// ------------------------------------------------------ Naming ------------------------------------------------------
Name Truck_GMC CCKW
ShortName truck_gmccckw
ItemID 11010
Description MAX HP:125_CargoSlots 16_Sound Horn
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Icon_WW2_Vehicle_GMCTruck_1A
Model cvts.GMCTruck2Kai
Texture Skin_WW2_Vehicle_GMCTruck_2A
RotateWheels True
//Third Person Camera Distance
CameraDistance 7.5
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.2
MaxNegativeThrottle 0.8
//Steering modifiers
TurnLeftSpeed 0.65
TurnRightSpeed 0.65
//For calculating whether wheels are on the ground or not for driving
WheelRadius 0.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -36 -18 -14
WheelPosition 1 -36 -18 14
WheelPosition 2 29 -18 14
WheelPosition 3 29 -18 -14
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank false
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Shell
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 160
ShootDelayPrimary 40
ReloadTimePrimary 40
PlaceTimeSecondary 160
ShootDelaySecondary 40
ReloadTimeSecondary 40
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 24 0 0 core
ShootPointSecondary 24 0 0 core
ShootParticlesPrimary note 0 1 0
ShootParticlesPrimary note 0 2 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 16
BombSlots 0
MissileSlots 1
AllowAllAmmo False
AddAmmo sound_horn
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1500
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 8 -8 -8
RotatedDriverOffset 0 0 0
Passengers 7
Passenger 1 8 -8 8 core -360 360 -89 89 dummygun DummyGun
Passenger 2 -12 -2 -10 core 60 160 -45 45
Passenger 3 -12 -2 10 core -160 -60 -45 45
Passenger 4 -28 -2 -10 core 60 160 -45 45
Passenger 5 -28 -2 10 core -160 -60 -45 45
Passenger 6 -44 -2 -10 core 60 160 -45 45
Passenger 7 -44 -2 10 core -160 -60 -45 45
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound GMC_EngineSound
StartSoundLength 90
EngineSound GMC_EngineSound
EngineSoundLength 90
StartSoundRange 50
EngineSoundRange 50
BackSoundRange 50
BackSoundLength 
BackSound 
PlaceSoundPrimary GMC_PlaceSound
ShootSoundPrimary horn
ReloadSoundPrimary PG_reload
PlaceSoundSecondary None
ShootSoundSecondary GetIn
ReloadSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 parts_smallchassis 4 parts_smallwheel 8 iron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 125 -56 -18 -19 100 43 38
BulletDetection 5
SquashMobs false
BrakeSound Truck_Stop
BrakeSoundRange 10
BrakeSoundLength 120
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge true
CollisionDamageEnable true
CollisionDamageThrottle 0.50
CollisionDamageTimes 5