player holding an entity may right-click it (in first-person mode) to place it on their shoulder
    Added lang file for Pirate Speak (arr!)

v0.13.1 (March 25 2013)

    Updated to Minecraft 1.5.1
    Fix for the vanilla bug where target syntax [name=!<playername>] doesn't work correctly with multiple players logged in
    Bugfix to display death messages when stepped on or squished by larger mobs
    Fix to allow tiny players wearing gold armor to climb freehanging vines
    Fixed up snow trails left by huge Snow Golems
    Tops of Flowerpots are hollow, tiny players can get inside
    Better third-person sword/tool/stick rendering in-hand for resized players
    Scaling a resized Wither's projectile size and explosive force
    Smaller size due to wither potion effect will not wear off players in Hardcore Mode worlds
    Adjusted right-click drop scoop-up range for huge players

v0.13 (March 19 2013)

    Updated to Minecraft 1.5
    Fix to allow giant players to place blocks through narrow gaps
    Tiny entities activate weighted Gold Pressure Plates; if any are on the plate, it will output a redstone signal equal to the number of tiny entities (maximum 15)
    Players holding entities may place them onto other entities; rider size limits still apply
    Adjusted rider mounted positions on child mobs
    Adjusted rider positions for Skeletons and Zombies to match player riding
    Disconnecting players that were riding another player will not make them disappear, like they do with other ridden entities in Minecraft 1.5
    Mobs that pick up dropped items will be resized if holding Cyan or Magenta Dye
    Mobs/players under a withering effect will be slightly "withered" (made smaller) with each hurt, withering more each time when health is lower; they slowly unwither once the effect is gone, and will unwither more each time if health is greater
    Added /showmysize command which may be used by any player, even without cheats/op
    Height-style sizes are now allowed in command player target syntax options b, bm, s, sm, e.g. /basesize @p[bm=2ft3in,b=10m] (note that heights like 15" or 2'3" are not allowed, you must use 15in or 2ft3in instead)
    Huge players/mobs will knock off snow cover from leaves
    Huge players/mobs will leave partially-deep footprints in deep snow cover
    Huge players/mobs "sink" more deeply into deep snow cover, while extra-tiny ones only sink 1 half as deeply as normal-sized ones
    Huge Snow Golems will leave deeper snow cover trails, and also leave snow cover on leaf blocks
    Tiny mobs/players can climb snow cover blocks (but more slowly than crafted snow blocks)
    Huge players/mobs break placed Tripwire Hooks on collision, but not placed Tripwire
    Adjusted Hopper collision boxes

v0.12.2 (March 9 2013)

    Bugfix for normal-size entities not getting caught when arrow-shot by a huge player
    Fixed bug when a held player tries to use Ender Pearl or Rocket
    A held player will get dropped if they use a Rocket
    A held player that throws an Ender Pearl will teleport to where it impacts
    Empty-handed players can climb onto sneaking players who are twice their sizemult or bigger, if empty-handed
    Empty-handed players can climb onto sitting tame Wolves or Cats who are twice their sizemult or bigger
    Huge players no longer automatically "pickup" dropped items off of the ground
    Huge players no longer automatically "pickup" stuck Arrows
    Huge players may right-click a block empty-handed to "pickup" nearby dropped items or stuck Arrows
    Huge players may right-click a block while holding an empty Bucket to "pickup" nearby dropped items (but not stuck Arrows)
    Huge players in Creative Mode have to hold an item in order to reach through narrow gaps; non-Creative players have to hold a pointy item to do that
    Players can sneak down stairs/inclines to avoid squishing tinier entities
    New "step" damage type, caused by stepping onto a smaller entity; also added a "step" death message
    The "squish" damage type is now caused just by falling onto a smaller entity; it no longer causes knockback
    The /basesize command now accepts these types of height-style size arguments: 3.4m or 150cm or 5ft or 10in or 6ft5in or 3.5' or 64" or 5"2'
    The height-style sizes will also work in the server property base-player-size, and may be used in ranges (e.g. 25cm-2ft,4'9"-7'3in)
    The /showsize command now also displays the player's current height in meters and feet
    Renamed /*entity commands to /entity* (e.g. /basesizeentity is now /entitybasesize)
    Added command /entitybasesizeadjust
    The /entity* commands will now work in Command Blocks (but no @ macros, just a single entity ID allowed)
    Bugfix on Gulliver Server for broken player selection arguments in Command Blocks
    Bugfix to allow huge players to "use" Furnaces, Beacons, EnderChests at a reasonable distance
    Less jitter while resizing

v0.12.1 (February 16 2013)

    Moved changes out of EntityPlayerMP to support Single Player Commands properly
    4x and larger entities aren't hurt by Cactus blocks
    Bugfix for riding huge Pigs and other huge creatures
    Bugfix to keep extra-tiny players from getting slid off of SoulSand (and End Portal Frame blocks)
    Bugfix to not scale player "squish" damage with difficulty level
    Allow gliding with Empty Maps
    Bugfix for throwing Squids
    Endermen that get picked up can teleport away
    Tiny player holding slimeball won't make slime noises while swimming
    Tiny players climbing blocks (like Grass or Sand) can now hear step sounds, like when climbing Ladders
    Reduced the visibility range for nameplates of tinier players that can't be seen (e.g. hiding, behind a wall)
    Increased the range for rendering much tinier entities, so that 8x players could see 1/8-scale critters; also helps with Optiifine zoom
    Leaf blocks will now slightly slow down huge players that walk or fall through them, and also reduce fall damage
    A tinier rider won't get knocked off of a falling player/mob if the ridden player "sneaks" when landing (but could still happen if they take damage from the fall)
    Better placement of entities that are caught by arrows
    Breaking the block an arrow landed in will release a mob or player caught by that arrow
    Tiny players can use Apples to avoid getting caught by arrows and reduce arrow damage; Gold Apples will prevent damage and rebound the arrow, but lose the gold
    Adjusted eating, drinking and burping sound pitch & volume
    Raw Fish count as "pointy" items
    Extra-tiny players need to use a pointy item to access a Minecart Chest
    Extra-tiny players can't shove Minecarts
    Preventing/limiting tiny players from riding Minecarts + Chest/Furnace
    Reshaped the Anvil collision box(es)
    Added lang files for Thai, Chinese, Japanese, Finnish, Hebrew, Arabic

v0.12 (January 20 2013)

    Updated to Minecraft 1.4.7
    Added support for Optifine features: zoom, clear water, and fancy/fast settings for rain, sky, fog, and dropped items
    Resizing the shadows for fancy-rendered dropped items
    Preventing players with their eyes inside Leaf blocks from seeing through the world in places (on fast graphics), intended for huge players
    Leaf (& Web & other plant) blocks no longer count for defining narrow gaps that huge players can't reach through empty-handed
    Better placement when riding child Villagers
    Set a reasonable default maximum rider width for entities, to prevent ridiculously huge riders on custom-added vehicles
    Better placement when riding Wolves
    Wolves that are tamed by tinier players start out standing instead of sitting
    When controlling a Pig with Carrot on a Stick, larger Pigs will use it up more quickly, smaller ones more slowly
    Made corrections to the Danish localization based on user suggestions
    Tiny slimes don't get stuck to the ground (like tiny players holding Slimeballs)
    Tiny players that place Firework Rockets while holding Shift will end up riding the rocket into the sky; the fireworks won't hurt them, but the ground will
    Possible fix to allow tiny players to shoot arrows at other things when riding larger mobs
    Bugfix for rendering "jitter" while player is resizing
    Made some space under Beds
    Clicking an animal/NPC with their type of Spawn Egg will produce a baby with the same size multiplier (e.g. very tiny pig has a very tiny piglet)
    Using new custom packet 172 (AttachEntitySpecial) for entities "holding" other entities, not just items
    Players can pick up smaller entities by right-clicking when empty-handed
    Players holding smaller entities may throw them with left-click, toss them with 'Q', or place them at a block/entity with right-click
    When holding an entity, putting an Item into your current hotbar slot will cause you to drop the entity
    If a held entity becomes "too large" they will be dropped
    When holding an entity, taking damage (as in actual health being lost) will cause you to drop the entity
    When shift-crouching, you will drop a held entity from half the usual height (reduces fall damage)
    If a held tiny player holds String or a Slimeball, they will not be dropped if the holder takes damage; they also can't be thrown or tossed
    Held Slimes can't be thrown or tossed
    Placing a held player onto a mob/vehicle will leave them riding it
    Players may be able to "pluck" a smaller player off of the vehicle or mob they are riding by right-clicking
    A Witch will drink embiggening potion if picked up, in order to get dropped
    Shooting a tinier mob/player with an arrow may cause them to be picked up by the arrow as it flies, and get caught in the ground where it lands (warning: glitchy)

v0.11 (December 28 2012)

    Updated to Minecraft 1.4.6
    Allowing sets of ranges as the argument to the /basesize and /basesizeentity commands (e.g. 0.2-0.28,0.5,1.5), like with the basePlayerSize config option
    Tiny players can jump while sprinting to jump up a whole block
    Tiny players collide with and can stand on unpressed Buttons and Lever bases
    Tiny players can climb Tripwire
    Bugfix for tiny players not able to pick up items dropped at death
    Bugfix for glitch picking up Arrows shot from Dispensers
    Arrows stuck in players now render sized-adjusted (like with held items)
    Preventing 3rd-person camera from getting "hung up" inside Cactus or Cauldron blocks when tiny
    Allowing 3rd-person camera to move through Leaf blocks when player is huge (and can walk through leaves)
    Huge players/mobs don't get slowed down by Slow Sand
    Huge players/mobs may break Cobweb blocks (unless sneaking)
    Huge mobs won't break plants or turn Farmland to Dirt when gamerule mobGriefing is false
    Huge Iron Golems will break blocks after a high fall (but not suffer damage)
    Iron Golems and Ocelots may knock off riders after a long fall (if not holding String etc.)
    Huge Snow Golems may leave deep snow trails over blocks in cold biomes, including blocks that technically shouldn't have Snow above (e.g. Ice, empty gaps)
    A player riding a (Saddled) Pig won't be able to control it with Carrot on a Stick if they're too much smaller than the Pig
    If a player rides on a Wolf that they own, they can control its movement with String; it won't always obey if the player is smaller

v0.10.1 (December 3 2012)

    Bugfix for armor-wearing when resized
    Bugfix for air bubble display sometimes not showing when drowning in rain
    Bugfix for not being able to walk while sneaking on partial blocks above an air block when tiny
    Bugfix for paintings and item frames popping off walls when a chunk is reloaded
    Disallowing riding Endermen until glitches can be fixed
    Disallowing tiny players from placing String as Tripwire, except when placing against an existing Tripwire or Tripwire Hook block
    Resizing potion effects will display potion particles now, but it will use semi-transparent potion swirls for tiny things (so you can see through)
    Giving the fishing rod more "lift" for short climbs
    The Command Block can now use the @a player macro for resizing commands (e.g. /halfsize @a will make every player half-sized)
    The Command Block can now filter players based on size: 's'/'sm' for sizemult max/min, 'b'/'bm' for basesize max/min (e.g. /gamemode 2 @a[bm=0.5,s=2.2] will make every player adventure mode if their basesize is at least 0.5 and their size multiplier is at most 2.2)
    The Witch will drink Ensmallening Potion or Embiggening Potion to get to normal size, or to avoid wall damage
    The Witch won't notice relatively extra-tiny players if they sneak nearby; if they're noticed, the Witch will throw Embiggening Potion to make the player large enough to see
    The Witch is much more likely to stomp on tinier players
    Bats won't carry ridiculously large riders
    Riders may be thrown from larger rides if the mount falls more than 4 times the rider's height, unless rider holds String/Slimeball
    Tinier riders can now be thrown from a Saddled Pig

v0.10 (November 25 2012)

    Updated to Minecraft 1.4.5
    Changed resizing potion recipes and effect ids due to conflicts with new vanilla potions & effects
    Brew Brown Mushroom with Awkward Potion to make Potion of Ensmallening
    Huge players can't reach through narrow (1-block-wide) gaps when empty-handed
    Dyeing a tame Wolf's collar cyan will make it half-size, magenta will make it double-size (like with dyeing Sheep)
    Redid updrafts from "hot" blocks like Lava and Fire, also added slight updrafts from lit Furnaces and hot desert Sand
    Flowerpots with Roses or Cacti hurt tiny players
    Bats are rideable, but the rider will fall off when the bat hangs upside down
    Witches may throw Potion of Ensmallening
    Witches will drink Potion of Embiggening when made tiny
    Armor-wearing rules apply to resized Skeletons/Zombies that wear armor or pick up loot
    Using taller collision boxes for players when sneaking, so you can "herd" slightly smaller animals that normally walk underneath you

v0.9.3 (October 16 2012)

    Bugfix for crash when resizing in rain with "Fancy" graphics
    Bugfix for tiny players getting hurt when punching most kinds of plants
    Fixed the "hitbox" for super-giant entities
    Fix to set the bounding box of Slimes correctly on the client side (vanilla bug)
    Possible fix for getting stuck in blocks/taking wall damage when a tiny player is knocked off a ride
    Tiny players can dismount a ride by right-clicking with Paper (parachuuute!), not just String
    Adjusted first-person camera for better perspective view, especially at large sizes
    Extra-tiny players will slowly drown in rain, even when in partial blocks like Slabs or Fences
    Extra-tiny and tiny players jump up at least half a block
    Small players (but not tiny ones) jump up 1 block instead of half a block
    Added Clay, (crafted) Snow, Sand, Soulsand, Pumpkin, Melon, Cocoa as climbable blocks
    Using different climbing rates for climbable blocks, slower than climbing a Ladder; Cake and Soulsand are especially slow
    Climbable blocks can be climbed underwater
    Tiny players/mobs will be "sticky" when on the sticky face of a Sticky Piston (can climb if vertical)
    Tiny players/mobs will be "sticky" when in contact with a Slime
    Reduced knockback from attacks when sticky
    Better wandering AI for huge animals/mobs, also for baby animals following their parents
    Tiny mobs with AI can now path through partial blocks, like upside-down Stairs
    Using partial collision/mouseover bounding boxes for entities so tiny players can walk beneath them
    Partial mouseover boxes also means that feet aren't attackable (by players), and tiny players may have to jump up to hit or ride on huge entities
    Players will be shoved if colliding with a huger entity
    Monsters that attack on collision will do somewhat less damage to tinier players
    Some blocks will break if you grow into them (in Survival Mode) - Dirt and other less durable blocks at near-normal size, wood-based blocks when huge
    Huge players/entities may break Blocks made of glass by walking on them without sneaking, like with snow & flowers - this includes Glass, Glass Panes, Glowstone and Ender Portal frames
    Huge players in Adventure Mode won't break any blocks, not even when growing or when stepping on flowers and crops
    Player nameplates now scale directly with size
    Huge players no longer need to hold something pointy to use Chests, Buttons, Levers
    Huge players can "press" Pressure Plates by right-clicking them, like with Buttons
    Water-filled Cauldrons now count as "water" for swimming, drowning, rafting
    Tiny players can climb up the inside of Cauldrons
    Tiny players can eat, drink, and use Items when inside a Cauldron
    Tiny players may trade with Villagers if near their eye level (not at their feet), but not if they're riding on the Villager's shoulder
    Fixed bug where tiny players didn't get hurt when stepped on in Peaceful mode
    Added a new damage type "squish" with its own custom death message (e.g. "UncleMion was squashed by Cow")
    When wearing Gold armor, the player's jump height always scales with size, so the shift-crouch "power jump" won't work
    Nearly-starving players won't be able to do shift-crouch "power jumps", much like how they can't sprint
    Huge players will eat 2 slices of Cake at a time (when there's at least 2 slices left)
    Shearing relatively larger Mooshrooms yields only 1 Red Mushroom, but may leave the Mooshroom "unshorn" to be sheared again (like with Sheep)

v0.9.2 (September 23 2012)

    Bugfixes for crashes - giants riding Boats, stepping on Zombie Pigmen
    Bugfix for falling through the world & other issues after using a portal when resized
    More corrections to view bobbing
    Fixes to rendering items in HD texture packs
    Both tiny and huge players need to hold "something pointy" (like a Stick, Sword) to interact with Chests, Buttons and Levers
    Tiny players may need to hold "something pointy" to open Doors, Trapdoors and Gates
    Jumping adjustments - smaller players jump up a shorter amount, but jump 1 block if shift-crouching; larger players jump up somewhat more than 1 block
    Tiny entities can climb certain block types, even without using a Slime Ball - Leaves, Grass, Gravel, Cloth, Beds, Cake, Cactus, etc.
    Tiny players no longer hurt by Cactus
    Tiny players get hurt by (empty-handed) punching Cactus or Roses, which also causes knockback
    Roses now cause "cactus" damage instead of "thorns"
    Adjusted explosions to measure damage distance from an entity's center
    A Creeper's explosion will now occur partway up its body, not at its feet
    Huge entities can walk through Leaves and Lily Pad blocks, and may break them on collision when in survival mode; sneaking will avoid breaking the blocks
    Cake has a 1 in 111 chance of causing a 1-minute Embiggen effect; Cake may be "nibbled" even if a player doesn't need to eat
    Added "Eat Me" achievement for getting Embiggened by eating Cake
    Tiny players need to hold "something pointy" to slice & eat Cake
    Tiny players can't hoe Grass blocks into Farmland (sod is too thick), but can still turn Dirt into Farmland
    Tiny players have much shorter reach when empty-handed, but greater range when holding Items
    Small players have somewhat more melee attack power when hitting other entities with "something pointy" as opposed to an ordinary Item
    Shearing relatively larger Sheep yields only 1 block of Wool, but may leave the Sheep "unshorn" to be sheared again
    Cheat/Op commands "/basesize", "/doublesize" and "/halfsize" display the new sizemult along with the basesize
    Renamed "/sizemult" command to "/showsize"; now displays both sizemult and basesize

v0.9.1 (August 25 2012)

    updated to Minecraft 1.3.2
    server version updated
    Extra-tiny players will slowly drown in rain

v0.9 (August 14 2012)

    updated to Minecraft 1.3.1
    Roses hurt tiny creatures and cause some knockback
    damage from Cactus is adjusted for entity size
    bugfix to partial damage accumulation
    bugfix for throwing Potions at huge sizes
    bugfix to handle tamed Cat sitting and following better when owner is smaller
    bugfix for resized creature jumping when climbing up/down single-block slopes
    bugfix for slowed movement at larger sizes
    relatively tiny creatures/players don't collide with larger ones (you can walk under a Pig!)
    walking creatures/players can step on and hurt smaller ones, not just jump/fall onto them
    huge sneaking Players will not crush plants or smaller creatures when stepping
    tiny creatures/players won't set off Tripwire
    huge players can't climb Vines (Ladders still work)
    Arrows may only be picked up by players sized within "range" of the arrow's size
    Fishing Rods work on servers for tiny-player personal transport (can't hook onto other players)
    tinier/huger players can't trade with Villagers
    in Adventure mode, huge players will not break blocks after long falls, but can crush grass, plants and snow
    added support for LAN world sharing
    added client "Cheat Mode" commands:
      /basesize <size> [player]
      /sizemult [player]
      /doublesize [player]
      /halfsize [player]
      /instantkarma [player]
    supports keypress (R/F & Stick) resizing if Cheat Mode enabled and in Creative Mode, even for other players on LAN servers
    mod_Gulliver.cfg options for dye resizing, karma mode, and base player sizes still work, and will also apply to other players connecting to LAN servers
    removed key resizing enable/disable cfg option (Cheat Mode and Creative are enough requirement)

v0.8.1 (July 24 2012)

    Less stuttery view bobbing while resizing
    Bugfix for player "facing" angle when walking forwards/backwards
    Removed R/F resizing from Survival mode
    Bugfix to Ocelot taming
    Adjusted attacks from Ocelots and Cats - they will attack their owners now
    Rendering fix so that huge players no longer seem to have a personal raincloud/snow shower
    Huge players can break Lily Pads by walking on them
    Fixed ensmallened players momentarily "falling" to the bottom of a partial block when stepping up (this caused some "illegal stance" server kicking errors)
    Huge players can "reach" useable blocks like Workbenches
    Non-giant players can use Little Block useable blocks, in singleplayer
    1/8-scale players can sleep in Little Block Beds, in singleplayer
    Preventing players from using Little Block Beds in multiplayer (to avoid crashes/kicking)
    Small players can double-up on Beds in multiplayer
    Now only tiny players can get onto larger unsaddled entities with String
    Bugfixes for SPC commands /noclip and /reach
    Added hooks for more SPC Gulliver plugin commands
    Added a more proper localization system using .lang files
    Fixed/Added localizations for Polish, German, Portuguese, Spanish, Dutch, Hungarian and Swedish
    Adjustments to Ghast and Blaze behavior, resizing their Fireballs
    Bugfix for resized Squid rendering
    Client checks for presence of ModLoader at world load time (may crash if ModLoader is not installed)

v0.8 (June 28 2012)

    More correct view bobbing
    Adjusted level of hunger exhaustion from movements and jumping when resized
    Tiny players walk slower on top of Cake or in Soul Sand
    Dealing/taking partial damage, so tiny players don't cause half-heart of damage with every hit, but can still do some damage
    Adjusted knockback from attacks based on attacker size
    Creature/player suffers knockback only when it loses health
    Stomped mobs and Wolves will attack back
    Giants break fewer blocks when falling short distances
    Giants only get fall damage if they fall more than their step-height
    Jump height adjusted so that small players can hop up into gaps, giants don't shift-jump as high
    Eating & drinking take more time when smaller, less time when bigger
    Regen & Poison potion effects are more potent when small, less potent when large
    Tiny players can hold a Lily Pad while in water to go rafting
    Lily Pad also serves as an umbrella in the rain
    Right-click while holding String to ride much larger unsaddled entities
        need to hold String or Slime Ball while riding to keep from falling off if you get hurt
        need to have an empty hand or hold String to dismount, by right-clicking
    Fixed vanilla multiplayer bug causing ridden pigs & other mounts to be "shoved aside" when viewed by another player
    Fixed a bug causing players to fall through blocks when resizing and sneaking
    Added SPC compatibility
    Added server command: /instantkarma <PLAYER>
    Rendering resized player names more reasonably in multiplayer
    1/8-scale players can place and open Little Block Doors, Trapdoors and Fence Gates
    Added localizations for Polish, German and Brazilian Portuguese
    Tiny players can now wear Gold Armor (or anything of similar or worse durability)
    Wearing a piece of Gold Armor will scale the player's jumping and movement directly to their size
    Tiny players now have to be closer to Ladders/Vines to catch onto them

v0.7.1 (June 3 2012)

    Players and mobs will squish relatively tiny players/mobs by hopping on falling on them
    Arthropods (Spiders & Silverfish) and Ocelots can see and go after extra-tiny players
    Tiny players can hide from Spiders & Ocelots in tallgrass and similar non-solid blocks
    Added a config option for "karma mode", which will reset the player's size to the configured basePlayerSize after death, instead of keeping their current size (server & singleplayer)
    Allowing randomized ranges in base player size (server & singleplayer), e.g. in server.properties:
      base-player-size=0.125,0.7-1.1,2.4
    Moved singleplayer option basePlayerSize from options.txt to mod_Gulliver.cfg
    Singleplayer options available in %appdata%\.minecraft\config\mod_Gulliver.cfg:
      g_basePlayerSize=0.125 (same format as server's base-player-size option, default 1.0)
      g_karmaModeEnabled=1 (whether to use "karma mode" on death; 1=true, 0=false (default))
      g_dyeResizingEnabled=1 (whether Cyan/Magenta Dye will do resizing; 1=true (default), 0=false)
      g_keyResizingEnabled=0 (whether R/F keybinds are active; 1=true (default), 0=false)
    No more "net" subfolder in the zip files, to reduce problems with installing on Macs
    Bandaid for the "illegal stance" server kicking, will now just print a message to the server log when the problem occurs
    Walking through snow is more obviously slower
    Extra-tiny Zombies can't break down doors

v0.7 (May 23 2012)

    ModLoader now required for Gulliver
    ModLoaderMP supported for both client and server
    Added resizing capability to 2 existing Items - Cyan Dye for half-size, Magenta Dye for double-size
    Giant players will trample snow and small plants by walking or jumping on them
    Giant players can break multiple blocks by punching them (empty-handed) in Survival mode
    Adjusted the attack/digging power of both giant and small players when they are holding Items - giants have less power than before, small players have more than before
    Extra-giant (8x size) players or creatures will break 2 layers of fragile blocks when falling, making it more possible to survive a fall
    Extra-tiny players can't open Doors, Trapdoors or Gates
    (Relatively) extra-tiny players can't make Dogs or Cats sit
    NPCs and Golems will look at nearby (relatively) extra-tiny players
    Paperchuting will not work if the player is on fire or wet, this includes rainy weather but not snowy
    Paperchuters can ride updrafts above Fire and Lava blocks
    Most types of Armor can't be worn by tiny or huge players, with some exceptions
    New "basePlayerSize" setting in options.txt, to set your base size when creating a new singleplayer world
    New server ops commands for setting and viewing player base sizes
    New server properties for setting allowed size ranges and a default base size for newly visiting players
    Users can change the singleplayer resize keybindings via the in-game Options menu (but the menu layout is crowded, the "Done" button covers up one of the key labels)
    Added an achievement related to Potions (only in Singleplayer for now)
    Removed Nanobrine
    Some bugfixes to resized mob and animal behavior and interactions
    Rideable mobs will only allow riders close to their width, instead of comparing their Gulliver sizes
    Tinier mobs can attack players
    Resized animals will breed true - the baby's base size will match the parent's actual size at breeding time, and won't revert to 1.0 when a Potion is used

v0.6

    Tiny players will glide if holding Paper or a Map
    By holding a Slime Ball, tiny players can climb walls (not sticking quite right though), avoid sliding on Ice, walk slower, jump a small amount (like with crouch-jumping), and make disgusting slime noises as they move
    If a huge player/mob breaks blocks by falling (in Survival), they will cushion the fall impact somewhat
    Villagers will avoid huge mobs or players
    Adjusted rendering of items in-hand, also for Iron Golems & Endermen
    Silverfish that are too large or small can't hide in Blocks
    Adjusted mini-Creeper explosion force
    Killing Slimes will spawn smaller slimes with the same size multiplier as their "parent"
    Possible to walk or shoot Arrows under a Fence Gate
    Snow Golems now throw snowballs properly, and leave wider & deeper snow trails when larger

v0.3.1 - little update to v0.3 (for Minecraft 1.2.3), to change the debug resizing method in singleplayer

v0.5 - updated to Minecraft 1.2.5

v0.4.2

    changed the debug resizing method in singleplayer - use R to grow, F to shrink, holding a stick will affect mobs instead
    better riding on Saddled Pigs, but they will throw off large riders
    damage dealt varies with attacker/victim sizes (you get hurt more when relatively tiny)
    animals have a chance to drop more meat/material items when huge, fewer when tiny
    new baby animals will be the same size as the "parent"
    better chances of getting away from attack cats
    walking through snow is slower when tiny
    gave the "grappling rod" more force for tiny players

v0.4.1

    bugfix for crash on player death
    recoded around EntityItem for ModLoader compatibility
    huge players don't get to sit in Minecarts

v0.4 - updated to Minecraft 1.2.4; huge players break boats by sitting on them

v0.3 - first version, for Minecraft 1.2.3
