{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.pa_lol": {
      "initial_state": "preshoot",
      "states": {
        "preshoot": {
          "transitions": [
            {
              "shoot": "q.get_equipped_item_name(0) == 'lol' && q.is_using_item"
            }
          ]
        },
        "shooting": {
          "on_entry": [
            "v.delaytime = q.life_time;"
          ],
          "transitions": [
            {
              "preshoot": "q.get_equipped_item_name(0) != 'lol' || !q.is_using_item"
            },
            {
              "shoot": "q.get_equipped_item_name(0) != 'lol' || !q.is_using_item"
            }
          ]
        },
        "shoot": {
          "on_entry": [
            "@s pa:lol_fire",
            "/playsound pa_lol_shot"
          ],
          "transitions": [
            {
              "shooting": "1.0"
            }
          ],
          "on_exit": [
            "v.bullet_fire = q.life_time;",
            "/clear @s pa:lol 0 1"
          ]
        }
      }
    }
  }
}