Name 9M111 Fagot_Missile[HEAT]
ShortName 9m111_fagot_missile[heat]
Description DamageVsLiving 200_DamageVsVehicles 3000_Explosion 3_ExplosionDamageVsLiving 1.00_ExplosionDamageVsPlayer 1.00_ExplosionDamageVsPlane 30.0_ExplosionDamageVsVehicle 30.0
Model mw.StingerMissile
Texture Stinger
//Colour of icon and model
Colour 255 255 255
ItemID 12111
Icon 9M111
//How affected by gravity the bullet is
FallSpeed 0.25
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 16
//The maximum stack size of a stack of these
MaxStackSize 8
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 3000
//Size of explosion caused
Explosion 3
ExplosionDamageVsLiving 1.00
ExplosionDamageVsPlayer 1.00
ExplosionDamageVsPlane 30.0
ExplosionDamageVsVehicle 30.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 400
FlakParticles 30
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
EntityHitSoundEnable false
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
//True if this is a bomb
Bomb False
Shell False
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
HasLight True
TrailParticleType fireworksSpark
ManualGuidance True
//LockOnToPlayers False
//LockOnToLivings False
//MaxLockOnAngle 15.0
//LockOnForce -100
//TurningForce 5