Name PlaneBomb_LargeBomb
ShortName planebomb_largebomb
Description DamageVsLiving 100_DamageVsVehicles 4000_Explosion 6_ExplosionDamageVsLiving 1.0_ExplosionDamageVsPlayer 1.0_ExplosionDamageVsPlane 2.0_ExplosionDamageVsVehicle 60.0
Model Bomb
//Colour of icon and model
Colour 255 255 255
ItemID 11321
Icon 4670_PlaneBomb_LargeBomb
//How affected by gravity the bullet is
FallSpeed 1.0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 8
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 100
DamageVsVehicles 4000
//Size of explosion caused
Explosion 6
ExplosionDamageVsLiving 1.0
ExplosionDamageVsPlayer 1.0
ExplosionDamageVsPlane 2.0
ExplosionDamageVsVehicle 60.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 2000
FlakParticles 25
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound explcls6
HitSoundRange 1000
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb True
RecipeOutput 8
ShapelessRecipe tickets_largebomb