Name Pz.II F_Shell[HE]
ShortName pz.2f_shell[he]
Description DamageVsLiving 50_DamageVsVehicles 80_DamageVsPlanes 50_Explosion 2_ExplosionDamageVsLiving 1.5_ExplosionDamageVsPlayer 1.5_ExplosionDamageVsPlane 4.0_ExplosionDamageVsVehicle 4.0
Model cvts.MGBullet
Texture MGBulletRed
//Colour of icon and model
Colour 255 255 255
ItemID 11622
Icon 20mmAmmo
//How affected by gravity the bullet is
FallSpeed 0.15
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 20
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 50
DamageVsVehicles 35
DamageVsPlanes 60
//Size of explosion caused
Explosion 2
ExplosionDamageVsLiving 1.5
ExplosionDamageVsPlayer 1.5
ExplosionDamageVsPlane 4.0
ExplosionDamageVsVehicle 4.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 400
FlakParticles 10
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound Exp20mm5
HitSoundRange 50
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb False
Shell True