
const weaponBoost = new Map([
        ["spear", 3.5],
        ["scythe", 5.5],
        ["rapier", 2.5],
    ])

const ability = {
    name: 'O0',
    display_name: "No Abilities",
    button_icon: "textures/ui/abilities/empty",
    registry_name: "no_abilities",
    description: 'Swings in front of.you to damage enemies',
    indexNum: 0,
    level: "none",
    cooldown: 100,
    damages: 15,
    charge_type: "charge_till_end",
    charge_count: 3,
    charge_interval: 10,
    canSwitch : false,
    coodname: "ctcd",
    filters: ["all"],
    slots: ["ability","charge","ultimate"],
    horizontal: 0.5,
    vertical: 0,
    execute(player, weaponType, mode, weapon) {
    }
}

export default ability