Name FlameThrower_Fuel
ShortName flamethrower_fuel
Description DamageVsLiving 2_DamageVsVehicles 30_Explosion 0
Model Null
//Colour of icon and model
Colour 255 255 255
ItemID 10560
Icon FlamethrowerAmmo
//How affected by gravity the bullet is
FallSpeed 0.75
//The maximum stack size
MaxStackSize 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 300
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 2
DamageVsVehicles 30
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 8
FlakParticles 0
FlakParticleType flame
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
//HitSound flakExplode
//Whether or not the bullet can travel through an entity having hit it
SetEntitiesOnFire False
PotionEffect 2 100 1
Penetrates True
SmokeTrail True
TrailParticleType flame
RecipeOutput 1
//Recipe I ingotIron G gunpowder
//III
//GGG
//GGG