Name 12PounderHowitzer_Shell[HE]
ShortName 12pounderhowitzer_shell[he]
Description DamageVsLiving 200_DamageVsVehicles 2000_Explosion 4_ExplosionDamageVsLiving 1.4_ExplosionDamageVsPlayer 1.4_ExplosionDamageVsPlane 10.0_ExplosionDamageVsVehicle 1.0
Model cvts.Round
Texture Round
//Colour of icon and model
Colour 255 255 255
ItemID 11910
Icon 12PounderHowitzer_Shell[HE]
//How affected by gravity the bullet is
FallSpeed 1.25
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 32
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 2000
//Size of explosion caused
Explosion 4
ExplosionDamageVsLiving 1.4
ExplosionDamageVsPlayer 1.4
ExplosionDamageVsPlane 10.0
ExplosionDamageVsVehicle 10.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
FlakParticles 30
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 2.0
HitSound explcls1
HitSoundRange 500
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail true
TrailParticles true
TrailParticleType fireworksSpark
//True if this is a bomb
Bomb False
Shell True
MaxStackSize 1
//RecipeOutput 1
//Recipe I iron G sulphur
