Name Navalgun_15.5cm_3rdYearType_Shell[AA]
ShortName navalgun_15.5cm_3rdyeartype_shell[aa]
Description DamageVsLiving 10_DamageVsVehicles 500_Explosion 13_ExplosionDamageVsLiving 0.0_ExplosionDamageVsPlayer 0.0_ExplosionDamageVsPlane 1.0_ExplosionDamageVsVehicle 0.0_VehicleProximityTrigger 11.0_LivingProximityTrigger 8.0
Model cvts.Shell
Texture ShellYellow
//Colour of icon and model
Colour 255 255 255
ItemID 11961
Icon Navalgun_15.5cm_3rdYearType_Shell[AA]
//How affected by gravity the bullet is
FallSpeed 0.0
//The maximum stack size
MaxStackSize 8
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 16
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 10
DamageVsVehicles 500
//Size of explosion caused
Explosion 13
ExplosionDamageVsLiving 0.0
ExplosionDamageVsPlayer 0.0
ExplosionDamageVsPlane 1.0
ExplosionDamageVsVehicle 0.0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 200
FlakParticles 35
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
//DespawnTime
PrimeDelay 5
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
////Detonation conditions
VehicleProximityTrigger 11.0
LivingProximityTrigger 8.0
HitSound flakx6
HitSoundRange 500
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
TrailParticles true
TrailParticleType fireworksSpark
//True if this is a bomb
Bomb False
Shell True
MaxStackSize 1

