// ------------------------------------------------------ Naming ------------------------------------------------------
Name AAGun_8.8cm_FlaK18
ShortName aagun_8.8cm_flak18
ItemID 11950
Description MAX HP:400_AAGun 8.8cm FlaK18 Shell[AA]_AAGun 8.8cm FlaK18 Shell[AP]
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon AAGun_8.8cm_FlaK18
Model cvts.Flak88aKai
Texture AAGun_8.8cm_Flak18
RotateWheels False
//Third Person Camera Distance
CameraDistance 5.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.0
MaxNegativeThrottle 0.0
//Steering modifiers
TurnLeftSpeed 0.0
TurnRightSpeed 0.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -8 -32
WheelPosition 1 -32 -8 32
WheelPosition 2 32 -8 32
WheelPosition 3 32 -8 -32
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary 
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 80
ShootDelayPrimary 80
ReloadTimePrimary 80
PlaceTimeSecondary 
ShootDelaySecondary 
ReloadTimeSecondary 
BulletSpeed 7.50
BulletSpread 1.25
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 24 18 0 turret 
ShootPointSecondary 
ShootParticlesPrimary largeexplode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo aagun_8.8cm_flak18_shell[aa]
AddAmmo aagun_8.8cm_flak18_shell[ap]
AddAmmo dummyammo
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 0
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 2 0 -360 360 -3 85
RotatedDriverOffset 0 0 17
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound 
StartSoundLength 
EngineSound 
EngineSoundLength 
PlaceSoundPrimary PlaceSound1
ShootSoundPrimary AAGun_8,8cm_FlaK18Fire
ReloadSoundPrimary AAGun_8,8cm_FlaK18Reload
PlaceSoundSecondary None
ShootSoundSecondary None
ReloadSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 5 iron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 400 -16 -10 -16 32 40 32
BulletDetection 5
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge false
CollisionDamageEnable false
CollisionDamageThrottle 0.75
CollisionDamageTimes 0