Name Pz.VIII Maus_SecondaryShell[HEAT]
ShortName pz.8maus_secondaryshell[heat]
Description DamageVsLiving 200_DamageVsVehicles 1750_Explosion 3_ExplosionDamageVsLiving 1.5_ExplosionDamageVsPlayer 1.5_ExplosionDamageVsPlane 12.5_ExplosionDamageVsVehicle 12.5
Model Bullet
//Colour of icon and model
Colour 255 255 255
ItemID 11644
Icon ATGun_76.2mm_ZiS-3_Shell[HE]
//How affected by gravity the bullet is
FallSpeed 0.30
//The maximum stack size
MaxStackSize 16
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 8
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 1750
//Size of explosion caused
Explosion 3
ExplosionDamageVsLiving 1.5
ExplosionDamageVsPlayer 1.5
ExplosionDamageVsPlane 12.5
ExplosionDamageVsVehicle 12.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 400
FlakParticles 20
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound explcls5
HitSoundRange 1000
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType 
LockOnToPlanes False
LockOnToVehicles False
LockOnToMechas False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 0.0