// ------------------------------------------------------ Naming ------------------------------------------------------
Name MediumTank_Pz.V A Panther
ShortName mediumTank_pz.vgpanther
ItemID 11024
Description MAX HP:7500_Pz.V A Panther Shell[AP]_BrowningM1919A4 Ammo
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Icon_WW2_Vehicle_Panther_1A
Model Manus_WW2.Vehicle.WW2_Vehicle_Panther_1
Texture Skin_WW2_Vehicle_Panther_1A
RotateWheels True
//Third Person Camera Distance
CameraDistance 7.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.4
MaxNegativeThrottle 0.4
//Steering modifiers
TurnLeftSpeed 0.425
TurnRightSpeed 0.425
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -25 -8 -24
WheelPosition 1 -25 -8 24
WheelPosition 2 40 -8 24
WheelPosition 3 40 -8 -24
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Missile
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 160
ShootDelayPrimary 90
ReloadTimePrimary 90
PlaceTimeSecondary 160
ShootDelaySecondary 2
ReloadTimeSecondary 140
BulletSpeed 8.00
BulletSpread 0.75
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 34 28 0 turret 
ShootPointSecondary 34 28 4 turret 
ShootParticlesPrimary largeexplode 5 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 3 0 1
ShootParticlesPrimary explode 3 0 -1
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 3 0 1
ShootParticlesPrimary explode 3 0 -1
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 3 0 1
ShootParticlesPrimary explode 3 0 -1
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 3 0 1
ShootParticlesPrimary explode 3 0 -1
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 3 0 1
ShootParticlesPrimary explode 3 0 -1
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 3 0 1
ShootParticlesPrimary explode 3 0 -1
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 3 0 1
ShootParticlesPrimary explode 3 0 -1
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 3 0 1
ShootParticlesPrimary explode 3 0 -1
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 3 0 1
ShootParticlesPrimary cloud 3 0 -1
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 3 0 1
ShootParticlesPrimary cloud 3 0 -1
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 3 0 1
ShootParticlesPrimary cloud 3 0 -1
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 3 0 1
ShootParticlesPrimary cloud 3 0 -1
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 3 0 1
ShootParticlesPrimary cloud 3 0 -1
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo pz.5gpanther_shell[ap]
AddAmmo browningm1919a4_ammo
AddAmmo dummyammo
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 23 0 -360 360 -8 20
RotatedDriverOffset -3 0 -5
Passengers 2
Passenger 1 -30 21 12 core -360 360 -89 89 dummygun DummyGun
Passenger 2 -30 21 -12 core -360 360 -89 89
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound Pz5_IdleSound
StartSoundLength 47
EngineSound Pz5_EngineSound
EngineSoundLength 63
StartSoundRange 50
EngineSoundRange 50
BackSoundRange 50
BackSoundLength 
BackSound 
PlaceSoundPrimary Pz5_PlaceSound
ShootSoundPrimary Pz5_fire
ReloadSoundPrimary Pz5_reload
PlaceSoundSecondary None
ShootSoundSecondary HMG_BrowningM1919A4_fire2
ReloadSoundSecondary HMG_BrowningM1919A4Reload2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 parts_tankturret 1 parts_tankbody 17 iron 2 parts_caterpillartrack
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 7500 -45 -10 -26 98 48 52
BulletDetection 5
ModelScale 0.75
PlaceableOnWater True
PlaceableOnLand True
BrakeSound Truck_Stop
BrakeSoundRange 10
BrakeSoundLength 120
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 5