Name SAM_9K38 Missile[AA]
ShortName sam_9k38ammo[aa]
Description DamageVsLiving 20_DamageVsVehicles 200_DamageVsPlanes 75_Explosion 2_ExplosionDamageVsLiving 0.175_ExplosionDamageVsPlayer 0.175_ExplosionDamageVsPlane 2.0_ExplosionDamageVsVehicle 1.0
Model evp2.9K38Missile
Texture 9K34
//Colour of icon and model
Colour 255 255 255
Icon 9K34ammo
//How affected by gravity the bullet is
FallSpeed 0.0
//The maximum stack size
MaxStackSize 8
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 20
DamageVsVehicles 200
DamageVsPlanes 75
//Size of explosion caused
Explosion 2
ExplosionDamageVsLiving 1.0
ExplosionDamageVsPlayer 1.0
ExplosionDamageVsPlane 2.0
ExplosionDamageVsVehicle 1.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
VehicleProximityTrigger 1.0
HitSound ExplodeAir
HitSoundRange 100
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
TrailParticles true
TrailParticleType fireworksSpark
//True if this is a bomb
Bomb False
Shell True
LockOnToPlanes True
LockOnToVehicle False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 20.0
LockOnForce 4
LockOnFuse 10
MaxDegreeOfLockOnMissile 5
TickStartHoming 5
DragInAir 0.99
RecipeOutput 8