Name Hummel_Shell_[HE]
ShortName hummel_shell_[he]
Description DamageVsLiving 200_DamageVsVehicles 1500_Explosion 10_ExplosionDamageVsLiving 0.50_ExplosionDamageVsPlayer 0.50_ExplosionDamageVsPlane 15.0_ExplosionDamageVsVehicle 15.0
Model Bullet
//Colour of icon and model
Colour 255 255 255
ItemID 11120
Icon Icon_WW2_Shell_German150mmHE
//How affected by gravity the bullet is
FallSpeed 1.25
//The maximum stack size
MaxStackSize 8
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 16
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 1500
//Size of explosion caused
Explosion 10
ExplosionDamageVsLiving 0.50
ExplosionDamageVsPlayer 0.50
ExplosionDamageVsPlane 15.0
ExplosionDamageVsVehicle 15.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
FlakParticles 40
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound explcls6
HitSoundRange 1000
HitSoundEnable true
EntityHitSoundEnable ture
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
Bomb False
Shell True