Name GL_Kbkg wz.1960_Ammo[HE]
ShortName gl_kbkgwz.1960_ammo[he]
Description DamageVsLiving 0_DamageVsVehicles 250_Explosion 3_ExplosionDamageVsLiving 0.45_ExplosionDamageVsPlayer 0.45_ExplosionDamageVsPlane 5.0_ExplosionDamageVsVehicle 5.0
Model Bullet
//Colour of icon and model
Colour 255 255 255
ItemID 10581
Icon RifleGrenade_Ammo[HE]
//How affected by gravity the bullet is
FallSpeed 2.00
//The maximum stack size
MaxStackSize 8
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 0
DamageVsVehicles 250
//Size of explosion caused
Explosion 3
ExplosionDamageVsLiving 0.45
ExplosionDamageVsPlayer 0.45
ExplosionDamageVsPlane 5.0
ExplosionDamageVsVehicle 5.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 600
FlakParticles 10
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound explcls5
HitSoundRange 400
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
TrailParticles true
TrailParticleType fireworksSpark