#pragma once

#include "Image.h"

class SerializedSkin {
public:
    std::string                                          mId;                             // this+0x0
    std::string                                          mPlayFabId;                      // this+0x20
    std::string                                          mFullId;                         // this+0x40
    std::string                                          mResourcePatch;                  // this+0x60
    std::string                                          mDefaultGeometryName;            // this+0x80
    mce::Image                                           mSkinImage;
};
