/***********************************************/
/*           Copyright (c) 2025 Belmu          */
/*             All Rights Reserved             */
/***********************************************/

/*
const int colortex0Format = RGBA32F;      // Main buffer

const int colortex1Format = RGBA32F;      // Radiance history
const bool colortex1Clear = false;

const int colortex2Format = R32F;         // Average luminance
const bool colortex2Clear = false;

const int colortex3Format = RGB32F;       // Downsampled buffer

const int colortex4Format = RGBA8;        // Rasterized buffer
*/
