#pragma once

namespace Datas {
	struct Pointer {
		inline static void* itemstack_getenchantvalue;
		inline static void* itemstack_getcustomname;

		inline static void* inventory_dropslot;

		inline static void* containerscreencontroller_handletakeall;

		inline static void* gamemode_baseuseitem;
		inline static void* gamemode_getdestroyrate;
	};
}
