Name 73mm OG15VM_shell[HE]
ShortName 73mm_og15vm_shell[he]
Description DamageVsLiving 200_DamageVsVehicles 1200_Explosion 4_ExplosionDamageVsLiving 1.2_ExplosionDamageVsPlayer 1.2_ExplosionDamageVsPlane 1.2_ExplosionDamageVsVehicle 1.2
Model Bullet
//Colour of icon and model
Colour 255 255 255
ItemID 12131
Icon OG15VM
//How affected by gravity the bullet is
FallSpeed 0.35
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 16
//The maximum stack size of a stack of these
MaxStackSize 8
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 1200
//Size of explosion caused
Explosion 4
ExplosionDamageVsLiving 1.2
ExplosionDamageVsPlayer 1.2
ExplosionDamageVsPlane 1.2
ExplosionDamageVsVehicle 1.2
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 400
FlakParticles 20
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound explcls5
HitSoundRange 1000
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
//True if this is a bomb
Bomb False
Shell True
//RecipeOutput 5
//Recipe I iron G gunpowder
// G 
//IGI
// I 