Name PSAM_Starstreak Missile[AA]
ShortName psam_starstreakammo[aa]
Description SACLOS Homing_DamageVsLiving 20_DamageVsVehicles 200_DamageVsPlanes 75_Explosion 2_ExplosionDamageVsLiving 0.175_ExplosionDamageVsPlayer 0.175_ExplosionDamageVsPlane 2.0_ExplosionDamageVsVehicle 1.0
Model evp2.9K34Missile
Texture 9K34
//Colour of icon and model
Colour 255 255 255
Icon 9K34ammo
//How affected by gravity the bullet is
FallSpeed 0.0
//The maximum stack size
MaxStackSize 4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 20
DamageVsVehicles 200
DamageVsPlanes 75
//Size of explosion caused
Explosion 2
ExplosionDamageVsLiving 1.0
ExplosionDamageVsPlayer 1.0
ExplosionDamageVsPlane 2.0
ExplosionDamageVsVehicle 1.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
FlakParticles 20
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound ExplodeAir
HitSoundRange 400
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
TrailParticles true
TrailParticleType fireworksSpark
LockOnToPlanes True
LockOnToVehicle False
LockOnToPlayers False
LockOnToLivings False
EnableSACLOS true
MaxDegreeOfSACLOS 15
LockOnFuse 10
TickStartHoming 5
DragInAir 0.99