Name TKS 20mm_Shell[HE]
ShortName tks20mm_shell[he]
Description DamageVsLiving 100_DamageVsVehicles 50_Explosion 2_ExplosionDamageVsLiving 2.0_ExplosionDamageVsPlayer 2.0_ExplosionDamageVsPlane 2.0_ExplosionDamageVsVehicle 2.0
Model cvts.MGBullet
Texture MGBulletRed
//Colour of icon and model
Colour 255 255 255
ItemID 11620
Icon Icon_WW2_Shell_German20mm[HE]
//How affected by gravity the bullet is
FallSpeed 0.15
//The maximum stack size
MaxStackSize 8
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 15
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 100
DamageVsVehicles 50
Explosion 2
ExplosionDamageVsLiving 2.0
ExplosionDamageVsPlayer 2.0
ExplosionDamageVsPlane 2.0
ExplosionDamageVsVehicle 2.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 400
FlakParticles 10
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound Exp20mm5
HitSoundRange 50
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False

//True if this is a bomb
Bomb False
Shell True