Name Military Shovel
ShortName militaryshovel
//Description Sound Horn
//The ammo this gun uses _shortName_
//Ammo sound_horn
Icon Icon_Military_Shovel
//Model settings
Model mos.Military_Shovel
ModelScale 1.0
Texture SkinMilitary_Shovel
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10409
//Reload time in ticks, 1/20ths of a second
ReloadTime 90
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
//Damage in half hearts
Damage 0
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
//Modifiers
MoveSpeedModifier 1.05
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
ShootDelay 100
DistortSound False
ShootSound 
ReloadSound 
ReloadSoundRange 100
GunSoundRange 100
Mode FullAuto
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
//MeleeSound KATANA1
DeployedModel None
MeleeDamage 6
StackSize 64
//RecipeOutput 1
//Recipe I iron F flintAndSteel
// I 
// I 
// F 
//Custom melee animation and hits
UseCustomMelee False
//The time it takes to perform a melee attack in ticks
MeleeTime 20
//The point on the gun that does the damage
MeleeDamagePoint 54 12 4
MeleeDamagePoint 36 12 4
MeleeDamagePoint 18 12 4
MeleeDamagePoint 9 12 4
MeleeDamagePoint 2 12 4
MeleeDamagePoint 54 12 -4
MeleeDamagePoint 36 12 -4
MeleeDamagePoint 18 2 -4
MeleeDamagePoint 9 12 -4
MeleeDamagePoint 2 12 -4
//Define the path along which the weapon point moves in model co-ordinates from the gun's origin
AddNode 0 2 -6 0 0 4
AddNode 0 8 -6 0 0 8
AddNode 0 16 -6 0 0 13
AddNode 0 20 -6 0 0 15
AddNode 0 20 -6 0 0 15
AddNode 0 20 -6 0 0 15
AddNode 0 20 -6 0 0 15
AddNode 1 16 -6 0 0 -12
AddNode 1 8 -6 0 0 -48
AddNode 1 -8 -6 0 0 -118
AddNode 1 -16 -6 0 0 -154
AddNode 1 -16 -6 0 0 -154
AddNode 1 -16 -6 0 0 -154
AddNode 1 -16 -6 0 0 -154
AddNode 1 -16 -6 0 0 -154
AddNode 1 -16 -6 0 0 -154
AddNode 1 -8 -4 0 0 -77
AddNode 0 0 -2 0 0 0
AddNode 0 0 0 0 0 0
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
