// ------------------------------------------------------ Naming ------------------------------------------------------
Name 12PounderHowitzer
ShortName 12pounderhowitzer
ItemID 11920
Description MAX HP:100_12PounderHowitzer Shell[HE]
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon 12PounderHowitzer
Model cvts.12PounderHowitzer
Texture 12PounderFieldGun
RotateWheels True
//Third Person Camera Distance
CameraDistance 4.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.5
MaxNegativeThrottle 0.5
//Steering modifiers
TurnLeftSpeed 0.5
TurnRightSpeed 0.5
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -20 -8 -20
WheelPosition 1 -20 -8 20
WheelPosition 2 20 -8 20
WheelPosition 3 20 -8 -20
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Shell
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 160
ShootDelayPrimary 160
ReloadTimePrimary 80
PlaceTimeSecondary 
ShootDelaySecondary 
ReloadTimeSecondary 
BulletSpeed 5
BulletSpread 3
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 0 7 0 turret 
ShootPointSecondary 
ShootParticlesPrimary largeexplode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesPrimary explode 2 0 0
ShootParticlesPrimary explode 2 0 0
ShootParticlesPrimary explode 2 0 0
ShootParticlesPrimary explode 2 0 0
ShootParticlesPrimary explode 2 0 0
ShootParticlesPrimary explode 2 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 2 0 0
ShootParticlesPrimary cloud 2 0 0
ShootParticlesPrimary cloud 2 0 0
ShootParticlesPrimary cloud 2 0 0
ShootParticlesPrimary cloud 2 0 0
ShootParticlesPrimary cloud 2 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo 12pounderhowitzer_shell[he]
AddAmmo dummyammo
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 100
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 -4 0 -5 5 3 40
RotatedDriverOffset -16 0 8
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound 12PounderFieldGun_movement
StartSoundLength 78
EngineSound 12PounderFieldGun_movement
EngineSoundLength 78
StartSoundRange 10
EngineSoundRange 10
BackSoundRange 10
BackSoundLength 
BackSound 
PlaceSoundPrimary PlaceSound1
ShootSoundPrimary 12PounderHowitzer_fire
ReloadSoundPrimary PG_reload
PlaceSoundSecondary None
ShootSoundSecondary None
ReloadSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 4 iron 6 wood
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 100 -37 -10 -12 59 24 25
BulletDetection 5
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge false
CollisionDamageEnable false
CollisionDamageThrottle 0.75
CollisionDamageTimes 1