////Name and icon
Name Decoy
ShortName decoy
Description Explosion 0
Icon Decoy
//Colour in Red, Green, Blue, each going up to 255
Colour 255 255 255
////Item and recipe
ItemID 10525
StackSize 4
////Visuals
Model mos.Decoy
Texture decoy
TrailParticles false
//TrailParticleType <particleType>
ExplodeParticles 0
//ExplodeParticleType <particleType>
SmokeTime 0
//SmokeParticleType <particleType>
SpinWhenThrown true
////Throwing
ThrowDelay 80
DistortSound False
//ThrowSound <sound>
//DropItemOnThrow <itemID.damage>
////Physics
DetonateOnImpact false
Bounciness 0.1
HitEntityDamage 0
ThrowSpeed 1.5
FallSpeed 1.0
BreaksGlass false
PenetratesBlocks false
HitBoxSize 0.5
Sticky true
StickToEntity false
StickToDriveable true
StickToEntityAfter false
AllowStickSound true
StickSoundRange 10
StickSound SVT40_reload3
MotionSensor false
//MotionSensorRange 5.0
//MotionSoundRange 50.0
//MotionSound snrsub_dist
//MotionTime 64
//BounceSound <sound>
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger -1.0
Fuse 12000
DetonateWhenShot true
Remote false
//DespawnTime 0
PrimeDelay 0
////Detonation
FireRadius 0.0
ExplosionRadius 0.0
ExplosionDamageVsLiving 1.0
ExplosionDamageVsPlane 1.0
ExplosionDamageVsVehicle 1.0
ExplosionBreaksBlocks false
//DropItemOnDetonate <itemID.damage>
DetonateSound 
////Misc
MeleeDamage 1