Name Navalgun_15.5cm_3rdYearType_Shell[HE]
ShortName navalgun_15.5cm_3rdyeartype_shell[he]
Description DamageVsLiving 200_DamageVsVehicles 2000_Explosion 10_ExplosionDamageVsLiving 0.55_ExplosionDamageVsPlane 15.5_ExplosionDamageVsVehicle 15.5
Model cvts.Shell
Texture ShellRed
//Colour of icon and model
Colour 255 255 255
ItemID 11960
Icon Navalgun_15.5cm_3rdYearType_Shell[HE]
//How affected by gravity the bullet is
FallSpeed 1.00
//The maximum stack size
MaxStackSize 8
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 16
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 2000
//Size of explosion caused
Explosion 10
ExplosionDamageVsLiving 0.55
ExplosionDamageVsPlane 15.5
ExplosionDamageVsVehicle 15.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
//DespawnTime
PrimeDelay 0
FlakParticles 40
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.5
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger -1.0
HitSound explcls2
HitSoundRange 500
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
TrailParticles true
TrailParticleType fireworksSpark
//True if this is a bomb
Bomb False
Shell True
MaxStackSize 1
