{
    "format_version": "1.10.0",
    "animation_controllers": {
       "controller.animation.ms_controll_hawk_sub": {
            "initial_state":"default",
            "states": {
                "default": {
                     "transitions":[
                        {
                            "states": "(query.property('ga:ms_weapon_use_l') == 0 || query.property('ga:ms_weapon_use_l') == 2)"
                        },

                        {
                            "attack": "query.property('ga:ms_weapon_use_l') == 1"
                        }
                    ],
                    "blend_transition":0.2
                },

                "states": {
                    "animations":["states_hawk_L"],
                     "transitions":[
                        {
                            "default": "!(query.property('ga:ms_weapon_use_l') == 0 || query.property('ga:ms_weapon_use_l') == 2)"
                        }
                    ],
                    "blend_transition":0.2
                },
                "attack": {
                    "animations":["hawk_attack_L"],
                     "transitions":[
                        {
                            "default": "query.property('ga:ms_weapon_use_l') == 0"
                        }
                    ]
                }
            }
        }
    }
}