Name 73mm PG-15V_Shell[HEAT]
ShortName 73mm_pg15v_shell[heat]
Description DamageVsLiving 200_DamageVsVehicles 1700_Explosion 3_ExplosionDamageVsLiving 1.2_ExplosionDamageVsPlayer 1.2_ExplosionDamageVsPlane 17.5_ExplosionDamageVsVehicle 17.5
Model Bullet
//Colour of icon and model
Colour 255 255 255
ItemID 12130
Icon PG15V
//How affected by gravity the bullet is
FallSpeed 0.35
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 16
//The maximum stack size of a stack of these
MaxStackSize 8
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 1700
//Size of explosion caused
Explosion 3
ExplosionDamageVsLiving 1.2
ExplosionDamageVsPlayer 1.2
ExplosionDamageVsPlane 17.5
ExplosionDamageVsVehicle 17.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 200
FlakParticles 20
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
HitSound explcls5
HitSoundRange 1000
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
//True if this is a bomb
Bomb False
Shell True
//RecipeOutput 5
//Recipe I iron G gunpowder
// I 
//GGG
// I 